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Stopping an animation


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How do you actually stop or disable an animation? I've tried a few things, but they didn't work. This is about the reversing/looking over shoulder animations inside vehicles.

 

The natives I tried were:

 

ENTITY::STOP_ENTITY_ANIM

AI::STOP_ANIM_TASK

AI::STOP_ANIM_PLAYBACK

 

and I pulled the arguments from the RAGEPluginHook manual. The animation group would be "[email protected]@[email protected]" and the animation itself be "reverse", right? I tried using these natives but they didn't work for me. There's also stopping tasks, but I don't think that's got to do with purely animations?

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InfamousSabre

All I can think of off the top of my head is make sure the vehicle you're in uses that anim group.

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I haven't found any simple solution. Sometimes you can overwrite with something else i.e. start another animation which will stop the previous one.

Below, there's an example of a check if the animation is playing and if so it's being stopped. If it doesn't work you can try removing the second line from being a comment and try that instead.

Sometimes the system keeps calling tasks and then you need to loop the stopping. You can try these as well: AI::CLEAR_PED_TASKS and AI::CLEAR_PED_SECONDARY_TASK

 

Example:

if (ENTITY::IS_ENTITY_PLAYING_ANIM(peds[i], "guard_reactions", "1hand_aim_high_sweep", 3)){AI::STOP_ANIM_TASK(peds[i], "guard_reactions", "1hand_aim_high_sweep", 3);//AI::CLEAR_PED_TASKS_IMMEDIATELY(peds[i]);}if (PED::IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM(peds[i], "guard_reactions", "1hand_aim_high_sweep")){AI::STOP_ANIM_TASK(peds[i], "guard_reactions", "1hand_aim_high_sweep", 3);//AI::CLEAR_PED_TASKS_IMMEDIATELY(peds[i]);}
Edited by R3QQ
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Are "normal" anims considered tasks? I can't seem to stop those even if using all three commands. Clearing the tasks just ejects me from my vehicle.

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  • 4 years later...

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