Sweet Bellic 1,597 Posted February 27, 2016 Share Posted February 27, 2016 (edited) Have you ever wanted to fly the Buzzard or wanted to drive the DLC vehicles in GTA IV now it is possible.Bugs: Screenshots: If you can help me with fixing the vehicle audio problem you will get a credit and big thanks Edit:Audio problem is fixed now.Special thanksFastman92 For His limit adjuster R* For GTA IV and EFLC Download:soon Edited May 6, 2016 by Sweet Bellic 7 Link to post Share on other sites
TheAdmiester 424 Posted February 27, 2016 Share Posted February 27, 2016 The fourth entry for the car in vehicles.ide is the audio label if I remember right. For example, in the standard vehicles.ide you'll see something like "infernus, infernus, car, INFERNUS, INFERNUS", the second capital INFERNUS is what tells it to use the Infernus sound effects. Using this, you simply use whichever matches your car most. One example would be if you had a Honda Civic installed as "civic", it'd make sense to have "civic, civic, car, CIVIC, FUTO" in your custom vehicles.ide. 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 27, 2016 Author Share Posted February 27, 2016 The fourth entry for the car in vehicles.ide is the audio label if I remember right. For example, in the standard vehicles.ide you'll see something like "infernus, infernus, car, INFERNUS, INFERNUS", the second capital INFERNUS is what tells it to use the Infernus sound effects. Using this, you simply use whichever matches your car most. One example would be if you had a Honda Civic installed as "civic", it'd make sense to have "civic, civic, car, CIVIC, FUTO" in your custom vehicles.ide. But doesn´t it then use Futo´s gxt entry. Link to post Share on other sites
TheAdmiester 424 Posted February 27, 2016 Share Posted February 27, 2016 The fourth entry for the car in vehicles.ide is the audio label if I remember right. For example, in the standard vehicles.ide you'll see something like "infernus, infernus, car, INFERNUS, INFERNUS", the second capital INFERNUS is what tells it to use the Infernus sound effects. Using this, you simply use whichever matches your car most. One example would be if you had a Honda Civic installed as "civic", it'd make sense to have "civic, civic, car, CIVIC, FUTO" in your custom vehicles.ide. But doesn´t it then use Futo´s gxt entry. Yeah, no way around that that I know of. Either you have the car's sound *and* GXT strings, or no sound. 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 27, 2016 Author Share Posted February 27, 2016 The fourth entry for the car in vehicles.ide is the audio label if I remember right. For example, in the standard vehicles.ide you'll see something like "infernus, infernus, car, INFERNUS, INFERNUS", the second capital INFERNUS is what tells it to use the Infernus sound effects. Using this, you simply use whichever matches your car most. One example would be if you had a Honda Civic installed as "civic", it'd make sense to have "civic, civic, car, CIVIC, FUTO" in your custom vehicles.ide. But doesn´t it then use Futo´s gxt entry. Yeah, no way around that that I know of. Either you have the car's sound *and* GXT strings, or no sound. Alright thanks for your reply Link to post Share on other sites
unbid 5,267 Posted February 27, 2016 Share Posted February 27, 2016 Adding vehicle is an easy thing to do in IV modding, honestly. Making a new GXT line for added car without having a sound bank issue is the real deal. 2 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) Adding vehicle is an easy thing to do in IV modding, honestly. Making a new GXT line for added car without having a sound bank issue is the real deal. Well Fastman92 has made a vehicle audio loader but I have to make it work correctly so also added vehicles have audio and own gxt entries. Edited February 27, 2016 by Sweet Bellic Link to post Share on other sites
unbid 5,267 Posted February 27, 2016 Share Posted February 27, 2016 Good luck then, because if it works, I can start to add proper GXT names for my added car. 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) Good luck then, because if it works, I can start to add proper GXT names for my added car. Thanks and you should try it just download fastman92 limit adjuster from there http://gtaforums.com/topic/733982-fastman92-limit-adjuster/ Edited February 28, 2016 by Sweet Bellic Link to post Share on other sites
Claude_Lib 3,592 Posted February 28, 2016 Share Posted February 28, 2016 There is already a similar mod (http://www.gta4-mods.com/vehicles/eflc-tlad-tbogt-to-gtaiv-vehicles-meld-v3-f10044), but IIRC, it has some issues. Hope your one will be better. And are you going to fix broken lights on TBoGT vehicles, or you just move the files around? 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) There is already a similar mod (http://www.gta4-mods.com/vehicles/eflc-tlad-tbogt-to-gtaiv-vehicles-meld-v3-f10044), but IIRC, it has some issues. Hope your one will be better. And are you going to fix broken lights on TBoGT vehicles, or you just move the files around? I know that there is a similar mod but I am making better version for example I am making Buzzard´s machine guns and rockets to work and all added vehicles will have their own gxt entries. Edited February 28, 2016 by Sweet Bellic 2 Link to post Share on other sites
Sweet Bellic 1,597 Posted February 29, 2016 Author Share Posted February 29, 2016 (edited) Very good news the crash issue is fixed now. Edit:I am still working for the the mod but I have less time because of school exams. Edited March 1, 2016 by Sweet Bellic Link to post Share on other sites
PhillBellic 24,561 Posted March 3, 2016 Share Posted March 3, 2016 There is already a similar mod (http://www.gta4-mods.com/vehicles/eflc-tlad-tbogt-to-gtaiv-vehicles-meld-v3-f10044), but IIRC, it has some issues. Hope your one will be better. And are you going to fix broken lights on TBoGT vehicles, or you just move the files around? What issues did you have with that Vehicle Meld Pack? Link to post Share on other sites
Claude_Lib 3,592 Posted March 3, 2016 Share Posted March 3, 2016 The only one I can remember right now is wrong names popping up in the corner of the screen when entering the new, added vehicles from EfLC. But maybe I'm wrong, I'm not sure, I played modded IV last time a log time ago. 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted March 24, 2016 Author Share Posted March 24, 2016 (edited) Sorry I haven´t been very active lately because I had a lot of exams but now I have again time to continue making this mod Edited March 24, 2016 by Sweet Bellic Link to post Share on other sites
PhillBellic 24,561 Posted March 25, 2016 Share Posted March 25, 2016 Sweet. Good News to hear. Exams and Study should come first. 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted March 25, 2016 Author Share Posted March 25, 2016 Sweet. Good News to hear. Exams and Study should come first. Thanks for your nice words bro 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted May 6, 2016 Author Share Posted May 6, 2016 Good news now the audio works on most of the vehicles. Btw sorry for being inactive. Link to post Share on other sites
gunziness 1,085 Posted May 6, 2016 Share Posted May 6, 2016 Do they now have their custom gxts entries? 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted May 6, 2016 Author Share Posted May 6, 2016 Do they now have their custom gxts entries? Yes of course. Link to post Share on other sites
Claude_Lib 3,592 Posted May 6, 2016 Share Posted May 6, 2016 I guess the waiting was related to the bug in fastman's adjuster, right? 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted May 6, 2016 Author Share Posted May 6, 2016 (edited) I guess the waiting was related to the bug in fastman's adjuster, right? Yeah and I was busy with the school and had too f*cking many exams. Edit:If everything goes well, I might release this in few weeks. Edited May 6, 2016 by Sweet Bellic Link to post Share on other sites
Sweet Bellic 1,597 Posted May 6, 2016 Author Share Posted May 6, 2016 Sorry that I need to double post but I need your opinion on one thing. Should I add beta TLAD bikes like Revenant found from IV´s files or should I add the TLAD variant of these bikes. Link to post Share on other sites
PhillBellic 24,561 Posted May 9, 2016 Share Posted May 9, 2016 ^ This. Could you perhaps post an update, and even an accompanying Video as well? Link to post Share on other sites
Sweet Bellic 1,597 Posted May 9, 2016 Author Share Posted May 9, 2016 ^ This. Could you perhaps post an update, and even an accompanying Video as well? Maybe soon today I had a math test so you have to wait some time bro. Link to post Share on other sites
B Dawg 10,228 Posted May 10, 2016 Share Posted May 10, 2016 EFLC vehicles and their respective audio files are finally coming to IV in proper form? Yeehaw! 1 Link to post Share on other sites
Sweet Bellic 1,597 Posted May 10, 2016 Author Share Posted May 10, 2016 EFLC vehicles and their respective audio files are finally coming to IV in proper form? Yeehaw!Well actually the use GTA IV vehicle audio atleast for now. Link to post Share on other sites
Jinx. 7,738 Posted May 10, 2016 Share Posted May 10, 2016 (edited) About the BETA Bikes... I'd rather not add them. EFLC ones are enough. Maybe if the BETA Extras would be added to the EFLC vehicles, that would work. Edited May 10, 2016 by Jinx. 3 Link to post Share on other sites
Thundersmacker 6,562 Posted May 10, 2016 Share Posted May 10, 2016 EFLC vehicles and their respective audio files are finally coming to IV in proper form? Yeehaw! Well actually the use GTA IV vehicle audio atleast for now. Yeah, the audio loader won't load EFLC audio yet. But at least you can modify the IV vehicle sounds to sound similar to the EFLC ones, that what I did when I added my cars to IV with the audio loader. 2 Link to post Share on other sites