darkgreenmeme Posted February 26, 2016 Share Posted February 26, 2016 (edited) "How many foot soldiers does it take to take out a tank? Find out when a team, in vehicles and armed only with sticky bombs, tries to stop one or two players in a Rhino." Rhino Hunt I - Fort Zancudo Rhino Hunt II - Redwood Lights Track Rhino Hunt III - LSIA 2-8 players [GTA Wiki][R* Announcement] Feel free to talk about techniques and strategy for playing this match. Edited February 27, 2016 by darkgreenmeme Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) It seems that this new adversary mode activated today. Interesting to see that they had new gameplay content hidden in the Executives update. Impressions? Tips and tricks? If you played it once,and just want to whine about it, that thread is here. It's probably not a game mode you want to play if you are more concerned about your KDR than actually winning this match. Hunters have unlimited lives, but it takes a lot of sacrifice to take out the tank. If you've got driveby sticky bombing skills, this is the match for you as hunter. Probably the best approach as hunter is to randomly zig zag towards the tank and plant a sticky bombs, until the Rhino is dead On the other side, just be quick at taking hunters out. Just a reminder or if you don't know: playing an adversary mode mission counts as "Participate in a Versus Mission" for a daily objective. Edited February 26, 2016 by darkgreenmeme Link to comment Share on other sites More sharing options...
shadowoperative Posted February 26, 2016 Share Posted February 26, 2016 Go to the online section. Apparently it is worse than sitting on a rusty nail. radshad 1 Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 26, 2016 Author Share Posted February 26, 2016 Go to the online section. Apparently it is worse than sitting on a rusty nail. Oh I've seen the thread. It has a lot to do with "unfair" nature of the match, like many of the Adversary Modes. When you are OCD about KDR, you can't really enjoy these kind of matches. Link to comment Share on other sites More sharing options...
Primexjaytee Posted February 26, 2016 Share Posted February 26, 2016 (edited) Making 8-9 grand for losing WITH double money is just pathetic. Especially for a game mode that was so poorly designed that you can only win when you're selected to be one of two rhinos. Severely frustrating in my opinion. Edited February 26, 2016 by Primexjaytee radshad 1 Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) Making 8-9 grand for losing WITH double money is just pathetic. Especially for a game mode that was so poorly designed that you can only win when you're selected to be one of two rhinos. Severely frustrating in my opinion. I would agree, unless there are multiple hunters. If you have 3 hunters coming at you at different directions, you won't be able to take all of them out unless you're really good with the Rhino. If the hunters are cowards and more scared of dying than wanting to win the round, then it will always be easy for the Rhinos, because their only objective is to survive. Edited February 26, 2016 by darkgreenmeme Link to comment Share on other sites More sharing options...
Midnight Vibes Posted February 26, 2016 Share Posted February 26, 2016 Can you go off the radar? Just throw five sticky bombs onto the front of your vehicle and crash into the Rhino. Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 26, 2016 Author Share Posted February 26, 2016 Can you go off the radar? Just throw five sticky bombs onto the front of your vehicle and crash into the Rhino. Don't think so. You can't get out of the vehicle to cover it with sticky bombs either. If you've got an aggressive Rhino driver that comes after you, probably the best thing to do is to find a choke point that he'd likely come through and throw sticky bombs down there. Link to comment Share on other sites More sharing options...
Midnight Vibes Posted February 26, 2016 Share Posted February 26, 2016 Hmm, be more elaborate and throw five onto another hunter's buggy and have them sneak up and crash into the Rhino? With a little bit of luck and good timing that's one Rhino kill. Skeve613 and darkgreenmeme 2 Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 26, 2016 Author Share Posted February 26, 2016 That's a good idea, if it works. Friendly fire rules might prevent the bombs from sticking, but I'm gonna try that out. Link to comment Share on other sites More sharing options...
Ghoffman9 Posted February 27, 2016 Share Posted February 27, 2016 (edited) I half see this like a Match of Evolve, where 4 players trying to take out a giant monster, but instead of hunters you got regular cannon fodder and instead of monster you got a big ass tank. Combined people working together should be an even match for the tank but its not. All it takes on the tank player's part is having a good aim and aiming at where your targets are going to be instead of where they currently are to basically wipe the floor of the enemy. This mode would have been better is making the hunters invisible on the radar at all times, giving them Rocket Launchers, motor bikes for quick transportation to desired locations, and having the whole game take place in an area with lots of buildings and objects, many of which they can use to reach a high point to snipe the tank from afar. With the proper use of coordination, strategy, and use of terrain the hunters should wipe the floor with the tank player if executed right. The key is giving the hunters plenty of places to hide and pop out from. Like Titanfall, players on foot are powerless against players in Titans out in the open, they need cover and guerrilla warfare tactics to take those out on foot. As is this mode is pretty sh*tty and poorly designed, the whole thing begins and ends with "Get in vehicle and rush tank with sticky bombs in a very wide open space where said tanks can see you coming a mile away"...excellent design for this mode...hell Rockstar should hire my ass to come up with game mode concepts cause whoever is doing it now is sh*t at their job. Nobody is gonna like a game mode where one side's role is to basically be cannon fodder and die 50 times just to kill the enemy one time, nobody enjoys that. People should be happy to be in either role, not just one, thats good game design. Edited February 27, 2016 by Ghoffman9 Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) As is this mode is pretty sh*tty and poorly designed, the whole thing begins and ends with "Get in vehicle and rush tank with sticky bombs in a very wide open space where said tanks can see you coming a mile away"...excellent design for this mode...hell Rockstar should hire my ass to come up with game mode concepts cause whoever is doing it now is sh*t at their job. Nobody is gonna like a game mode where one side's role is to basically be cannon fodder and die 50 times just to kill the enemy one time, nobody enjoys that. People should be happy to be in either role, not just one, thats good game design. With all due respect, I don't think you get this mode and the other tactically asymmetrical adversary modes. Hunters are at a big tactical disadvantage, which is offset by unlimited lives. If you play to win, hunters will probably have 10/1 KDR, which is a problem if you think the score in this game is your KDR and not RP and $. Your suggestions are to improve the tactical advantages of the hunters, that's not the point of this match. These aren't wide open spaces, there are plenty of objects to block Rhino fire, and it takes some imagination to work out effective anti-Rhino tactics for the hunters. Rhinos will always win if Hunters act like cowards and not like kamikazes. It is the COD KDR mindset that ruins this mode for a lot of players, not the design. Edited February 27, 2016 by darkgreenmeme Link to comment Share on other sites More sharing options...
Ghoffman9 Posted February 27, 2016 Share Posted February 27, 2016 As is this mode is pretty sh*tty and poorly designed, the whole thing begins and ends with "Get in vehicle and rush tank with sticky bombs in a very wide open space where said tanks can see you coming a mile away"...excellent design for this mode...hell Rockstar should hire my ass to come up with game mode concepts cause whoever is doing it now is sh*t at their job. Nobody is gonna like a game mode where one side's role is to basically be cannon fodder and die 50 times just to kill the enemy one time, nobody enjoys that. People should be happy to be in either role, not just one, thats good game design. With all due respect, I don't think you get this mode and the other tactically asymmetrical adversary modes. Hunters are at a big tactical disadvantage, which is offset by unlimited lives. If you play to win, hunters will probably have 10/1 KDR, but if you think score in this game is KDR and not RP and $. Your suggestions are to improve the tactical advantages of the hunters, that's not the point of this match. These aren't wide open spaces, there are plenty of objects to block Rhino fire, and it takes some imagination to work out effective anti-Rhino tactics for the hunters. The mode is so poorly designed that the hunters have to be given infinite lives just to have a shot, that in of itself is a good indicator of how poorly designed this mode is, they shouldn't need infinite lives. With how I suggested it the hunters would need only 3 or 4 lives each (obviously more than the tank player's). With this mode the tank player has nothing but his vision to work with, constantly on the move to prevent being surrounded and ambushed, paranoid as hell on where the next foe may pop out from, it would legitimately give the player the feeling of being hunted. Cause lets be honest charging at your quarry screaming "LEROY JENKINS!!!" is not how I picture a "hunter" to be. A hunter utilizes their terrain to get close to their quarry, waits patiently to catch them unaware, then makes a move at the most opportune time. Now that is how you build intense, engaging gameplay that has players at the edge of their seat regardless of what side they are on. Link to comment Share on other sites More sharing options...
Primexjaytee Posted February 27, 2016 Share Posted February 27, 2016 (edited) All flaws aside, Rhino hunt is just boring above all. Yes it has its areas that need correction and improvement, but let's face it, even if R* fixes any of those things it won't make it anymore entertaining than jumping into a public lobby and getting blown up repeatedly by someone in a tank. I just don't think that dull-minded adversary modes should be R*'s focus right now and I certainly hope this isn't their way of "tying us over" until they release a new DLC because if anything this is deterring people from playing the game. Edited February 27, 2016 by Primexjaytee Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 27, 2016 Author Share Posted February 27, 2016 All flaws aside, Rhino hunt is just boring above all. Yes it has its areas that need correction and improvement, but let's face it, even if R* fixes any of those things it won't make it anymore entertaining than jumping into a public lobby and getting blown up repeatedly by someone in a tank. I just don't think that dull-minded adversary modes should be R*'s focus right now and I certainly hope this isn't their way of "tying us over" until they release a new DLC because if anything this is deterring people from playing the game. It may not be the most exciting adversary mode put out there, but I think it will appeal to small segment of the GTA Online population, those who want to develop their sticky-bombing anti-tank tactics and get paid in GTA$ and RP while doing it. R* releases new adversary modes all the time, its just that they get ignored because the average player is just into game-rewardless PvP free mode battles, and doesn't want to bother with learning some new tactics to play these modes. Neuling2000 1 Link to comment Share on other sites More sharing options...
Primexjaytee Posted February 27, 2016 Share Posted February 27, 2016 All flaws aside, Rhino hunt is just boring above all. Yes it has its areas that need correction and improvement, but let's face it, even if R* fixes any of those things it won't make it anymore entertaining than jumping into a public lobby and getting blown up repeatedly by someone in a tank. I just don't think that dull-minded adversary modes should be R*'s focus right now and I certainly hope this isn't their way of "tying us over" until they release a new DLC because if anything this is deterring people from playing the game. It may not be the most exciting adversary mode put out there, but I think it will appeal to small segment of the GTA Online population, those who want to develop their sticky-bombing anti-tank tactics and get paid in GTA$ and RP while doing it. R* releases new adversary modes all the time, its just that they get ignored because the average player is just into game-rewardless PvP free mode battles, and doesn't want to bother with learning some new tactics to play these modes. If we are going to remain on the topic of comparing this to pointless PvP such as in freemode, then let's bring up the fact that you still make next to nothing even WITH the double money bonus week. Now I am in complete understanding that not everyone cares about the money (I certainly don't), but if you are going to make so little for what the game mode has to offer, then you might as well participate in freemode PvP where the playing field can atleast be leveled. I do appreciate your discussion threads by the way, very well prepared and utilized. darkgreenmeme 1 Link to comment Share on other sites More sharing options...
scaldy78 Posted February 28, 2016 Share Posted February 28, 2016 If Rockstar got rid of the K/D stats then people would actually allow themselves to enjoy more game modes. Instead you have people Nerd raging cause they might have to die to complete an objective and take a precious point off their pointless K/D darkgreenmeme 1 Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) If Rockstar got rid of the K/D stats then people would actually allow themselves to enjoy more game modes. Instead you have people Nerd raging cause they might have to die to complete an objective and take a precious point off their pointless K/D All they would need to do is keep it private and not display it to other players unless they looked it up on social club. It would probably have the side effect of reducing griefing and cheating, and maybe, just maybe, they'd play all these adversary game modes, deathmatches, captures, LTSs and adversary VIP and free mode events instead of killing each other without purpose. I have a dream... Edited February 28, 2016 by darkgreenmeme scaldy78 1 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted February 28, 2016 Share Posted February 28, 2016 If Rockstar got rid of the K/D stats then people would actually allow themselves to enjoy more game modes. Instead you have people Nerd raging cause they might have to die to complete an objective and take a precious point off their pointless K/D Again K/D has nothing to do with it, the reality if things is that the role of cannon fodder is not a role anybody would find very entertaining. How could a role where you spawn, get blown up, spawn, get blown up again be any fun for the guy in question getting blown up? The whole game mode is like a survival mode game, but except of a bunch of NPC's rushing you its a bunch of players rushing another player in a tank with reckless abandon. I legitimately feel how those NPCs do now when I play a survival. As I mentioned a long time ago in another thread I had made, only idiots take K/D seriously due to the fact there is so many ways for it to be artificially inflated, so in term's of a players combat prowess it means nothing. People are hating on the mode because being cannon fodder is not fun, I cannot emphasis this enough. Mr. Larson 1 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted February 28, 2016 Share Posted February 28, 2016 If Rockstar got rid of the K/D stats then people would actually allow themselves to enjoy more game modes. Instead you have people Nerd raging cause they might have to die to complete an objective and take a precious point off their pointless K/D Again K/D has nothing to do with it, the reality if things is that the role of cannon fodder is not a role anybody would find very entertaining. How could a role where you spawn, get blown up, spawn, get blown up again be any fun for the guy in question getting blown up? The whole game mode is like a survival mode game, but except of a bunch of NPC's rushing you its a bunch of players rushing another player in a tank with reckless abandon. I legitimately feel how those NPCs do now when I play a survival. As I mentioned a long time ago in another thread I had made, only idiots take K/D seriously due to the fact there is so many ways for it to be artificially inflated, so in term's of a players combat prowess it means nothing. People are hating on the mode because being cannon fodder is not fun, I cannot emphasis this enough. The mode needs to be fun and engaging for everyone and not just the one or two in tanks having a field day at everyone else's expense. If they do how I suggest it the hunters would be more on an equal footing and would not be so disadvantaged that infinite lives would not be needed, they would have fun actually hunting down the tank, and the tank players would have fun as well trying to do what they can to survive. Link to comment Share on other sites More sharing options...
FrugalDangerMan Posted February 28, 2016 Share Posted February 28, 2016 If you have 3 hunters coming at you at different directions, you won't be able to take all of them out unless you're really good with the Rhino. If the hunters are cowards and more scared of dying than wanting to win the round, then it will always be easy for the Rhinos, because their only objective is to survive. I can and have won a couple of matches with 3 and even 4 hunters vs just me. See, for the above to work, the hunters need to work together, as a pack. The lone wolf mentality that is every so present in random sessions is what leads to their defeat every time. Link to comment Share on other sites More sharing options...
Kauf Me Posted February 28, 2016 Share Posted February 28, 2016 I've tried it several times, trying to develop various strategies but I find it too unbalanced and more frustrating than fun. The tanks only need one shot to destroy you which makes it difficult to even get near them at times. Then I would see guys back their tank into a little hangar or overhang and they just dominate after that. You can't get near them. One time it was four or five of us against two tanks and it was a massacre. No matter how you approach it it's just too hard. We could have all got together and taken on one tank at a time for example but when you're in an open lobby you can't really organize your team mates. It's the same with everything online. Unless you are playing with friends it's not fun. Maybe if the hunters had dirt bikes? They would be harder to hit and I find it easier to shoot or throw bombs from a motorbike. Link to comment Share on other sites More sharing options...
darkgreenmeme Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) I've tried it several times, trying to develop various strategies but I find it too unbalanced and more frustrating than fun. The tanks only need one shot to destroy you which makes it difficult to even get near them at times. Then I would see guys back their tank into a little hangar or overhang and they just dominate after that. You can't get near them. That definitely sounds like an unsolvable problem for the hunters. Perhaps if they had forced the Rhino's to keep moving, but that technique probably breaks this mode. Is it possible to drive to a place where you can toss the stickies on or near the Rhino, while they would end up destroying themselves while shooting at you? Edited February 28, 2016 by darkgreenmeme Link to comment Share on other sites More sharing options...
Ghoffman9 Posted February 28, 2016 Share Posted February 28, 2016 (edited) If you have 3 hunters coming at you at different directions, you won't be able to take all of them out unless you're really good with the Rhino. If the hunters are cowards and more scared of dying than wanting to win the round, then it will always be easy for the Rhinos, because their only objective is to survive. I can and have won a couple of matches with 3 and even 4 hunters vs just me. See, for the above to work, the hunters need to work together, as a pack. The lone wolf mentality that is every so present in random sessions is what leads to their defeat every time. The tank can only be surrounded by being a sitting duck, of which any tank driver would take action to prevent that happening. I personally counter it by driving away from the pack and I focus on any of them that tries to get alongside and in front of me I've tried it several times, trying to develop various strategies but I find it too unbalanced and more frustrating than fun. The tanks only need one shot to destroy you which makes it difficult to even get near them at times. Then I would see guys back their tank into a little hangar or overhang and they just dominate after that. You can't get near them. One time it was four or five of us against two tanks and it was a massacre. No matter how you approach it it's just too hard. We could have all got together and taken on one tank at a time for example but when you're in an open lobby you can't really organize your team mates. It's the same with everything online. Unless you are playing with friends it's not fun. Maybe if the hunters had dirt bikes? They would be harder to hit and I find it easier to shoot or throw bombs from a motorbike. With a properly designed map and game settings there would be no place the tank could hide without being able to be surrounded and hit from all sides. Like for example make the area the tanks can wander smaller than the hunters could, so basically that means that hunters could go where tanks are not allowed to. So for example if a tank tried to sit in the corner of the boundary he is allowed to go he can still get surrounded since the hunters could go farther than that and still surround him despite him being in the corner of his boundary. The simple fact of the matter is there needs to be special maps designed for these modes instead of just plopping them down somewhere like Fort Zancudo and being done with it. You can tell how lazy they were designing this mode because they could have easily prevented tanks camping in hangars and other tight spaces by placing objects in front of these places to block access, I don't need to be a professional game designer to understand the basics on what makes a game mode or map. Edited February 28, 2016 by Ghoffman9 Link to comment Share on other sites More sharing options...
XxHonda Posted February 28, 2016 Share Posted February 28, 2016 So one side if u good in tank you can kill everyone coming for u Only tactic u can use as hunters is to hide behind something and throw sticky over or the stupid tactic off get close and getting blown up Link to comment Share on other sites More sharing options...
Rocket Skates Posted March 1, 2016 Share Posted March 1, 2016 Ok so I completely dislike this AM but I do have a tip for it. The first round I played I was put on the off-road vehicles team and we were playing at the dirt track in Blaine County. I was able to take out the tank by getting myself in a ditch up against one of the construction pipes and having the tank on the other side of it. Because of the angle I was at, the tank turret couldn't point down and shoot me, but I could lob stickies over the hill and detonate them over his tank, thus killing him. It may be difficult to get the tank into this position, let alone keep him there without realizing his tank barrel cannot point down that far, but it does work. darkgreenmeme 1 Link to comment Share on other sites More sharing options...
Ghoffman9 Posted March 1, 2016 Share Posted March 1, 2016 Ok so I completely dislike this AM but I do have a tip for it. The first round I played I was put on the off-road vehicles team and we were playing at the dirt track in Blaine County. I was able to take out the tank by getting myself in a ditch up against one of the construction pipes and having the tank on the other side of it. Because of the angle I was at, the tank turret couldn't point down and shoot me, but I could lob stickies over the hill and detonate them over his tank, thus killing him. It may be difficult to get the tank into this position, let alone keep him there without realizing his tank barrel cannot point down that far, but it does work. Well then that guy is a apparently an idiot cause any smart person would have easily noticed and either re-positioned away and out of range or charged the person camping behind the hill from the left or right of his position and take his ass out. You'd be surprised how stupid some people get when in a tank, thinking they're invincible but leaves themselves wide open to attack and taken out. I taken out so many tanks on foot in free mode by taking advantage of their cockiness I cannot even count. I had people tried that on me before the few times I done this mode and I always did one of these two options, if I could easily reach him without taking damage I would charge and kill him, if not I would re-position so that he was out of range. Besides its stupid in of itself to sit still in a tank cause it gives your enemies a chance to surround you, there is several of them and only one tank cannon you can point at them with at one time, you getting killed is the inevitable result. You keep moving, prioritizing targets approaching from your sides or in front and only focus on the ones directly behind you if they get close enough to be in striking distance, also aim ahead of your target to make up for the travel time it takes for the tank round to reach its target. Link to comment Share on other sites More sharing options...
darkgreenmeme Posted March 15, 2016 Author Share Posted March 15, 2016 I'm now convinced that they should have set the minimum players to 4; 3 hunters against one 1 rhino at a minimum. I am not the best tank operator (I usually get my ass kicked in Rhino vehicle death matches). I joined a match where the host set it to three rounds. 20 kills and no deaths. I almost feel bad about it: Link to comment Share on other sites More sharing options...
Ghoffman9 Posted March 18, 2016 Share Posted March 18, 2016 (edited) I'm now convinced that they should have set the minimum players to 4; 3 hunters against one 1 rhino at a minimum. I am not the best tank operator (I usually get my ass kicked in Rhino vehicle death matches). I joined a match where the host set it to three rounds. 20 kills and no deaths. I almost feel bad about it: Thats pretty much how it went for me in that mode, I am very experienced fighting in a tank so whenever I was the tank driver I never died and get a ton of kills. The hunters could take out an amateur tank driver but against someone that has experience under their belt, they stand little chance. What your video demonstrates is that this mode should not even be able to start until a minimum of 4 players are in the lobby for a 1 tank vs 3 hunters scenario. Pit one hunter against a tank, should be no surprise how that match is gonna end...perfectly reflects how little thought, consideration, and effort they put into designing this mode. Edited March 18, 2016 by Ghoffman9 Link to comment Share on other sites More sharing options...
Phantomspirit Posted March 18, 2016 Share Posted March 18, 2016 Did a couple ,but the roofs were too small,there are player made vehicle DM's better than this with big utility vehicles on large roofs which are hilarious. Link to comment Share on other sites More sharing options...
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