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Double $ = Proper Pay Rate


Eggobites90
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My points should be held against a standard of valid or invalid, not delved into to find the reasons that I express them.

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My points should be held against a standard of valid or invalid, not delved into to find the reasons that I express them.

 

WTF are you going on about, mate?

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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

It matters because free roam is fun, but the same few dozen missions from years ago is not.

 

Are you struggling financially?

That is what I was responding to.

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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

It matters because free roam is fun, but the same few dozen missions from years ago is not.

 

Are you struggling financially?

That is what I was responding to.

 

 

Confirming that you're a bit pushed for cash, yes. That's why I took full advantage of the 2x VIP events and Contact MIssions, so that I now have the cash before needing something, instead of the uphill grind to pay for something on my list of 'must haves'.

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Based on the cost of items in the game, the double money pay rate strikes a better balance between nudging us toward grinding and giving items away for free than the default pay rate.

 

Agree or disagree?

I've thought this for a good while now. The "Double GTA$" should be the normal for Hard difficulty in Contact Missions. Heist payouts are disappointing too. We rob the biggest bank in Los Santos...and walk away with a little over $1M, which is not much per person.

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Sorry if it's been said but my view on the matter is this. Either double the money of half (or quarter) the price of consumables like car mods and ammo. A further idea would be to reverse the timing system so that if you finish within 6 minutes you get the 100% amount, with the 50% mark at 10 minutes.

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Sightseer pays ~22k in 4-5 minutes, of course, it has a cooldown, and during this past week missions were paying the same amount of cash. IMO that's how they'd have been. Or at least end the stupid timed calculation, let us replay missions or create our own playlists.

Edited by zecanelao
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For me it's about money/effort spent. So, getting $40K for idling 12 minutes in CCO3 and then actually playing for one minute was quite nice, as was getting $20K just for screwing around with a Valkyrie in CCO3 with two randoms I invited.

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Good thing I left my game on all night from yesterday so I still have double RP + $ on all contact missions.

 

Is... that how it works? I don't think it's how it works. I would be very surprised if that's how it works.

 

Well I woke up today, looked in my job page and it still lists them all at 2x RP and 2x $.

 

 

It'll still list them as double RP/$ but does it actually pay double?

 

My friend whale is still getting double $RP and will be for the next 2 weeks untill he reaches lvl 400. Yes thats how it works.

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Due to the wait times and unreliable servers, the double money should be permanent.

 

They can go back to giving us chicken feed when the servers are lightning fast, which they have shown no interest in at all.

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On prices, if anything, ammunition could be more expensive. Not explosives, but ammo. You can spray blindly through missions, and it doesn't hurt your earnings. If you want to have a little apocalypse with RPG, you are lucky to break even.

But overall, i still think payouts are good. I like it that i can't get everything right away, but have to put effort to get it. Yacht is extreme example. And if i want to get something bad enough, for example some limited time stuff, i do have tens of cars ready to sell. Sell some, get millions, then gradually buy them back - if i want them. Most i havent bought back, in the end. It keeps garages varied.

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DominusTaranis

I'll say what I said before.

Payouts need to max out at about 50K for a mission, regardless of time spent. On that same token, some missions need to pay as low as 1k, or so. Literal chump change.

My idea is that, not only will missions be rebalanced, pay-wise, but also by levels. Or tiers. Whatever. You get some lame ass Gerald mission "go here, shoot that guy, bring me drugs", pays out like 7K, max. You're committing a number of felonies, but, you've done that already.

Step up a notch to a more complex mission. Maybe taking on some MW goons for Lester? 15-20K

Assaulting the military base for Madrazo or Ron/Trevor? Now you're talking the 40k+ range. Mission difficulty is already negligible for anyone with half a brain, so I feel the payouts should be more reflective of what would convince someone to go out and do these things. I don't know about you guys, bu tI certainly wouldn't want to be assaulting a military base for lunch money.


Edit: I'm also completely against anything other than removing the time thing from missions. Many missions would be a struggle to complete on time at a flat rate, and you'd f*ck yourself unless you memorized good starting places or spawn ins for EVERY mission. Such as risking starting on one side of the map versus the other. The low time=high pay works for some missions, but definitely not for others.

Edited by DominusTaranis
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Everything is geared to the sale of cash cards. If there is a way to make money easy, R* will nerf it. My guess is that after the new years Bonanza, players were leaving. R* sold a sh*tload of cash cards around New Year.

 

The double money event brought a lot of players back.

 

I don't want more uber expensive stuff. R* should abandon game modes nobody plays like captures. And add some game changers, like more heists.

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I played for two hours today, one before work and one after. In those two hours I accumulated 300k by simply playing Contact Missions (alone) and VIP missions (also alone). I didn't sell any gang vehicles, I didn't complete daily objectives, I didn't finale hop, and I didn't even try and play the highest paying missions. If anything, I played a few low paying missions that I find enjoyable. I didn't feel like I was grinding, I varied the type of missions that I was playing and the closest I was to being bored were the 5 minutes I spent doing "sightseer" missions (still a bit tapped after that VIP week).

...this past year Rockstar has given us ample opportunities to make millions. Although we've seen an increase in prices for items and cars, the current economy's balance is such that you can buy most anything you want within a week of solid gaming. If I can make 300k for two hours of casual work, that's easily a million by the end of the week. I'd rather the pay and economy stay where it's at before we truly do see items for sale at 20 million...be careful what you wish for.

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Rockstar simply needs to ues their brains and make it an opportunity to get (a wider variety of) people playing more. Double RP on missions the second Tuesday each month, double the cash on the third Friday of each month. Do the same thing with races, parachuting, and all the others. It doesn't take a lot of brain power to come up with simple, concise solutions but they consistently fail to do so, or simply refuse to give their fans what they ask for...

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At the very least, we can all agree that missions should be replayable. There is no excuse other than to force us to play various missions, but that it detestable. If we like a particular mission for whatever reason, so be it.

They remove the option to replay a mission when the payout wasnt based on time, I guess it wouldn't do anything really if they put back the replay option for mission.

 

 

How many of you would stop playing GTA just because you have purchased everything (due to high payouts)?

 

If you would stop playing because you don't need the money, was the game actually fun then? Or was the grind the only reason you played?

The grinding made me play a lot more then if I glitched it for sure. Feels better. I don't grind unless there is a good oportunity like 2x$ because i have everything I want or everything I currently can have. (I have 50 vehicules and I don't want to have my things split up in 2 characters so I just wait for Rockstar to add garages)

I played more when I didn't have to worry about grinding for money to buy the things that made playing fun.

Now that it is a grind I rarely play at all.

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What I hate most is getting paid LESS if you finish the mission faster. So in essence, if you're good, you deserve less, logic R* pulled here really is a slap in the face. Payouts should be at standard rates, with maybe some +/- depending on succes.

Edited by ReRo
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NearExpansion

I agree that the payouts need a good re-balancing. A lot of things need re-balancing. There are modes that nobody plays because they don't make enough money doing them. Nobody wants to do their daily objectives because it is hard to find a lobby. There have been many suggestions on this forum on how to correct these things. I really hope Rockstar does an update just rebalancing things, and fixing bugs. Basically an update with all of the suggestions in the "What small/minor features does GTAO need?" thread.

I am into Daily objectives at the moment but find it very very hard to do some of the two player objectives such as impromptu races. Failed the 'kill 20 players' on Thursday as it kept timing me out. :(

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What I hate most is getting paid LESS if you finish the mission faster. So in essence, if you're good, you deserve less, logic R* pulled here really is a slap in the face. Payouts should be at standard rates, with maybe some +/- depending on succes.

And getting paid less because you did all the work solo, vs getting paid more because you had the help of other players.

 

If this is how life worked, every band would be the Dave Matthews Band.

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What I hate most is getting paid LESS if you finish the mission faster. So in essence, if you're good, you deserve less, logic R* pulled here really is a slap in the face. Payouts should be at standard rates, with maybe some +/- depending on succes.

Missions are way to easy. You got Pegasus vehicle access, you are allowed to die, you got an additional life. Finish the Lamar missions quick and without car damage and you will get paid for being good. Good luck. Everyone would grind some easy Gerald or Simeon missions and/or RR if there was a base payout. It's less exploitable the way it is and more enjoyable for the majority of players.

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What I hate most is getting paid LESS if you finish the mission faster. So in essence, if you're good, you deserve less, logic R* pulled here really is a slap in the face. Payouts should be at standard rates, with maybe some +/- depending on succes.

Ideally I'd do something like:

  • Increase base pay by 25%
  • Expand 4:00-5:59 minute pay to 3:00-5:59 minutes. (1.0 multipler)
  • Expand 2:00-2:59 minute pay to 1:00-2:59 minutes. (0.5 multiplier)
  • Increase the 0:00-0:59 minute pay from a 0.1 multiplier to a 0.2 multiplier.
  • Decrease the 10:00-11:59 multiplier from 1.6 to 1.5
  • Decrease the 12:00-14:59 multiplier from 1.8 to 1.7
  • Decrease the 15:00+ multiplier from 2.0 to 1.25
  • Bonuses for contition of delivered items/vehicles, number of potential items/vehicles delivered, completion time of timed objectives, etc.
  • A personal -20% if you die.
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Make something similar to daily objectives. Complete different objectives or collect certain items in free roam to earn 2x on missions or races.

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DominusTaranis

 

 

At the very least, we can all agree that missions should be replayable. There is no excuse other than to force us to play various missions, but that it detestable. If we like a particular mission for whatever reason, so be it.

They remove the option to replay a mission when the payout wasnt based on time, I guess it wouldn't do anything really if they put back the replay option for mission.

 

 

How many of you would stop playing GTA just because you have purchased everything (due to high payouts)?

 

If you would stop playing because you don't need the money, was the game actually fun then? Or was the grind the only reason you played?

The grinding made me play a lot more then if I glitched it for sure. Feels better. I don't grind unless there is a good oportunity like 2x$ because i have everything I want or everything I currently can have. (I have 50 vehicules and I don't want to have my things split up in 2 characters so I just wait for Rockstar to add garages)

I played more when I didn't have to worry about grinding for money to buy the things that made playing fun.

Now that it is a grind I rarely play at all.

 

^This.

 

Back during the LSC glitch, the easiest for me, I would jump online, spam my z-type a bit, diddle with cars, toy with missions, drop out of a mission, sell a car, or just replace it with something to tool up, then z-type spam to make up for it, then back to enjoying my game. Anyone who really thinks the prices aren't all done to milk keshcords is daft. We never had this endless grind back in older GTAs, and I put more hours into just SA than I did GTAIV, V, and O combined.

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I'll say what I said before.

 

Payouts need to max out at about 50K for a mission, regardless of time spent. On that same token, some missions need to pay as low as 1k, or so. Literal chump change.

 

My idea is that, not only will missions be rebalanced, pay-wise, but also by levels. Or tiers. Whatever. You get some lame ass Gerald mission "go here, shoot that guy, bring me drugs", pays out like 7K, max. You're committing a number of felonies, but, you've done that already.

 

Step up a notch to a more complex mission. Maybe taking on some MW goons for Lester? 15-20K

 

Assaulting the military base for Madrazo or Ron/Trevor? Now you're talking the 40k+ range. Mission difficulty is already negligible for anyone with half a brain, so I feel the payouts should be more reflective of what would convince someone to go out and do these things. I don't know about you guys, bu tI certainly wouldn't want to be assaulting a military base for lunch money.

 

 

Edit: I'm also completely against anything other than removing the time thing from missions. Many missions would be a struggle to complete on time at a flat rate, and you'd f*ck yourself unless you memorized good starting places or spawn ins for EVERY mission. Such as risking starting on one side of the map versus the other. The low time=high pay works for some missions, but definitely not for others.

There is a solid thinking behind your suggestions. Problem is that MW goons aren't that much harder than ballas homeboys, and military base is just a tad harder than busting in a drug deal. If a mission that isn't five times harder and doesn't cost five times as much to do, pays five times more than other, we'd be back into grinding one or two missions in the end. Now payouts are somewhat even in missions, there isn't overtly big reasons to not play something moneywise. Other gamemodes could use a buff, racing especially pays peanuts if you don't get a full lobby AND win, which statistically is the probable outcome. Racing can be good fun, but it is harder to get going than heist setups.

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At the very least, we can all agree that missions should be replayable. There is no excuse other than to force us to play various missions, but that it detestable. If we like a particular mission for whatever reason, so be it.

They remove the option to replay a mission when the payout wasnt based on time, I guess it wouldn't do anything really if they put back the replay option for mission.

 

 

How many of you would stop playing GTA just because you have purchased everything (due to high payouts)?

 

If you would stop playing because you don't need the money, was the game actually fun then? Or was the grind the only reason you played?

The grinding made me play a lot more then if I glitched it for sure. Feels better. I don't grind unless there is a good oportunity like 2x$ because i have everything I want or everything I currently can have. (I have 50 vehicules and I don't want to have my things split up in 2 characters so I just wait for Rockstar to add garages)
I played more when I didn't have to worry about grinding for money to buy the things that made playing fun.

Now that it is a grind I rarely play at all.

 

^This.

 

Back during the LSC glitch, the easiest for me, I would jump online, spam my z-type a bit, diddle with cars, toy with missions, drop out of a mission, sell a car, or just replace it with something to tool up, then z-type spam to make up for it, then back to enjoying my game. Anyone who really thinks the prices aren't all done to milk keshcords is daft. We never had this endless grind back in older GTAs, and I put more hours into just SA than I did GTAIV, V, and O combined.

On cashcard, price, playtime-hackle. Yeah, i probably played III, SA more, but it could well be because I was a lot younger, didn't have family/job commitments etc. I did work, just not as much. I can't understand why you guys whine about cashcards. There wasn't need to grind in older gta's, because there wasn't sh*t to buy in them. Now that we have, be prepared to work for them. Yeah, you need to plan a few weeks-months in advance if you are broke and want something super expensive. And don't want to sell anything. And that is only for the most expensive stuff, which doesn't nudge the game in one way or another. I'm a horologist, and I own pretty much all the better watches in the game. Don't have a clue what i paid for them, but i remember that there were some pretty "realistic" prices there. I wanted them, and haven't been sorry for a second. Same for Pigalle, fully upgraded. A 500-600k old citroen. Sensible? Guess not. Cool car? Yeah, thats why i got it. Yacht? Seems like a cool thing, but i don't have money for it. Grinding for it? Nah, same as golden luxor, or any unarmed aircraft - it doesn't add up for me. Those pretty much are the only things that i consider expensive, and i still think it's great that there are items for filthy rich players that are high enough level to be seen as VIP's.

 

I am 100% that if I would have gazillion dollars, i would have moved on. It would feel that I have "beaten" the game if i already had everything. There hasn't been enough new playing content (as in missions, heists) to keep me interested, but to get a bit of money together to buy a hydra or buzzard, maybe some cars, i need to keep my account over a million bucks to be able to do vip's, leveling up 2nd character..... With money, there would only be 2nd character, and that would feel daft, having all the money and just trying to get all the weapons/unlocks opened up when there is already money on hand waiting to be spent on those turbos etc...

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If the double $ becomes the new regular pay rate, then that's great, but I'm perfectly fine with the current pay rates. The reason I haven't done a heist/heist setup/don't care about completing them all (not even for $10m) is that you can earn more money faster by just doing contact missions with randoms, and usually it goes well.

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i would agree to a money spike of 50% permanently.

 

and i know just how rockstar could handle it. it wouldnt be agreeable to pretty much anyone. but it would be fair and it would keep the glitched millionaires millionaires but the legit players could now make a lot of money quickly for the rest of their time online.

 

they implement a...uh... "stock market crash" update where ,upon logging in, you have the option of "opting out" of the "economic collapse".

 

your money would be wiped if you chose to opt out,zilch, zero, from your entire account.

 

but from then on every job would pay 50 percent more than before. making as much as 35k or so on lsc with 6 friends in the same crew as you, 31k alone. just as an example.

 

insurance would drop 25%

 

ammo prices would be permanently dropped by 10 percent (not including the discounts you are already given).

 

my point is this: rockstar would give you the option for everything to cost less and to be paid more forever in exchange for choosing to have your bank account wiped this one time.

Edited by Broblab
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What I hate most is getting paid LESS if you finish the mission faster. So in essence, if you're good, you deserve less, logic R* pulled here really is a slap in the face. Payouts should be at standard rates, with maybe some +/- depending on succes.

Ideally I'd do something like:

  • Increase base pay by 25%
  • Expand 4:00-5:59 minute pay to 3:00-5:59 minutes. (1.0 multipler)
  • Expand 2:00-2:59 minute pay to 1:00-2:59 minutes. (0.5 multiplier)
  • Increase the 0:00-0:59 minute pay from a 0.1 multiplier to a 0.2 multiplier.
  • Decrease the 10:00-11:59 multiplier from 1.6 to 1.5
  • Decrease the 12:00-14:59 multiplier from 1.8 to 1.7
  • Decrease the 15:00+ multiplier from 2.0 to 1.25
  • Bonuses for contition of delivered items/vehicles, number of potential items/vehicles delivered, completion time of timed objectives, etc.
  • A personal -20% if you die.

 

Timed missions ruined this game. The only way to rethink them is get mission pay back to a set amount. Then there's no need for this entire thread.

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