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Double $ = Proper Pay Rate


Eggobites90
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AOR BigDaddyZee

In general 2x does feel alittle much of it was the normal

Being said payouts need abit of a fix. It would bring players back idk why rockstar doesnt clue to that one

Maybe 1.5x money then we get normally now would be more reasonable

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They really need to rebalance some payout. For exemple races, like any game mode, the payout goes up every 2 minutes. To have a good payout out of a race, a 6 min or 8 min race is good. But for some reason nobody like race that are that long even though they do mission or heist all the time that takes double the time. So the end result, is 90% of the races are not even 4min long, so races payout is really sh*tty.

 

Another good example of botched payout balancing.

 

Take a race - Panic Stations (for example), and then do a 3 lap race. The do the same race over 4 laps. It's the same payout +/-.

 

For someone like me who is very cash-driven, racing in proper racing crews over a 45 minute duration is frustrating. Once the payout limit is reached you're not getting any extra cash for all that time online. And we all know how much everything costs in GTA online - millions.

 

 

 

Everytime i join a public race.. i always see the same dumb type of hosts. That really should not even be a host,, but for some reason get all the players.

 

Making 1-2 minute races. even tho they could just add an extrea lap or two and increase the pay out.. they don't.

 

I can understand sh*tty short point to point races.. theres no way to increase the time spent on those tracks. But when its Down Town Under Ground for example, they keep it on two laps. WHy not just jack it to 5-6 laps and get a full pay. It boggles my mind...lol

 

 

It's the same when you have huge races over 20 or 30 laps. Really enjoyable, but once the max limit is reached, you don't get paid for all that extra racing time.

 

I've spent over two hours in sessions with you guys from Cloud 9 - and excellent racers you all are too - but coming away with 5-10k after all that is laughable. Even the winner only gets 40k or so.

 

BTW, I'm not criticising CLD9 - I'm online friends with quite a few of you - just moaning about the unbalanced payouts, that's all :)

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Gang attacks have terrible payout, like $1000-$2000 for everybody to share.

And the ennemies in Gang attack feels like they are robots with laser gun.

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I agree. Most people agree. I would wager even Rockstar agrees, but it would be unwise to so readily make it easier for everyone to make money when 2x RP events are made out to be a big deal and keep interest in the game.

Pretty much this. 2x $ events are easy to create and they are something "special". While I was doing the good old mission grind again, I realized how bad the actual 1x payout is. Although I personally don't need the money, it was good fun to do all the missions again after a while. So yeah, even for me it works, I like to do some good racing playlists when racing is 2x money, do VIP work all the time for 2x money, go through all dropzones with 2x money, I`d even do survivals for 2x money. Money I will never spend.

So I kinda disagree. 1,5x money constantly for everything would be fair, but I like the double money events too much.

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Ziggy_Ivanhoe

Here's hoping R* works on some new contact missions for an update that also increases the pay scale across the board. Perhaps they did the 2x pay week to test which of the jobs are most popular? They are always sneaky like that.

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fear_the_nut70

Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

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Naah, double pay is too much. With pretty little playtime this week, i racked over a million, and there has been players telling that they got multiple times that. It's too much to get regulary.

But that isn't to say that payouts don't need balancing. Payouts according to time spent - same in all game modes - would be best i guess, with bonus for extra players.

I won't mind a small buff in pay, but I ain't crying for it. Double? No, too much.

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FrugalDangerMan

 

Most of the time during the x2 event, I was wondering if the double payouts really were double...

 

Then I remembered why I don't play contact missions... Reach a high enough level and some missions only pay you 5k.

It's stupid that they pay more the longer you take... Shouldn't it be the other way around? A reward for doing better, which results in a faster completion...?

Rockstar logic man... rockstar logic...Actually, there is soundish reasoning for the payment structure. Lets take TLSC for example and assume max payout is 25k each with 6 players. If you and your team are good, its easy to complete that mission in under 5 minutes.

 

One guy to the drug sale for the gps

 

Two guys head right over to hack the laptop as soon as the gps is aquired likely completed enroute

 

Two guys head right to the airport to blow up the plane as soon as the laptop is hacked and the coke right after

 

The last guy standing on the end checkpoint at Madrazzos so the mission ends as soon as the coke gets blownup.

 

With a flat payout you would make money hand over fist. Same with payouts that are more for faster completion.

 

Their current structure pays you 50% if you complete a mission under 6 minutes, so 12.5k.

 

Do that 3 times in 20 min and youve made 1.5X what a single 20 min run would make you.

 

Again, if youre good this is a better payout over the long run. And if for any reason you take more than 5 minutes you get a bit more payout to "compensate" for the time lost. Not as much as being fast but it lessens the sting of losing some time for unforseen delays.

 

And that is less likely to cause complaints and hatred than somone screwing the pooch and costing a team cash for taking too long.

 

Is the payout less than the good old days of flat payouts? Only for the super fast players. As you all are aware, most players are casual, so this payment structure makes the best "sense".

 

Basically: if youre good and grinding you make more money for being fast in the long run. If youre not and only playing for fun you make more money for taking your time. Everybody wins.

Edited by PNutterSammich
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I wouldn't mind if they reverted the payouts to how they were before, but then people would complain again that the only mission being played is Rooftop Rumble, it is a high ranked mission after all (RR and Trash Talk are the highest ranked missions, so naturally they should be the highest paying ones too)

Especially during the past 2x $ events, everyone and their dogs were grinding RR

If they reversed it to having a bigger payout the shorter time it takes to complete a mission, for sure RR would come back being the most played mission (at least one of them since there are other missions that also take almost no time)

I haven't touched that mission since everything started paying out based on length, except 1 or 2 times it came up on the vote screen and people wanted to play it

 

Sorry meant to quote ill audio and anyone else talking about how it's backwards, too lazy to quote now :p

Edited by Kitsune Girls <3
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CrysisAverted

Pay used to be double what it is now & you could replay

You used to earn it just by completing the mission no taking forever for max payout bullsh*t\

R* would do 2x $$$ events on these (2x $$$ pre-nerf RR was god-tier)

 

They nerf the payouts to hell and back

Make it increasingly difficult to grind

2x $$$ events pay barely what jobs used to pay

Cost of living goes up

everything newly released costs more and more

 

R* is really great at parodying, I just fear my wallet won't be able to afford a parody of this caliber.

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Pay used to be double what it is now & you could replay

You used to earn it just by completing the mission no taking forever for max payout bullsh*t\

R* would do 2x $$$ events on these (2x $$$ pre-nerf RR was god-tier)

 

They nerf the payouts to hell and back

Make it increasingly difficult to grind

2x $$$ events pay barely what jobs used to pay

Cost of living goes up

everything newly released costs more and more

 

R* is really great at parodying, I just fear my wallet won't be able to afford a parody of this caliber.

But bak then the only mission anyone played was rooftop rumble and coveted v1. I'm glad we have so much more variety now, even if rr does pay half of what it used to.

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Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

I don't have to be grateful for high prices and inefficient pay structures just because R* throws us a bone every now and again.

 

You shouldn't forgive your asshole boss just because he brings free bagels to the meeting.

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Doing contacts and picking a Gerald mission to quickly get to another mission and earning 3k from it seems like a waste of time.

 

I'm for rank unlockable missions that are based on difficulty. And by that I mean that the higher you go the less likely you are to see the crappy low pay missions on your board.

 

Rockstar could make a couple of missions a month and add them. If they make a mission editor we could have hundreds by now.

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At the very least, we can all agree that missions should be replayable. There is no excuse other than to force us to play various missions, but that it detestable. If we like a particular mission for whatever reason, so be it.

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Based on the cost of items in the game, the double money pay rate strikes a better balance between nudging us toward grinding and giving items away for free than the default pay rate.

 

Agree or disagree?

No, item prices is retarded, cars, guns, it's all stupid. What C* needs to do is fix the f*cking item prices, then keep the current mission payout scheme.

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DarkSavageDeathlyCloud

Hell yea...but if they ever gonna start balancing everything in this game they probably have to shut down gta for a few months tho...

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I agree. Most people agree. I would wager even Rockstar agrees, but it would be unwise to so readily make it easier for everyone to make money when 2x RP events are made out to be a big deal and keep interest in the game.

This. If they don't keep us playing they don't keep us interested. Some people don't have the time but that's how games work. Which is why I can't condone most complaints. For a first attempt this is a Damn good effort. A little misguided at times but clearly successful.
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How many of you would stop playing GTA just because you have purchased everything (due to high payouts)?

 

If you would stop playing because you don't need the money, was the game actually fun then? Or was the grind the only reason you played?

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At the very least, we can all agree that missions should be replayable. There is no excuse other than to force us to play various missions, but that it detestable. If we like a particular mission for whatever reason, so be it.

They remove the option to replay a mission when the payout wasnt based on time, I guess it wouldn't do anything really if they put back the replay option for mission.

 

 

How many of you would stop playing GTA just because you have purchased everything (due to high payouts)?

 

If you would stop playing because you don't need the money, was the game actually fun then? Or was the grind the only reason you played?

The grinding made me play a lot more then if I glitched it for sure. Feels better. I don't grind unless there is a good oportunity like 2x$ because i have everything I want or everything I currently can have. (I have 50 vehicules and I don't want to have my things split up in 2 characters so I just wait for Rockstar to add garages)

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Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

I don't have to be grateful for high prices and inefficient pay structures just because R* throws us a bone every now and again.

 

You shouldn't forgive your asshole boss just because he brings free bagels to the meeting.

 

 

I can't believe you said that.

 

You just referred to Rockstar as your "asshole boss". Time to get a new job, wouldn't you say?

 

Seriously, everything Rockstar do isn't brilliant but considering I've spent 3000 hours in GTA online, I find that really insulting.

Edited by Jenkiiii
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I have everything and I play a ton still because I like this game.

 

Now if this were Zelda or Mario or some other story-based single player experience, I would agree that having every unlockable and nothing to achieve is a game-ender.

 

But GTAO is build upon playing with friends and fun-based experiences vs completing a set of objectives. Earning every item you want is the beginning. Then you can play for fun!

 

 

Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

I don't have to be grateful for high prices and inefficient pay structures just because R* throws us a bone every now and again.

 

You shouldn't forgive your asshole boss just because he brings free bagels to the meeting.

 

I can't believe you said that.

 

You just referred to Rockstar as your "asshole boss". Time to get a new job, wouldn't you say?

It's called a metaphor. My point is that you cannot allow semi-frequent positive actions to cause you to forgive and permit ever-present negative actions. Edited by Eggobites90
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I have everything and I play a ton still because I like this game.

 

Now if this were Zelda or Mario or some other story-based single player experience, I would agree that having every unlockable and nothing to achieve is a game-ender.

 

But GTAO is build upon playing with friends and fun-based experiences vs completing a set of objectives. Earning every item you want is the beginning. Then you can play for fun!

 

 

Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

I don't have to be grateful for high prices and inefficient pay structures just because R* throws us a bone every now and again.

 

You shouldn't forgive your asshole boss just because he brings free bagels to the meeting.

 

I can't believe you said that.

 

You just referred to Rockstar as your "asshole boss". Time to get a new job, wouldn't you say?

It's called a metaphor. My point is that you cannot allow semi-frequent positive actions to cause you to forgive and permit ever-present negative actions.

 

 

For sure, I'm not looking for a fight. I think the way you worded your comments was pretty heavy, that's all.

 

I think we're losing a bit of perspective here. Rockstar have given us by far the best online experience yet (IMO) but they're emphasising the entire experience on having enough cash to pay for it all. We either don't have enough cash for everything on offer, so we grind, pay for it or look for cheats, or we buy everything and get bored because there's nothing left to grind for.

 

it's one extreme of the other, but still a brilliant game at the core.

Edited by Jenkiiii
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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

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fear_the_nut70

If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

 

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

Edited by fear_the_nut70
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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

 

Not fun for YOU.

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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

It matters because free roam is fun, but the same few dozen missions from years ago is not.

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Classic thread. Rock Star's thanks for releasing multiple double payout sessions is for people to complain they don't get them more often.

 

Probably because the standard mission payouts are crap. At least for the longer, more intricate missions.

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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

 

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

 

It's not like I see it. You can play the game throught all the game mode and enjoy yourself and still have a goal. Like buying a Yacht, a appartment, a car whatever.

 

On the other hand if someone is desperate to have the yacht and grind the sh*t out mission and is not having fun, thats another thing.

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If you need to continually have something you can't afford hanging over your head in order to play the game, then the gameplay in and of itself is not fun to you.

Just the concept of "grinding" emphasizes this point. If you don't really enjoy playing the game, then what does having a bunch of stuff in a game you don't enjoy even matter?

It matters because free roam is fun, but the same few dozen missions from years ago is not.

 

 

Are you struggling financially?

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