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# Mission quota before topic?

## Mission quota?   19 members have voted

1. ### 1. What system should we use?

• Minimum of eight missions before topic is made.
• Keep it the same - a minimum quota is useless.
• Use the system proposed by Pledge of Chaos.

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We've had this discussion earlier this year - in Najuary to be exact - and nobody actually came to discuss and argue to pros and cons and come to a conclusion about this - even though people wanted to. Actually we did but not in an actual official topic - it was spread all around in different topics.

As far as I remember - the community was divided in two groups: those who wanted a minimum of eight missions designed before a topic was made and those who believed the whole thing was useless.

In my case, I had proposed this as a compromise:

[table]

DesignerTotal mission packs/storylines startedTotal mission packs/storylines completedTotal mission packs/storylines cancelledMissions required before posting topicsiwgkw23236323078915744e6hn5e6es5500001749999420088[/table]

(Just random names with random numbers - as an example.)

[table]

DesignerTotal mission packs/storylines startedTotal mission packs/storylines completedTotal mission packs/storylines cancelledMissions required before posting topicJimmy_Leppard181700Pledge of Chaos141048[/table]

(Just another example with real people and accurate (?) numbers. The number of mission required is just a set example - a different calculus could be used to determine the quota.)

So I think it is time we cleared that question once and for all: what do you - the community - want?

Edited by Pledge of Chaos
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so, according to your system, I'll have to create about 50 missions before posting a topic? no thanks

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The number of mission required is just a set example - a different calculus could be used to determine the quota.)

so, according to your system, I'll have to create about 50 missions before posting a topic? no thanks

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For me, it's best if people made 8 missions first or should I say 1 chapter before creating a topic. Mainly because not everyday everyone can design missions, especially for those who still have school days.

This is also a good choice for those who has limited access to Internet, or for those who always has to go to an Internet cafe for uploading their missions.

Edited by Rendy Specter(Riandy)

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8 missions. The quota is a little extreme.

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Minimum of eight missions before topic is made. Although your system isn't that bad too. Generally, it's better to have one of those rules than having 10 canceled mission-packs every 2 months.

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It would be hard to track every new member's currently created missions though, unless the DYOM accound can be linked to the GTAF one.

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I completely understand why a quota like this is needed, because it can take forever sometimes for someone to get missions out, and you just got an empty topic (Yes I am poking a joke at myself here ), that being said 8 missions might be a little extreme and for someone who simple has a 8 mission MP for some odd reason has to finish it.

I don't think it can simply be 8 mission then post a topic. I was thinking if we go with that option at least 3-5 missions before you open your topic.

There is more of a chance of someone finishing a project if he has uploaded missions rather than someone who hasn't done anything yet. I also don't think someone should make a thread for 1 mission..

I like your proposition. I might have to go with that, I am just trying to think if there might be a way you can make it better. I like your system because It is based on trust and how reliable they are on finishing what they started. Maybe if we start it 2 or 3 missions minimum.

So for example, if somebody starts an MP, they need two missions at least..Say they post 2 missions on MP1, then later down the line they start MP2 without completing MP1, ..There minimum quota will rise by 2 missions, so they need 4 missions done. They will be given a few days to post their missions, and if nothing is posted, the thread will be temporarily locked until your current project is finished or reached at least 8 missions. (This is to encourage you to go back and work on your current MP and not start another topic, because likely you are not going to reach your quota unless you are a fast designer.) Each time they do this, without posting missions, the quota will rise by 2 each time, going to a maximum of 8.

So say you want to open a new MP without your adding to your quota. I say if you have 8+ missions finished for your current MP, your minimum quota should stay the same. You want to reduce your quota back to 2? Complete the necessary amount of projects you have set yourself up for.

Hope that makes sense and tell me what you guys think about it.

Edited by Doublepulse
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I respect what Pledge of Chaos proposed, but I would actually go in a little different direction because personally, I think it's very unprofessional and as people already said, extreme, to make guys create 5-8 missions before creating a topic because it limits the shorter mission packs.

I would go in a similar direction to Doublepulse with some alterations. When anyone opens up a topic (can be empty, have 2 missions, 8 missions, doesn't matter), it automatically puts a time limit on to update the topic with at least 1 mission within it. Time limit would be 4 days. So, you'd have 4 days to make a mission each time. I think that's the longest it takes the slowest designers to make a complicated mission. That would practically end up as maintaining a chapter a month (8 missions in 32 days, so..) If you don't update the topic within 4 days, it gets locked (temp or perm)

That's just my proposal based on my experience and what I've seen over the years. Having a 4 day time limit to make a mission each time would also make designers work on a script before even starting a mission pack if you're working on a quailty mission pack.

What do you think?

Edited by Jimmy_Leppard

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I respect what Pledge of Chaos proposed, but I would actually go in a little different direction because personally, I think it's very unprofessional and as people already said, extreme, to make guys create 5-8 missions before creating a topic because it limits the shorter mission packs.

I would go in a similar direction to Doublepulse with some alterations. When anyone opens up a topic (can be empty, have 2 missions, 8 missions, doesn't matter), it automatically puts a time limit on to update the topic with at least 1 mission within it. Time limit would be 4 days. So, you'd have 4 days to make a mission each time. I think that's the longest it takes the slowest designers to make a complicated mission. That would practically end up as maintaining a chapter a month (8 missions in 32 days, so..) If you don't update the topic within 4 days, it gets locked (temp or perm)

That's just my proposal based on my experience and what I've seen over the years. Having a 4 day time limit to make a mission each time would also make designers work on a script before even starting a mission pack if you're working on a quailty mission pack.

What do you think?

Disagree, I can take like 2 weeks to make a gunfight mission because I wanted to make that mission worth of challenge if there would be 2 gunfight objectives. Other than that, due to my school days.

Not everyone can stay active in the site everyday like you, Jimmy. Just look at how many people who votes for 8 missions before creating a topic. Like I said, real life factor.

What if you get bored during designing? I personally plays some of the memorable DYOM projects. My longest break could take more than a month since nobody gives feedbacks for my missions.

And I personally thinks that uploading missions one by one is ineffective. Not only making your DYOM profile page too long but also wasting times and bandwidths.

You can get tired after 2 hours of playing video games can't you? If yes, you will definitely needs to take breaks.

And no, I never make scripts. Instead, I create the concepts for all of that missions inside my brain. Making scripts is also wasting your time. I'd ever tried for once and it was boring.

Edited by Rendy Specter(Riandy)

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@Rendy - Your proportions are extreme. 2 weeks to make a segment of a single mission? I have been here for years and I never saw anything like that. Guys like Chimpso, GTA, Jackal and the rest of the older designers made amazingly complex stuff and it took them way less than 2 weeks for multiple missions.

Real life factor is exactly why I proposed 4 days (8 missions per month). What you're spinning on is abusing that same principle. 8 missions per month means 2 missions per weekend, enabling you to focus on everything else during the work week. If it takes you 2 weeks to make a single segment of a mission, it's not real life factor, it's laziness, I'm sorry. Mere fact you're saying making a script is a waste of time because it's boring proves it.

I mean, question here that I already asked in a similar discussion was, what is the goal of mission quota principle? Is it to neutralize empty topics, is it to reduce number of topic being opened regardless of missions, is it to make people to actually finish mission packs or something else? Because the way I see it, if you allow any mission quota number, it won't solve the problems of half-made topics, meaning people would just upload the number of missions necessary to open up a topic and possibly abandon it after that. Then you'd have no 0 mission topics, but you'd have a bunch of unfinished 3-8 mission topics. 4 days to upload a mission would make things dynamic. There has to be a goal. If you want to neutralize and make 0 mission topics go away, then anything proposed here will do. But, I don't think that's the goal we should be shooting for. 0 mission topics aren't tragic. Unfinished projects are tragic.

DYOM community isn't big. If you put some extreme mission quota just to ''clean up'', it will actually make our community less accessible to others because even now, there's very few people that are actually active on the forums here. Even less people will come here when they see the restrictions. It will backfire if we're not careful with all the restrictions. But, as of right now, I don't even know what the goal is. To me, goal should be to make people finish the projects. If we set some different example, people won't even start topics anymore.

My opinion is, if you're into DYOM and want to make a mission pack, it won't take you 2 weeks to make a single mission segment, sorry. It may sound a little harsh, but it's exactly how real life doesn't work. You don't take 2 weeks to finish a project at work just because it's boring. You make it interesting for the sake of the project and time base.

Edited by Jimmy_Leppard

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Yeah yeah, and how about you take a look at designers like Alan Eastwood, PRODX34, GammoudiCJ, Rytuklis, and some of those exceptional designers. Why they can take months to actually finish a project? Because they made some of their missions almost reached the DYOM limits.

I spent like 2 weeks to actually finish a mission like "Sayonara Black Hawks?" from "The Triangle Justice" because I made 75 actors, AND all of those enemies(don't remember how many) are "Juggernauts" armed with medium to powerful weapons like M4, Spaz 12, Sawn Off and Desert eagles. Including much testing, not because of laziness.

That proves 4 days limit is not the best option either, sorry for being a part of the minority here.

Edited by Rendy Specter(Riandy)

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making missions with alot of stuff doesn't take alot of time if you know what you're doing.

Plus, i don't entirely agree with Jimmy. When i was making Gangland Problems it had its ups and downs. Once i made one mission a day, one week i did no missions at all, then 2 a day, and then there was a time where i did 5 missions in one day.

Edited by Bender
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True, but I always come home at 16 PM(Not counting weekend). So I don't have much time for designing missions just like everyone in here.

Edited by Rendy Specter(Riandy)

-whatever-

Edited by Bender

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It looks like the minimum of eight missions still stands though.

I'll keep it open for a few more days - if people want to change their votes.

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@Pledge of Chaos - Since you're the admin, I would really suggest you think about it, man, regardless of votes.

There are two major things about the issue we're discussing. First thing is that many guys (newbies) won't respect the 8 mission rule and we'll have tons of locked topics which just leads to newbies leaving the site cause they won't know what is going on and why their topics are getting locked. Second thing, which is equally important, is that you will entirely cross out the mini mission packs/series that are up to 7 missions long because not only those kinds of mission packs don't fit the criteria that is gonna be set, but it will also force people to make the whole mission pack at once and will get lost in the scramble since there will be no dinamicy with the updates.

I find 8 missions minimum to open up a topic or any kind of similiar restricting criteria to be unnecessary and extreme at the very least.

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@Pledge of Chaos - Since you're the admin, I would really suggest you think about it, man, regardless of votes.

There are two major things about the issue we're discussing. First thing is that many guys (newbies) won't respect the 8 mission rule and we'll have tons of locked topics which just leads to newbies leaving the site cause they won't know what is going on and why their topics are getting locked.

Second thing, which is equally important, is that you will entirely cross out the mini mission packs/series that are up to 7 missions long because not only those kinds of mission packs don't fit the criteria that is gonna be set, but it will also force people to make the whole mission pack at once and will get lost in the scramble since there will be no dinamicy with the updates.

I find 8 missions minimum to open up a topic or any kind of similiar restricting criteria to be unnecessary and extreme at the very least.

Whatever the case is - there will be a pinned topic regarding the 'rules and restrictions' about the Mission Showroom section. Naturally - there will be exceptions if a mission pack / storyline contains less than eight missions. That is of course if we go on the path of the eight missions required.

But of course I will wait and analyse all of this.

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I actually see Doublepulse's post the most convenient. That system would be great for those who have small mission-packs like 5-15 missions. They wouldn't need to make 8 missions minimum if his/her MP is like 9 missions long.

Edited by AnDReJ98

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Minimum of eight missions before topic is right choice

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Currently - ten people are for the 'minimum of eight missions quota', two people (dyomek does not count) are against any sort of quota and five people are for my proposition / alteration proposed by Doublepulse and Jimmy_Leppard (mostly the latest - the alteration).

Although the first option is in a winning position, I'll take everything said into consideration and come up with something that should satisfy everyone - except the useless moaners and useless people who don't contribute whatsoever to the community.

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