ermaccer Posted February 26, 2016 Share Posted February 26, 2016 Yeah, it is possible What do you need? - A hex editor (I use HxD, it have a nice select all option) - Model in Vice City format (But SA works too) - And if for 3, your LOD model for ped. Let's start this! (This covers the Manhunt, though it is same in gta3) Launch up HxD, and File-Open, find the modelspc.dff. In this tutorial i will show how to do it on a file from "attic" level (Last Scene". The window should look like this: Now open your .dff file. (you can just drag'n'drop it ) Should look like this, it's ingram from VC. Now add into the .dff, to do so click anywhere and select "Select all" Like this: Hit ctrl+c, and switch to the modelspc.dff. Navigate to the end: I marked where you should paste it, at the end of dots . Now just ctrl+v, click "ok" on the pop-up. Save the file now, check if it imports on any 3d modeler. Here is our ingram we just added! Be sure to fix the model rotation and position, also don't forget to add bones (MH weapons uses them to make the pick-up rotate, laziness of r*) Then just do the same again, after you fixed your model. More info on how to actually use them in-game soon! Brooklynzsmac and Blue 2 Link to comment Share on other sites More sharing options...
Blue Posted February 26, 2016 Share Posted February 26, 2016 Great! Link to comment Share on other sites More sharing options...
The Hero Posted February 26, 2016 Share Posted February 26, 2016 Or from the command line: copy /b clump1.dff+clump2.dff+clump3.dff multiclump.dff re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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