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Should the homing launcher have improved speed and accuracy against fi


Troll69
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No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

 

 

But this isnt a realism simulator, or a large portion of the game would have to be changed. Ive never fired a homing laucher at a jet in real life, but if a missle hits an aircraft then I would imagine it would be a one shot kill.

 

Lol and the HL isnt the most skill-less weapon, that clearly goes to the jet that requires no aiming, whereas the HL requires you to keep the target squarely in your sights for afew seconds

Edited by badnews
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No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

 

 

 

 

But.. this game is set in LA. Not the middle east.

 

So if players in LA can have on demand non stop limited supply of fighter jets delivered for use at anytime. Damn right the players should have equal easy way of dealing with it.

Besides... i doubt fighter jets in the middle east have unlimited ammo and RADAR that gives location on all targets on foot .. on the ground.

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Exactly. 1 shot kill and in RL rockets fly faster than jets.

 

You cant tell that to a veteran jet pussy though, they hate the idea of not being able to exploit the games mechanics to their advantage and are petrified of a fair fight on the ground so any call to a reasonable buff on any anti-air weapons results in them throwing their handbags around and dribbling onto their bibs.

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The problem of using RPG against jets is that you're practically depending on the jet to crash into the rocket rather than any actual aiming prowess of yourself. It's basically guesswork and as a result is wildly unpredictable and unreliable.

 

The homing launcher on the other hand doesn't even have to be aimed - just wait for the square to turn red and press fire. I wouldn't be against buffing its homing capability if the missile is made semi-active (i.e. you need to maintain the lock for it to continue tracking).

 

Another skill-based anti-air solution is to buff the elevation angle of the Technical and the Insurgent pickup guns as I've mentioned. It would make shooting jets less of a pain in the ass and divebombing less of a viable tactic against these two vehicles.

 

The jet cannon could use an RoF decrease to Valkyrie levels so that it requires aiming instead of just spraying in the general direction of the target. It should stay explosive though, unless the HL is completely removed from the game and all bullets do decreased damage against jets.

 

*Makes a legitimate attempt to suggest something that benefits both parties* *promptly ignored by anti-jet cry babies*

 

How about a city-wide EMP weapon? No jets, no planes, no choppers, no cars, not even your flashlight. Just you and your gun, walking all the way from Paleto Bay to the LS docks. Apparently that's what you want.

 

My sincerely apologies for mistaking this thread with legitimate concerns with game balance. Cry away.

Edited by Mattoropael
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The problem of using RPG against jets is that you're practically depending on the jet to crash into the rocket rather than any actual aiming prowess of yourself. It's basically guesswork and as a result is wildly unpredictable and unreliable.

 

The homing launcher on the other hand doesn't even have to be aimed - just wait for the square to turn red and press fire. I wouldn't be against buffing its homing capability if the missile is made semi-active (i.e. you need to maintain the lock for it to continue tracking).

 

Another skill-based anti-air solution is to buff the elevation angle of the Technical and the Insurgent pickup guns as I've mentioned. It would make shooting jets less of a pain in the ass and divebombing less of a viable tactic against these two vehicles.

 

The jet cannon could use an RoF decrease to Valkyrie levels so that it requires aiming instead of just spraying in the general direction of the target. It should stay explosive though, unless the HL is completely removed from the game and all bullets do decreased damage against jets.

 

*Makes a legitimate attempt to suggest something that benefits both parties* *promptly ignored by anti-jet cry babies*

 

How about a city-wide EMP weapon? No jets, no planes, no choppers, no cars, not even your flashlight. Just you and your gun, walking all the way from Paleto Bay to the LS docks. Apparently that's what you want.

 

 

No, all you said was to change to elevation levels of certain weapons that are already effective tools against jet pussies, this thread (that I didnt make) is regarding the HL launcher, not the Insurgent Pickups elevation level, but your nice attempt to derail the thread was noted.

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Using the homing launcher is as simple as "look at enemy, hold LT, press RT".

 

Something that easy to use shouldn't do all the work for you.

 

Besides, a buff would just f**k over all the other aircraft. No way.

 

If anything, the jets just need a slower rate of fire.

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The problem of using RPG against jets is that you're practically depending on the jet to crash into the rocket rather than any actual aiming prowess of yourself. It's basically guesswork and as a result is wildly unpredictable and unreliable.

 

The homing launcher on the other hand doesn't even have to be aimed - just wait for the square to turn red and press fire. I wouldn't be against buffing its homing capability if the missile is made semi-active (i.e. you need to maintain the lock for it to continue tracking).

 

Another skill-based anti-air solution is to buff the elevation angle of the Technical and the Insurgent pickup guns as I've mentioned. It would make shooting jets less of a pain in the ass and divebombing less of a viable tactic against these two vehicles.

 

The jet cannon could use an RoF decrease to Valkyrie levels so that it requires aiming instead of just spraying in the general direction of the target. It should stay explosive though, unless the HL is completely removed from the game and all bullets do decreased damage against jets.

 

*Makes a legitimate attempt to suggest something that benefits both parties* *promptly ignored by anti-jet cry babies*

 

How about a city-wide EMP weapon? No jets, no planes, no choppers, no cars, not even your flashlight. Just you and your gun, walking all the way from Paleto Bay to the LS docks. Apparently that's what you want.

 

 

No, all you said was to change to elevation levels of certain weapons that are already effective tools against jet pussies, this thread (that I didnt make) is regarding the HL launcher, not the Insurgent Pickups elevation level, but your nice attempt to derail the thread was noted.

 

 

Here are your reading glasses. You must have left them at the dumpster again.

Edited by Mattoropael
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No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

 

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

Ever think this is a video game, so balance needs to come before realism? Being able to own an inexplicably 40 year old F-35B isn't realistic anyways.
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Using the homing launcher is as simple as "look at enemy, hold LT, press RT".

 

Something that easy to use shouldn't do all the work for you.

 

Besides, a buff would just f**k over all the other aircraft. No way.

 

If anything, the jets just need a slower rate of fire.

 

Whereas with the jet you dont even need to hold LT, you just fire, even simpler than the HL, no skill involved.

Edited by badnews
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Using the homing launcher is as simple as "look at enemy, hold LT, press RT".

 

Something that easy to use shouldn't do all the work for you.

 

Besides, a buff would just f**k over all the other aircraft. No way.

 

If anything, the jets just need a slower rate of fire.

 

Whereas with the jet you dont even need to hold LT, you just fire, even simpler than the HL, no skill involved.

 

At least you have to aim vaguely where the target is, and pull up in time so you don't crash.

 

Anyone who's seen many of my posts will know I have reasonable ideas about jets. Buffing an already stupidly overpowered weapon that does all the work for you is not among them though.

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Using the homing launcher is as simple as "look at enemy, hold LT, press RT".

 

Something that easy to use shouldn't do all the work for you.

 

Besides, a buff would just f**k over all the other aircraft. No way.

 

If anything, the jets just need a slower rate of fire.

 

Whereas with the jet you dont even need to hold LT, you just fire, even simpler than the HL, no skill involved.

 

At least you have to aim vaguely where the target is, and pull up in time so you don't crash.

 

Anyone who's seen many of my posts will know I have reasonable ideas about jets. Buffing an already stupidly overpowered weapon that does all the work for you is not among them though.

 

 

Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

The funniest thing about jet pussies is that its really easy to avoid being hit with the HL, but they still bitch about it

Edited by badnews
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Don't mind the multi-quote noob here hahaha

 

 

 

 

 

No, buff Technical and Insurgent pickup gun elevation instead.

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.


Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

 

 

 

 

But.. this game is set in LA. Not the middle east.

 

So if players in LA can have on demand non stop limited supply of fighter jets delivered for use at anytime. Damn right the players should have equal easy way of dealing with it.

Besides... i doubt fighter jets in the middle east have unlimited ammo and RADAR that gives location on all targets on foot .. on the ground.

 

 


Fair enough but shouldn't there be some sort of hierarchy looking at the weapons and armed vehicles? Its like complaining that a faggio should keep up with a T20 and R* needs to put nitrous on it or something silly. Something has to be top dog, why not a $3 million jet?


 

 


 

But this isnt a realism simulator, or a large portion of the game would have to be changed. Ive never fired a homing laucher at a jet in real life, but if a missle hits an aircraft then I would imagine it would be a one shot kill.

 

Lol and the HL isnt the most skill-less weapon, that clearly goes to the jet that requires no aiming, whereas the HL requires you to keep the target squarely in your sights for afew second

 

s

 

If it hits, I agree. I meant it shouldn't be a guaranteed kill. A hit is a hit. A shot isn't always a hit.

 

Any noob can have a homing launcher. Like you unlock it immediately and need just a bit of money for ammo. A jet requires a little more effort and most certainly needs aiming. I know you are being facetious but its a bit outlandish from your description.

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tenpennyisplainevil

 

 

 

 

 

No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

 

 

But this isnt a realism simulator, or a large portion of the game would have to be changed. Ive never fired a homing laucher at a jet in real life, but if a missle hits an aircraft then I would imagine it would be a one shot kill.

 

Lol and the HL isnt the most skill-less weapon, that clearly goes to the jet that requires no aiming, whereas the HL requires you to keep the target squarely in your sights for afew seconds

 

Saying that flying a jet and killing people on the ground without crashing requires "no aiming" and less skill than the HL is ridiculous...

 

OT: the Hydra is too resistant to bullet fire. The Savage and Hydra should absolutely swap vulnerability to gunfire. It's stupid that my Savage can only take 2 revolver hits before getting smoke (= crash in 3 minutes) and like 3 or 4 before blowing up and the Hydra can take twice or thrice that (and it can even take a homing launcher missile...), while the Hydra is way more difficult to hit. It should be very vulnerable to the heavy sniper, more so than it is now and it should also explode in one homing laucher hit. As to why the Hydra can take more hits than a Savage... I don't know what R* was thinking.

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No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

Go passive, get in jet, dog fight it out for the "easy" kill.

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

Ever think this is a video game, so balance needs to come before realism? Being able to own an inexplicably 40 year old F-35B isn't realistic anyways.

 

There is balance, there are effective counters, you'll become a better player for learning them. Or we could have more cardboard armed vehicles....A turreted limo can take a rocket, but a jet can't? Wahhhhhhhhhhhhh

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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

Edited by Icantthinkofonew
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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

 

 

No, you have to keep the jet in the square in the center of the screen with the HL otherwise it loses its lock, unless for some reason the jet is staying completely still then it requires slightly more skill to use than to divebomb in the jet. Clearly you havent ever used the HL as you didnt realise you have to keep the jet in center of screen to keep it locked on, yet you like to chime in about it. The easiest way to kill in the game is to divebomb with the jet, its simple and no skill is required.

Edited by badnews
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Saying that flying a jet and killing people on the ground without crashing requires "no aiming" and less skill than the HL is ridiculous...

OT: the Hydra is too resistant to bullet fire. The Savage and Hydra should absolutely swap vulnerability to gunfire. It's stupid that my Savage can only take 2 revolver hits before getting smoke (= crash in 3 minutes) and like 3 or 4 before blowing up and the Hydra can take twice or thrice that (and it can even take a homing launcher missile...), while the Hydra is way more difficult to hit. It should be very vulnerable to the heavy sniper, more so than it is now and it should also explode in one homing laucher hit. As to why the Hydra can take more hits than a Savage... I don't know what R* was thinking.

I agree with this. Making the jets much less durable to bullets would be a real weakness. Meanwhile the helicopters could use more durability, it would make them more practical but there would still be plenty of solid counters. That would be an example of fun and practical, and yet not to GTA Online what Meta-Knight was to Brawl.
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Using the homing launcher is as simple as "look at enemy, hold LT, press RT".

 

Something that easy to use shouldn't do all the work for you.

 

Besides, a buff would just f**k over all the other aircraft. No way.

 

If anything, the jets just need a slower rate of fire.

 

Whereas with the jet you dont even need to hold LT, you just fire, even simpler than the HL, no skill involved.

 

At least you have to aim vaguely where the target is, and pull up in time so you don't crash.

 

Anyone who's seen many of my posts will know I have reasonable ideas about jets. Buffing an already stupidly overpowered weapon that does all the work for you is not among them though.

 

 

In their eyes, everything that does not make the jets as useless as the tank had been nerfed into aren't "reasonable" suggestions.

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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

 

 

No, you have to keep the jet in the square in the center of the screen with the HL otherwise it loses its lock, clearly you havent ever used it, yet like to chime in about it. The easiest way to kill in the game is to divebomb with the jet, its simple and no skill is required.

 

Wow, are you saying I haven't mastered the homing launcher yet? Lol.

 

You're making the anti - jet side look bad. I'm done here. Nothing but whining crybabies (except Mattoropael and probably a few others).

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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

 

 

No, you have to keep the jet in the square in the center of the screen with the HL otherwise it loses its lock, clearly you havent ever used it, yet like to chime in about it. The easiest way to kill in the game is to divebomb with the jet, its simple and no skill is required.

 

Wow, are you saying I haven't mastered the homing launcher yet? Lol.

 

You're making the anti - jet side look bad. I'm done here. Nothing but whining crybabies (except Mattoropael and probably a few others).

 

 

You said that you have to have the jet anywhere on your screen, press L2 and then R2, thats not the case as you have to follow the jet and keep it in the square, you dont know what your talking about and cant of mastered the HL if you dont even know how it operates. If you used it the way you claim it works then the jet would fly out of lock before it locked on and you would be firing into thin air.

Edited by badnews
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Buffing the Homer is not the answer. I'm one of those rare crazy kooks who thinks the HL is pretty well-balanced az iz...

 

If we think of balance in terms of Ease-of-Use vs. Potential Power, the jet is clearly out of balance overall. But is the HL? I argue No. While there are certainly circumstances where the HL can get you easy kills, the conditions that make it possible are constant and predictable. An easy Homing kill requires the target aircraft to be:

- incapable of outrunning the missile

- within the launcher's lock-on radius and field of fire

- moving away from the launcher

- on an unobstructed path between launcher and target

 

As a pilot keeping these things in mind, you can minimize the risk of being shot down to manageable levels. The Buzzard is by far the aircraft I use most and I don't fear the Homer. I respect its capabilities and know I need to counter them but in many cases people's over-reliance on it become a liability for me to exploit.

 

The players I DO fear (and respect) are the ones who counter my countermoves with ones of their own, pulling out different weapons that exploit the vulnerabilities anti-homing tactics. This kind of counterplay is what makes for good game design and what is currently missing with regard to jets and their interactions with the world. However, buffing the HL into an I WIN button against them is just replacing one imbalance with another.

 

There are good suggestions around for ways to balance jets and I do agree that the Savage in particular is in a bad state vs. the HL but I honestly believe the answer lies in buffing the Savage and leaving the HL as is.

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There is balance, there are effective counters, you'll become a better player for learning them. Or we could have more cardboard armed vehicles....A turreted limo can take a rocket, but a jet can't? Wahhhhhhhhhhhhh

Whatever counter you're pretending is effective against the jet, I guarantee you it isn't that reliable. Unless you mean another jet which is another problem.

 

I don't understand your gripe about the limo. Why compare the jets to other armored vehicles? You see any reactive armor on the jets? I don't.

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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

 

 

No, you have to keep the jet in the square in the center of the screen with the HL otherwise it loses its lock, unless for some reason the jet is staying completely still then it requires slightly more skill to use than to divebomb in the jet. Clearly you havent ever used the HL as you didnt realise you have to keep the jet in center of screen to keep it locked on, yet you like to chime in about it. The easiest way to kill in the game is to divebomb with the jet, its simple and no skill is required.

 

 

Have you even divebombed? The amount of terribad pilots who smash into the ground is alarmingly high, while people who shoot themselves in the face while trying to fire the HL against an aircraft is unheard of.

 

Because you can't be bad at using something that doesn't require any skill to begin with. The HL is so easy to use, I'm willing to bet money that you can train a monkey to do it. The first time I whipped it out against a player, a Savage exploded without me batting it an eye after firing the thing.

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Noone is suggesting buffing the jet which does the work for you, where you just aim vaguely in the right place and fire and thats it, at least with the HL you have to track the target for a couple of seconds, there isnt much skill involved, but nonetheless, its more skill than using the jet to divebomb requires.

 

(Sighs).

 

Homing launcher:

 

Have your target somewhere on your screen; hold LT, then press RT.

 

Jets:

 

Aim roughly where your target is, get in range, press RT, then pull up in time before you crash.

 

Jets aren't that hard to use yeah, but anyone who claims the homing launcher is harder is either delusional or just a whiner.

 

Anyway, I'm all for a decreased rate of fire on jets, and/or a Heavy Sniper buff.

 

As for the homing launcher, if anything, it deserves a nerf.

 

 

No, you have to keep the jet in the square in the center of the screen with the HL otherwise it loses its lock, unless for some reason the jet is staying completely still then it requires slightly more skill to use than to divebomb in the jet. Clearly you havent ever used the HL as you didnt realise you have to keep the jet in center of screen to keep it locked on, yet you like to chime in about it. The easiest way to kill in the game is to divebomb with the jet, its simple and no skill is required.

 

 

Have you even divebombed? The amount of terribad pilots who smash into the ground is alarmingly high, while people who shoot themselves in the face while trying to fire the HL against an aircraft is unheard of.

 

Because you can't be bad at using something that doesn't require any skill to begin with. The HL is so easy to use, I'm willing to bet money that you can train a monkey to do it. The first time I whipped it out against a player, a Savage exploded without me batting it an eye after firing the thing.

 

 

Ive seen people kill themselves with the homing launcher before, and yes I do indulge in divebombing if Im feeling particularly vindictive and want some cheap kills, I probably do it more than I use the HL, but I recognise that its easier to divebomb than to use the HL against any pilot worthy of the jet

Buffing the Homer is not the answer. I'm one of those rare crazy kooks who thinks the HL is pretty well-balanced az iz...

 

If we think of balance in terms of Ease-of-Use vs. Potential Power, the jet is clearly out of balance overall. But is the HL? I argue No. While there are certainly circumstances where the HL can get you easy kills, the conditions that make it possible are constant and predictable. An easy Homing kill requires the target aircraft to be:

- incapable of outrunning the missile

- within the launcher's lock-on radius and field of fire

- moving away from the launcher

- on an unobstructed path between launcher and target

 

As a pilot keeping these things in mind, you can minimize the risk of being shot down to manageable levels. The Buzzard is by far the aircraft I use most and I don't fear the Homer. I respect its capabilities and know I need to counter them but in many cases people's over-reliance on it become a liability for me to exploit.

 

The players I DO fear (and respect) are the ones who counter my countermoves with ones of their own, pulling out different weapons that exploit the vulnerabilities anti-homing tactics. This kind of counterplay is what makes for good game design and what is currently missing with regard to jets and their interactions with the world. However, buffing the HL into an I WIN button against them is just replacing one imbalance with another.

 

There are good suggestions around for ways to balance jets and I do agree that the Savage in particular is in a bad state vs. the HL but I honestly believe the answer lies in buffing the Savage and leaving the HL as is.

 

Yes it would rebalance things in favour of ground players, but since online was released its been the other way round so ground players can legitmately have a couple of years with things in their favour to make things fair, and then after those couple of years they could work out an actual fairly balanced game.

Edited by badnews
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Don't mind the multi-quote noob here hahaha

 

 

 

 

 

No, buff Technical and Insurgent pickup gun elevation instead.

 

It's almost funny how people keep yelling "the jet is a no-skill griefing tool" while suggesting buffing the most skill-less weapon in the entire franchise as a counter to it.

Precisely. If jet griefers want to be lazy cowards and kill the easy way, give everybody else an easy way to put their sorry asses on the ground. What's the problem here?

 

Go passive, get in jet, dog fight it out for the "easy" kill.

 

 

Using passive to win battles is an exploit. And needing to use a jet to counter a jet is a very clear sign that the damn thing is an unbalanced piece of crap.

 

 

A $3 million dollar aircraft is normally over powered. Ask anyone in the middle east on the receiving end. The thought that someone on foot should have an equal or greater opportunity to destroy it is silly to me. I understand the griefers blah blah blah and maybe a cool down on replacement is in order but there is no way someone on foot should be able to simply one shot kill an aircraft.

 

 

 

 

But.. this game is set in LA. Not the middle east.

 

So if players in LA can have on demand non stop limited supply of fighter jets delivered for use at anytime. Damn right the players should have equal easy way of dealing with it.

Besides... i doubt fighter jets in the middle east have unlimited ammo and RADAR that gives location on all targets on foot .. on the ground.

 

 

 

Fair enough but shouldn't there be some sort of hierarchy looking at the weapons and armed vehicles? Its like complaining that a faggio should keep up with a T20 and R* needs to put nitrous on it or something silly. Something has to be top dog, why not a $3 million jet?

 

 

 

 

 

Im sorry but i can easily ride a faggio and blow up some dude in a t20. :D

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Yes it would rebalance things in favour of ground players, but since online was released its been the other way round so ground players can legitmately have a couple of years with things in their favour to make things fair, and then after those couple of years they could work out an actual fairly balanced game.

 

 

Thanks for reaffirming my belief that this is a "VENGEANCE" cry babies thread similar to extremist "equality" groups instead of legitimate game balance concerns. I'll write this thread off as Unsavable.

 

Kifflom.

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Yes it would rebalance things in favour of ground players, but since online was released its been the other way round so ground players can legitmately have a couple of years with things in their favour to make things fair, and then after those couple of years they could work out an actual fairly balanced game.

 

 

Thanks for reaffirming my belief that this is a "VENGEANCE" cry babies thread similar to extremist "equality" groups instead of legitimate game balance concerns. I'll write this thread off as Unsavable.

 

Kifflom.

 

 

Its not my thread, but when you start crying about the HL and not conceding that the jet is way OP and then claim other people are crybabies for responding to your sobbing I always get a good chuckle.

 

All your posts suggest that you dont want ground players to have a decent defense against OP jets

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