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Bounty Hunter (GTA Online Custom Game)


SnipedYoDik
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What's Your Opinion?  

5 members have voted

  1. 1. What do you think about this custom game?

    • Sounds like fun
    • Eh...I'd change some things
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BOUNTY HUNTER

 

Platform: ANY

Game Mode: Custom private session

Link: N/A

Description:​ A group of fugitives run for their lives as they try to evade a notorious bounty hunter that will stop at nothing to bring them to justice.

 

How the game is​ played:

 

All players will meet up in a designated area. (I prefer Sandy Shores Airfield)

 

The starting Bounty Hunter will then begin a countdown and give the Fugitives a chance to scatter and get as far away as they can from the Bounty Hunter.​ (The Bounty Hunter will remain at the location until time is up)

 

After the countdown is over the Bounty Hunter will then hunt down the Fugitives and try to pick them off 1 by 1.

 

When a Fugitive is killed they will become a Bounty Hunter and help kill the remaining Fugitives.

 

The game ends when all the Fugitives are killed.

 

 

Rules:

 

All Fugitives must disable their radar and gamertags. (This can be done in the game's settings)

 

Fugitives are not allowed to use maps. (Do not hit pause in order to see the location of the bounty hunter)​

 

Only semi-auto pistols, bolt action snipers, and pump-action shotguns. (In short, no automatic weapons)

 

No explosive​​​s, except for tear gas.

 

Civilian vehicles only. (No custom/player owned vehicles)

 

Players ​​​cannot call in vehicles. (Players cannot call their Mechanic, Lester, Merryweather, etc.)

 

Planes can only be flown from airport to airport. (Planes must be on a direct route to another airstrip. No circling the map in planes, HOWEVER, this rule DOES NOT apply to helicopters)​

 

In order for a fugitive to become a Bounty Hunter they must either be killed by a bounty hunter and the bounty hunter must survive the attack or the Fugitive commits suicide while being chased by a Bounty Hunter.

 

Reason For Rules:

 

In order to keep the game from being boring for those who are not being chased, we agreed that the Fugitives should not have access to the mini-map/radar, pause menu map, or the view of gamertags. This will always keep the fugitives on their toes because they will never know when the Bounty Hunter is coming. This also allows the Bounty Hunters the ability to track their prey, set up traps/road blocks, be able to successfully surprise the Fugitives, and remain undetected while in close proximity of the fugitive, because the fugitive will not be able to see a player gamertag. ​

 

The reason there are no automatic weapons is because we want the car chases and firefights in this game mode last for awhile rather then end in just a matter of seconds. So now instead of just firing a steady stream of bullets and blowing up a car within seconds, players will be forced to attempt ram others off the road, focus on tires, or keep the car steady for some deadly headshot.

 

The same applies for the no explosives rule. We don't want players to just whip sticky bombs around left and right or set up roadblocks with RPGs and give the fugitive almost no chance in escaping. However, in order to prevent people from camping in a small space and constantly pick people off, we will allow the use for tear gas so they can weed them out.

 

We decided that it would be better to cut out custom/player owned vehicles because not everybody will be a high enough level to get the best upgrades and others might have the unfair advantage of catching or outrunning other players easily. This will also make player think on their feet more often when they need a new ride.

 

The rule of no calling mechanics and the others is in place because we don't want players to constantly call Lester or someone else and have them spawn vehicles for them. This, again, can create an unfair advantage for some players. ​​

 

Now the reason we will only allow players to fly planes to and from airports is because there were times when Fugitives would just stay in the plane and ​circle around the map. Players are encouraged to use planes as a means of escape from one side of the map to another.

 

Finally the reason why Fugitives will only become Bounty Hunters by being killed by a Bounty Hunter and that Bounty Hunter Survives the attack or the Fugitive commits suicide while being chased by a Bounty Hunter is because there would be times that a Bounty Hunter would kamikaze ​planes or helicopters into Fugitives and kill them or Fugitives would kill themselves in order to spawn further away from a Bounty Hunter. Having this rule in place keeps the spirit of the chase in tact.

 

THANK YOU FOR READING!!

 

I'm sorry if I p​osted this in the wrong thread, if I did please let me know where I should post it. If you have any questions regarding this game mode, are willing to play it, or have any suggestions to make it better, please leave a reply. If you are interested in playing feel free to send me a message/invite on PSN

 

 

My PSN ID is X_SnipedYoDik_X

I play on PS4​

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