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Cellphone Dectection


chinagreenelvis
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chinagreenelvis

If you want to do something only while the cell phone is active (or when the cell phone becomes active), you can use the following native:

 

http://www.dev-c.com/nativedb/func/info/1cea6bfdf248e5d9

 

For instance, CONTROLS::IS_CONTROL_ENABLED(2, 19) and CONTROLS::IS_CONTROL_ENABLED(2, 27) can be used to find out if INPUT_CHARACTER_WHEEL and INPUT_PHONE are enabled. (https://github.com/gamebooster/gta5-lua-engine/blob/master/scripts/inputs.lua) When those inputs are disabled, it means the phone has been activated by either the controller (INPUT_CHARACTER_WHEEL) or keyboard (INPUT_PHONE).

 

Hope that makes sense!

Edited by chinagreenelvis
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chinagreenelvis

Or instead of doing all that bullcrap, just use the CAN_PHONE_BE_SEEN_ON_SCREEN() native!

That native does not produce the desired result (at least not when used with a 360 controller, I don't remember testing it with the keyboard and mouse).

Edited by chinagreenelvis
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Well it worked for me, it detects the cellphone like you asked. I don't think it works with Chinese versions, like some natives do if you are Chinese.

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I just tested again; it always returns true, even if the cell phone is not activated.

Use this...

if (IS_PED_RUNNING_MOBILE_PHONE_TASK(PLAYER_PED_ID()))

...instead :)

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  • 2 weeks later...
chinagreenelvis

 

I just tested again; it always returns true, even if the cell phone is not activated.

Use this...

 

if (IS_PED_RUNNING_MOBILE_PHONE_TASK(PLAYER_PED_ID()))
...instead :)

 

Well, that only works in single-player mode. If it ever becomes possible to run scripts in online-mode again, that function always returns true and the method in the original post is necessary.

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I just tested again; it always returns true, even if the cell phone is not activated.

Use this...

 

if (IS_PED_RUNNING_MOBILE_PHONE_TASK(PLAYER_PED_ID()))
...instead :)

 

Well, that only works in single-player mode. If it ever becomes possible to run scripts in online-mode again, that function always returns true and the method in the original post is necessary.

 

What do you mean by "If it ever becomes possible to run scripts in online-mode again"? It works since a few weeks after release.

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