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The Official GTA 6 Wishlist Topic


universetwisters
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Some stuff that would be cool to see:

 

  • Police foot chases. It's something I've wanted them to expand upon for a while now. I can imagine the cops pulling moves like these. They would try and tackle you like in RDR2, perhaps use tasers. K9s?
  • Different types of enemy NPC behaviors. Every crook you fight in GTA games have the exact same capabilities and skills. Imagine entering a gunfight with someone who's barely used a gun before, reloading super slow and having horrible aim. Perhaps even accidentally tripping over stuff, something like that. Other types of enemies could include rushers, long-distance sharpshooters, close-quarters experts, etc. At the same time they shouldn't be straight up RPG copycats, if that make sense.
  • Something that's been reiterated countless times: Give us more stuff to spend our cash on. That, or make it a helluva lot more difficult to earn said cash. I.e. don't drop millions on us outta nowhere. Make us work for it!
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GinsengElixir

- Ability to design our own house, apartment, safe house etc - kindof like FO4. Preferably with the help of a super camp interior designer. 

- Weapons room like in Cyberpunk 2077

- Use vehicles as weapons storage.

- Selling weapons 2nd hand to gun shops.

- Multiple sources of income. I want to be able to enter the arms, drugs, business and even property industry outside of main story. 

- Many more crime related side missions which have story threads to them. Not necessarily anything affecting the main story.

- More stealth like/non violent missions which include subversion.

- Bounties - Both ones we can take on, or ones that are taken against you if you cross a rival. 

- Wanted system - if you get to 5 stars, it will go back down slowly but will not completely go down to zero until you've ditched your car, changed clothes, or gotten to your safe house undetected.

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GinsengElixir
On 9/13/2020 at 10:52 AM, GinsengElixir said:

* Rags to riches story - Yes this is a cliche but we need to work for our money and have a strong incentive to earn it.

* Side income. I think GTAV missed an opportunity here - Michael could have had a side business producing sh*tty B Movies, Franklin as a music producer and Trevors drug/arms dealing was underdeveloped, but his side activities were some of the best things about the game were his first side missions. I want something like this for our protag and not to be railroaded by the story.

* Infiltration/assassination/Paid hit man missions

* Proper gang warfare to be integral to the story.

* INTERIORS INTERIORS INTERIORS.

* As with above, far more open shops, vendors, barbers, cafes, food joints, resteraunts(high end) etc etc.

* Less aggressive police force(slightly), so we're not forced into all out rampages if that is not our playstyle.

* Ability to bribe police.

* More real estate to buy - not just houses but bars, restaurants, even hotels if we have enough money.

* Gambling.

* Brothels

* Weapons lockers throughout city

* 'Bat cave' where we can store weapons and vehicles.

* Heists which we can organise and enact of our own free will, from planning to implementation.

Damn forgot I wrote that, sorry for double posting some stuff! 

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I want dedicated servers instead of sh*tty p2p. I want a gokart. I want vice city. I want 6 stars. I want crouching.

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In short, I want a more diverse map, overhauled physics (crouching, climbing etc.), a much smoother money grind and money system and more realistic and impactful missions/jobs/activities. The more in depth is gonna be VERY long but there are a lot of things I think are MUST haves in the future.

 

More in depth:

- Map set on the East Coast, Vice City (small Orlando area too, with attractions/seaworld) and surrounding countryside (marshlands). Further up the map past wooded areas and mountains I'd have a Washington DC inspired city with hills and farm land far behind it, then a highway through more country to Liberty City and more mountain ranges just beyond that (I'd make them snowy just for more diverse gameplay).

- Vice would have the beaches and marshes, attractions, hotels and that neon American vibe and key characters would be cartels etc. DC would be that polished city and home to the maps resident military base (let's call it the Hexagon), key characters would be politicians and power hungry ceos. Liberty, of course that big apple city, once again the grittier of the 3 places, key characters bent coppers, wannabe's and up and coming crooks. Beyond the cities you'd have mountain ranges (top of the map snowcapped), woods, marshes, farmlands to bring a lot of variety and gameplay possibility. Each city would have an airport and makes flight more relevant than ever, and there will be functioning carriers to fly your cars.

- Also leaves scope for expansions, separate map "West Coast" could be the state of San Andrea's reimagined, with Los Santos, San Fierro and then Las Venturas inland (or as someone else posted, have the Mexican border and then a city beyond that. Or even a completely different set of 3 cities, could cement this next gta for the long term.

 

- Vehicle diversity and physics overhaul. Vehicles will perform very differently depending on their environment, bumpy/slippery/steep areas will require 4x4/bikes etc. designed to traverse those areas (no more driving a super car vertically up a cliffside). To keep it fun you can still push your cars in ways you normally wouldn't irl, but they will perform very poorly in those conditions and sometimes even get damaged. This can be used to your advantage though, a police cruiser would struggle to pursue a 4x4 through marshland for example. Vehicle damage will be improved further, the deformation somewhere between IV/V/wreckfest and crashes much cooler/more dramatic, cars won't feel anchored down and can flip and roll and sparks fly. Extreme car crashes can also damage the player(s) inside the car. Police can also be killed when crashed into with enough force. Better panel/hood crumple etc. Roll cages and armor upgrades will me MUCH more impactful here (although, this doesn't mean one crash and your out, just that the cars will visually deform in a more realistic way and crashed be more impactful to gameplay both good and bad). Missions and situations in which car chases happen and vehicles themselves are used as weapons will be much more prevalent now.

NPC cars will drive faster on highways and with the right effort, catastrophic pileups can be started by the player. NPC's are more patient and won't randomly crash into you if you are in the way (unless it's for a really long time, or they are spooked).

- Boats, when heavily damaged, can slowly sink WITHOUT exploding, infact they'll only explode in certain circumstances (such as being shot with a rocket)

- Planes will no longer explode instantly on contact with the ground, it is possible to crash land a plane that has a failed engine/is on fire/has been hit by a rocket. It has a high chance to explode completely if it hits the ground very hard/is on fire for a long time/hits the ENGINE on the ground/an object but it can reach the ground and even in tighter spaces, both wings will be ripped off rather than the plane exploding (so its possible to crash land in wooded areas). Airspace will have tighter controls, small planes/heli/drones can go anywhere (apart from military base) but large aircrafts will have to follow "air highways" they will glow on the minimap when flying large aircrafts. You don't necessarily have to follow them but prolonged time over any of the 3 cities will prompt air control to ask you to return to your airspace. Military aircrafts will quickly gain attention of air control if over any of the cities (they will also receive message from air control, but it will be more hostile). Obviously everyone loves flying around but I think it'd make it more balanced and definitely more realistic if the city streets weren't completely dominated by military aircraft. You will also have ample time to leave the airspace after the warning. Larger planes will also have an autopilot that will allow you to set it to fly straight, allowing you to walk around inside the plane. Military planes (and some select passenger jets) will have anti missile defenses that can be deployed, this will allow players to defend their planes and give them a chance to escape and also make dogfights more exciting and more balanced (and also make up for the less free airspace).

- Players using military vehicles offensively, will very quickly be placed in a wanted level high enough to send reinforcements of similar caliber. Eg. You fly a jet over a highway and blow up civilians, rather than going straight to 2/3 stars and have a helicopter and patrol cars after you, you'll instead have the police contact your planes radio to try talk you down, as well as multiple helicopters trying to shoot your cockpit. Then of course at 5/6 stars military will intervene.

 

- Improved wanted system, as above the police will act ACCORDINGLY. if you commit a crime that doesn't involve killing someone or drawing a weapon, they will try to ARREST not kill. So steal a car/crash into someone/punch someone/rob someone etc. You will get a police chase, they won't shoot, they'll PIT maneuver, spike strip, roadblock, tase, heli spotlight etc. If you resist for a prolonged amount of time, draw a weapon, shoot, or kill anyone during this. Then the stars will go up and in true gta fashion they will try to kill you. This would make for much, much better police chases because they will last longer and they won't immediately be trying to kill you (and killing everyone around you in the process haha). Crimes you do with no witnesses around will no longer make you wanted straight away, instead you will have to leave a radius of the crime area without being seen (otherwise you will become wanted). Also, once you lose the police (4+ stars) you will have a short period of being "hunted" instead of wanted. During this period any car radio's etc. Will announce you are being looked for and you have to change change clothes and/or car. If the police see you before you do, the 4+ will be reapplied. I would also have it that if the police intervene when you're doing a big delivery of stock, cars etc. They confiscate it, as if they are actually trying to prevent your efforts (dw ill explain later how making money is different now).I know this sounds complicated but I definitely think there needs to be a system to make car chases more fun, extreme crimes more costly and stealth crimes more satisfying. I don't want to feel like I'm going to be murdered whether I've scratched a police car whilst parallel parking or killed 30 people, and I also want to feel satisfied having evaded whatever crimes I committed.

 

- MORE jobs, on both sides of the law. Taxi driver, bin collector and car recovery could all be side hustles (for fun, or you could use it as a vessel to smuggle drugs, money, or whatever without rousing suspicion). Also working for the police, I really think GTA is missing a trick not having the option to work on the other side of the law (even if its another side hustle). Chase down dangerous drivers, have shootouts, prevent bank heists etc. And again, you can use it as a vessel for bad deeds and be a dirty cop.

I also want to FEEL like I'm part of the criminal underbelly, beyond missions. I get a taste of it from the supply and vehicle warehouses online but I think it can be so much more. Have a class system and interactive missions/job similar to the supply runs, you start off as civilian, any job you take you become (cop, taxidriver, etc.) any wanted level you become crook, and then when you start doing these interactive jobs (in whatever avenue you choose) you will start rising in the ranks of that (car thief, hitman, raider, hacker etc.) And once you've reached a certain level in multiple criminal branches you become (hardened criminal, mob, mob boss, or whatever) and with that, the game will open up more contacts to you and you'll have a bigger presence, but also suffer harsher police presence and force against you (including online). Police will spawn and patrol near active criminal hideouts, including in unmarked cars as if they are stakeouts (to add to the challenge for those high in the crime lord ranks). Those that own warehouses, safe houses, drugdens, biker bars etc. Will be able to hire NPCs to run them and defend them, and will even be able to hire NPCs to travel places with them as their mob and can be made to do things via quick menu. I think this would make it much more immersive, make you feel like you're really influencial to the criminal activities your character is part of AND give you tons of avenues to MAKE and SPEND your money.

 

-On the topic of money, there will be much more ways to spend and earn it. Robbing stores has a bigger payoff (you can coordinate to steal from the stores safe as well as the cash register), heists are easier to organise and more dynamic, you can intercept security vans with cash, car theft and sale will be a BIG focus (after all its GTA), side hustles, money laundering, as well as scripted missions in which you'll blackmail politicians, hack corporations etc. Depending on which criminal branch your skill is in. Likewise all these properties will cost a LOT of money, you can also hire NPCs to run your empire and accompany you, source stolen stock and cars, setup heists, upgrade your houses, warehouses etc. As well as buying cats, weapons, clothes etc. You also won't be tied to any property you buy or NPC you hire. Staff can be fired (or killed) at any time and property can be sold. Also you can only withdraw cash at cash points and banks, and deposit at banks. No more magically depositing cash via a website. Physical cash doesn't necessarily have to be on your person, it can be in a safe at one of your buildings. Certain criminal transactions can only be paid cash.

 

- CARS will be priced proportionate to what they are, even if they are newly released in an update. There will be a "Hyper" car class for the absolute high end cars that perform at maximum speeds and are ridiculously high priced, and "super" will remain as it is in V and will all vary slightly in performance like all classes, but plenty of cars in each class will be viable picks for racing. There will be car dealerships around the map and that will be the main way you buy a new car, allowing you to see and test drive the car before purchase (these dealerships will also be victim to you in certain jobs and heist missions). Its not possible to simply keep the car you test drive as it will lock you out after a certain amount of time. Cars will also be able to be used for smaller, interactive jobs like smuggling weapons/supplies in the trunk etc.

 

-Player physics: You can now crouch, go prone, useful for stealth missions or to take cover in areas other than directly behind certain spots (like in V). You'll be more agile and able to vault quicker and climb more easily (and crawl under areas of certain heights if crouched or prone). 

 

- Weapons: Certain melee weapons can be found around the map/in buildings and even during scuffles (pipes, frying pans, planks of wood, wrench, knives). Lower grade guns will be more widely used and widely accessible. Ammunation will only supply certain types of guns, higher grade military weapons have to be obtained through other methods/from other sellers. Gunfights with pistols and uzis are more common, both the enemy and the player can fully conceal small guns but not larger ones. Only the highest level of mob bosses carry heavy military weaponry (such as mini guns and rocket launchers). Obviously I don't want to eradicate assault rifles from the game but I think the heavy arsenal of weapons at every corner really detracts from the kind setting GTA is in, the player should work a bit harder to obtain them, and be encouraged not to use them for every encounter. This would make way for scenarios where enemies could be betrayed as you have a pistol concealed, uzi shootouts between amateur gangs. I'd be tempted to do a red dead and make it so you physically carry the weapons. Have your car carry your full load out if you want and you carry a few guns. And instances where you need to be agile, or subtle, you carry one small, concealed gun. I would worry that not having all of your weapons at your fingertips could be annoying though. Once again police will react to your level of threat/resistance. Got a gun? They will shoot at you. Got a rocket launcher? Here comes the military.

 

- Buildings: Ammunation, petrol stations/liquor stores/convenience stores, clothes shops, barbers, tattoo shops, banks, bars, car dealerships, repair shops will be interactable. Additionally, a small assortment of supermarkets and stores will be intractable for things like small robberies. Each city will also have 1 Airport and 1 police station that can be interacted with. As well as a large selection of houses, warehouses, offices to be purchased (although these will be behind a loading screen like in V).

 

I feel like there's a lot more I want to add but I'm tired 😅 so that's my wish list thus far, some of it might be a bit of a reach but a lot of that is definitely achievable and I really hope to see it.

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On 1/1/2021 at 7:39 PM, WanteD1 said:

I hope Fernando Martinez will return in VI 😪
Emotion 98.3

51Ek-vy5gEL.jpg

+
Pls R* bring back Oliver Ladykiller Biscuit from Fever 105

1881127

Also I want K-Rose in next GTA!
 
I'm tired of trash music in GTA V ... most ((of new songs)) are about killing-drugs-big asses-.... F**king trash generation!

Edited by WanteD1
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I'm pretty sure, that it will be in the game but I would like to see at least one mission, that will emphasize leap between PS3/PS4 and gap between GTA V and GTA VI mechanics, mission, that wouldn't be technically viable on PS3/PS4 and in GTA V. I don't know what kind of mission it would be but I know, that there are a lot of creative people at Rockstar so I will rely on them.

 

- Working elevators in free roam (singleplayer)

- Ability to blow up doors if they are locked for some reason, something like this can make you feel like a really bad guy.

Edited by Kris194
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I'd like more immersion with the NPCs. More organic dialogue and movement/ a lot of NPC run away when too close even though youre just chilling. It may be a bit cheesy, but the ability to give homeless money  and more random organic scenarios and hijinks. A moral meter or stat would be nice.

A prison system, where if you get shot, you dont start in the hospital, you always start in prison then have to figure out a way to break out, dig holes etc.

 

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8 hours ago, e_xxvii said:

A prison system, where if you get shot, you dont start in the hospital, you always start in prison then have to figure out a way to break out, dig holes etc.

 

That sounds dumb, why would you end up in prison for getting shot? If you got arrested it would make more sense. By that logic we would get set to jail for getting shot by a hostile npc even if we didn’t have a wanted level and did nothing wrong 

Edited by MrBreak16
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I've been replaying GTA 5 recently and i'm doing this after completing uncharted 4. And I can't help but notice the awful controls that has always been in gta since ever. I mean from tapping buttons to characters not moving precisely or fast enough. After two hours of playing my fingers have more muscles than schwarzenegger. In uncharted 4 it feels amazing to control my character while still having pretty realistic animations. Not to mention the fact that I can actually aim manually. I would just love to control my character a little better than previous titles and have a more convenient button layout.

Edited by Joe69
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41 minutes ago, MrBreak16 said:

That sounds dumb, why would you end up in prison for getting shot? If you got arrested it would make more sense. By that logic we would get set to jail for getting shot by a hostile npc even if we didn’t have a wanted level and did nothing wrong 

 

 

I see your logic and agree. I would say you program it so if an npc shoots/kills you then you wind up in hospital, but a cop shoots you then you wind up in the  prison infirmary. 

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On 1/7/2021 at 2:24 PM, GinsengElixir said:

- Ability to design our own house, apartment, safe house etc - kindof like FO4. Preferably with the help of a super camp interior designer. 

- Weapons room like in Cyberpunk 2077

- Use vehicles as weapons storage.

- Selling weapons 2nd hand to gun shops.

- Multiple sources of income. I want to be able to enter the arms, drugs, business and even property industry outside of main story. 

- Many more crime related side missions which have story threads to them. Not necessarily anything affecting the main story.

- More stealth like/non violent missions which include subversion.

- Bounties - Both ones we can take on, or ones that are taken against you if you cross a rival. 

- Wanted system - if you get to 5 stars, it will go back down slowly but will not completely go down to zero until you've ditched your car, changed clothes, or gotten to your safe house undetected.

I agree, except selling weapons. I really want to see an ability to design our own house, and doing our own business of course. If we could be drug dealers or arms dealers that would be awesome.

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After watching Gypsy's new video:

 

I think something they really NEED to add is cars staying on trailers etc. and not just roll off.

There's no excuse for that not being in VI.

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*Posted this on reddit, now posting it here.

 

Simple interactions, akin to RDRII, could really elevate free roam play in a more modern GTA world. I get a kick out of thinking about this.  Heres some ideas I thought of:

Call out to NPC's from car

In RDRII you could lock on to pedestrians and hail/call out to them whilst riding your horse. Would be great if we could do this in GTAVI whilst driving.

Picture this: you're cruising around at night. You see a guy walking alone around Vice Point. You creep beside him slowly in your car. As you lock onto him, your window automatically rolls down.

Press X to Antagonise.

You: "I got a message"

NPC: "For me?"

You: whips out MAC-10 and empties a clip into the poor unsuspecting NPC before screeching off into the night. Ice cold.

Interact with NPC drivers from car

Would also be cool if you could lock on to other close by drivers and interact. Could be used to instigate traffic light races

Picture this:, you're stopped in traffic at the front of a red light. You start revving your engine and lock on to the driver besides you.

Press O to Hail

You: "Hey!" The protagonists hand can be seen waving at the driver beside

NPC driver: Rolls down window "what is it?"

Press X to Suggest Race

You: "How fast can that thing go?"

NPC driver reply: "you about to find out Chico" * throws cigarette out window & revs engine waiting for green.

Fun ensues.

Non-Verbal driving interactions.

If you're driving on the highway or roads, you could lock on to the cars around you and interact non-verbally.

  1. Negative

Picture this: you're riding the highway looking for trouble. You lock on to the car in the lane beside

Press X to Antagonise: You throw your arm out the window to wave at the driver before sticking up a middle finger. Loud & proud

Fearful NPC's would slow down to let you pass or take the first exit to evade you. Some might panic, lose focus & crash and burn. Ouch, too bad.

NPC's made of tougher stuff could return your taunt with a shout and an aggressive driving manoeuvre. They could wave you down, yelling: "This ends here, pull over!". You pull over and fight it out roadside like men. After a tussle you knock him and his ego to the ground. As you walk back to your car, he scrambles to his and pulls a gun. He sends a shot ricocheting off your back bumper as you speed away.

2. Positive:

If you're cruising in a good mood, you could greet your fellow drivers with positive interactions. Picture this: You're cruising the highway, enjoying the breeze and the view. You lock on to the car beside

Press O to Greet: You throw your arm out the window to wave / point at the driver and stick up a thumb or a peace sign.

Your protagonist shout a friendly " you the man!" / "hows it goin?" or "keep on rockin' in the free world man!" whilst leaning out the window

The NPC might reply with a friendly Honk Hoonk

You might reply to their honks. If you honk in the universal pattern of goodwill beep_bep.bep.bep.bep the friendly NPC could complete the sequence with beep_beeep.

Haha that would be fun

After sticking your arm out the window to greet/antagonise people you'll continue cruising with your arm resting out the window thinking about how sweet it is to be alive, just cruising the 105. Your arm would only return to the cab once you start steering aggressively and both hands are needed on the wheel. Thats what I want.

Could be easily implemented. None of this is any more complex than we saw in RDRII.

What are some cool RDRII style interaction scenarios you'd like to live out in GTAVI?

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In current GTA Games, you can see twin NPCss, because NPCs arent much diverse ( Atleast for me ). I would appreciate if next GTA Game has more NPC diversity like RDR2.

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I hope we get some more fun weapons like in the 3D era. I'm talking things like chainsaws, flamethrowers, katanas, stuff like that. Maybe beanbag rounds for shotguns and some alternate ammo in general, like RDR2 has. Hollow point, high velocity, slugs etc.

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If the game is set in 80s Vice City, maybe we can get a secondary golf course where we can meet some strangers and randoms.

 

- The owner can be great great grandson of the owner of Saints Hotel, and you can earn favors by doing random tasks for him. At the end of the game he will run for governor.

 

- And a billionaire exiled from a certain Asian Pacific country who hosts a radio channel that exposes corruption in his home country, and players need to help him get attention or avoid being killed or captured.

 

would be cool anachronism references

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I was talking to my friend about this crazy idea

 

What if we can use two characters at the same time in certain online missions

 

For example we can control our primary character and have our secondary be sniper, getaway driver, or tag alone and help killing enemies. 

When we need to use them we can switch to secondary to drive, shoot certain things.

Or we can call them to trigger a pre set explosive, bring the car to us, or extract or get in the car or follow us.

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Everytime you get into a street fight or watch a street fight there should be badass Tekken ish fight music playing in the background.

Edited by DownInThePMs
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Quote

Hi, I live in Vietnam. I am looking forward to this game together with many other gamers in my country.

Quote
* Actually, I'm more of a gamer than GTA missions.
- If possible, I just hope the game is more realistic. I started giving the example:
- At first, GTA V is very practical with a lot of architecture. But very few of them are allowed to enter. I hope this can be corrected.
- GTA SAN can build body, eat a lot will be fat and more active will be sick, need more restaurants and cafes for players to live like real life.
- Public services work better like taxis, buses, car shops, gun shops, resorts, freelance work without mod.
- Support more languages or create a language self-translation app to help GTA close to the countries that love it.
- Phishing, hunting, martial arts, shooting lessons, learning how to fly planes, playing golf, tennis, playing games at supermarkets, clothing stores, tattoos, more tattoos to serve characters' lives
- Pay taxes if you are too boring to commit crimes and go back to the hidden garden. Hunting, fishing, planting trees, raising chickens, looking for prostitutes, drinking alcohol.
- Buy a house, buy furniture.
I will think of other things

 

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Here’s my wishlist for the future of GTA (mainly Online):

 

-Separate single player and Online. The single player can remain frozen in that time. Online can be dynamic and grow. Buildings come and go. Your phone gets updated. Etc.

 

-Update the online character builder with more options, and can use your actual facial image to create your avatars face, so if you wanted it to, you can make it look exactly like you do.

 

-Update the graphics and physics. Make cars show/take more damage. Find a balance between realistic and fun. I don’t exactly want to kill my car just because I ran into a pole. But I also shouldn’t drive away without a scratch. Also, if I run into a thin little tree, I shouldn’t be stopped dead in my tracks with the tree still standing unscathed. There should be a lot more environmental damage. Glass should break. Walls should crack. Forests should look more full. Add skateboards and snowboards.

 

-Add animals Online. Kids should be added.

 

-Open up more buildings to go in.

 

-I love the arcade. More games! More mini games like bowling, pool, mini putt, etc.

 

-Improve the NPC AI. Each one should have an agenda, a destination, and do more activities. Also, their looks shouldn’t be pre-built models, but instead more randomly created models, with random clothes, etc. But a guided random, based on their personality, status, age, job, etc.

 

-More environment interaction. I should be able to use and do things, even if it has nothing to do with the game; fill my car with gas, swing on a playground, ride more carnival rides, etc.

 

-Get rid of anything too over the top and ridiculous, like flying cars, prototype cars, alien guns, etc. Add more common plain vehicles. Make the police/military more of a threat.

 

-I want Online to feel like a new experience, but I don’t want people to lose everything they’ve gained over the years, so what is still in the game, they get to bring with them.

 

-You should get your own private island, like Cayo Perico. It’s still fun to own military vehicles, be a big crime lord, etc, but it’s a little less believable to have your own Bunkers, Facilities, etc, scattered around Los Santos. Move all that stuff to your own island. This can be your main HQ, where you can run a lot of things, and keep all your toys. You can put all your vehicles here, all your gadgets, etc, in one location. You won’t have to pay taxes, but you will have to pay anyone you hire. There should be a lot of customization here. You can build what buildings you want, and customize all the details.

 

-Incorporate more locations. You can travel to Los Santos, Liberty City, Vice City, etc. I’m ok if we keep the maps basically the same, as I don’t think the layouts can get much better. However, get rid of the island format. Have the land continue on into the distance, but in your minimap, you can see the shaded off area, and if you go into it, a message will pop up asking where you want to go; Los Santos, Cayo Perico, Liberty City, turn back, etc. As time goes on, new big single player games can come out, say GTA6 in Vice City. Then that city can also be added online as a new location. This can continue; Las Venturas, San Fierro, Carcer City, etc.

 

-I’m tempted to say incorporate different times too. However, much bigger gaps, like 1910, 1960, etc. But these all come out with new big single player games. RDR could be incorporated into Online as well. Same area terrain, just 100 years ago, you can play as your ancestor. Although this is a lot to take on, so maybe not.

 

-Radio is now all satellite, so it’s the same wherever you go. You can have it in the car, on your phone, etc.

 

-TV is now all on-demand.

 

-Make the cost of things based on real life. It shouldn’t cost almost a million dollars to buy a cheap Weevil. But with income and bills, I think the system will be balanced.

 

-In the city, you can buy as many houses and garages as you’d like. The benefit of a house/apartment is a place to stay/spawn/dress and call your own. The benefit of a garage is to keep some more commonly used vehicles local and handy (if they’re on the island, it’ll take an in-game hour to deliver). However, for every property you purchase you have to pay daily bills on it. Upkeep/utilities/taxes/etc. It’ll be affordable if you want to buy only a couple places. But if you go too crazy, it’s not going to be worth the cost, and face going bankrupt. An alternative is you can also stay at a hotel for a very small fee. Any hotel scattered across the country.

 

-Contrast to all your bills, is your business’. It costs money to run them too, but we can also make a small passive income, enough to cover your other bills. We can hire managers to run them, so our Club doesn’t become stale, or our Money printing factory doesn’t just stop when they’re out of supplies. However, if we want to boost our income, then we can become more involved and run some of these missions ourselves when we want.

 

-Instead of Passive Mode, make it separate lobbies that are Friendly Fire On/Off. That way people aren’t penalized for not wanting to fight other players, and can still do missions involving shooting. Except when it’s a mission that you’re competing with other players, then you have to be in a Friendly Fire On lobby.

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2 hours ago, 0_Lostboy_0 said:

-Radio is now all satellite, so it’s the same wherever you go. You can have it in the car, on your phone, etc.

It shouldn't be. Actually it's way more immersive and logical to have local radio stations only in certain area. Having local Los Santos radio station in Liberty City would be weird.

Edited by Kris194
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No local stations. Satellite radio, like SiriusXM where it’s nation/worldwide. I haven’t listened to local radio in years. 

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Every single GTA since at least Vice City had local radio stations, sometimes less = better. Hearing for example local Vice City news in Liberty City would be ridiculous to say the least. Not to even mention, that radio selection wheel would be even more bloated than now.

Edited by Kris194
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If you're doing something where money needs to be laundered or illegal goods fenced, instead of the game just saying "oh yeah, remember those numbers we showed you? Yeah, you're only getting, like, 60% of that", it should depend on your reputation, contacts and the kind of heat the job had how much it will cost to launder/fence. Bunch of stolen TVs, stereos etc.? Low heat, low risk, easily fenced by your old buddy Carlos around the block. Diamonds? Cash from a bank job? Only guys that can handle that sort of stuff are the mob. And you did a poor job executing the robbery, so there's a lot of eyes on the ice, that'll affect the price. Dope stolen from local gangs? The cartel will reward you well for both the merchandise and the service of disrupting the local drug scene in their favor. But they'll only take it from you if they trust you. Otherwise you're gonna have to sell that stuff yourself. Would fit well into online as well.

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3 hours ago, Ser_Salty said:

If you're doing something where money needs to be laundered or illegal goods fenced, instead of the game just saying "oh yeah, remember those numbers we showed you? Yeah, you're only getting, like, 60% of that", it should depend on your reputation, contacts and the kind of heat the job had how much it will cost to launder/fence. Bunch of stolen TVs, stereos etc.? Low heat, low risk, easily fenced by your old buddy Carlos around the block. Diamonds? Cash from a bank job? Only guys that can handle that sort of stuff are the mob. And you did a poor job executing the robbery, so there's a lot of eyes on the ice, that'll affect the price. Dope stolen from local gangs? The cartel will reward you well for both the merchandise and the service of disrupting the local drug scene in their favor. But they'll only take it from you if they trust you. Otherwise you're gonna have to sell that stuff yourself. Would fit well into online as well.

This is quite literally GTA Online casino heist

 

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Just now, PP.Fang said:

This is quite literally GTA Online casino heist

 

Casino heist is just "do you want more money but drive further or less money and drive a shorter distance?" and if you get shot on the way out you lose some cash for each bullet you take. I'm talking actually needing a reputation with a faction or needing to know a fence and if you don't know anybody who'd take the merchandise, well, you're sh*t out of luck, try peddling it on the street corner or selling it in small quantities to pawn shops or something.

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On 1/27/2021 at 6:33 PM, Kris194 said:

Every single GTA since at least Vice City had local radio stations, sometimes less = better. Hearing for example local Vice City news in Liberty City would be ridiculous to say the least. Not to even mention, that radio selection wheel would be even more bloated than now.

And times change. GTA used to have working payphones too. There doesn’t have to be local news. Just music and talk radio. And there doesn’t have to be hundreds of stations. There’s TV in GTA too, but that doesn’t mean there’s thousands of shows to watch. 

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6 hours ago, 0_Lostboy_0 said:

There doesn’t have to be local news.

I don't know why would you want to drop something, that makes the game way more believable. Regarding TV on demand, only if game is set in modern times. Also vibe of some radio stations is specific to certain area so IMO it makes sense for it to be available only in certain area.

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I don't know, the local news bulletins on the radio have never really made sense either way. I've never been listening to a music station in real life and suddenly gotten an update on what's going on in my area. They could add local news updates to the satellite radio and it'd make just about as much sense.

 

I think national news updates could be pretty cool, though. It makes slightly more sense considering Weazel News is meant to be a parody of Fox News and it offers a lot of world building potential. Not to mention the speculation threads here would have a field day with it.

 

 

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