Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

The Official GTA 6 Wishlist Topic


universetwisters
 Share

Recommended Posts

Maybe even more realistic media such as radio. Plus in addition to weather reports, adding traffic reports would be great.

 

Speaking of traffic, how about a bus system you can actually ride? That's what I thought would happen in V.

Link to comment
Share on other sites

  • 2 weeks later...
Detective Phelps

I'd f*cking love it if they included a chunk of Mexico on the map as well as the typical US city and countryside. Imagine starting from the bottom, living in a poor area of a border city, and rising to the top, using the border to smuggle product, but also to lay low when the heat gets too high. 

 

If only GTA V took place in the GTA universe version of San Diego, instead of LS. It would have been great to have had a map with TJ and SD and the surrounding area. Then you'd have a REAL 6 star wanted level when the Mexican army is onto you. 

  • Like 2
Link to comment
Share on other sites

Things that we need for GTA 6

 

- No Man’s Sky Type Server (All player owners in 1 for systems) or atleast 50-100 player servers 

- Full Map To Include Full San Andreas State (Las Venturas & San Fierro) Liberty City, Vice City, New City To Represent Atlanta Due To High HipHop Influence & HipHop Being Most Popular Genre To Date 

- More Money Freeroam Options; Drug Dealer & Higher Bounty Reward.

- Online Player Customization; Height, More Options For Face Construction, Fitness Build & Age.
- More Housing Options; In the hood, middle class, rich and elite with more customization options like with club houses

- Online Player able To Join local AI gangs within Cities So they won’t shoot while in there turf and get them to ride with you like In GTA SA PS2

- Player Range Talking To Reduce Bullying And Trolling As In Only Can Talk To People Close To You But Have Classic GTA 5 Option Also

- More Underwater Life / Discoverable's

-More Hair Cut Options relatable to today’s fashion with growth option (Long Dreads Or  Short Dreads) with style option on spot with Pad Menu to tie up 

- Diamond Watches And More Chain Options to today’s fashion 

- Clothing more options to today’s fashion with sag option 

- more clubs music options with crowd option and it changes crowd 

- music industry missions possible rap career Similar style to low riders mission in GTA SA ps2 

- more Sports options like basketball & track
- Option to be police 

- Timed Jail with actual time being wasted by police or arrested within 24 hours, first offense is 48 real time minutes in jail, second offense 96 Minutes in jail, third offense 192 minutes in jail. To post bail is 30% of your bank but instantly out of jail. After a full 24 Real hours the offenses start over, able to go to cell or go to yard stripped of weapons but there is unlockables in the prison getting caught in jail equals automatic third offense 

 

this is all I could think of please post below to add your own modifications that would make GTA 6 the greatest game of all time 

 

Link to comment
Share on other sites

Elias Emmanuel

 

I am going to write briefly what my idea is for the next gta. In this case I am going to concentrate on the structure of gta online, I would love for R to include the history of gta 6 within this system. We really don't know what we want more, if a vice map in the 80s, or maybe the 90s, or maybe a new installment in Liberty or maybe make one in Colombia, etc etc. And I wonder why not all of them? And then how would this work? Very well, first I want to try to explain a little how gta online works (in case anyone does not know) basically it is about managing businesses, investing in them, improving them, restocking them, and earning money to spend on the things you want, this is a fantastic concept, much more powerful than any structure of an open world game and extremely powerful, something impossible on current generation consoles. Now how can we scale this idea while introducing gta 6? Well, I have the idea that it could occur at all times, that is, to start in the industrial revolution in England (New city) and end, for example, in Liberty city in the year 2500…. What?? Are you crazy?? Not at all, let me explain why this is the best idea.

ON-LINE

Let's imagine that we start with a character in the 1810s, in a city set in the middle of the industrial revolution. It would have its own missions, its own cars, its own clothing and its own advantages, now well over time new cities would be added that would represent the passage of time, then in a new expansion this city would be added, for example set in a version of the saints of 1940 (My head blows me) with their own missions (to continue the main story) their own cars, cosmetics, businesses, advantages etc (all this would be thematic of each era). And then we will jump to vice in the 1980s, and then to 2020 (in some new city) to go to 2242 (where there could be a world war, why not) and end in the 2500 with humanity rebuilt and exploring the world. space, colonizing planets and fighting aliens, and yes, with many flying motorcycles from the future. All of this doesn't have to be exactly like that, I just want the concept to be understood.

 

So gta would have a huge map with 5 or 6 maps with their different times and characteristics, now how would this work mechanically? Let's take the concept that gta online uses and how it evolved over time, We said that this is about managing business, each expansion of gta online brought with it some business or some new way of making money, and each of these was added and coexists with other expansions with other businesses, so the user manages these businesses and intersperses them according to their need or game strategy, well with gta 6 we scale this, because we do not manage businesses, we manage times, and these times will give us exclusive advantages that we will use in a general way and we will insert it as we did with gta online. Each era would represent a technological leap, so the power of our character would increase due to access to these new technologies ... and how will we advance from that period? Well, here many variables could come into play, but suppose that we are on the oldest map, we will have to completely master its mechanics and businesses that allow us to buy the first business in the next city, thus enabling all its new content, which in turn Once it will allow us to continue advancing with history, then each era would represent a significant improvement over the previous one, and would give us an advantage. For example: A character from epoch 3 would logically be much more powerful than one from epoch 1, with epoch 5-6 being the most advanced (where they could add all those cute things that break the game, like orbital cannons or spaceships)

 

To summarize this, a gta with many eras and we will advance through them, Imagine how much fun it would be to restock a factory in 1800 and have a pj from period 5 pass over us with his flying terrorbyte being chased by a group of AI robots assassins who want to steal the plasma he collected from a meteorite to resupply who knows what. If that's what I mean, letting your imagination run wild here would be ideal.
But why is this idea really overwhelming?
* The fact that it deals with the passage of time, would allow us to visit all the previous epochs and maps in a new version
* The fact that it will launch over time (I would say that in about 5 years we should have a GTA with all its eras) and it would considerably reduce the stress of having to launch something all at the same time
* The fact that there are so many eras, from rockstar to endless possibilities for adding post-launch content
* It would be the definitive GTA
 
And finally, how could we include the history of gta 6 within this system?
HISTORY
I have 2 ideas. The first is that it represents a family throughout its history, of how they started with a small business and became space colonizers, and each era has its own character and the possibility of exchanging between them.
And the second idea (the most impossible but interesting) is that it takes place within the gta online universe. That is to say, and to be as clear as possible, here the children go to school to learn to restock a business, with that concept, how that world evolves over time. Here perhaps everything is a little more confusing, but this whole article is at your disposal to add whatever you want and help make it more forceful.
 
 
I do not speak English, so I translated this with Google translator, please excuse inconsistencies

 

I hope this contributes

 

Edited by Elias Emmanuel
  • KEKW 2
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Details that make the world feel more alive.

 

This may sound benign but an example would be this. When you phone the mechanic to drop a vehicle off for you, I'd like it a little more fleshed out. Why not have him drop it off on a trailer or toe truck. 

 

Don't allow us to spawn in motorcycles like the MC president abilities enabled, or magically buy ammo from some menu, rather make us go to an ammu-nation or have to phone a merryweather ammo drop. Or if your in a gang let's say, have a member roll up and drop us off some ammo. 

 

Little things like this create a more authentic feeling to the gta world and make NPCs feel real.

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Hidden missions.

For example, you have two friends, that don't know each other. You call them to hang out, it would do something like "Hey, I'm going to have some drinks with X, you don't know him but you'll see, we'll have fun". In the car you introduce them, and everyone talks about everything. Some days later, one of your two friends calls you and tells you they need your help with something. Turns out they kept contact and planed something that they now need your help with.

Link to comment
Share on other sites

Thomas Cavendish

Realistic pedestrian density. PLEASE. (tired of 4 people each kilometer in V)

Times Square, New York - Bucket List Publications
 
Diagonal Crosswalk: Walk Any Way in LA’s Safe Scramble ...
 

About Lincoln Road Mall - Lincoln Road Mall - Shop, Dine ...

  • Like 3
Link to comment
Share on other sites

Drive by's and hitmans after you on free roam (like bountyhunters in rdr2)

 

Imagine this guy after you:

Spoiler

00UzLio.jpg

Antagonist?

 

  • Like 1
Link to comment
Share on other sites

Hope the motorbike physics are completely overhauled. Not expecting MotoGP/RIDE-levels of realism, but having the ability to highside/lowside if you get too aggressive with the throttle would be a great improvement. Add better low-speed mobility and control so we have agility like moto gymkhana and controlled wheelies and stoppies and it’d be perfect

 

Link to comment
Share on other sites

It'd be cool to have engine swaps or like, similar performance mods. I feel like they're like, halfway there as is. the Hellion has these big f*ck off turbochargers available and you can put a v8 and turbos into the Nebula, and im sure theres a few others that i'm forgetting. it'd be cool if mods like that had a performance and sound change to go along with them

  • Like 2
Link to comment
Share on other sites

Mr Philips The Gey

                                    Sideline jobs/hobbies and pastimes

 

1. Garbage collector/truck driver

2. Commercial bus driver

3. Taxi driver (we have this in V but, it’s kind of finicky.)

4. Cop (this is the opposite of V but we were able to do this in IV with the police computer)

5. Mining truck driver

6. Tow truck driver (same reason as #3)

7. Commercial truck driver

8. Industrial truck driver

9. Money van/Armored truck driver (same reason as #4)

10. Bank robber (available in V and online, but can only be done during a heist)

11. Restaurant cashier, waiter and janitor

12. Real estate salesman

13. Car salesman

14. Firefighter

15. Ambulance Driver

 

All of these may be totally unrelated to a game about crime, but they would really push the gaming industry, just like IV did.

  • Like 2
Link to comment
Share on other sites

classic guns like

ak 47 and bigger uzi, not the small ones againUzi - WikipediaPsBattle: Shirt and Tie dude with Mini Uzi. : photoshopbattles

Edited by Kngee1899
Link to comment
Share on other sites

More interactability with environment in general. For example, if there is nightclub, I want to be able to dance, if there is cafe I want to be able to buy coffee etc, if there is pool table, bowling center, darts, casino, arcade machine etc I want to be able to play, if there is something that is able to drive, swim, fly I want to be able to drive, swim, fly, even if it's huge ship or aircraft or train or tram, if there is taxi I want to be able to do "taxi missions", if there is bench, chair etc I want to be able to sit and so on and on. RDRII was huge step forward in terms of interactability, don't make step backwards.

Edited by Kris194
Link to comment
Share on other sites

On 10/15/2020 at 6:45 PM, Elias Emmanuel said:

 

I am going to write briefly what my idea is for the next gta. In this case I am going to concentrate on the structure of gta online, I would love for R to include the history of gta 6 within this system. We really don't know what we want more, if a vice map in the 80s, or maybe the 90s, or maybe a new installment in Liberty or maybe make one in Colombia, etc etc. And I wonder why not all of them? And then how would this work? Very well, first I want to try to explain a little how gta online works (in case anyone does not know) basically it is about managing businesses, investing in them, improving them, restocking them, and earning money to spend on the things you want, this is a fantastic concept, much more powerful than any structure of an open world game and extremely powerful, something impossible on current generation consoles. Now how can we scale this idea while introducing gta 6? Well, I have the idea that it could occur at all times, that is, to start in the industrial revolution in England (New city) and end, for example, in Liberty city in the year 2500…. What?? Are you crazy?? Not at all, let me explain why this is the best idea.

ON-LINE

Let's imagine that we start with a character in the 1810s, in a city set in the middle of the industrial revolution. It would have its own missions, its own cars, its own clothing and its own advantages, now well over time new cities would be added that would represent the passage of time, then in a new expansion this city would be added, for example set in a version of the saints of 1940 (My head blows me) with their own missions (to continue the main story) their own cars, cosmetics, businesses, advantages etc (all this would be thematic of each era). And then we will jump to vice in the 1980s, and then to 2020 (in some new city) to go to 2242 (where there could be a world war, why not) and end in the 2500 with humanity rebuilt and exploring the world. space, colonizing planets and fighting aliens, and yes, with many flying motorcycles from the future. All of this doesn't have to be exactly like that, I just want the concept to be understood.

 

So gta would have a huge map with 5 or 6 maps with their different times and characteristics, now how would this work mechanically? Let's take the concept that gta online uses and how it evolved over time, We said that this is about managing business, each expansion of gta online brought with it some business or some new way of making money, and each of these was added and coexists with other expansions with other businesses, so the user manages these businesses and intersperses them according to their need or game strategy, well with gta 6 we scale this, because we do not manage businesses, we manage times, and these times will give us exclusive advantages that we will use in a general way and we will insert it as we did with gta online. Each era would represent a technological leap, so the power of our character would increase due to access to these new technologies ... and how will we advance from that period? Well, here many variables could come into play, but suppose that we are on the oldest map, we will have to completely master its mechanics and businesses that allow us to buy the first business in the next city, thus enabling all its new content, which in turn Once it will allow us to continue advancing with history, then each era would represent a significant improvement over the previous one, and would give us an advantage. For example: A character from epoch 3 would logically be much more powerful than one from epoch 1, with epoch 5-6 being the most advanced (where they could add all those cute things that break the game, like orbital cannons or spaceships)

 

To summarize this, a gta with many eras and we will advance through them, Imagine how much fun it would be to restock a factory in 1800 and have a pj from period 5 pass over us with his flying terrorbyte being chased by a group of AI robots assassins who want to steal the plasma he collected from a meteorite to resupply who knows what. If that's what I mean, letting your imagination run wild here would be ideal.
But why is this idea really overwhelming?
* The fact that it deals with the passage of time, would allow us to visit all the previous epochs and maps in a new version
* The fact that it will launch over time (I would say that in about 5 years we should have a GTA with all its eras) and it would considerably reduce the stress of having to launch something all at the same time
* The fact that there are so many eras, from rockstar to endless possibilities for adding post-launch content
* It would be the definitive GTA
 
And finally, how could we include the history of gta 6 within this system?
HISTORY
I have 2 ideas. The first is that it represents a family throughout its history, of how they started with a small business and became space colonizers, and each era has its own character and the possibility of exchanging between them.
And the second idea (the most impossible but interesting) is that it takes place within the gta online universe. That is to say, and to be as clear as possible, here the children go to school to learn to restock a business, with that concept, how that world evolves over time. Here perhaps everything is a little more confusing, but this whole article is at your disposal to add whatever you want and help make it more forceful.
 
 
I do not speak English, so I translated this with Google translator, please excuse inconsistencies

 

I hope this contributes

 

This is not only ridiculously absurd, but there is also no way Rockstar Games or anyone else make a game like that

Link to comment
Share on other sites

There is only one location we want all want for GTA6.

 

Ng6dd2G.jpg

 

2 Protagonists Del or Rodney

Driscoll brothers as the sinister crooks

inspector Slater as the bent cop

Nags head as the safe house  

Edited by ferguson99
Link to comment
Share on other sites

  • 2 weeks later...
imsohighalot

i know its a little utopic, but imagine gta online more serious and less wacky, with some physics like that plus in depth tuning options like those, so you can make a grip or a drift car......

https://www.youtube.com/watch?v=KJ-YBe2UH1w
ill keep dreaming 

Edited by imsohighalot
Link to comment
Share on other sites

- Ability to load cars on a cargo plane and car transporter.

- Some cars have 4 seats but only 2 doors so 2 remaining seats are not usable. I would like it to be changed if possible.

  • Like 2
Link to comment
Share on other sites

On 1/1/2021 at 9:09 PM, WanteD1 said:

I hope Fernando Martinez will return in VI 😪
Emotion 98.3

51Ek-vy5gEL.jpg

Yes he can return with a physical appearance in VI bcz he only came to Radio on 3D universe GTA's just like Lazlow

                                                    Image

Link to comment
Share on other sites

On 12/24/2020 at 1:43 PM, Cahill--EFC said:

There is only one location we want all want for GTA6.

 

Ng6dd2G.jpg

 

2 Protagonists Del or Rodney

Driscoll brothers as the sinister crooks

inspector Slater as the bent cop

Nags head as the safe house  

This time next year we'll be millionaires!

  • Like 1
  • Best Bru 1
Link to comment
Share on other sites

Thomas Cavendish
On 3/29/2014 at 5:03 PM, cohofcoh2 said:

picking up bodies and disposing of them in industrial garbage can, or any other place (water, garbage truck, selling it if possible, feeding it o the pigs,(Nah just kidding)


Dude...   

  • KEKW 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.