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Beastlymaps

Help With Programming Fearless Peds

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Beastlymaps

Hi everyone, I'm having a bit of trouble programming the peds to become fearless. The end-goal here is to program my own zombie mod, to where the peds are always chasing you. However, no matter what I do, the peds always cower and run away when I aim a gun at them. Ive tried everything so far, here is the code I have been using:

Private Sub tickEvent(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick        Player.WantedLevel = 0        Dim pedArray As Ped()        Dim currentPed As Ped        pedArray = World.GetPeds(Player.Character.Position, 50)        For Each currentPed In pedArray            If Exists(currentPed) AndAlso (currentPed <> Player.Character) AndAlso Not Exists(currentPed.CurrentVehicle) AndAlso Not currentPed.isInCombat = True Then                currentPed.Weapons.RemoveAll()                currentPed.RelationshipGroup = RelationshipGroup.Bum                currentPed.CantBeDamagedByRelationshipGroup(RelationshipGroup.Bum, True)                currentPed.Task.FightAgainst(Player.Character)                currentPed.Task.AlwaysKeepTask = True            End If        Next    End Sub

Like I said, this doesn't work. And I tried getting creative with it and used other methods of programming them, but nothing works. I have even went as far to modifying the pedpersonality.dat to where everyone had 100 for "bravery" and "+murderattack" as their flag, but NOTHING works.

 

Any help will be greatly appreciated, thank you!

 

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