guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 The shifted IPL I created then. Is that clear now? Link to comment Share on other sites More sharing options...
sharpie_eastern Posted August 22, 2016 Share Posted August 22, 2016 (edited) There is no issues with the col or paths. If you convert the map correctly, you shouldn't have to touch anything. Edited August 22, 2016 by sharpie_eastern The Hero 1 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 The cols need to be edited because if used as is, they cause freezing when explosions take place (or at least that was my case). Paths need to be edited, because they correspond to an object like in III, whereas in VC they're independent nodes. Jinx. 1 Link to comment Share on other sites More sharing options...
The Hero Posted August 22, 2016 Share Posted August 22, 2016 Paths need to be edited, because they correspond to an object like in III, whereas in VC they're independent nodes.No, just no. VC is perfectly capable of handling per-object paths. You just have to increase the treadable limit. Silent, Frank.s and Daitojo97 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 Paths need to be edited, because they correspond to an object like in III, whereas in VC they're independent nodes. they work as is when you increase treadables limit like pointed out at least 3 times in this topic but you seem to refuse to acknowledge any f*cking advice H-G, Daitojo97, The Hero and 5 others 8 Link to comment Share on other sites More sharing options...
Daitojo97 Posted August 22, 2016 Share Posted August 22, 2016 Guard3 your getting advice by some of the best around this forum. Just do as they say and you'll be fine. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Alright. I'm sorry. Looks like I didn't quite get that well. I tried and it always seamed that my game crashed and I got quite frustrated. Reinstalled and reconfigured OLA and it works Frank.s, Sweet Bellic and Agem 3 Link to comment Share on other sites More sharing options...
guard3 Posted August 23, 2016 Author Share Posted August 23, 2016 (edited) Found the cause of the crash These are 4 cases with 3-star-or-greater wanted level Crash occurs when cops throw spikes. So I must have messed the spikes a bit... This is a pic from previous post. Spikes: EDIT: Fixed it! plc_stinger was assigned in both null.IDE and leedsbits.IDE Edited August 23, 2016 by guard3 polivin emil, DragonSC7601 and cosmys 3 Link to comment Share on other sites More sharing options...
guard3 Posted August 23, 2016 Author Share Posted August 23, 2016 (edited) http://www.mediafire.com/download/bg8q29rvpr15559/Beta2.rar Edited August 23, 2016 by guard3 GeneralSteve93, cosmys and Jugend84 3 Link to comment Share on other sites More sharing options...
guard3 Posted August 25, 2016 Author Share Posted August 25, 2016 Here's some interesting stuff, related to beta LCS, as they look lazily-made. Pickups: property_locked property_fsale repair regenerator steeraccuracy superaccuracy bad_car invisible megadamage Sweet Bellic, cosmys and Ivan1997GTA 3 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 25, 2016 Share Posted August 25, 2016 Maybe MP PSP related stuff? Jinx., Sweet Bellic, Ivan1997GTA and 3 others 6 Link to comment Share on other sites More sharing options...
guard3 Posted August 26, 2016 Author Share Posted August 26, 2016 Maybe. I hadn't seen them before and I thought it was cool Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Honker1944 Posted August 26, 2016 Share Posted August 26, 2016 Property icons suggest that we could have buy safehouses in early stage of the game. Repair icon is from Sa bloodring game. Regenerator is early icon of helth regeneration. Invisible is for turortial about wanted level and paramedic. But what for are megadamage or bad car? guard3 1 Link to comment Share on other sites More sharing options...
Shapaer Posted August 27, 2016 Share Posted August 27, 2016 The megadamage was probably something like you collect it with a car and the cars that you bump into get way more damage or even blow up Sweet Bellic and guard3 2 Link to comment Share on other sites More sharing options...
guard3 Posted August 27, 2016 Author Share Posted August 27, 2016 Really looks like MP stuff. Btw, I have a problem with traffic lights. They don't light up! Can anyone help me? Link to comment Share on other sites More sharing options...
Ash_735 Posted August 28, 2016 Share Posted August 28, 2016 Really looks like MP stuff. Btw, I have a problem with traffic lights. They don't light up! Can anyone help me? They work just fine as is, have you changed something? Blue, Ss4gogeta0, guard3 and 3 others 6 Link to comment Share on other sites More sharing options...
sharpie_eastern Posted August 28, 2016 Share Posted August 28, 2016 Rachel Amber, cosmys, Sweet Bellic and 1 other 4 Link to comment Share on other sites More sharing options...
guard3 Posted August 28, 2016 Author Share Posted August 28, 2016 I haven't changed anything. From the first time I ported the map, they didn't light up. I ported part of GTA III, III ones light up. Change the model collision, IDE of LCS with III one, still doesn't light up Link to comment Share on other sites More sharing options...
guard3 Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Yay! Looks like I need to check "null.ide"; "trafficlight1" was assigned both there and in generic.ide, so 2dfx stuff went nuts, ugh! Edited August 29, 2016 by guard3 cosmys and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
guard3 Posted August 31, 2016 Author Share Posted August 31, 2016 (edited) LEEDSBITS2 in progress (67,7%) Done. Feeling hungry? How about Sicilian style "sausage meat a la Casa"? Edited September 1, 2016 by guard3 Rachel Amber, cosmys, Ss4gogeta0 and 2 others 5 Link to comment Share on other sites More sharing options...
guard3 Posted September 2, 2016 Author Share Posted September 2, 2016 (edited) Λοιπόν, I thought I'd show latest progress: LEEDSBITS2 has been 100% ported with some fixes, so all general and shared stuff has been ported; no more invisible props and stuff. That being said, Portland is complete! well... there are some LODs that need to be dealt with, so that' 99% complete, hehe Don't know if you noticed, but radar has now been correctly alligned! Also, fixed some graphical glitches in Portland I had skipped (mainly wrong IDE flags) Many double ID entries have been deleted my fault, oops, so that should have fixed stuff and should prevent new bugs Fixed a hole in the water (Portland beach) Started working on Staunton Island now! COMROAD has been ported (can't take many pics)I'll start working on COMMER soon! Αυτά για την ώρα Edited September 2, 2016 by guard3 cosmys, Jinx., Blue and 6 others 9 Link to comment Share on other sites More sharing options...
H-G Posted September 5, 2016 Share Posted September 5, 2016 (edited) Soooooo, how's it going with zones? Are they ready? And will you replace VCPD and Vice Squad with LCPD and Avenging Angels? Edited September 5, 2016 by EddoWilliams2016 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted September 5, 2016 Author Share Posted September 5, 2016 Soooooo, how's it going with zones? Are they ready?No. I need to move them. And will you replace VCPD and Vice Squad with LCPD and Avenging Angels?No. That's ped editing stuff Link to comment Share on other sites More sharing options...
The Hero Posted September 5, 2016 Share Posted September 5, 2016 You also have to increase zone limits afaik. guard3 and Sweet Bellic 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
guard3 Posted September 6, 2016 Author Share Posted September 6, 2016 I'll keep it mind, thanks Sweet Bellic 1 Link to comment Share on other sites More sharing options...
H-G Posted September 6, 2016 Share Posted September 6, 2016 Will you add seafloor to the underwaters of LC? It would be nice to see under the sea. And if you can't find a good seafloor model, download the Clear Water & Bottom Mod. Then, convert the "seabedlod.dff" file found in the mod's archive to VC format. After that, add it to your mod. Sweet Bellic and guard3 2 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted September 6, 2016 Author Share Posted September 6, 2016 (edited) I'd rather find a way to make water non-transparent, but it's not possible. Your idea isn't bad, but I the "seabed" doesn't look that good. It's not like VC seabed But, now school almost started and my 3ds max install got corrupted (crappy laptop powered off), so one more thing to worry about (maybe two) Edited September 6, 2016 by guard3 Sweet Bellic and Rachel Amber 2 Link to comment Share on other sites More sharing options...
H-G Posted September 6, 2016 Share Posted September 6, 2016 Although now school almost started and my 3ds max install got corrupted (crappy laptop powered off), so one more thing to worry about No fear when Eddo is here! All of this can be fixed by simply doing this: 1. Uninstall 3DS Max. 2. Shut down your laptop. 3. Wait at least 5-10 seconds. 4. Turn your laptop back on. 5. Install 3DS Max. guard3 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted September 6, 2016 Author Share Posted September 6, 2016 (edited) Λολ. I'd do a reinstall anyway I'll have some time to do some more stuff by the end of week. Edited September 6, 2016 by guard3 Link to comment Share on other sites More sharing options...
H-G Posted September 7, 2016 Share Posted September 7, 2016 (edited) It's not like VC seabed Then I'll make it look like VC seabed, which can be simply done by applying VC seabed's texture onto the model. I'll send you the modified TXD file soon... EDIT: Here's the link: http://s000.tinyupload.com/?file_id=57958195825865241664 Here's how to use it: 1. Open the TXD with TXD Workshop. 2. Extract the texture in TGA format. 3. Put seabedlod.dff next to the texture. 4. Open Zmodeler. 5. Import seabedlod.dff into Zmodeler. 6. Once the seabed model shows up in Zmodeler, press E. 7. Rename the texture starting with the "cliff" word to "seabed". 8. Export the DFF, when it asks for target version. Click VC. 9. Rename the exported dff to seabed.dff. 10. Open null.IDE. 11. Copy and paste this line into null.IDE (change the IDE number if 4000 is being used): 4000, seabed, seabed, 1, 3000, 0 12. Add seabed.dff and seabed.txd to gta3.img. DONE! Edited September 7, 2016 by EddoWilliams2016 Sweet Bellic 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
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