sharpie_eastern Posted August 22, 2016 Share Posted August 22, 2016 (edited) It took me two days to convert the map. What take you so long? Edited August 22, 2016 by sharpie_eastern Blackbird88, Silent, Agem and 4 others 7 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 (edited) So what? I have converted the entire map (almost) in a day, and it is full of bugged models, collisions, faulty models, and LODs; an extremely unstable map. I manually fix all that, that's what takes me so long "Upstanding Citizen"DOWNLOAD:http://www.mediafire....2 - guard3.rar+Delete data\waterpro.dat Edited August 22, 2016 by guard3 Sweet Bellic, Jinx. and cosmys 3 Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 and it is full of bugged models, collisions, faulty models, and LODs; an extremely unstable map. It's... not? There is some crash which is resolved by re-running converted models through convdff (to "optimize" the DFF). No faulty LODs (except island superlods) and collisions either. Blackbird88, Sweet Bellic and lpgunit 3 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Yes, collisions. When explosions took place the game just froze. That was collision issue. I deleted isolated vertices through ColEditor and they worked better (not completely crash proof) Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 Where's that place exactly? Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 It was everywhere! Now it's in harwood (where I have placed some paths). When I get a rhino and f*ck everybody with explosions and cops, it will crash. I removed all objects and kept the collisions and still the same. Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 Been causing mayhem like this for 5 ingame hours driving around Harwood only, when do I end up crashing? cosmys, Blackbird88, Mr.Arrow and 1 other 4 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Although now I got busted and game crashed and then only when a chopper appeared. On 3-star. Then it's no...t collisions. But there are still bugs cosmys and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
_CP_ Posted August 22, 2016 Share Posted August 22, 2016 (edited) Silent, The Way It's Meant to be Converted™ Edited August 22, 2016 by _CP_ Agem, Shoun, lpgunit and 4 others 7 Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 My point is, it may be your own issue and not a LCS map issue - maybe shipping some collisions twice or so. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Maybe. But I shipped an exact copy of my install. I think it has to do with paths. I'll redo them (they're a test). Link to comment Share on other sites More sharing options...
The Hero Posted August 22, 2016 Share Posted August 22, 2016 Just leave the paths the way they are. Increase the treadable limit to something sane and everything should be fine. Silent 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 I used LA and changed it from 1 to 10. Same crash Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 from 1 to 10 something sane Try again. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Same issue, with something SANE Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 11 isn't sane. Try 1300, ie. LCS limit. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Max value is 255. And when I start a new game *poof*, "Oh, where did the game go? Did that limit swallow it into the unknown?" Crash. Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 Max value is 255. How so? Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 It's a byte Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 What are you talking about? OLA overwrites constructors so it doesn't concern you. You're probably using those old ass adjusters which tamper with the EXE directly, ugh. lpgunit and Blackbird88 2 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Alright, I got OLA. Still crashes. It has nothing to treadable limit. Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 OK, whatever then - do as you wish! Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 But no matter what value I assign, I get crashes in the saame area, with the same wanted level Link to comment Share on other sites More sharing options...
The Hero Posted August 22, 2016 Share Posted August 22, 2016 That crash has obviously nothing to do with the treadable limit. I just told you to increase it so you could use LCS paths without modification. lpgunit, Blackbird88 and Sweet Bellic 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 Hold on. The only modification I did had to do with the path node coordinates. Can they be assigned to an object? I don't think so... Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 (edited) JESUS CHRIST DUDE, just increase this limit and put the paths as is! Isn't aap clear enough? EDIT: But yes, you'll have to shift IPL paths if you also shifted the map - but IDE paths work out of the box. Edited August 22, 2016 by Silent Sweet Bellic, Blackbird88 and The Hero 3 Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 (edited) Yeah, OK. This isn't going anywhere. Thanks for trying to help. EDIT: Used LC paths. No crashes. LCS paths are to blame Edited August 22, 2016 by guard3 Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 EDIT: Used LC paths. No crashes. LCS paths are to blame For a COL related crash? Yeah sure. Link to comment Share on other sites More sharing options...
guard3 Posted August 22, 2016 Author Share Posted August 22, 2016 LCS paths are to blame for the crash, a.k.a no col issue after all Link to comment Share on other sites More sharing options...
Silent Posted August 22, 2016 Share Posted August 22, 2016 LCS paths work fine. Link to comment Share on other sites More sharing options...
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