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Liberty City Stories Mobile Map for Vice City


guard3
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Enough of XP already!

Back on-topic:

Why there's traffic on Callahan Bridge and in the unfinished highway tunnels? Are you using GTA:LC paths? Or is it an LCS bug?

Paths exist and are meant for police cars when chasing you. They are disabled for normal traffic through script.

 

And can we install newer versions of this mod if there's an older version already installed?

THEORETICALLY you can, but you're not supposed to. It's difficult to keep track for all the changes I make so I release my copy all at once. So, TO BE SAFE, do it on a clean game.

 

Any news on zones?

No. I find porting map models more important at the moment.

 

Oh this is looking good, always nice getting to see work being done on the older titles still. Not everyone's abadoned the old faithful clearly!

I appreciate that, thanks! Edited by guard3
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Staunton LODs (almost) done. Some misnamed ones and roads are missing.

Finally something interesting from Portland view:

wkSKh30.jpg

sPaVjiN.jpg

Overview:

sYqLeOU.jpg

Edited by guard3
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It has been indeed a while since I last visited this topic and oh boy, did I miss it? I also couldn't help but notice that in about 6 days this mod will have its first birthday!

 

I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. :D

Edited by NFX
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I also couldn't help but notice that in about 6 days this mod will have its first birthday!

Oh, I really hadn't noticed that! Well, COMMER needs only some final touches, so a birthday release is really close :p

I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. :D

Thanks!
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That's how it originally is in LCS and III, I believe.

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What about releasing Beta 4?

What about waiting a little bit? There's still some stuff that needs to be done and I don't have much time this week. On the weekend maybe.
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Well, well, wikileaks brought us something...

Kidding, I just released Beta 4. Check first post for details :p

Edited by guard3
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Awesome! It's just like unlocking Staunton Island in III and LCS! Have some cookies! :cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie:

 

Beta 4 ?? Nice :) Guard

You didn't see that coming, did ya? :p

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Great job!

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Already a year. Good job guard3. Keep up all the good work.

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0rTqlCW.png

i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz •

MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2

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  • 2 weeks later...

@Guard3, for unnamed LODs use my fix:

 

it might be helpful for long distance objects which has not assigned any short distance object, so now it can disappear like LODroadx should.

Just set the 0x0056F516 to 299.0 so LOD problems can be fixed.

Edited by HM128
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Ουυ, thanks a lot!

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SUBURB is stuck at 99%. I really am busy and converting and fixing bugs on every single model is tedious enough. I'll work around the most visible stuff and port it faster.

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  • 2 weeks later...

I've been away for a while, but I'd like to say that I'm done with SUBURB! Fort Staunton and Zoning is on its way :)

I don't have neither the time, nor the courage to continue my bug fixing as meticulously as I used to, but I have fixed MANY of Shoreside Vale bugs; mainly wrong shadow IDE flags, missing textures and objects with darkened materials.

 

Before:

 

 

fykd8qK.png

3wW42cU.png

IxWxoeV.png

aWTtemX.png

 

 

 

After:

 

 

hpwfl09.png

Sd9FPSX.png

WVrNxTC.png

FJCHcLj.png

 

 

 

Overview:

 

 

svQjKQ8.png

lwW0x5T.png

 

 

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  • 2 weeks later...

Was able to load the Game on Vice City V.1.0 Noticed that it crashes with 1.1 for some reason. Anyways, the textures seem to be having some issues for me. There were these issues for GTA LC Mod but spaceeinstein fixed that for me. Hopefully it's not related to my GPU. Also, MEd is having issues loading up your map.

 

29zaf4g.png

Edited by Arrow
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0rTqlCW.png

i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz •

MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2

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That's wierd. Everything works fine for me. 1.0 exe of course...

I notice that the problem with your textures is everywhere, so I don't think it's because of my map. The game seems to have its backface culling "reversed" (only the back faces are visible). Are you using any other mod that disables it? I included a cleo script that does so, try not to use any of these to see if your problem is fixed. If not, it might be your gpu, as everything is affected.

The problem with med must be because everything is loaded through separate imgs, not in gta3.img, so it can't locate the files :)

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That's wierd. Everything works fine for me. 1.0 exe of course...

I notice that the problem with your textures is everywhere, so I don't think it's because of my map. The game seems to have its backface culling "reversed" (only the back faces are visible). Are you using any other mod that disables it? I included a cleo script that does so, try not to use any of these to see if your problem is fixed. If not, it might be your gpu, as everything is affected.

The problem with med must be because everything is loaded through separate imgs, not in gta3.img, so it can't locate the files :)

I noticed that the game crashed with 1.1. I hope it's a limit adjuster issue. Anyways, using 1.0 and disabling that CLEO script did the job for me. Also, I realised that the Fort Staunton buildings are missing. Not sure if you're aware of that.

 

Edit: Some buildings still seem buggy.

 

 

2luf1aq.png

 

 

This seems to be the case with more of Shoreside buildings which don't load up for me.

Edited by Arrow

0rTqlCW.png

i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz •

MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2

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