guard3 Posted February 10, 2017 Author Share Posted February 10, 2017 (edited) Enough of XP already! Back on-topic: Why there's traffic on Callahan Bridge and in the unfinished highway tunnels? Are you using GTA:LC paths? Or is it an LCS bug?Paths exist and are meant for police cars when chasing you. They are disabled for normal traffic through script. And can we install newer versions of this mod if there's an older version already installed? THEORETICALLY you can, but you're not supposed to. It's difficult to keep track for all the changes I make so I release my copy all at once. So, TO BE SAFE, do it on a clean game. Any news on zones?No. I find porting map models more important at the moment. Oh this is looking good, always nice getting to see work being done on the older titles still. Not everyone's abadoned the old faithful clearly!I appreciate that, thanks! Edited February 11, 2017 by guard3 Natasha, Rachel Amber and Jinx. 3 Link to comment Share on other sites More sharing options...
guard3 Posted February 10, 2017 Author Share Posted February 10, 2017 (edited) Staunton LODs (almost) done. Some misnamed ones and roads are missing. Finally something interesting from Portland view: Overview: Edited February 10, 2017 by guard3 Jimmy, pogo_01, EternalFlakko and 6 others 9 Link to comment Share on other sites More sharing options...
H-G Posted February 11, 2017 Share Posted February 11, 2017 (edited) AWESOME! ! EDIT: Is there a way to disable backface culling on everything while keeping the backface culling of the player and the peds enabled? Edited February 11, 2017 by EddoWilliams2016 Rachel Amber 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted February 11, 2017 Author Share Posted February 11, 2017 I don't think so. Link to comment Share on other sites More sharing options...
H-G Posted February 12, 2017 Share Posted February 12, 2017 Waiting for Beta 4, quite patiently... Rachel Amber 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Blue Posted February 12, 2017 Share Posted February 12, 2017 (edited) It has been indeed a while since I last visited this topic and oh boy, did I miss it? I also couldn't help but notice that in about 6 days this mod will have its first birthday! I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. Edited February 12, 2017 by NFX guard3 1 Link to comment Share on other sites More sharing options...
guard3 Posted February 12, 2017 Author Share Posted February 12, 2017 I also couldn't help but notice that in about 6 days this mod will have its first birthday!Oh, I really hadn't noticed that! Well, COMMER needs only some final touches, so a birthday release is really close I'm very pleased with all of the recent progress displayed as well, that's an outstanding job right here, buddy! I keep looking forward to more and more of it. Thanks! Blue 1 Link to comment Share on other sites More sharing options...
H-G Posted February 12, 2017 Share Posted February 12, 2017 (edited) a birthday release is really close AWESOME! CAN'T WAIT! Edited February 12, 2017 by EddoWilliams2016 Rachel Amber 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
H-G Posted February 13, 2017 Share Posted February 13, 2017 I found a little bug, the lights of the traffic lights appear incorrectly positioned. guard3 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted February 13, 2017 Author Share Posted February 13, 2017 That's how it originally is in LCS and III, I believe. Link to comment Share on other sites More sharing options...
H-G Posted February 13, 2017 Share Posted February 13, 2017 (edited) Reinstalling the mod fixed the bug, the bug happened when I replaced player files in gta3.img. EDIT: What about releasing Beta 4? Edited February 13, 2017 by EddoWilliams2016 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted February 13, 2017 Author Share Posted February 13, 2017 What about releasing Beta 4?What about waiting a little bit? There's still some stuff that needs to be done and I don't have much time this week. On the weekend maybe. Jinx., Ruvix, Rachel Amber and 1 other 4 Link to comment Share on other sites More sharing options...
H-G Posted February 15, 2017 Share Posted February 15, 2017 Is it me or COMMER is really complete? AWESOME! I can't wait! H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted February 17, 2017 Author Share Posted February 17, 2017 (edited) Well, well, wikileaks brought us something... Kidding, I just released Beta 4. Check first post for details Edited February 17, 2017 by guard3 Blue, Rachel Amber and Ruvix 3 Link to comment Share on other sites More sharing options...
H-G Posted February 18, 2017 Share Posted February 18, 2017 (edited) Awesome! It's just like unlocking Staunton Island in III and LCS! Have some cookies! Edited February 18, 2017 by EddoWilliams2016 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Rachel Amber Posted February 18, 2017 Share Posted February 18, 2017 Beta 4 ?? Nice Guard Link to comment Share on other sites More sharing options...
guard3 Posted February 18, 2017 Author Share Posted February 18, 2017 Awesome! It's just like unlocking Staunton Island in III and LCS! Have some cookies! Beta 4 ?? Nice Guard You didn't see that coming, did ya? Rachel Amber 1 Link to comment Share on other sites More sharing options...
Blue Posted February 18, 2017 Share Posted February 18, 2017 Great job! guard3 and Rachel Amber 2 Link to comment Share on other sites More sharing options...
Jimmy Posted February 19, 2017 Share Posted February 19, 2017 Already a year. Good job guard3. Keep up all the good work. Rachel Amber, guard3 and Blue 3 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
H-G Posted February 19, 2017 Share Posted February 19, 2017 Any progress on SUBURB? H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Ardoink Posted February 19, 2017 Share Posted February 19, 2017 Any progress on SUBURB?No, there is no progress. If there was progress then he would post it here, wouldn't he? guard3, Jinx., Igor Bogdanoff and 3 others 6 Link to comment Share on other sites More sharing options...
HackMan128 Posted March 1, 2017 Share Posted March 1, 2017 (edited) @Guard3, for unnamed LODs use my fix: it might be helpful for long distance objects which has not assigned any short distance object, so now it can disappear like LODroadx should. Just set the 0x0056F516 to 299.0 so LOD problems can be fixed. Edited March 1, 2017 by HM128 Blue and guard3 2 Link to comment Share on other sites More sharing options...
guard3 Posted March 1, 2017 Author Share Posted March 1, 2017 Ουυ, thanks a lot! Link to comment Share on other sites More sharing options...
H-G Posted March 4, 2017 Share Posted March 4, 2017 It's seems SUBROADS is stuck at 99%. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted March 4, 2017 Author Share Posted March 4, 2017 SUBURB is stuck at 99%. I really am busy and converting and fixing bugs on every single model is tedious enough. I'll work around the most visible stuff and port it faster. Link to comment Share on other sites More sharing options...
Blue Posted March 16, 2017 Share Posted March 16, 2017 Best of luck, bro. Will patiently wait for the progress, whenever you feel like it's fair to post it... Some people should think that way too, in my opinion. guard3 1 Link to comment Share on other sites More sharing options...
guard3 Posted March 23, 2017 Author Share Posted March 23, 2017 I've been away for a while, but I'd like to say that I'm done with SUBURB! Fort Staunton and Zoning is on its way I don't have neither the time, nor the courage to continue my bug fixing as meticulously as I used to, but I have fixed MANY of Shoreside Vale bugs; mainly wrong shadow IDE flags, missing textures and objects with darkened materials. Before: After: Overview: EternalFlakko, Claude_Lib, cosmys and 7 others 10 Link to comment Share on other sites More sharing options...
Jimmy Posted April 5, 2017 Share Posted April 5, 2017 (edited) Was able to load the Game on Vice City V.1.0 Noticed that it crashes with 1.1 for some reason. Anyways, the textures seem to be having some issues for me. There were these issues for GTA LC Mod but spaceeinstein fixed that for me. Hopefully it's not related to my GPU. Also, MEd is having issues loading up your map. Edited April 5, 2017 by Arrow guard3 and cosmys 2 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
guard3 Posted April 7, 2017 Author Share Posted April 7, 2017 That's wierd. Everything works fine for me. 1.0 exe of course... I notice that the problem with your textures is everywhere, so I don't think it's because of my map. The game seems to have its backface culling "reversed" (only the back faces are visible). Are you using any other mod that disables it? I included a cleo script that does so, try not to use any of these to see if your problem is fixed. If not, it might be your gpu, as everything is affected. The problem with med must be because everything is loaded through separate imgs, not in gta3.img, so it can't locate the files Link to comment Share on other sites More sharing options...
Jimmy Posted April 8, 2017 Share Posted April 8, 2017 (edited) That's wierd. Everything works fine for me. 1.0 exe of course... I notice that the problem with your textures is everywhere, so I don't think it's because of my map. The game seems to have its backface culling "reversed" (only the back faces are visible). Are you using any other mod that disables it? I included a cleo script that does so, try not to use any of these to see if your problem is fixed. If not, it might be your gpu, as everything is affected. The problem with med must be because everything is loaded through separate imgs, not in gta3.img, so it can't locate the files I noticed that the game crashed with 1.1. I hope it's a limit adjuster issue. Anyways, using 1.0 and disabling that CLEO script did the job for me. Also, I realised that the Fort Staunton buildings are missing. Not sure if you're aware of that. Edit: Some buildings still seem buggy. This seems to be the case with more of Shoreside buildings which don't load up for me. Edited April 8, 2017 by Arrow cosmys 1 i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
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