guard3 Posted February 18, 2016 Share Posted February 18, 2016 (edited) Liberty City Stories has been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998, along with many map and model fixes for a true Liberty City experience! What's New!: Portland Island is now 100% complete COMMER is now 100% ported More Staunton and Portland LOD fixes More Missing Texture Fixes Dynamic objects, interiors, pickups, mission stuff and more! More model fixes More Transparency bug fixes Beta 4 'Vandal': Click Me + Update (ReadMe included -English/Ελληνικά)Beta 3 'Shoplifter': Click Me (ReadMe included -English/Ελληνικά)Bonus: Disable Backface Culling CLEO Script Enjoy! Please give me feedback and don't forget to credit me (ported, partly ported, not ported):General:[x] generic[x] temppart[x] making [x] leedsbits[x] leedsbits2Portland:[x] indroads[x] industStaunton:[x] commer[x] comroad[ ] fortstaunton[ ] fortdestroyedShoreside Vale:[x] suburb[x] subroadsOther:[x] Paths[ ] Zones Progress is regularly updated in this spoiler [table] SOFTWARE[/th]3DS Max 2012[/td]Collision Editor II v0.4Steve MIMG Limit Adjusterfastman92IMG Manager v2.0xmenMagic.TXDThe_GTAMap CleanerSwoorupMooMapper 0.94NotepadNotepad++Open Limit AdjusterLINK/2012RenderWare File ConverterThe HeroSanny Builder[td]Water Editor v1.0Steve M[/table][table]CREDITS[th]HM128LOD fix memory addressKam3ds Max scriptsMAJEST1C_R3Memory AddressesseggaemanDFF Importer/Exportersharpie_easternMemory Addresses[/table]If you know any name that is missing from this list, please let me know Edited January 16, 2018 by guard3 Rachel Amber, Jinx., Z i X and 27 others 30 Link to comment Share on other sites More sharing options...
_CP_ Posted February 18, 2016 Share Posted February 18, 2016 It's already converted by Majestic. Blackbird88 1 Link to comment Share on other sites More sharing options...
Voxels Posted February 23, 2016 Share Posted February 23, 2016 (edited) It's already converted by Majestic. Models (at least some of them) & textures from LCS mobile are more high quality than PS2 ones. Edited February 23, 2016 by NyTaed Sweet Bellic, pogo_01 and guard3 3 Link to comment Share on other sites More sharing options...
Hanakop93 Posted February 23, 2016 Share Posted February 23, 2016 (edited) To convert everything from the mobile version and PS2, and next to do full mod to GTA VC. GTA LCS Edition for VC. I'm sorry for my english.. Edited February 23, 2016 by Hanakop93 Davve95 and guard3 2 Link to comment Share on other sites More sharing options...
_CP_ Posted February 23, 2016 Share Posted February 23, 2016 @NyTaed What's the problem to replace existing textures to iOS/Andorid one? Link to comment Share on other sites More sharing options...
Voxels Posted February 24, 2016 Share Posted February 24, 2016 (edited) @NyTaed What's the problem to replace existing textures to iOS/Andorid one? Did I say there is a problem to do so? it is a good idea anyway. Edited February 24, 2016 by NyTaed Link to comment Share on other sites More sharing options...
guard3 Posted February 24, 2016 Author Share Posted February 24, 2016 It's different. iOS/Android LCS's models have NAMES instead of numbers from LVZ. Majest1c_R3's map models have numbers. So porting a mobile HD version would be difficult! Hanakop93 1 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted February 27, 2016 Share Posted February 27, 2016 It's different. iOS/Android LCS's models have NAMES instead of numbers from LVZ. Majest1c_R3's map models have numbers. So porting a mobile HD version would be difficult! What will you do with water? It moved at east by 400.0 and mismatches with the city when using LCS waterpro.dat Link to comment Share on other sites More sharing options...
guard3 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) I know, I have the coordinates to move the map with map editor. Edited February 27, 2016 by guard3 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted February 27, 2016 Share Posted February 27, 2016 (edited) I know, I have the coordinates to move the map with map editor.If you'll move the map in MED you'll got mismatch with radar map. Rockstar made the map bounds and water moved to east due to increasing water space for boats near beach. Also I see models with wrong oriented faces on your screens. Look at trafficlights for example. You should fix that by hand in 3dsMax Edited February 27, 2016 by MAJEST1C_R3 Link to comment Share on other sites More sharing options...
guard3 Posted February 28, 2016 Author Share Posted February 28, 2016 I know, I'll have that done. For, now I'm using your patcher (not in the screens) Link to comment Share on other sites More sharing options...
nkjellman Posted February 29, 2016 Share Posted February 29, 2016 (edited) The LCS Mobile map should be converted to GTA IV or GTA V (in the future when there is map support). It has gotten a nice graphical upgrade that it would actually look good on RAGE. We also got to get these textures on the GTA III map. Also, I can't wait to see how GTA VCS will look with textures that are the quality of LCS Mobile. Edited February 29, 2016 by nkjellman Link to comment Share on other sites More sharing options...
GtaFanatik Posted March 1, 2016 Share Posted March 1, 2016 The LCS Mobile map should be converted to GTA IV or GTA V (in the future when there is map support). It has gotten a nice graphical upgrade that it would actually look good on RAGE. We also got to get these textures on the GTA III map. Also, I can't wait to see how GTA VCS will look with textures that are the quality of LCS Mobile. We only got new textures (mostly stolen from a third party mod). The low poly map, roads and models are still the same as the original game. It will look even worse in IV because of the missing bump and specular maps that Rage engine has for rendering 3D textures and reflections in models. 3D Era maps fit perfectly in 3D era games only. Jinx. 1 Link to comment Share on other sites More sharing options...
Jinx. Posted March 1, 2016 Share Posted March 1, 2016 Simple LCS Mobile Map wouldn't work indeed. Maybe with HQer models, sure. guard3 1 Link to comment Share on other sites More sharing options...
nkjellman Posted March 2, 2016 Share Posted March 2, 2016 The LCS Mobile map should be converted to GTA IV or GTA V (in the future when there is map support). It has gotten a nice graphical upgrade that it would actually look good on RAGE. We also got to get these textures on the GTA III map. Also, I can't wait to see how GTA VCS will look with textures that are the quality of LCS Mobile. We only got new textures (mostly stolen from a third party mod). The low poly map, roads and models are still the same as the original game. It will look even worse in IV because of the missing bump and specular maps that Rage engine has for rendering 3D textures and reflections in models. 3D Era maps fit perfectly in 3D era games only. What mod is that? Davve95 1 Link to comment Share on other sites More sharing options...
guard3 Posted March 2, 2016 Author Share Posted March 2, 2016 (edited) The LCS Mobile map should be converted to GTA IV or GTA V (in the future when there is map support). It has gotten a nice graphical upgrade that it would actually look good on RAGE. We also got to get these textures on the GTA III map. Also, I can't wait to see how GTA VCS will look with textures that are the quality of LCS Mobile. That's about Vice City. Neither IV nor V, ok? Edited March 4, 2016 by guard3 Link to comment Share on other sites More sharing options...
guard3 Posted March 7, 2016 Author Share Posted March 7, 2016 generic, indroads, leedsbits and leedsbits2 work perfectly. indust and making crash around harwood and portland docks... Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 8, 2016 Share Posted March 8, 2016 (edited) generic, indroads, leedsbits and leedsbits2 work perfectly. indust and making crash around harwood and portland docks... U using Ked or Med? Have you any errors during map loading in Ked? If yes that maybe BinMeshPLG bug of few models. This bug can cause game crash when it trying to render that object (I had that bug in Stories Map Converter but hopefully fixed it in 1.1) Edited March 8, 2016 by MAJEST1C_R3 Hanakop93 1 Link to comment Share on other sites More sharing options...
guard3 Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) I don't use any Map Editor (yet) I'm adding .ide to see which work and which not. But, with map editors, I had problems when loading separate img files, as they would be assigned as missing objects. What's that BinMeshPLG? Edited March 8, 2016 by guard3 Link to comment Share on other sites More sharing options...
guard3 Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Sorry for doubleposting, but I have some great news! 1) When using different parameters while converting dffs, map doesn't seem to crash around 8ball's area anymore 2) Optimising collisions now prevents game from freezing when explosions take place. If all goes well, Portland will only need model fixes! Edited March 9, 2016 by guard3 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 8, 2016 Share Posted March 8, 2016 I don't use any Map Editor (yet) I'm adding .ide to see which work and which not. But, with map editors, I had problems when loading separate img files, as they would be assigned as missing objects. What's that BinMeshPLG? http://www.gtamodding.com/wiki/Bin_Mesh_PLG_%28RW_Section%29 guard3 1 Link to comment Share on other sites More sharing options...
H-G Posted April 13, 2016 Share Posted April 13, 2016 @guard3: Any news on the mod? I would like to use it. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted April 13, 2016 Author Share Posted April 13, 2016 (edited) Well, I had problems converting files... especially collisions. Plus, school is a pain. But I'm working now, I might release (though buggy) Portland. EDIT: Just released Portland. There are Alpha bugs, flipped faces and some collision issues. However, these will be fixed in the future Edited April 17, 2016 by guard3 Link to comment Share on other sites More sharing options...
H-G Posted April 17, 2016 Share Posted April 17, 2016 (edited) @guard3: I need to use your map in my upcoming semi-TC for VC on PC which is called: "The City of Liberty", so can you please give me permission to do this? EDIT: Will you convert paths too? Edited April 17, 2016 by EddoWilliams2016 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted April 17, 2016 Author Share Posted April 17, 2016 I will. But paths are in GTA3 format. Conversion to Vice City will take time and needs to be done after the map is fully converted. Link to comment Share on other sites More sharing options...
H-G Posted April 19, 2016 Share Posted April 19, 2016 What about .zon files? H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted April 19, 2016 Author Share Posted April 19, 2016 I hope I convert those too... Link to comment Share on other sites More sharing options...
H-G Posted April 20, 2016 Share Posted April 20, 2016 (edited) I hope I convert those too... OK, good. Send me the .zon files and i'll convert them for you. I know, I have the coordinates to move the map with map editor. Don't move the map, as this will cause mismatches with the following: Vehicle & Ped Paths Culling Zones Radar Map So just keep the map on original coords. Edited April 20, 2016 by EddoWilliams2016 guard3 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
guard3 Posted April 20, 2016 Author Share Posted April 20, 2016 (edited) Don't move the map, as this will cause mismatches with the following: Vehicle & Ped Paths Culling Zones Radar Map So just keep the map on original coords. Yeah, well 1) Map boundaries can't be adjusted, so east side meets a transparent wall. 2) Also, water mismatches with the map 3) Paths are assigned to objects like in GTAIII. So they have to be added manually in paths.ipl. This will cause no mismatch if it's done on new coordinates 4) Even if I don't move the map, the paths are based on the world center, so they'll mismatch anyway 5) Radar map can be edited. This I'll have to do, because pvrs don't have smooth alpha channel, unlike the whole map image EDIT: ALPHA 0.0.2 RELEASED! The whole map is converted, except Fort Staunton. There are bugs and crashes, but at least colisions are fixed and game doesn't freeze when hunter explodes. Expect model fixes and mobile textures soon . Check top post Edited April 20, 2016 by guard3 Link to comment Share on other sites More sharing options...
guard3 Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) Started working on "generic" model fixes (flipped faces, alpha bugs, optimizing). Once this is done, expect a preview with those fixes PS: I'll release generic mobile textures too MODELERS NEEDED TO HELP SPEED UP FIXING. ANYONE INTERESTED, PM ME PLEASE Edited April 28, 2016 by guard3 Link to comment Share on other sites More sharing options...
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