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guard3

Liberty City Stories Mobile Map for Vice City

Recommended Posts

The Eddo

Progress on leedsbits seems to be frozen, but still... IT'S A REAL COOL MOD!

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guard3

I stopped working on it. I crashed as soon as I started a new game.

INDUST is what matters now. I want some buildings :ph34r::cool:

ry2pGUg.png

mS25bGl.png

OajYWeY.png

PS: Ignore the gaps...

Edited by guard3

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Blue

Nice! Mind if I get some textures from here? All credit goes to you.

Cheers :^:

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guard3

I don't mind. You're free to do so ;) Alpha 0.0.2 should have enough textures.

Also, keep up your good work!

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Blue

I don't mind. You're free to do so ;) Alpha 0.0.2 should have enough textures.

Also, keep up your good work!

Thanks and I sure will! :D

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The Eddo

 

I stopped working on it. I crashed as soon as I started a new game.

INDUST is what matters now. I want some buildings :ph34r::cool:

 

So, you're saying that only the INDUST part of the map will be featured?

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guard3

No no no :) At the moment, I'm working on INDUST. Everything will be converted! LEEDSBITS don't have many map parts, just that. Also, I want to release a stable version with buildings. Once INDUST is done, I'll get back to that

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guard3

I thought I'd take some pics by night

Sc57kM2.png

ow6Ta3J.png

pIEoEoC.png

uHpmBtD.png

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The Eddo

Cool.

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rider_66

Really nice idea about adding all these HD textures too, simple and great. Maybe you happen to have all unpacked HD textures? I had added some of them to GTA III for personal usage, using your archive as source, looks just great there too. So if you can pass all of them, that would be really great.

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guard3

Cool.

Thank you! :lol:

 

Really nice idea about adding all these HD textures too, simple and great. Maybe you happen to have all unpacked HD textures? I had added some of them to GTA III for personal usage, using your archive as source, looks just great there too. So if you can pass all of them, that would be really great.

Thanks for sharing your interest :D

I'm sure it looks good on GTAIII too, since almost all models are the same. You mean posting them just plain textures? Well, I could do it

Edited by guard3

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rider_66

It definitely is. I had combined that with Dark Edition. Had expected it would look good, but then again, take a look yourself:

jF1hFGF.jpg


2gX94eD.jpg

7Vm8U7X.jpg

Yeah, I meant plain textures archive to work further on. Thanks!

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The Eddo

@guard3: If you want, i can make an interiors script for you. In meantime, have a bullet-proof :cookie: .

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guard3

Yum :cookie:!!

That could do it, interiors whould be nice ;)

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Silent

It definitely is. I had combined that with Dark Edition. Had expected it would look good, but then again, take a look yourself:

Damn those blips are tiny.

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guard3

It's really difficult for me to upload all LCS textures separately. They're over 4.000 and about 1GB!!! :miranda:

BTW, here are some highlights: INDUST 38,3% 52,3%

wRmcnHy.png

9OKr6rB.png

lFjOUQT.png

3JgKFVT.png

Edited by guard3

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Shapaer

someone should also do the peds and cars

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guard3

XEPOMAHT007 has done peds and MAJEST1C_R3 cars

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Shapaer

The ones from mobile version?

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Jinx.

The ones from mobile version?

It's a matter of replacing the textures only, to be honest. They use the same models as on PSP/PS2. Edited by Jinx.

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George Costanza

Didn't they even use worse textures on mobile for cutscene characters? Or to me they seems to be in lower resolution.

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guard3

The face is hd. The rest is upscaled :/

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guard3

I just edited a part of the tracks in Portland:

BEFORE: This texture also exists in GTAIII. Compare it to the other tracks with "railmesh"

dyu5ral.png

 

AFTER: Now it matches perfectly

Pcz4dFn.png

INDUST 55,8% (359 out of 643 :panic: )

PLUS: I decided to use CLEO to disable backface culling instead of eASIer.

I have (officially) made the script available for everyone to use here: http://www.gtagarage.com/mods/show.php?id=27971

(file awaiting approval...)

Edited by guard3

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guard3

And some tobj:

z5VpB24.png

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RWWPL

We have simillar projects :p but I do for VC-MP, not SP (and I use only PS2 textures). But good luck ;)

 

If u use iOS models, some objects have reflections. Mainly grass in shoreside.

 

Edited by RWWPL

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guard3

Sweet. Good luck to you too!

This reflection doesn't seem quite right there. I haven't seen it, but if there is, I'll deal with it :miranda:

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guard3

Here's some more progress:

T0Ln6ce.png

ocx02u5.png

k4RqUL7.png

6aBtcwk.png

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The Eddo

@guard3: Is the map on original coords from LCS Mobile or not?

 

EDIT: Have a :cookie: and relax, homie.

Edited by EddoWilliams2016

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guard3

No. I have moved it, because the map boundaries of Vice City can't be moved, only increased, which causes problems with water. LC did the same thing

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The Eddo

You could've tried moving the water.

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