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ChiroVette

New To HD GTA PC - Need Some Advice

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ChiroVette

Okay, I am not even sure if I am allowed to create threads like this, or if I should go to the Mod Requests thread, but here goes.

 

I just bought GTA V on a Steam sale and am downloading it now. At about 35% downloaded so far. So before I get the game up and running, I want to get some advice about modding:

 

1. What Trainer(s) do you guys recommend. I really only want it for one thing: I have already done THREE full 100% completion saves on the PS3 without any kinds of cheats at all. But since I will be doing my 4th run, with all the new features and such, I would really like to bypass the "initial poverty" state the game puts all three characters into. My thinking is I would just like to stick a couple of million dollars in the accounts of all three protagonists, then just disable the trainer as that is the only thing I want it for.

 

2. Speedometer - I love the speedometer mod in San Andreas. Is there one for V?

 

3. Any other cool mods you guys recommend? Not looking to create entire map conversions (yet!) I may be open to that in the future after playing my first PC 100% campaign.

 

4. If and when I decide to go online, how do I get rid of or disable the mods so as not to get banned? I was actually thinking of maybe doing two separate installs under the same Steam account, but I am not sure the game or Steam allows that. I just don't want to accidentally forget to disable a mod and get banned.

 

Thanks, and sorry again if this is in the wrong place! :)

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Misunderstood

1. You can get away with the basic Native Trainer that comes with ScriptHookV https://www.gta5-mods.com/tools/script-hook-v for that if you only want it to add cash.

 

2. Yes, here's one of them. I'm sure there are more. https://www.gta5-mods.com/scripts/speedometer-improvedalexbladeversion

 

3. Uh, not sure. If you don't like the weapon or weapon sounds, I can link you to a couple of them. If you want a cop mod, there's several of them. There's some for driving (one that combines IV and V driving basically) and other things like that. If you don't use a 360 controller but use a PS4/PS3/XB1 controller, there's mod to add those buttons to the game. There's a bunch of stuff. Not sure what you'd be interested in. I'll put all the mods I have in a list down below just in case you see anything there you like.

 

4. You can use OpenIV's mod folder or get a mod manager. This is the one I use: https://www.gta5-mods.com/tools/gtav-mod-managerIt's simple and easy. And has two great videos that show you how to use it. If you use it, it automatically turns off all mods when you hit the GTA Online button which is great. No need to do two separate installs (unless you have the hard drive space then go ahead).

 

Here's my mod list:

 

Realism Dispatch Enhanced (Basically makes the cops less annoying. At least, that's why I use it. Also adds female cops into the mix and makes it so you can see cop cars and cops on foot patrolling and makes them a bit less accurate) https://www.gta5-mods.com/misc/realism-dispatch-enhanced

 

Rippler's Realism (Adds more recoil and bulletspread to weapons. Also caps the ammo and fire rate to a more realistic value. There are a ton of weapon mods so you can look around for one that fits you) https://www.gta5-mods.com/weapons/ripplers-realism

 

Insurgency Sound Mod (changes all weapon and explosion sounds) https://www.gta5-mods.com/weapons/insurgency-sound-mod

 

Colorful HUD (add colors to the weapon wheel, radio wheel and map blips) https://www.gta5-mods.com/misc/colorful-hud

 

Disarm (you can shoot weapons out of people's hands. Quite a nice feature that was in Red Dead Redemption.) https://www.gta5-mods.com/scripts/disarm

 

FOV mod (This is a must if you play in first person a lot. Allows you to increase your FOV above the max the game allows you to) https://www.gta5-mods.com/misc/gta-v-fov-v1-11

 

Open Interiors (Opens every single interior on the entire map and marks it on the map for you) https://www.gta5-mods.com/scripts/open-all-interiors

 

These aren't all my mods. Just some that I thought you would be interested in.

Edited by Misunderstood

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ChiroVette

Thanks so much, Ryder, I mean Sherm-Head lol Misunderstood! I am downloading the game now STILL. lol Very slow indeed, but a few of these I will definitely try out! :)

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ChiroVette

Is there a mod to make the entire map viewable without having to explore every inch of the map to do it? Already did this on the PS3 version twice.

 

Edit:

 

Awesome, I just found it. If anyone else is interested, its on gta5-mods.com and its called Singleplayer Reveal Map 1.1.

Just applied the mod and it workds Great!

Edited by ChiroVette

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ChiroVette

I have been looking for a mod that unlocks all the online content to SP, but can't seem to find it. Anyone know where it is? So far I am really enjoying the modding. Hahahaha so much so I haven't even done the second career mission. lol

 

Later today I am going to apply the colorful HUD (Weapons, Radio, and Map Blips) as well as the Open All Interiors Mod. That sounds like fun!

 

Edit: Oh and Misunderstood, I am not sure about the Realism Dispatch Enhanced 2.2.1. It seems like that makes the cops more difficult to deal with, not easier, but maybe I am reading that wrong? How does it make the cops "less annoying?"

 

Edit2: I am having some trouble figuring out how to use/install the Colorful HUD (Weapons, Radio & Map Blips) mod. It seems to be a lot more complex than the other mods where you just copy over some .asi file.

Edited by ChiroVette

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Misunderstood

Colorful HUD needs OpenIV (a program that allows you to edit GTA V files) to install. https://www.gta5-mods.com/tools/openiv

Make sure you never edit the files in your GTA folder itself. Always find out the file you need and copy it to another folder and make sure to make a backup of the original files you edit as well just in case.

 

 

In the case of Colorful HUD, it requires the update.rpf file located in your GTA V folder (Grand Theft Auto V/update/update.rpf). Make a copy of update.rpf then open the copy up with OpenIV, and follow the directions in the readme file that comes with Colorful HUD. Then, if you use the mod manager I linked above, the modded update.rpf will go into Documents/GTAV Mods/(make a folder)Colorful Update/mods/update/(put the modded update.rpf here).

 

If you're using OpenIV's way, it'll create a mods folder directly in your GTA V folder (but won't touch original files).

 

Not sure if I explained it well but just tell me if you need more assistance.

 

 

 

Here's some sh*t I copied from Realism Dispatch Enhanced's post:

 

2. All Minor Crimes must be witnessed and reported, unless witnessed by a cop they will need to be called in.

3. Cops called will search the area the crime happened, line of sight is now required, police will jump fences and enter properties so hide well

4. Lower wanted levels attract less police

5. Working female LSPD and LSSD peds.
6. Cops will no longer rush you when in combat, they are able to flank, but they will always look for cover if you are aiming at them, SWAT still have the ability to rush and so will the Army. This also applies to gang members, they will rush you as well but will wait longer to do so.

8. Police response times are more realistic.

10. Stealth kills and less noisy kills like hitting someone with a car now have to either be seen or heard by a ped within 5-10 feet depending on the crime

11. All Accuracy levels have been lowered, the better the law enforcement (SWAT) the better the accuracy, if the AI is rolling, jumping, recently hurt, or firing from a wounded ground position their accuracy is much lower

12. Police no longer see incredibly high making hiding above them a better option for not being detected.

13. Animals cannot call police (Rockstar's oversight)

14. Enhanced evasion timers for both on foot and in vehicle
15. A 1 star wanted level will now only promote one squad car to investigate and is more realistic.
16. Cops, Gangs, and all peds will no longer have unlimited ammo.

17. SWAT and Army will use teargas

 

 

Two videos that explain perfectly how to use Mod Manager:

 

 

Edited by Misunderstood

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ChiroVette

Thanks for the answer, but this all looks way too complex for payoff of a different colored HUD. lol

 

I may try it, but I am getting confused as to what I need to do. Also, what is the difference between Mod Manager and OpenIV, or are they the same thing?

 

I read your instructions and the readme file that came with the Colorful HUD download and I find it confusing. Very in depth, to be honest!

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ChiroVette

Thanks, MrSaucyZ, I will check them out!

 

Hey any idea why Norton keeps flagging the file for Open All Interiors as a malicious script? Every time I tried to copy it to the GTA V directory, Norton tells me it is a dangerous file.

 

Edit: Okay, I think I am getting a handle on this. But now Norton is flagging Mod Manager as a dangerous/malicious file and keeps removing it. Why is this happening?

Edited by ChiroVette

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Misunderstood

Sorry, I'll try to explain a bit better. OpenIV is the tool used to edit GTA V type files. This allows mods to change things like vehicle handling, ped behavior, skins, etc. It's pretty much the IMG tool of the HD era.

 

Mod Manager is just what it sounds. It keeps your mods organized and keeps the files out of your GTA V directory. Basically, you can check off which mods you want to load in and which mods you don't. It also automatically disables all mods when you click GTA:Online, so you won't get banned. I don't know why Norton keeps flagging mods as malicious, GTA V mods is a really good website and I believe admins even check themselves if there are any viruses.

 

Now technically, OpenIV can do somewhat the same thing that Mod Manager does. But I don't do it the OpenIV way so I can't speak on it so I would just stick with Mod Manager. It's easier and keeps my sh*t organized.

 

Here's some directions. Tried to explain it best I could. Seems like a long process but it's not.

 

 

 

So to install Colorful HUD.

 

1. Open Mod Manager. Hit the Settings/Tools Icon. Go to where it says "File Mod Detection Enabled" and click on it. Now it should say "Folder Mod Detection Enabled".

 

2. Open Open IV, go to "tools" at the top and click "asi manager". Now only install OpenIV.asi.

 

3. Now go to your GTA V folder and you should see Open IV.asi there.

 

4. Go into your documents folder called "GTAV Mods" (Mod manager will ask you to set this up when you first boot it).

 

5. Make a folder in "GTAV Mods" called OpenIV. Drag OpenIV.asi into the OpenIV folder.

 

6. Make another folder in "GTAV Mods" and call it Colorful HUD. Inside the Colorful HUD folder, make a folder called "mods". Inside the mods folder, make a folder called "update".

 

7. Now go to your GTA V directory. Go into the folder called update and you'll see a file called update.rpf. Make a copy of that file in Documents/GTAV Mods/Colorful HUD/mods/update.

 

8. Now open up Open IV. Click the edit button at the top next to the search bar. Now go to file and click open archive. Now travel to Document/GTAV Mods/Colorful HUD/mods/update and open up update.rpf.

 

9. Once you open it, you should see a folder named x64. Click on it. Then you should see a patch folder, open it. Then open the data folder, then the cdimages folder and finally open up scaleform_generic.rpf.

 

10. Take the two files hud.ytd and mp_big_message_freemode.ytd and drag them into OpenIV.

 

11. Then click the back arrow once and you should see scaleform_minimap.rpf. Open that up.

 

12. Take the modded minimap.ytd and drag it into Open IV.

 

Boom, it's installed.

 

13. Now go to Mod Manager and hit the reload button. You should now see two folders you can check off. OpenIV and Colorful HUD. Check off both then click Singleplayer and launch. Once you are in, you should have a colorful HUD and everything should be working properly.

 

 

 

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ChiroVette

Thanks!

 

I am corresponding with the guy on Youtube who created that video you posted. I am not prepared to ignore Norton's warning about it being a malicious script, to be honest. I would rather live without the mods in question that keep tripping the warning.

 

If I can get this resolved, I will use the mod manager, but it seems like if I want the Colorful HUD (which also trips the malicious script warning) I believe that I will have to use OpenIV, not the mod manager for that mod.

 

Oh and Norton also keeps blocking the Open All Interiors mod. Not sure what to do here, since the only way I will be able to install these mods is to turn of Norton or tell it to ignore these files. And I am not prepared to do that until I can get some verification that I am not installing viruses, Torjan Horses, or other malware on my system.

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ChiroVette

Okay, I am having two problems:

 

1. I cannot get the Mod Manager to work. It allows me to check the mods I want to use and then start the game, from the mod manager, but the game then loads single player with no mods on. I enabled Social Club so the site will save my progress and keep track of what I have checked off and such (missions, collections, side stuff, etc.)

 

2. Second problem is I cannot, for the life of me, make heads nor tails of how to install the Colorful HUD (Weapons, Radio & Map Blips).

 

I know I have to install OpenIV, which I will do, but I have no idea what half of these instructions even mean! lol

 

 

INSTALLATION:
1. Download OpenIV from www.openiv.com, install it and open GTA V for Windows.
2. Go to mods/update/update.rpf/x64/patch/data/cdimages/scaleform_generic.rpf
3. Click on the "Edit Mode" button on the top bar.
4. Then click on the green plus icon that says "Add new file" and import the 'hud.ytd' and 'mp_big_message_freemode.ytd' provided by this mod (you can find these files inside the 'Modded YTD' folder).
5. Go to mods/update/update.rpf/x64/patch/data/cdimages/scaleform_minimap.rpf
6. Click on "Add new file" and import the 'minimap.ytd' file provided by this mod.
7. Close OpenIV and start the game!

 

For step 2, does this mean run the game? Or something else.

 

I have no idea what to even make of Steps 3 and 4, or anything beyond! lol

 

 

Edit: Got the mod manager working, which is cool! :)

Edited by ChiroVette

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ChiroVette

Okay, I was able to download and install OpenIV, which is necessary for the Colorful HUD (Weapons, Radio & Map Blips). But I am still very confused with the installation for the Colorful HUD mod.

 

First off, I cannot find this file, path, or whatever the hell it is ANYWHERE on my computer:

 

mods/update/update.rpf/x64/patch/data/cdimages/scaleform_generic.rpf

 

I checked in the mods folder that OpenIV put into GTA V's directory. There is no path like that. However, oddly enough, there are different folders called Mods, Update, and x64. If I open the Update folder there is another x64 folder to further confuse things. Then I can open that and there is a folder called data. But there is no path like the one I cut and pasted above, and certainly no file called scaleform_generic.rpf, whatever that even is.

 

There are a whole bunch of .rpf files in the main game directory, but all much shorter names, like x64a.rpf, x64b.rpf, and all the way through x64w.rpf in alphabetical order. In other words, 23 total .rpf files in the GTA V directory. Whatever that means, I have no clue! lol

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ikt

The way OpenIV works with the mods folder is that the mod folder is mapped like the GTA V root folder. Example:

If you want to mod a file in x64e.rpf/levels/gta5/vehicles.rpf, you copy the x64e.rpf over to the /mods folder. Now, you edit the archive in the mods folder and leave the original files alone. You will always have a backup of the original archive and you can simply switch between Online and Offline by simply disabling or enabling your asi loader(s)!

 

Now, for you - You need to make an 'update' folder in /mods. There, in that update folder, you place a copy of update.rpf. From there you can open /mods/update/update.rpf and all it contains.

 

Generally, you'll just copy over whatever file your mod readme files mention and replace the files in there.

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ChiroVette

The way OpenIV works with the mods folder is that the mod folder is mapped like the GTA V root folder. Example:

If you want to mod a file in x64e.rpf/levels/gta5/vehicles.rpf, you copy the x64e.rpf over to the /mods folder. Now, you edit the archive in the mods folder and leave the original files alone. You will always have a backup of the original archive and you can simply switch between Online and Offline by simply disabling or enabling your asi loader(s)!

 

Now, for you - You need to make an 'update' folder in /mods. There, in that update folder, you place a copy of update.rpf. From there you can open /mods/update/update.rpf and all it contains.

 

Generally, you'll just copy over whatever file your mod readme files mention and replace the files in there.

 

Okay, so I created a folder in the root directory of the same drive I have GTA V installed, my D drive. The guy who created the Mod Manager recommended this in his tutorial video on Mod Manager. In that folder, I have all the mod files and mod folders so that I don't have to permanently have them in the game's main directory. Now in that Mods folder that is in my folder named GTA V Mods (again, not the game installation folder) I just created a folder called "GTA Backup Files" and then another folder called "Update." I then just copied the file called update.rpf over to D:/GTA V Mods/GTA V Backup Files/Update.

 

Is this what you are talking about? Or should I have simply copied the update.rpf file into the Mods folder that OpenIV automatically created in GTA V's main installation folder when I installed the mod and pointed it to that location for my game on the D drive? The game is installed on D:/Steam Games/SteamApps/common/Grand Theft Auto V, and as I said, OpenIV seems to have already created a folder there called "Mods" which is currently empty as I have no mods installed yet that use OpenIV.....I guess.

 

Sorry, but I am really confused!

 

I have no idea what this means, by the way:

 

From there you can open /mods/update/update.rpf and all it contains.

 

 

Open it how? What does it mean "and all it contains?"

Edited by ChiroVette

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Misunderstood

Open it in the Open IV program. So you would open the program itself. Once it's open, you go to the bar up top and click "File". Then you would click "Open Archive" and you would open the update.rpf that is it in your GTA V Mods folder. Then finally, once update.rpf is open in Open IV, you would follow the path.

 

update.rpf/x64/patch/data/cdimages/scaleform_generic.rpf

Edited by Misunderstood

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ChiroVette

Hold on....I think I may have figured this out over the past 15 minutes! Starting GTA V now....will post and let you know if I was successful or DESTROYED my game! lol :lol::lol::lol:

 

Edit: Got it!

 

Everything works fine! I sort of fumbled my way to the realization that once I copied the update.rpf to the Mods folder in the actual GTA V install directory, that all I had to do was open each successive folder which was only present and visible to the OpenIV program, and then it was just a matter of importing the files that Colorful HUD (Radio, Maps & Blips) was telling me to!

 

Thanks everyone!!

 

Okay, so this is what I have so far and is all being loaded through the Mod Manager that Ryder Misunderstood recommended:

 

(All of this works fine, by the way)

 

-Native Trainer

-Script Hook V

-LeFix Speedo

-Open Interiors

-Open IV (and through that I ran Colorful HUD...and stuff)

 

 

Now I am thinking of installing the following:

 

-Enhanced Taxi

-Drug Trafficking

-Rescue Mod V (Paramedic)

-Trucking

-CEO Of LifeInvader (If I can actually figure out what in the hell this even is: https://www.gta5-mods.com/maps/ceo-of-lifeinvader )

-Realism Dispatch Enhanced 2.2.1

 

 

Question: Does Realism Dispatch make the cops easier to deal with or harder? I am not getting a clear understanding of how this mod changes the cops since up until now, I usually avoid cops like the plague in this game!

Edited by ChiroVette

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Misunderstood

Nice to see it worked out for you. Make sure that if you install more mods with Open IV, you do one mod at a time. Do this because some mods are compatible with each other and this way, you can find one what mods are messing with which and fix it.

 

Realism Dispatch makes cops easier but still makes them fun and a bit challenging to go up against. Cops are made to be less accurate, so the swats hanging on the side of the car won't be as annoying and this will also mean gunfights can last a lot longer. It does a lot of things but it's kind of a lot to explain. The best tip I can give you is to read their post on gta5 mod website and watch some videos.

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ChiroVette

Nice to see it worked out for you. Make sure that if you install more mods with Open IV, you do one mod at a time. Do this because some mods are compatible with each other and this way, you can find one what mods are messing with which and fix it.

 

Realism Dispatch makes cops easier but still makes them fun and a bit challenging to go up against. Cops are made to be less accurate, so the swats hanging on the side of the car won't be as annoying and this will also mean gunfights can last a lot longer. It does a lot of things but it's kind of a lot to explain. The best tip I can give you is to read their post on gta5 mod website and watch some videos.

 

 

Cool I will do all of that, thanks!

 

Hey do you have any experience with the CEO of Lifeinvader mod or the Enhanced Taxi, Drug Trafficking, Trucking, and Paramedic mods? :)

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Misunderstood

Nope, can't say I do. I'm saving most of those mods for after I 100% the game.

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ChiroVette

I am using the recommended mod manager (GTAV Mod Manager 1.0.5688.9657). Anyway, for map editing in addition to ScripthookV I also need for ScripthookV.net version 1.1.

 

Can I install scripts folder and the files into the mod directory I use for the mod manager and all my other mods so I can avoid getting banned when I go online? Or do the files and script folder and map editor have to absolutely go into the GTA V directory? Thanks! :)

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Misunderstood

Yeah, so you could just make a folder in your GTA V Mods folder called ScriptHookV and put the ScriptHook V files in there.

 

Then, for Dot Net, you'd do the same thing. However, once you have the ScriptHookVDotNet folder in you GTA V Mods folder, it can go one of two ways.

 

1. Have all scripts that use DotNet go into Documents/GTA V Mods/ScriptHookVDotNet/scripts.

 

Or

 

2. Have all scripts separated that way you can activate and deactivate each individual one with ease.

 

Option 1 would look like:

 

Capture_4.png

 

Notice the directory. All mods would go into the scripts folder inside of the ScriptHookVDotNet folder. Also note that if you open Mod Manager, you don't see "Disarm" and "Hotdog stands" as their own separate options to activate and deactivate. Instead, it's all under the ScriptHookVDotNet folder, so if you activate DotNet, all DotNet mods get turned on and vice versa. You can't choose the individual DotNet mod.

 

 

The second way looks like this:

 

 

 

 

Capture2_1.png

 

Note how they have their own separate folders from ScriptHookVDotNet folder.

Capture3_1.png

Capture4.png

 

 

 

So now, if you open Mod Manager while using option two, you will get more individual options.

 

Capture5_1.png

 

Now I can activate/deactivate each individual DotNet mod.

 

Summary:

 

Both options will keep ScriptHookVDotNet and its plugins out of your GTA V directory and Mod Manager automatically shuts down all mods when you click the "GTA Online" button. I'm pretty sh*t at explaining stuff so let me know if you need more help. Also, look at the 2nd part of that video I sent you. It's what taught me how to do Option 2.

 

 

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ChiroVette

Edit: I may need emergency help! I was editing a file ion Open IV for installation of the 4K Map. Anyway, it asked me to edit a file called x64b.rpf by going into the path: x64b.rpf\data\cdimages\scaleform_generic.rpf\

While in there I was trying to copy all the files from the mod folder, but for some reason I edited one of the .ytd folders in the actual GTA V directory by accident. I somehow edited one of the .ytd files in that path and now it is simply named .ytd. I am feverishly looking for an "undo" function in OpenIV but can't find one. I have no idea what the original file I accidentally edited was, nor how to replace it.

 

Edit2: okay, I think I figured out which file I accidentally deleted by process of elimination THANK GOD it was one of the Backup files that comes in the zip file of the mod. So I hit the + button in the editing mode and put the file back! Whew!!! :)

 

Edit3....WOW, this 3D map is freaking GORGEOUS!!!

 

GTA5%202016-02-23%2016-42-46-87_zpsryqp4

 

GTA5%202016-02-23%2016-42-56-01_zpsorkdh

 

GTA5%202016-02-23%2016-42-59-09_zpsyp7o1

 

 

 

__________________

 

 

Actual post:

 

 

Okay, I am a little confused about a couple of things, but I will get to that in a second.

 

Here are some screens: Did I do something wrong? I am not sure how to follow your instructions with the setup I went with.

 

This one is the way that the guy who created the Mod Manager recommended doing it. He mentioned that if you are not installing GTA V on your C drive, that instead of using the Documents directory, I should use the same drive I installed GTA V on since apparently it can cause problems when you install mods on a different drive than the game itself.

 

So I chose the D Drive, and put the GTA Mods file in the root direrctory:

 

GTA%20V%20Mods%20Screen%201_zpsdinqaaqf.

 

 

Now here is where it gets funky! The game isn't running on my PC right now, and for some reason, the mods are still there in the GTA V folder anyway! I assume this is because the last time I ran the game, I told the mod manager to use all the mods? Meaning, will the mod files disappear from my GTA V game directory when I go online? Because I didn't drop them in there, the mod manager did!

 

Also, notice that OpenIV is in there, too, also from the mod manager?

 

GTA%20V%20Mods%20Screen%202_zpsb4m9vm3l.

 

 

Now here, I believe I had to do this for OpenIV, but I am not sure, I created a Mods directory in the GTA V folder. But the ONLY thing in that so far is the Update Folder

 

GTA%20V%20Mods%20Screen%203_zps2b3ajfc4.

 

In that Update folder is a file called update.rpf

 

Actually, now that I think about it, I believe that was a backup of the update file in the Update directory of the game that I was told to make a backup of? Or maybe that is the modded update.rpf folder? Not sure. I believe that may have been for the Map Reveal mod (the mod that reveals the whole map without having to explore.)

 

These are the mods I have installed in the mod manager:

 

GTA%20V%20Mods%20Screen%204_zpsita5idos.

 

 

 

Also, I believe that I am supposed to add an LUA Script mod, but I forget why?

Edited by ChiroVette

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Misunderstood

Responding to the first screenshot, you'll notice all those mod files are shortcut files. This is because that is how Mod Manager "injects" the mods. Instead of putting the mods directly in your folder, they make a shortcut of all your sh*t and throw it in. When you quit GTA V or go Online from the Mod Manager launcher, it automatically removes all those shortcuts, giving you a clean folder.

 

I'm assuming you figured out the problem and got the game to run once more?

 

The thing with Mod Manager is there are many different ways to organize your sh*t. I do mine the folder way. Having separate folders for each individual mod. You're doing it the file way, which is fine if it works for you (which from the look of your screens, it is?).

 

Only get the LUA script mod if you are using any mods that use LUA.

Edited by Misunderstood

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ChiroVette

Thanks!

 

One thing is odd. That pic was taken when the game was not running. So shouldn't those shortcuts disappear once I close the game? Or am I misunderstanding you?

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Misunderstood

They usually disappear once you close your game. Every now and then, they won't. To get around, just click the GTA:Online button then hit cancel at the launcher and it should all disappear.

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ChiroVette

Hey Misunderstood thanks for all the help!

 

Most everything is working, and I decided to go with Option 1 for ScriptHookVDotNet and all the scripts, but one of the videos you linked me to the guy says that you should NOT install the latest versions of ScriptHookVDotNet for some reason!

 

Additionally, the latest version of Map Editor is 2.5 (https://www.gta5-mods.com/scripts/map-editor), not 1.5, even though that guy used 1.5 in his video. Now the instructions for that map editor say that it requires ScriptHookVDotNet Version 2.5.1. Additionally it is telling me to download Visual C++ Redistributable for Visual Studio 2015 x64. Also, I want to install a mod called Single Player Garage. Here is the link: https://www.gta5-mods.com/scripts/single-player-garage. Anyway, that mod is telling me to install ScriptHookVDotNet Version 2.3, to confuse matters more! What's with all of these mods telling me to install a different version of ScriptHookVDotNet?

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Misunderstood

To be honest, I can't really say. I use the most recent version of DotNet and all my script mods work for me. However, I don't use Map Editor or SP:Garage so :/. It's late here, so when I wake up tomorrow, I'll try to find an answer.

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ChiroVette

To be honest, I can't really say. I use the most recent version of DotNet and all my script mods work for me. However, I don't use Map Editor or SP:Garage so :/. It's late here, so when I wake up tomorrow, I'll try to find an answer.

You are the best man!!

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Misunderstood

The map editor says the minimum ScripthookVDotNet you can use is 2.5.1 which is the current version, I believe. The video is probably just outdated so who knows what's going on there. You probably already have the Visual C++ installed. Check your control panel and see if you do under programs and features. If not, then install that from Microsoft's website and you'll be good to go. SP:G, from the looks of it, hasn't been updated in a while so maybe it's buggy on the new version of DotNet. I would just try it on the most up to date version of DotNet and if it doesn't work or if it is super buggy, I would highly suggest you try out the single player apartment mod. I believe that also contains garages and it gets updated a lot.

Edited by Misunderstood

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