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Dear r* (regarding overall female clothing choices)


Quinn_flower
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Commander S

Finally got a chance to look at the new clothes, and ...aside from the dresses (which wouldn't have looked out of place back in a 2014 update - make of that what you will...), it's just the same kind of blurry, oversized reskins as After Hours, Import/Export, etc.

 

What's really frustrating is that there's clearly been a lot of work put in on some of the new NPCs - the faces look arguably better than pedestrians in Red Dead (because they're not as detailed, but more realistically proportioned - and without that exaggerated red-faced look so many people have in RDR2), and they've got some cool new clothing items and hairstyles, too. And comparing them to GTAO characters, I suspect they're all built around the same body models as GTAO characters...

 

...so why can't we have those hairstyles and clothes for our characters, R*?!? :angry:

 

It's like R* using the Lost Slamvan for the new missions, but not letting players buy it - the assets are right there, so just let us have 'em! And beyond that, even if the new NPCs aren't a 1:1 match for GTAO characters (and some of them clearly are!), then still: I'm sure people would have been perfectly fine if the NPCs had been reused from After Hours or just GTA V in general, and that time/effort had been spent on adding more stuff for players to buy/wear instead.

 

 

...oh, and they still haven't patched out that f***ing hairline glitch that's been in the game since Gunrunning. :bored:

Edited by Commander S
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There are so many things in GTAO that seem deliberately designed to frustrate and disappoint that I've always assumed it was deliberate trolling of their gamers.

 

 

 

 

Edited by MXVC
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Saint-XCVII
18 hours ago, xDatxJunkyx said:

You do know that news sites have different "topics"?, Gaming and tech, Foreign affairs, etc?

 

Why??? Customization is a part of this game, like it or not. In an MMO, individuality and standing out Is an important aspect.

I do very much understand that news sites have different topics, but what I don't understand is why the BBC or even Kotaku felt the need to make an article about GTA Online player customization, and nail polish? Really? I would argue that there's enough customization already, since in many categories of styling there are already double digit figures and for some categories even triple digits.

 

I don't think I've ever encountered two identical players in GTA Online before, in fact, I think this is the most diverse playerbase in terms of character customization I've ever seen. I've seen players that look like they've been shat out of a rainbow unicorn's arse and others that look like hobos.

18 hours ago, Quinn_flower said:

You just mad cause you can't say that. But I can sooooooo xD. Its even posted on my ig.

h-how did you know?

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On 7/24/2019 at 2:29 AM, Mel94 said:

R* should honestly hire somebody from this thread that's good with modding the outfits or creating entirely new ideas themselves. It seems like they really need some fresh ideas on their design team. Although it does make me wonder.. what if they're limiting the devs to reskin existing clothing in order to save time/resources? We've heard rumours about the stressful working conditions before. 

 The Sims community and devs makes better clothes and hairstyles than Rockstar.

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I've posted this just about everywhere, but the dresses with a jacket over them look great. This was actually a complete project using the Online female cocktail dress and remodelled for my Assistant model.

 

Again, its the lack of combinations in-game that disappoint me.

 

JGo10ni.jpg

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Quinn_flower
2 hours ago, Saint-XCVII said:

I do very much understand that news sites have different topics, but what I don't understand is why the BBC or even Kotaku felt the need to make an article about GTA Online player customization, and nail polish? Really? I would argue that there's enough customization already, since in many categories of styling there are already double digit figures and for some categories even triple digits.

 

I don't think I've ever encountered two identical players in GTA Online before, in fact, I think this is the most diverse playerbase in terms of character customization I've ever seen. I've seen players that look like they've been shat out of a rainbow unicorn's arse and others that look like hobos.

h-how did you know?

I just know your types already 

Edited by Quinn_flower
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3 hours ago, Saint-XCVII said:

Really? I would argue that there's enough customization already, since in many categories of styling there are already double digit figures and for some categories even triple digits.

 

I don't think I've ever encountered two identical players in GTA Online before, in fact, I think this is the most diverse playerbase in terms of character customization I've ever seen. I've seen players that look like they've been shat out of a rainbow unicorn's arse and others that look like hobos.

What? There's definitely not enough customization options and I've seen far too many who are basically identical in terms of physical appearance and even fashion style. More than half the clothes do not even match with one another and the options for creating your physical appearance are oh so primitive and dated! As for clothing and style though; it's more of a quantity over quality issue; sure, there's lots of "options" but most are just reskins of other items and fail to live up to what NPCs have been wearing for years now, not to mention what the new ones are wearing.

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lost-in-emotions

At least you can combine with gloves too ...

 

ajf5GUn.png

 

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Commander S
1 hour ago, -LN- said:

What? There's definitely not enough customization options and I've seen far too many who are basically identical in terms of physical appearance and even fashion style. More than half the clothes do not even match with one another and the options for creating your physical appearance are oh so primitive and dated! As for clothing and style though; it's more of a quantity over quality issue; sure, there's lots of "options" but most are just reskins of other items and fail to live up to what NPCs have been wearing for years now, not to mention what the new ones are wearing.



People seem to get sheer volume of stuff conflated with actual worthwhile variety - quite possibly as a deliberate, disingenuous water-muddying tactic.

 

As in, you can indeed say "but there's plenty of clothing variety already!", and point to dozens of alien costumes, camo prints, racing suits, tactical gear, etc., and that looks like an airtight rebuttal - except, as we've just seen this update, all that, and R* only just added a third style of dress for female characters, for the first time since 2014 (and the only contemporary style of dress at that).

 

It's like when R* adds a gazillion random concept hypercars that no-one's even heard of (so where, exactly, is the demand coming from, for something that, for most folks, might as well not exist? :p) - but then ask for something like an RX-7 or an Impala, and there's always that one d***head who tries to shut down the discussion with "tHeRe ArE pLeNtY oF cArS iN tHe GaMe AlReAdY!" :rol:

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xDatxJunkyx

...Alright, I might as well give my 2 cents, even though It wont be different from the other times I'vestated my opinion.

 

The dresses are okay. Like someone said, I made a pretty decent "Punk/Goth" look out of it. Pretty awesome. Like @REXX said above, the absolutely lack of care rears its ugly head once more.

 

Why cant I pair my stockings with boots or pumps? I didn't even think about the leather jacket combo, something that, no offence R* devs, don't seem to do a whole lot of....Its easy to sit here and complain and I think that's rude of my to say that about them...

 

Maybe the code is OLD?! It'll be difficult to go back and change things? That's why the customization is awful??? People send them recommendations all the time, so why not just try and fix it? They had 2 updates to shut this thread down and for the most part, they didn't do so well. After Hours was awful in terms of clothing...and I believe the general consensus for this update is 5.5/10? 

 

Look at the NPCs, Bryony, Agatha, etc, or even the boys, Brucie, Tao's translator with those browline glasses...The next game needs to add so much to it - a body slider, height slider, etc. 

 

5 hours ago, Saint-XCVII said:

 

I don't think I've ever encountered two identical players in GTA Online before, in fact, I think this is the most diverse playerbase in terms of character customization I've ever seen. I've seen players that look like they've been shat out of a rainbow unicorn's arse and others that look like hobos.

 

 

In my opinion, its easier to dress like a freeroam RnG reject, then a regular person (as regular as a criminal mastermind can be....)   If you ask me, the game lacks diversity in terms of clothing options. The clothes are very garish and...outdated. 

 

Yeaaaaaaaaaaaaaaaaaaaaah, because I need a pufferjacket in 30 degree weather and parkas too...yes makes so much sense. I hate BIGNESS and Guffy with a passion. I dont even see much female characters utilize clothing from the recent updates to be honest with you. I can safely say that I haven't utilized a clothing piece since Finance and Felony. ( Black turtleneck with a Hounds tooth skirt and a bead necklace with Cat Eye glasses are my bread and butter. The skirt is vanilla.). I unlocked the high roller dress but I wont be throwing my self towards the other items. 

 

The "deck" earrings are pretty cool. The shades are awful. I'll have to wait and see if they bring out some more.

 

The suits don't fit well with the females. It's nice they added pocket squares, though. Maybe if we had Agatha's body, we could've made it work...or better yet make a proper female body mesh? 

 

In other words, the game shows its age, especially in combat in comparison to RDR2O. I like the latter game better. At least there there is a better focus on customization and I can choose a bevy of outfits and be satisfied.

 

It's debateable....but I could imagine that many people would raise their hands if I asked them How many of you HAVEN'T touched whole sections of updated clothing??? 

 

Rubberized boots....bling bling gold?????? Parachute pants?!?!?! Who wears this?!  All these logoed clothing as if we were in the 2000s rather than the 2010s....!??!?!?!!??!?!!? There are whole sections that I haven't touched at all.

 

Grand Theft Auto 6 When???  I fell out of love with Online for a while now. I enjoy the cars somewhat, the casino missions are cool...but the game is in my opinion, aged and its time to move on. At least then, GTA6O would have improved tenfold and I would imagine that many of our issues would be resolved. 

 

Edited by xDatxJunkyx
Further elaborating on why I think R* didn't think to hard about customization in this update...or in general.
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22 minutes ago, xDatxJunkyx said:

Yeaaaaaaaaaaaaaaaaaaaaah, because I need a pufferjacket in 30 degree weather and parkas too...yes makes so much sense. I hate BIGNESS and Guffy with a passion.

Well said on everything, but omg, I especially loathe the Bigness stuff! It's so tacky and I avoid everything that I can, both in-game and IRL, that has labels like that which freely advertise for a brand/company. Ugh, yuck, that's the thing too; some, yes only some, of the clothing might be wearable if it were not for all the big bolded labels such as this. Ugh! 😝

 

43 minutes ago, Commander S said:

People seem to get sheer volume of stuff conflated with actual worthwhile variety - quite possibly as a deliberate, disingenuous water-muddying tactic.

 

As in, you can indeed say "but there's plenty of clothing variety already!", and point to dozens of alien costumes, camo prints, racing suits, tactical gear, etc., and that looks like an airtight rebuttal - except, as we've just seen this update, all that, and R* only just added a third style of dress for female characters, for the first time since 2014 (and the only contemporary style of dress at that).

 

It's like when R* adds a gazillion random concept hypercars that no-one's even heard of (so where, exactly, is the demand coming from, for something that, for most folks, might as well not exist? :p) - but then ask for something like an RX-7 or an Impala, and there's always that one d***head who tries to shut down the discussion with "tHeRe ArE pLeNtY oF cArS iN tHe GaMe AlReAdY!" :rol:

Very well said! What though... you don't want a tactical alien camo costume made by Bigness? 😜 I figured that's the kinda stuff we've all wanted and have been asking for since day one! 😁

 

I don't get it either though; who decides that some of this stuff would appeal to, well, any of us? It's truly perplexing!

Edited by -LN-
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Commander S

Reading through recent posts by @Coleco and @lewiz6235, I think I can sum up so much of the problems with GTAO in one simple sentence:

 

The Housers simply aren't interested in the potential of R* Online games.


 

...well, aside from one aspect: with R*'s trademark single-player experiences taking longer and longer to make, with bigger budgets, that could mean half a decade or more with no R* releases, with nothing being released in between to keep the money coming in. Making a full game like Max Payne 3 would require more time/money/resources/manpower than just assigning however-many devs to come up with new GTAO content - no need to mo-cap animations from scratch, come up with an all-new driving model, etc., when you can just work off the functional (if ageing) base of GTA V.

 

(and let's not just place this at the feet of Strauss Zelnick and Take-Two - Sam and Dan both live in mansions, after all, so it's not like they're adverse to the idea of having an older game function as a persistent money-printing machine... :p)

 

 

Which is a shame, because imagine if GTAO updates had carried on with the same kind of dedication to realism as the average single-player R* game. GTA V was an impressive achievement in terms of recreating Los Angeles in miniature - not just the landmarks, but demographics, traffic, etc. RDR2 does the same, with every shopkeeper in the entire game being unique, full day/night cycles for some pedestrians, etc.

 

Imagine if GTAO content had taken the same cues from the real world, with new cars being balanced to make traffic even more true-to-life (the modern Impala is one of the most popular, commonly-bought cars in LA, and yet GTAO gets stuff like the Batmobile and rocket bikes instead...), and fashion that represents how real people dress, taking the same kind of attention to demographics as seen in the various NPCs across the map, but making it interactive for players by letting them engage with all of that first-hand.

 

(that's the thing with The Sims comparison - people dismiss the games as just being a Barbie doll house in game form, but the whole thing is a literal simulation of domestic ecosystems, with the 'hierarchy of needs' underpinning the core gameplay loops)

 

 

But as it is, it seems like the Housers are already working on the next single-player game, and leaving Online to bring in more of that sweet, sweet "Recurrent Consumer Spending™", by any (craven) means necessary - and if that means ignoring the underlying realism of the GTA V setting (or even demolishing it, like putting big military-grade bunkers all over the map, a nuclear missile silo in Mount Chiliad, and replacing the pastiche of the old real-life Hollywood Park Casino with some shiny new made-for-the-game thing), then ...eh, whatever. ¯\_(ツ)_/¯


 

As for GTA VI, there's still the problem that Dan and Sam are most likely going to dip back into their same old bag of influences, and we'll get yet another morally-grey dude protagonist - and what that'll mean for GTAO 2.0 is that we'll get recycled animations and whatnot from said male protagonist (like how all RDO characters move/stand like Arthur Morgan), and a character customisation system designed to work for male characters first and foremost (so while dresses and the like will be technically possible, like in GTAO, the whole thing will nevertheless be geared around traditional male fashion - so layering designed to incorporate shirts/jackets/pants/etc.). Maybe they'll stray out of their comfort zone for a change, and there'll be a female playable character in GTA VI (most likely as one of several protagonists - don't see them doing just a female lead, probably ever...), but that's a big "maybe", considering how seemingly set-in-their-ways the Housers are.

 

And even then, that doesn't solve the main problem: what happens to quality/consistency/realism, when the Housers move on to the next game, and GTAO 2.0's sole reason to keep existing is 'do whatever brings in the most money' - ? I worry about the same with RDO, too - how long until that game ends up chasing 'profitable gimmicks at any cost', and stuff that's deemed not worth the time/money (like realistic clothing variety...) gets shoved right down to the bottom of the priorities list - ? :/

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HamwithCheese
42 minutes ago, Commander S said:

The Housers simply aren't interested in the potential of R* Online games.

I'd say its a safe bet. You can only do so much with online stories, they're all so open to interpretation. Housers very much like being in control so single player narratives in a corridor are their bread and butter. 

 

6 hours ago, Saint-XCVII said:

I don't think I've ever encountered two identical players in GTA Online before, in fact, I think this is the most diverse playerbase in terms of character customization I've ever seen.

This is a lie. I've see thousands, THOUSANDS of players with dreads, red shoes, and black everything else. You walk into a lobby, any lobby, there is a very good chance you'll see a guy (sometimes gril) missing their ankles. If you look at the numbers, technically there are a lot of options. When you actually look at the numbers, you'll see everything is just recolors and patterns of poor quality items (baggy pixelated parkas *gag*).

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xDatxJunkyx
1 hour ago, -LN- said:

 

 

I don't get it either though; who decides that some of this stuff would appeal to, well, any of us? It's truly perplexing!

I honestly don't know. I don't understand the rebuttal that this... movement of ours is unfounded or "stupid". It's a legitimate criticism as we can see with multiple news articles featuring us.

 

If they are going to keep updating the game, then this thread remains legitimate by virtue that if they can put racetracks in the sky, then thought into clothes isn't out of the question. To be fair, I don't necessarily care too too much anymore, because I've move on to other games.

 

I wonder if they saw any of them, and what they think?

 

1 hour ago, Commander S said:

Reading through recent posts by @Coleco and @lewiz6235

I enjoy your commentary very much, as do everyone else's.

 

I especially enjoyed what you said about the whole "morally grey" protagonist male who just 'lets' things happen around him.

 

How would a female protagonist work? Good question.

 

Yep...how much in revenue has online brang? Over 500 million dollars? That was a year or two ago? It's obvious that this model is working...but there are alot of cons to the pros.

 

The open world genre 'crime/action's needs more competition... Saints Row is gimmicky and narrow to be sustained as such. Unless they become serious.  Mafia is... Mafia....

 

 

Although saints row is gimmicky, everyone can like *something*! You can be you! GTA online does that to an extent...but again...there's a limit. I like saints row, but still, the focus for an online mmo saints row... interesting concept.

 

EA scrapped the open world star wars game :(..

 

 

Correct me if I'm wrong, but theyll have to move on...I say 2021 is when we finally do so. 2008-13 is 5 years... 13-19 roughly 6 years?

 

As we were saying...yeah, because of the consistent revenue system, the game has lost 'realism' therefore other aspects of the game suffer, such as more 'grounded vehicles' and as we all know...even clothing.

 

It's sad really. But as I always say, red dead does clothing good.

Edited by xDatxJunkyx
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HamwithCheese
8 minutes ago, xDatxJunkyx said:

 

It's sad really. But as I always say, red dead does clothing good.

It's a little f*cked up. Between 2 games (one set in modern la and the other being a tumble weed simulator), you'd think the game holding good quality clothing items would be....ah yes the one set in 1899.

Edited by HamwithCheese
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Geisterfaust
26 minutes ago, HamwithCheese said:

It's a little f*cked up. Between 2 games (one set in modern la and the other being a tumble weed simulator), you'd think the game holding good quality clothing items would be....ah yes the one set in 1899.

That should have something to do with the demographics, I'm pretty sure at this point that R* is catering to people who can't play neither Online nor V legally, while on paper it looks like 40 y.o. are purchasing shark cards to finance Bigness clothing.

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3 hours ago, lost-in-emotions said:

At least you can combine with gloves too ...

 

ajf5GUn.png

 

The long gloves suit the new dresses but wearing them leaves a gap in your characters back. It's really annoying once you notice it. Since it's a texture bug iv'e created a ticket on R* Support (highly doubt it will get fixed though) :(

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Bonecrusher_B502
1 hour ago, xDatxJunkyx said:

I honestly don't know. I don't understand the rebuttal that this... movement of ours is unfounded or "stupid". It's a legitimate criticism as we can see with multiple news articles featuring us.

 

If they are going to keep updating the game, then this thread remains legitimate by virtue that if they can put racetracks in the sky, then thought into clothes isn't out of the question. To be fair, I don't necessarily care too too much anymore, because I've move on to other games.

 

I wonder if they saw any of them, and what they think?

 

I enjoy your commentary very much, as do everyone else's.

 

I especially enjoyed what you said about the whole "morally grey" protagonist male who just 'lets' things happen around him.

 

How would a female protagonist work? Good question.

 

Yep...how much in revenue has online brang? Over 500 million dollars? That was a year or two ago? It's obvious that this model is working...but there are alot of cons to the pros.

 

The open world genre 'crime/action's needs more competition... Saints Row is gimmicky and narrow to be sustained as such. Unless they become serious.  Mafia is... Mafia....

 

 

Although saints row is gimmicky, everyone can like *something*! You can be you! GTA online does that to an extent...but again...there's a limit. I like saints row, but still, the focus for an online mmo saints row... interesting concept.

 

EA scrapped the open world star wars game :(..

 

 

Correct me if I'm wrong, but theyll have to move on...I say 2021 is when we finally do so. 2008-13 is 5 years... 13-19 roughly 6 years?

 

As we were saying...yeah, because of the consistent revenue system, the game has lost 'realism' therefore other aspects of the game suffer, such as more 'grounded vehicles' and as we all know...even clothing.

 

It's sad really. But as I always say, red dead does clothing good.

 

I'd love a Saints Row Online like GtaO, but the SR fanbase seems to be split in two: Those who like the grounded games, and those who like the crazy stuff. 

 

I am in the second category myself. 

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The cocktail dresses are the only good clothing from this update. I checked the files of the dress and I found more textures that's probably going to be dripfed. 

Preview of some:
uhEvtDh.png

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5 minutes ago, Modojo said:

The cocktail dresses are the only good clothing from this update. I checked the files of the dress and I found more textures that's probably going to be dripfed. 

Preview of some:
uhEvtDh.png

Ahhhh, nice find! I bought all of the ones available; I wish they'd go with more solid colours though! I dunno about wearing anything with American money printed on it, lol. I'm very jealous of some of the new dresses worn by NPC casino patrons though; it's always been a let down to see what NPCs have to choose from, but for some reason, this time it seems more extreme.

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13 minutes ago, -LN- said:

Ahhhh, nice find! I bought all of the ones available; I wish they'd go with more solid colours though! I dunno about wearing anything with American money printed on it, lol. I'm very jealous of some of the new dresses worn by NPC casino patrons though; it's always been a let down to see what NPCs have to choose from, but for some reason, this time it seems more extreme.

Oh they do have more solid colours like fuchsia purple as well as other flowery textures. I only posted the ugly ones lol

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29 minutes ago, Atlas_47 said:

The long gloves suit the new dresses but wearing them leaves a gap in your characters back. It's really annoying once you notice it. Since it's a texture bug iv'e created a ticket on R* Support (highly doubt it will get fixed though) :(

 

Never know, they *duckef up the shirts in the past, Twitter is helpful too, used to tag them(@RockstarSupport) in my ticket number.

 

The female characters back was overlapping a few shirts, looked really bad.. Attached screenshots for clarification in the ticket.

Kushology.gif

ATSBRzE.png

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2 minutes ago, Modojo said:

Oh they do have more solid colours like fuchsia purple as well as other flowery textures. I only posted the ugly ones lol

You've given me hope; I don't mind the purple! 😁

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The short variant of the dress looks quite nice.

AN5Ygla.png

But it's way too short.

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1 hour ago, V said:

The short variant of the dress looks quite nice.

AN5Ygla.png

But it's way too short.

Real or PC magic?

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Commander S
5 hours ago, HamwithCheese said:

I'd say its a safe bet. You can only do so much with online stories, they're all so open to interpretation. Housers very much like being in control so single player narratives in a corridor are their bread and butter. 



More specifically, they seem dead set on making 'games as movies', rather than anything else - as far back as GTA III (the first game where they had creative input), they were apparently aiming for the game equivalent of Heat (and with a whole lot of Scarface on the radio), and every game since has leaned ever more into movie pastiches, and trying to make their games 'cinematic'. And that doesn't really mesh with less story-centric approaches, like going more 'immersive sim' design-wise, or letting players have more freedom/control over the experience.

 

That, and they're allegedly really precious when it comes to suggestions that they change from the tried-and-tested formula - according to a source in this video (skip to 4:17), one dev was fired for daring to suggest improvements to R*'s combat gameplay, because the Housers took offense to the merest hint of criticism:

 

 

 

 

Come to think of it, that's quite possibly what's going on with things like clothing and character customisation in GTAO, too - AFAIK, R* is aware of opinions like those in this thread (after all, it's made the Beeb and Kotaku, so I imagine someone there must have heard about it), but ...well, look at how little has changed. Because changing how they do things would be an admission that things could be better - and how could R* possibly improve, when the R* Formula™ is utterly faultless? :sarcasm:

Edited by Commander S
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So the purple one that I saw is already in game. I just thought it was another one x.x

But here's two dresses I tested out that look decent :) 

ds7NflG.png
B85FnHa.png

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6 hours ago, V said:

The short variant of the dress looks quite nice.

AN5Ygla.png

But it's way too short.

I love this! Especially if they could pair it with a leather jacket. 

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AdriiRozayXOXO

That's why I just make my own dresses/outfits because R* don't know wtf they're doing.

 

First one is green bustier + green long skirt and sunhat

YcZ2kQK.jpg

 

Second one is the striped tank top + striped skirt with clear black glasses and light denim blue jean jacket, I actually have this outfit irl

jUEj0qK.jpg

 

This one isn't a dress, but it's the tan coat with the white boots and a turtle neck with the bikini bottoms or a 'go-go' girl look or special agent kind of look.

Jm8zH6o.jpg

 

Decent outfits can be made, but it's a shame that we basically have to go through 'trial and error' to find actual decent pieces. The fact that they actually gave a NPC a new cute side part bob and left us with the same split ends having bob left a sour taste in my mouth. As I said earlier, I feel like R* truly dgaf about clothing for girls anymore. They could've replaced the long bob with a middle part and gave us the same side part bob the casino lady by replacing the 'bob' with that one, as the current Edna bob ingame is dated af IMO.

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