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Dear r* (regarding overall female clothing choices)


Quinn_flower
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xvB5zJ.gif

alkaline_ was so happy to see it but imminently disappointed when, ooh big surprise, they used NPCs. Great job.

so sparkly to see that fluffy you remember this. and it's still the biggest disappointment i've had with this game, ai ai ai no buenos, no fluffy, no no no! hihihi

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For the transfer glitch you have to delete your second character :/

Also the details are on sins.

Not a problem for me. :lol:

 

I need to know about this glitch as well.

Edited by Volganor
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For those that havent looked it up already, here is a tutorial on how to perform the glitch! Youll indeed have to delete your secondary character though. Go threw the components list (male-to-female components) linked in the description to aquire the things I mentioned above ^.-

 

 

Edited by Toad-xd
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Commander S

So, this is well worth a read...

And I agree with that response, absolutely. Which got me thinking - there probably is a bunch of R* dev time/effort put into trying to make things work, and fix other things, and yet things still seem to wind up ever-more broken with each update.

And then I remembered that back in the day, updates really did used to just amount to 'content packs' - more cars, more vehicles, but almost never anything that drastically changed the game (not until Heists, at least - and Heists came with a whole heap of bugs that took months to fix...). Meanwhile, R* adds new modes to the creator, new entire business structures, and ...cosmetics and quality control have to take a back seat, because there's only so much time people can put in to make all the new activities work properly.

With all that being the case, I'd actually rather more updates like the old 2014 things - because an update which is literally just 'new cars and clothes' means that more time can be spent on those cars/clothes as the primary focus, rather than them being an accessory to some new racing mode, Freemode business, or whatever.

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Quinn_flower

So am I suppose to feel bad? Cause I don't

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Commander S

Well, even being totally ruthless about the situation, it's not like it's the art team who are just 'f*** it - let's just s*** out some palette-swaps and call it a day' - it's someone much higher up calling the shots, and thus the balance of time/resources/manpower is going to get shifted away from one thing to another.

Bit like how when people say 'why can't we have both?' about OTT weaponised gimmick vehicles - thing is, we sorta can't, simply as a matter of opportunity cost. If R* is budgeting time/work on X, then that's going to be time/work not spent on Y as a result.

 

...which is why, yet again, persistent (but not asshole-ish!) feedback asking for stuff is arguably the only thing that'll get results - because if nothing else, it's a sign of demand, and then R* might well shift the balance of work-and-thus-content to meet that demand. They make what they think will sell, and so we need to constantly tell them that if they put in better cosmetics, we'll damn well buy them. :rah:

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KjUDZsz.png

pzjMi4y.png

Yeah, looks good. Would wear to a meltdown premiere/10

I do appreciate what you guys do and how this topic has derailed in MP female mod showcase and less bitching and moaning how things like these won't be officially added to the game anytime soon.

Edited by ⁣V⁣
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xDatxJunkyx

With respect, they won't.

 

It's easy to say that when you are a PC'er.

 

EDIT: Then again, you can't use cosmetic mods online for PC... so its a mixed bag. Everything from this, to 'inbetweendays's' classic cars he showcases in the vehicle thread, PC people have it somewhat easier, yet they don't. because who really plays single player for hours on end? I never touched SP myself, I play mainly for online.

Edited by xDatxJunkyx
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Commander S

With respect, they won't.

 

It's easy to say that when you are a PC'er.

 

EDIT: Then again, you can't use cosmetic mods online for PC... so its a mixed bag. Everything from this, to 'inbetweendays's' classic cars he showcases in the vehicle thread, PC people have it somewhat easier, yet they don't. because who really plays single player for hours on end? I never touched SP myself, I play mainly for online.

 

Again, if all that happens is a mix of 'bitching and moaning, but no actual feedback to R*' and 'eh, just mod it on PC' (and to be fair, that's not knocking the modding efforts shown off recently - all that stuff is really well done, and really ought to be in GTAO proper! :)), then not only does that ...not help the majority of players (who are on console), but also doesn't help in the long run.

 

If we nag R* - and constantly/consistently - via their official channels, then that's demand, and there's a better chance of them supplying that demand. That's why Rexx's efforts got results - he kept sending those e-mails, tweeting at their account, and it paid off. Doing it once or twice is easy to overlook - constant messages nagging the same thing drive the point home much better.

 

And this'll help other R* games in future - if they get the message that 'people are proactively demanding better cosmetics', then it's not only more likely to have an impact on GTAO, but also RDR2, future GTAs, etc. Right now, 'Red Dead Online' character customisation is probably going to ...suck, because the bods in charge at R* clearly think that their current approach is 'good enough'. We actively need to tell them it isn't - and keep doing it, until such time as either things change, or updates dry up.

Edited by Commander S
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Quinn_flower

eh i allow it

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Willy A. Jeep

I figure it's better to show Rockstar what we want than to just hunker down and complain and start calling names. You don't call the mafia don an ass and then expect him to take you seriously when you ask him for a loan. So all these "hey, look at what the players can do when they want something" posts are still doing a good job at fulfilling the thread's theme - a letter to R* about character cosmetics.

 

As Commander S pointed out, it is true that time management comes into play alongside the normal demand aspect of developing new content (though I think it's a balance of X and Y at the expense of Z, not X and X at the expense of Y and Z, because that doesn't make sense). Clothing will always fall behind vehicles and new gameplay when it comes to GTA. This isn't an RPG, it's not an MMO, and it's not a social game. It's a PvE/PvP crime action shooter with driving elements, and while the customization of cars and characters is always a driving factor in the pursuit of the almighty dollar, it isn't what the game is about. The demand for clothing does exist, of course - look what thread we're in! - and it's a complicated situation all of its own. Besides the rigging and general modeling work that the art team has to do, dabbling in fashion is asking for people to criticize and question how a developer is treating the ever-hot topic of equal rights. A big leap, I know, but when journalists are ready to decry PUBG as sexist for having a genital fold, it's a bad sign.

 

Of course, GTA isn't any stranger to controversy, and with the outfits people make in-game already, it's a wonder we don't see more cosmetics, from gigolo-style to housewife chic. But this is the same game that doesn't let your character shower in the nude, and didn't have a "no shoes" option for years. It's clear that Rockstar is often a little shy when it comes to exhibiting player characters in their favorite controversial spotlight. So, with the lack of provision by the devs, the source of crazy, flashy fashion is the players."Online interactions not rated by the ESRB," after all.

 

I guess what I'm trying to say is that, for what a lot of this thread has asked for over the ages to come to Online, Rockstar would need to have a shift in management or guideline, and might have to edge against controversy. That's a long shot, and I'd say it's probably one destined for disappointment. For more fashion to come, though, people need to really drive it home, like Rexx's catsuits, not just sit around and complain about it. That got results! So, keep posting those pictures of modded outfits, keep sending those fashion show photographs, write well thought-out emails with detail and example, and you might see something good come on down the line.

 

 

 

Isn't it a little silly to think that Rockstar would think that people modding clothes in would mean that players are satisfying themselves? Some PC players might benefit, but the consoles aren't, and Rockstar doesn't benefit either way. It's not like all the modded cars make Rockstar think that PC players have everything they need. Just look at Vanillaworks' Issi Classic and the official model. They're a good way of gauging interest.

 

 

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So, this is well worth a read...

 

And I agree with that response, absolutely. Which got me thinking - there probably is a bunch of R* dev time/effort put into trying to make things work, and fix other things, and yet things still seem to wind up ever-more broken with each update.

 

And then I remembered that back in the day, updates really did used to just amount to 'content packs' - more cars, more vehicles, but almost never anything that drastically changed the game (not until Heists, at least - and Heists came with a whole heap of bugs that took months to fix...). Meanwhile, R* adds new modes to the creator, new entire business structures, and ...cosmetics and quality control have to take a back seat, because there's only so much time people can put in to make all the new activities work properly.

 

With all that being the case, I'd actually rather more updates like the old 2014 things - because an update which is literally just 'new cars and clothes' means that more time can be spent on those cars/clothes as the primary focus, rather than them being an accessory to some new racing mode, Freemode business, or whatever.

I'd be more acceptive of the argument put forward in that post if the stuff that we do get in GTAO wasn't such uninspired, low effort trash. I for one am not asking for 100 hairstyles and thousands of reskins, just a reasonable amount of better stuff. I now have a deep-rooted hatred of the word "tactical" as a result of GTAO's cosmetic options. And besides, basic recolours take like five minutes to do. The art team aren't fixing bugs, after all.

 

I think the shift in focus is primarily down to the fact that R* can't really get away with charging eight-figure sums for cosmetic items, whereas they can gate actual gameplay behind yet another expensive, contrived and otherwise pointless property purchase. Primarily the reason why I'm not online anywhere near as much as I once was.

 

Also, I've been lurking these past few days and the mods are absolutely top-notch. Fantastic work :D

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eh i allow it

You missed out on some perfect gif usage there.

 

dVDJiez.gif

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Commander S

 

So, this is well worth a read...

 

And I agree with that response, absolutely. Which got me thinking - there probably is a bunch of R* dev time/effort put into trying to make things work, and fix other things, and yet things still seem to wind up ever-more broken with each update.

 

And then I remembered that back in the day, updates really did used to just amount to 'content packs' - more cars, more vehicles, but almost never anything that drastically changed the game (not until Heists, at least - and Heists came with a whole heap of bugs that took months to fix...). Meanwhile, R* adds new modes to the creator, new entire business structures, and ...cosmetics and quality control have to take a back seat, because there's only so much time people can put in to make all the new activities work properly.

 

With all that being the case, I'd actually rather more updates like the old 2014 things - because an update which is literally just 'new cars and clothes' means that more time can be spent on those cars/clothes as the primary focus, rather than them being an accessory to some new racing mode, Freemode business, or whatever.

I'd be more acceptive of the argument put forward in that post if the stuff that we do get in GTAO wasn't such uninspired, low effort trash. I for one am not asking for 100 hairstyles and thousands of reskins, just a reasonable amount of better stuff. I now have a deep-rooted hatred of the word "tactical" as a result of GTAO's cosmetic options. And besides, basic recolours take like five minutes to do. The art team aren't fixing bugs, after all.

 

I think the shift in focus is primarily down to the fact that R* can't really get away with charging eight-figure sums for cosmetic items, whereas they can gate actual gameplay behind yet another expensive, contrived and otherwise pointless property purchase. Primarily the reason why I'm not online anywhere near as much as I once was.

 

Also, I've been lurking these past few days and the mods are absolutely top-notch. Fantastic work :D

 

Thing is, you're right, and that post is right, IMO - because the root problem you're both describing is the same:

 

Whoever is actually calling the shots in terms of what gets done is ultimately responsible.

 

 

Because if one thinks about it, even if the artists are just churning out low-quality garbage because they don't know any better, if someone higher up considered clothing a priority, they'd most likely order it redone.

 

The fact that low-quality palette swaps of the same old 'tactcool' rubbish gets the thumbs up and makes it into the game time and time again would indicate that on a directorial level, that's seen as acceptable. And by extension, that's probably affecting time/budget allocations for cosmetics - whoever's calling the shots isn't giving the art team any more time to get stuff done beyond 'just do some quick jpgs and slap them over that existing asset a dozen times'.

 

 

...which is why we need to ask them to give us more clothing/hairstyles/etc.! Because if we do that, then they might just figure there's real demand, and actually budget time/resources/manpower in order to do so. They clearly think that the current approach is adequate - and again, they most likely don't trawl the community all that much for ideas (because it's a big community, so that's a really impractical approach). We have to reach out to them more directly - because that's the way that's gotten results from other people in the past (catsuits, Bikers, etc.).

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Some game companies work differently too, who actually are in favor of creating cosmetic/skins for their game (Fortnite,PubG)

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Commander S

Some game companies work differently too, who actually are in favor of creating cosmetic/skins for their game (Fortnite,PubG)

 

Capcom with Monster Hunter, too - they've long done things like crossover costumes from other games (Metal Gear Solid, Devil May Cry, Street Fighter, etc.), and in one previous game, even had an in-game promotional thing with Uniqlo - !! :blink:

 

12-1.png

 

(Capcom, please do something like that for MHW!)

 

 

As for art budgeting, I've seen games improve because the higher-ups change their stance (or simply change - as in, someone new takes over, with different priorities*). For example, Star Trek Online:

 

thomas-marrone-ship-constitution-refit-o

 

 

The grey, crappy version of the Enterprise is the original - inaccurate model, with generic textures that were 'one-size-fits-all'. The pearly white one with pale teal trim is a screen-accurate remodel/retexture from the ground up, and is clearly lightyears (lol) better.

 

And the artists themselves wanted more accurate ships for ages - many being fans of the shows/movies themselves. But it wasn't until changes in thinking higher up led to improved budgeting for art assets (in terms of time/resources) that improvements could actually happen - and if fans hadn't asked for it, odds are the decision-makers might well have just deemed the original stuff 'good enough', because no-one was telling them that it wasn't.

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Z0001332536893

R* really needs to step up its game when it comes to its styles of clothing. I'm probably going to say what a lot of people have already said but this thread is over 2 years old and I'm not reading 108 pages of bs.

 

I mean they can keep giving us new cars/vehicles ( not an issue) but they can't give us more clothes/better choices? A lot of what we are given just seems more unisex than feminine if you ask me, but then again I want to make my character look goth so you can see my limitations already. And don't get me started on the terrible dresses, skirts, and the lack any decent long hairstyles.

 

I mean look at ABP reloaded, it's a GTA rip off and it did the customizing part better and was out way before gta 5

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Never mind APB, goddamn Saints Row 2 had one of the most robust character creation suites I've ever seen in any game ever. And that was primarily a single player game (yeah, it had coop, but still).

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Z0001332536893

Never mind APB, goddamn Saints Row 2 had one of the most robust character creation suites I've ever seen in any game ever. And that was primarily a single player game (yeah, it had coop, but still).

 

Yeah that's true, and I just wish R* would do something about it even if I have to grind for it I would.

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Commander S

Heck, even Giant Bouncing Anime Tiddies: the Videogame Dead or Alive manages to fit in some perfectly normal casual outfits into a line-up that mostly fits a Venn diagram of 'stripper outfits held up by double-sided tape and luck' and 'anime crossover outfits that conveniently shred to pieces if you so much as blow on them'... :rol:

my_favorite_doa_outfits__kasumi_casual__

 

 

I mean, that wouldn't even be hard to add - we already have similar boots and jackets, so it'd just be a case of adding a new ponytail variation (even without hair physics and a shorter tail, it'd still work), and a dress that works on the same layer as t-shirts/tank tops, so that it can go under the jacket.

 

 

And as for Saints Row, I think that, even as wacky as the series ended up going, Volition never lost sight of how important it is to make the Boss feel like your character, no matter your personal style ("this is my Boss - there are many like them, but this one is mine..."). Sure, they might have added superhero outfits and whatnot - but they still included entire stores dedicated to more everyday clothing.

 

Meanwhile, R*'s still doing the thing where the only token effort clothing-wise for this update is ...a new, bland racing suit variation, soft on detail, and (predictably) with the male version just ported over to female characters with barely any changes (resulting in it looking bulky and ill-fitting). And the only reason why it exists in the first place is because it's for one of the upcoming adversary modes - and they're $90k each. After all, just because something's a low-effort afterthought, doesn't mean you can't still charge a packet for it, right? :turn:

 

 

I can't say this enough: we need to get more active than whatever we're currently doing. If you're not sending the same e-mail to R*'s GTAO/mouthoff channels with nagging frequency (once a week would do it - maybe mix up the title/first line each time, just so it looks new and not like an obviously-forwarded message), they're not going to get the message, and thus won't see any reason to change the way they do things. It's a slim chance, sure - but I'll take 'a slim chance' over 'no chance at all'.

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xDatxJunkyx

Soooooooooooooooooooooooooooooo, what are you proposing people do?!?!?!??!

 

Amass a giant wishlist filled with 'pictures' and spam it every week or two?

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I can't say this enough: we need to get more active than whatever we're currently doing. If you're not sending the same e-mail to R*'s GTAO/mouthoff channels with nagging frequency (once a week would do it - maybe mix up the title/first line each time, just so it looks new and not like an obviously-forwarded message), they're not going to get the message, and thus won't see any reason to change the way they do things. It's a slim chance, sure - but I'll take 'a slim chance' over 'no chance at all'.

 

 

I'm sendi.. oh I mean I'M SPAMMING THEM with 3 different accounts (my brothers + 4 friends). every tuesday each person sends 12 different mssges or MORE since DD heist release. yea 12 might be a lot.... but then again its almost 5 years. beyond tired of glitching decent stuff, they patch for no reason, repeat.

 

 

messages include:

 

accessories not yet added but npcs have them + hair.

 

 

guns in loading screens but not in game like M16 + new attachment like m203.

 

 

clothing + removing restrictions on certain suits.

Edited by ChaosUndead
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Commander S

Soooooooooooooooooooooooooooooo, what are you proposing people do?!?!?!??!

 

Amass a giant wishlist filled with 'pictures' and spam it every week or two?

 

Not quite...

 

The 'weekly spam' part? Pretty much, yeah. My thinking is that if R* gets a constant stream of requests for the same thing* over and over and over and... etc., all those messages will add up, and there's a decent chance someone will say "might as well do that, then". Like I've said before, it's all about 'supply and demand' - if R* receives clear and vocal demand for something, then they're more likely to supply it.

 

*...that said, it's partly HOW one requests it that matters - as always, the devil is in the details. The "Bikers Unite" thing largely worked because they set out a clear list of things they wanted, so it was easy enough for R* to deliver most of that. Meanwhile, I suspect the conflation of 'Toyota Supra' and 'San Andreas Jester' is what led to someone deciding that just throwing together a cheap remake of the SA Jester model would be good enough.

 

So yeah, just asking for 'better clothes' doesn't give them enough information - even if they do take that as reason to add new clothes, there's no guarantee they'll interpret the message correctly. Same with context-free picture wishlists - you probably need to describe how things would work within the context of GTAO as well.

 

 

My strategy (which I'd like to think worked with the Elegy Retro) for an effective message would be:

 

- come up with a decent (but not excessively-huge) list of clothing/fashion suggestions, and some example pics where needed. If you can describe something sufficiently, you don't need to do pics for everything.

- links work as well as embedded images - in fact, I had problems sending mail to R* when I embedded all the pics, so just doing links under each section is probably the most user-friendly approach, because it makes everything quicker to load for the other person.

 

Example gif - and yeah, this would all be great stuff to have! https://gfycat.com/OddballAlertBillygoat

 

- KEEP IT REALISTIC/PLAUSIBLE - mechanically-speaking! As in, don't make the main part of the message "WE WANT LONG HAIR WITH PROPER PHYSICS!" - that's almost certainly not coming, and so you're just more likely to have them ignore your whole message. If you ask for stuff that works within the current systems and limitations of GTAO (and maybe explain how to achieve those things - like, for example, layer-able dresses under jackets, by using the existing t-shirt/undershirt layer), then you're not asking for anything beyond what's currently possible, and thus there's no easy way for them to shoot it all down.

 

 

As for MAXIMUM IMPACT!, I reckon the best thing would be if:

 

1. We all come up with a list here, and so everyone sends ...basically variations on the same list (with the odd difference, so they're not all just one copy-pasted form letter - although that would work, too). If you've got one person asking for retro clothing, another asking for a second Hipster update, another person wanting a complete overhaul of the layering system, etc., then each request is competing with each other. However, if you've got a constant deluge of requests for 'better fashion items for female characters', and the sort of things being asked for are consistent from e-mail to e-mail, then they're all reinforcing each other. Again, that's why the bikers thing was successful.

 

2. Send it regularly - a single 'fire and forget' message is a drop in the ocean, and gets drowned out by ...probably a whole lot of requests for the casino/Liberty City/A-10s/realistic steak/etc. But sending that same message once a week/fortnight? Not only does that increase the odds of being read, but also of it being read repeatedly - and if multiple do it, asking for similar things, then it's no longer a drop in the ocean, but a steady stream of nagging.

 

3. That said, just re-sending the same message could just get ignored like actual spam - R* always sends the automated message when you contact them, so they don't block people, but the people reading messages might well see a title they've read before, and figure "oh, it's just that again" and ignore it. Send different titles, though, and maybe change the opening few sentences (do different variations of "hi - figured it was worth asking for this again, since it's still something that'd be good to see in GTA Online", that sort of thing), and you're more likely to sucker them into thinking that it's a new message. Even if they read it and then realise "oh, s*** - it's this again...", you've still managed to get them to read it again! :sly:

 

4. Don't conflate too many things into a single message - clothing/hairstyles can be shoved into the same message (or separately, depending on how much detail you want to provide for each), but if you do a general wishlist of stuff, with cars and weapons and whatnot as well, then it dilutes the power of asking for fashion stuff specifically. If you want to request vehicles as well, do it separately - and (not kidding, here!) maybe schedule it so you do the same tactics, but on a different day of the week! I.e., resend the fashion message on Mondays, the vehicle suggestions every Thursday, etc. Again, like with point 1, you don't want to have your own suggestions competing for R*'s attention.

 

 

 

Those are some of my ideas, anyway - again, it's probably most effective if we collate a list of reasonable clothing/fashion requests (literally just a big list of items and the like), hammer it out, and then everyone include some variation on that list in their messages, so that they all stack up and the effect multiplies.

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Quinn_flower

Well looks like the COD dlc's is working since gta is now the most sold entertainment something idc. Game is still sh*t but kids buy it.

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MafiaDesigns

 

Soooooooooooooooooooooooooooooo, what are you proposing people do?!?!?!??!

 

Amass a giant wishlist filled with 'pictures' and spam it every week or two?

Not quite...

 

The 'weekly spam' part? Pretty much, yeah. My thinking is that if R* gets a constant stream of requests for the same thing* over and over and over and... etc., all those messages will add up, and there's a decent chance someone will say "might as well do that, then". Like I've said before, it's all about 'supply and demand' - if R* receives clear and vocal demand for something, then they're more likely to supply it.

 

*...that said, it's partly HOW one requests it that matters - as always, the devil is in the details. The "Bikers Unite" thing largely worked because they set out a clear list of things they wanted, so it was easy enough for R* to deliver most of that. Meanwhile, I suspect the conflation of 'Toyota Supra' and 'San Andreas Jester' is what led to someone deciding that just throwing together a cheap remake of the SA Jester model would be good enough.

 

So yeah, just asking for 'better clothes' doesn't give them enough information - even if they do take that as reason to add new clothes, there's no guarantee they'll interpret the message correctly. Same with context-free picture wishlists - you probably need to describe how things would work within the context of GTAO as well.

 

 

My strategy (which I'd like to think worked with the Elegy Retro) for an effective message would be:

 

- come up with a decent (but not excessively-huge) list of clothing/fashion suggestions, and some example pics where needed. If you can describe something sufficiently, you don't need to do pics for everything.

- links work as well as embedded images - in fact, I had problems sending mail to R* when I embedded all the pics, so just doing links under each section is probably the most user-friendly approach, because it makes everything quicker to load for the other person.

 

Example gif - and yeah, this would all be great stuff to have! https://gfycat.com/OddballAlertBillygoat

 

- KEEP IT REALISTIC/PLAUSIBLE - mechanically-speaking! As in, don't make the main part of the message "WE WANT LONG HAIR WITH PROPER PHYSICS!" - that's almost certainly not coming, and so you're just more likely to have them ignore your whole message. If you ask for stuff that works within the current systems and limitations of GTAO (and maybe explain how to achieve those things - like, for example, layer-able dresses under jackets, by using the existing t-shirt/undershirt layer), then you're not asking for anything beyond what's currently possible, and thus there's no easy way for them to shoot it all down.

 

 

As for MAXIMUM IMPACT!, I reckon the best thing would be if:

 

1. We all come up with a list here, and so everyone sends ...basically variations on the same list (with the odd difference, so they're not all just one copy-pasted form letter - although that would work, too). If you've got one person asking for retro clothing, another asking for a second Hipster update, another person wanting a complete overhaul of the layering system, etc., then each request is competing with each other. However, if you've got a constant deluge of requests for 'better fashion items for female characters', and the sort of things being asked for are consistent from e-mail to e-mail, then they're all reinforcing each other. Again, that's why the bikers thing was successful.

 

2. Send it regularly - a single 'fire and forget' message is a drop in the ocean, and gets drowned out by ...probably a whole lot of requests for the casino/Liberty City/A-10s/realistic steak/etc. But sending that same message once a week/fortnight? Not only does that increase the odds of being read, but also of it being read repeatedly - and if multiple do it, asking for similar things, then it's no longer a drop in the ocean, but a steady stream of nagging.

 

3. That said, just re-sending the same message could just get ignored like actual spam - R* always sends the automated message when you contact them, so they don't block people, but the people reading messages might well see a title they've read before, and figure "oh, it's just that again" and ignore it. Send different titles, though, and maybe change the opening few sentences (do different variations of "hi - figured it was worth asking for this again, since it's still something that'd be good to see in GTA Online", that sort of thing), and you're more likely to sucker them into thinking that it's a new message. Even if they read it and then realise "oh, s*** - it's this again...", you've still managed to get them to read it again! :sly:

 

4. Don't conflate too many things into a single message - clothing/hairstyles can be shoved into the same message (or separately, depending on how much detail you want to provide for each), but if you do a general wishlist of stuff, with cars and weapons and whatnot as well, then it dilutes the power of asking for fashion stuff specifically. If you want to request vehicles as well, do it separately - and (not kidding, here!) maybe schedule it so you do the same tactics, but on a different day of the week! I.e., resend the fashion message on Mondays, the vehicle suggestions every Thursday, etc. Again, like with point 1, you don't want to have your own suggestions competing for R*'s attention.

 

 

 

Those are some of my ideas, anyway - again, it's probably most effective if we collate a list of reasonable clothing/fashion requests (literally just a big list of items and the like), hammer it out, and then everyone include some variation on that list in their messages, so that they all stack up and the effect multiplies.

I'm on board. Lets get the list started!

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Yes its best to keep the email brief but detailed. And most importantly, professional. Rockstar plz add dis and dat won't work obviously. Make it too long it gets dumped, make it too short, not enough effort and gets dumped. Inbetween is the sweet spot with 2 or 3 pictures attached for demonstration.

 

Mass emails would probably be best sent to their standard feedback email address [email protected] If sending to their MouthOff email, switch the email around a little every two weeks. Spamming on that email will not only have the idea ignored but have you blocked entirely as it is mostly monitored by the Devs themselves.

 

Great mods on the previous pages too to all those that posted them! I've been really busy lately and have had little to no time for GTA. I have however been drawing away with some new clothing ideas :)

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