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Honker1944

How would you improve GTA III's story?

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Blaze
On 1/2/2018 at 3:40 AM, Am Shaegar said:

Good voice cast

Secondly, I don't understand the reason for running errands. Claude should be working on the condition of not being a delivery or errand boy in the first place. Such missions should be removed and replaced with the kind of objectives that revolve around only one key criteria - Killing Catalina! The story should focus on a couple of interesting characters that will allow Claude to solve his main problem, rather than solving other's irrelevant issues that have nothing to do with the actual plot.

I mean you can argue that those missions are pointless, but at the same time why would those "interesting characters" be willing to help Claude? The early missions in the game such as doing favours for Luigu, Joey, etc helping to build his reputation up in the city. If he and 8-ball parted ways at the start, where would Claude go from there? I doubt anyone would be willing to go into business with a mute escaped criminal trying to kill the woman running the drug trade in the city.

 

Could Claude have easily went and glocked Catalina? Sure. Could Tommy have easily went back to Liberty and butchered Sonny? Sure. Could CJ have single handedly taken back control of LS? Sure (well he basically done that anyway), but none of that would be interesting and I think that the side plots and varied characters make for a much better storyline.

 

I do agree some of those back and forth errand missions later on in the storyline ie Donald Love's stuff are atleast storyline wise pretty unnecessary but at the same time I feel like they're also building you up gunfight wise for the final mission. 

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