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SAxVCxLC MTA Compatible Build


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Use original carcols.dat

I found out that you cannot play MTA with a modified one for some reason.

 

Where is it located and can somegive give me the original one?

 

It's located in your main directory/data

You can download the original data folder from here: http://www.gtasa.com.br/p/download.html?url=http://www.elitegta.com.br/modsgtasa/downloads/backup/1370121791_Backup_-_Pasta_DATA.rar

Then just use the carcols from the downloaded DATA folder and replace it in your game folder which you used for MTA.

 

 

Use original carcols.dat

I found out that you cannot play MTA with a modified one for some reason.

 

Where is it located and can somegive give me the original one?

 

It's located in your main directory/data

You can download the original data folder from here: http://www.gtasa.com.br/p/download.html?url=http://www.elitegta.com.br/modsgtasa/downloads/backup/1370121791_Backup_-_Pasta_DATA.rar

Then just use the carcols from the downloaded DATA folder and replace it in your game folder which you used for MTA.

 

 

It doesn't help at all. Still the same problem...

 

tick Use Customized GTA:SA files in options

I did this. I did everything right with instructions. But some reason I've got this error.

 

Which gta_sa.exe are you using? Does the game work if you start it in single player mode before running it through MTA?

 

 

tick Use Customized GTA:SA files in options

I did this. I did everything right with instructions. But some reason I've got this error.

 

Which gta_sa.exe are you using? Does the game work if you start it in single player mode before running it through MTA?

 

Nope, it's not working. IDK, some special gta_sa.exe for MTA, because it didn't worked on my standart steam gta.

Edited by Nexerade
≡Pachµco≡

Nope, it's not working. IDK, some special gta_sa.exe for MTA, because it didn't worked on my standart steam gta.

 

 

 

 

 

 

 

The reason why it didn't work is because the STEAM version has removed audio files / changed audio files.

I would recommend you to buy a original DVD copy of the game V1.0 / V2.0 (will need a downgrader , hoodlum v1.0 nocd exe)

hope this helps

This mod breaks createObject(). Adding objects script-wise becomes impossible.

Colshapes stops working outside certain map coordinates, meaning they won't work on the outer parts of the map.

 

Are these issues fixable?

Edited by Exciter

This mod breaks createObject(). Adding objects script-wise becomes impossible.

Colshapes stops working outside certain map coordinates, meaning they won't work on the outer parts of the map.

 

Are these issues fixable?

I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue?

I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue?

 

Colshapes disappear when they're created or moved to coordinates greater than specific values. So far, I've found the south limit (y-axis negative) to be -8027. Any Y coordinate with a larger negative value will make the colshape disappear. This affects the southern parts of Vice City. I assume the limit on the other end of the y-axis (north) will then be 8027.

 

I've not encountered a limit on the x-axis yet. The highest value on x-axis I've confirmed working for colshapes is 8920 (west), which I think might be enough to cover all of VC and LC. I'm sure there are limits on this axis as well, but larger than on the y-axis.

 

I am familiar with the limits issue from MTA in general. On certain coordinates in standard MTA branch, a player cannot move further, it will only be set back a few coordinates when it hits the "invisible wall". If I remember correctly, in standard MTA, this map limit is roughly around 5900 on the smalles axis (y-axis). This has clearly already been expanded with SAxVCxLC. I also remember most (if not all) limits on y-axis to be less than the limits on x-axis. Another example of limits is pickups, which to my knowledge is one of the lowest limits. Pickups will become invisible (not stream) after about 4092. I used to fix the pickup limits by simply using createObject() to manually recreate the pickup icon on these, and use colshapes for hit detection, so this is not really a problem for me.

 

I love this platform, the ability to create servers with gamemodes based in VC or LC, or even the whole map combined. But the lack of colshapes and object creation greatly limits the potential of MTA SAxVCxLC. If this was fixed, I'd love to start creating public servers for this platform ;)

Edited by Exciter
  • 1 month later...
PlatinumSerb

ehh...

diaz villa and the first savehouse/hotel in vice city (forgot the name , sorry!) have bugged interiors , any fix?

What do you mean by bugged interiors? The official server version does not have accessible interiors. They are in the game someone just needs to write a script for the server to allow interiors to be accessible.

  • Like 1

 

I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue?

 

Colshapes disappear when they're created or moved to coordinates greater than specific values. So far, I've found the south limit (y-axis negative) to be -8027. Any Y coordinate with a larger negative value will make the colshape disappear. This affects the southern parts of Vice City. I assume the limit on the other end of the y-axis (north) will then be 8027.

 

I've not encountered a limit on the x-axis yet. The highest value on x-axis I've confirmed working for colshapes is 8920 (west), which I think might be enough to cover all of VC and LC. I'm sure there are limits on this axis as well, but larger than on the y-axis.

 

I am familiar with the limits issue from MTA in general. On certain coordinates in standard MTA branch, a player cannot move further, it will only be set back a few coordinates when it hits the "invisible wall". If I remember correctly, in standard MTA, this map limit is roughly around 5900 on the smalles axis (y-axis). This has clearly already been expanded with SAxVCxLC. I also remember most (if not all) limits on y-axis to be less than the limits on x-axis. Another example of limits is pickups, which to my knowledge is one of the lowest limits. Pickups will become invisible (not stream) after about 4092. I used to fix the pickup limits by simply using createObject() to manually recreate the pickup icon on these, and use colshapes for hit detection, so this is not really a problem for me.

 

I love this platform, the ability to create servers with gamemodes based in VC or LC, or even the whole map combined. But the lack of colshapes and object creation greatly limits the potential of MTA SAxVCxLC. If this was fixed, I'd love to start creating public servers for this platform ;)

 

Pickup coordinate limit is hacked by FLA.

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