just Gesha Posted February 20, 2016 Share Posted February 20, 2016 Use original carcols.dat I found out that you cannot play MTA with a modified one for some reason. Where is it located and can somegive give me the original one? It's located in your main directory/data You can download the original data folder from here: http://www.gtasa.com.br/p/download.html?url=http://www.elitegta.com.br/modsgtasa/downloads/backup/1370121791_Backup_-_Pasta_DATA.rar Then just use the carcols from the downloaded DATA folder and replace it in your game folder which you used for MTA. Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068525072 Share on other sites More sharing options...
Nexerade Posted February 20, 2016 Share Posted February 20, 2016 Use original carcols.dat I found out that you cannot play MTA with a modified one for some reason. Where is it located and can somegive give me the original one? It's located in your main directory/data You can download the original data folder from here: http://www.gtasa.com.br/p/download.html?url=http://www.elitegta.com.br/modsgtasa/downloads/backup/1370121791_Backup_-_Pasta_DATA.rar Then just use the carcols from the downloaded DATA folder and replace it in your game folder which you used for MTA. It doesn't help at all. Still the same problem... Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068525743 Share on other sites More sharing options...
TwisT3R-HU Posted February 20, 2016 Share Posted February 20, 2016 tick Use Customized GTA:SA files in options Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068525784 Share on other sites More sharing options...
Nexerade Posted February 20, 2016 Share Posted February 20, 2016 tick Use Customized GTA:SA files in options I did this. I did everything right with instructions. But some reason I've got this error. Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068525793 Share on other sites More sharing options...
PlatinumSerb Posted February 20, 2016 Author Share Posted February 20, 2016 tick Use Customized GTA:SA files in options I did this. I did everything right with instructions. But some reason I've got this error. Which gta_sa.exe are you using? Does the game work if you start it in single player mode before running it through MTA? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068526937 Share on other sites More sharing options...
Nexerade Posted February 21, 2016 Share Posted February 21, 2016 (edited) tick Use Customized GTA:SA files in options I did this. I did everything right with instructions. But some reason I've got this error. Which gta_sa.exe are you using? Does the game work if you start it in single player mode before running it through MTA? Nope, it's not working. IDK, some special gta_sa.exe for MTA, because it didn't worked on my standart steam gta. Edited February 21, 2016 by Nexerade Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068528390 Share on other sites More sharing options...
savidge Posted February 21, 2016 Share Posted February 21, 2016 Nope, it's not working. IDK, some special gta_sa.exe for MTA, because it didn't worked on my standart steam gta.you say you're using the Steam version of the game, yes? perhaps using the downgrader will make a difference. Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068530199 Share on other sites More sharing options...
≡Pachµco≡ Posted February 22, 2016 Share Posted February 22, 2016 Nope, it's not working. IDK, some special gta_sa.exe for MTA, because it didn't worked on my standart steam gta. The reason why it didn't work is because the STEAM version has removed audio files / changed audio files. I would recommend you to buy a original DVD copy of the game V1.0 / V2.0 (will need a downgrader , hoodlum v1.0 nocd exe) hope this helps savidge 1 Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068531038 Share on other sites More sharing options...
Exciter Posted February 27, 2016 Share Posted February 27, 2016 (edited) This mod breaks createObject(). Adding objects script-wise becomes impossible. Colshapes stops working outside certain map coordinates, meaning they won't work on the outer parts of the map. Are these issues fixable? Edited February 27, 2016 by Exciter Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068552221 Share on other sites More sharing options...
PlatinumSerb Posted February 28, 2016 Author Share Posted February 28, 2016 This mod breaks createObject(). Adding objects script-wise becomes impossible. Colshapes stops working outside certain map coordinates, meaning they won't work on the outer parts of the map. Are these issues fixable? I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue? Exciter 1 Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068555847 Share on other sites More sharing options...
Exciter Posted February 29, 2016 Share Posted February 29, 2016 (edited) I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue? Colshapes disappear when they're created or moved to coordinates greater than specific values. So far, I've found the south limit (y-axis negative) to be -8027. Any Y coordinate with a larger negative value will make the colshape disappear. This affects the southern parts of Vice City. I assume the limit on the other end of the y-axis (north) will then be 8027. I've not encountered a limit on the x-axis yet. The highest value on x-axis I've confirmed working for colshapes is 8920 (west), which I think might be enough to cover all of VC and LC. I'm sure there are limits on this axis as well, but larger than on the y-axis. I am familiar with the limits issue from MTA in general. On certain coordinates in standard MTA branch, a player cannot move further, it will only be set back a few coordinates when it hits the "invisible wall". If I remember correctly, in standard MTA, this map limit is roughly around 5900 on the smalles axis (y-axis). This has clearly already been expanded with SAxVCxLC. I also remember most (if not all) limits on y-axis to be less than the limits on x-axis. Another example of limits is pickups, which to my knowledge is one of the lowest limits. Pickups will become invisible (not stream) after about 4092. I used to fix the pickup limits by simply using createObject() to manually recreate the pickup icon on these, and use colshapes for hit detection, so this is not really a problem for me. I love this platform, the ability to create servers with gamemodes based in VC or LC, or even the whole map combined. But the lack of colshapes and object creation greatly limits the potential of MTA SAxVCxLC. If this was fixed, I'd love to start creating public servers for this platform Edited February 29, 2016 by Exciter Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068559507 Share on other sites More sharing options...
HeySlickThatsMe Posted April 24, 2016 Share Posted April 24, 2016 ehh... diaz villa and the first savehouse/hotel in vice city (forgot the name , sorry!) have bugged interiors , any fix? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068723344 Share on other sites More sharing options...
PlatinumSerb Posted April 24, 2016 Author Share Posted April 24, 2016 ehh... diaz villa and the first savehouse/hotel in vice city (forgot the name , sorry!) have bugged interiors , any fix? What do you mean by bugged interiors? The official server version does not have accessible interiors. They are in the game someone just needs to write a script for the server to allow interiors to be accessible. HeySlickThatsMe 1 Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068723511 Share on other sites More sharing options...
HeySlickThatsMe Posted April 29, 2016 Share Posted April 29, 2016 oh.. wouldn't it be possible to attach it to original models? i mean when i enter diaz villa or the OCEAN VIEW hotel there is black thing and it has proper colision from vice city interior... idk how to say it Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068736157 Share on other sites More sharing options...
fastman92 Posted April 29, 2016 Share Posted April 29, 2016 I'll take a look at it, should be fixable. Can you provide some examples of the Colshapes issue? Colshapes disappear when they're created or moved to coordinates greater than specific values. So far, I've found the south limit (y-axis negative) to be -8027. Any Y coordinate with a larger negative value will make the colshape disappear. This affects the southern parts of Vice City. I assume the limit on the other end of the y-axis (north) will then be 8027. I've not encountered a limit on the x-axis yet. The highest value on x-axis I've confirmed working for colshapes is 8920 (west), which I think might be enough to cover all of VC and LC. I'm sure there are limits on this axis as well, but larger than on the y-axis. I am familiar with the limits issue from MTA in general. On certain coordinates in standard MTA branch, a player cannot move further, it will only be set back a few coordinates when it hits the "invisible wall". If I remember correctly, in standard MTA, this map limit is roughly around 5900 on the smalles axis (y-axis). This has clearly already been expanded with SAxVCxLC. I also remember most (if not all) limits on y-axis to be less than the limits on x-axis. Another example of limits is pickups, which to my knowledge is one of the lowest limits. Pickups will become invisible (not stream) after about 4092. I used to fix the pickup limits by simply using createObject() to manually recreate the pickup icon on these, and use colshapes for hit detection, so this is not really a problem for me. I love this platform, the ability to create servers with gamemodes based in VC or LC, or even the whole map combined. But the lack of colshapes and object creation greatly limits the potential of MTA SAxVCxLC. If this was fixed, I'd love to start creating public servers for this platform Pickup coordinate limit is hacked by FLA. goodidea82 and dkluin 2 Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068736163 Share on other sites More sharing options...
julcio Posted June 12, 2016 Share Posted June 12, 2016 It's amazing! Really guys keep work on this. But I've one a big for me problem. Function createObject crashes MTA on join to server. Is any fix for this? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068850290 Share on other sites More sharing options...
Timjab Posted July 13, 2016 Share Posted July 13, 2016 Link dead Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068936991 Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2016 Share Posted July 17, 2016 Can I use new weapon and cars in MTA using FLA? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068949187 Share on other sites More sharing options...
JizzyC Posted July 21, 2016 Share Posted July 21, 2016 Link is dead Can you please fix it or give us a new mirror link? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1068959540 Share on other sites More sharing options...
bdgtamods Posted August 11, 2016 Share Posted August 11, 2016 Link : Backup DATA Folder GTA SA. http://www.bdgtamods.com/2016/08/gta-sa-backup-data.html Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1069007210 Share on other sites More sharing options...
sabaru Posted March 9, 2017 Share Posted March 9, 2017 (edited) You can add new links because previous sadly died? Edited March 9, 2017 by Sergiu Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1069446292 Share on other sites More sharing options...
Faceback Posted July 3, 2017 Share Posted July 3, 2017 Link does not work ;/ would someone send me a link? Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1069700504 Share on other sites More sharing options...
Faceback Posted July 4, 2017 Share Posted July 4, 2017 (edited) Please add new link ;d Edited July 4, 2017 by Faceback Link to comment https://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/page/2/#findComment-1069701214 Share on other sites More sharing options...
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