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Attaching ragdoll


GRANDHEIST
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-

 

Hello,

 

Im trying to have dead ragdoll attached to player character hand that the player could drag around etc, similar to how the police ingame drags their death partners..

 

I've seen some mods that have ragdoll peds attached to other peds etc.

 

 

I cant get

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

to work at all..

 

 

Any ideas? :ph34r:

 

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I use the same native and it works for my mod, "Drag Dead" which I will update soon. What are you putting?

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Calling the Native in Ragehook: NativeFunction.CallByHash<uint>(0xC3675780C92F90F9, ped, Game.LocalPlayer.Character, ped.GetBoneIndex(PedBoneId.LeftHand), Game.LocalPlayer.Character.GetBoneIndex(PedBoneId.RightHand), 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f, -1, 1, 1, 1, 1, 2);

It teleports once to player position and then just stays there, is it supposed to be called in loop? The ragdoll glitches if i do that.,

 

I would like them to be connected from the hands, and those bone indexes dont seem to do anything :/

 

 

- So its working for you?

Edited by GRANDHEIST
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What do you have for parameters? And what is the result for you??

Edited by GRANDHEIST
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I got it working!

 

 

 

*Sort of there is problem with bones, its not attaching to the second boneindex parameter...

Edited by GRANDHEIST
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