Jack Posted January 19, 2016 Share Posted January 19, 2016 (edited) THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. STAR 7 06.09.2021 STAR_7_WLE_SA_2_18_2 GTA VC 7 stars constantly activated (for playthrough and testing) STAR_7 for GTA Vice City new version STAR_7 for gta Vice City old version STAR 7 for gta3 You can visit my youtube channel (which will lead you to mod showrooms) to be to be updated about all of my wanted level modifications: https://www.youtube.com/channel/UCFOnEYrlUq-caoB8-Wb4f2w ______________________________________________________________________________________________________ Some screens: http://i.imgur.com/mjKj6gT.jpg?1http://i.imgur.com/WZlRTAo.jpg?1 http://i.imgur.com/2c0HFBN.jpg?1http://i.imgur.com/TqJwqFd.jpg?1 http://i.imgur.com/ZDQpG1n.jpg?1 *********************************************************************** GTA SA UPDATE 21.03.2016 [sTAR7 FOR SA VERSION 1.7]: http://download.gtanet.com/gtagarage/files/image_65737.jpg Install: Read the readme file from the download link. Supported game version: GTA SA 1.0 HOODLUM Edited August 4 by Jack fastman92, Darkdrium, uncaged and 13 others 16 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Rachel Amber Posted March 20, 2016 Share Posted March 20, 2016 Nice mod man RyanDri3957V and Jack 2 Link to comment Share on other sites More sharing options...
Jack Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) Thanks body. For the past 2 weeks I've been updating STAR 7 and the rest of my wanted level mods...I discovered a great way how to make a large amount of actors attached to a vehicle... Remember a cop from the Police boat? Well, thanks to fastman92's FLA source codes I finaly understand how to use switches (which became a holy grail for my further wanted level exploration now and in the future).The switches have showed me how the game actually manipulate with the actors and vehicles created as a part of WantedLevelSystem.So look at the first video in the main post as an example of how would wanted level look like if the police behavie like a bunch of heavily armed and angry mercenaries. Of course it seems too dificult and I'm not planing to leave it that way. But if someone wants to try it out I uploaded it on gtagarage:Download LinkAnd those actors are actually police boat cops used in some other situations. It's always the best to just let the game do her thing...Future plans:- beside adding extra stars (7, 8...) I could use new discoveres to make some sort of gang attack in WantedLevel style (similar as in 1st video),- major WL modifications will also be made for gta3 and Vice City,- it will be possible to use any vehicleID as a part of WantedLevel by a simple model replacement - without the need for creating scm actors or vehicles,- speed of police vehicles in pursuit will be increased,- added vehicles will probably work except for the roadblocks [WIP]... Edited March 28, 2016 by Jack AustinJSSS, Jinx., RyanDri3957V and 1 other 4 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Fenton Posted March 21, 2016 Share Posted March 21, 2016 (edited) Nice, however, it seems to conflict on my own script, I mean, I've created a script which is changes the police units, motorcycle units, SWAT units, FBI units, and the army units on it's respective zones, and when I use your mod, they're spawns randomly out of control, no matter what model which is spawned, as I ask here, could you make a compatible script for this? So, I can finally enjoys this script without any conflicts. Edited March 21, 2016 by Fenton RyanDri3957V and AustinJSSS 2 Link to comment Share on other sites More sharing options...
Jinx. Posted March 21, 2016 Share Posted March 21, 2016 (edited) Ooo, gang wanted levels would be awesome. Maybe even something like Saints Row. Edited March 21, 2016 by Jinx. Ivan1997GTA, Jack, Razor_Vermillion and 2 others 5 Link to comment Share on other sites More sharing options...
Jack Posted March 22, 2016 Author Share Posted March 22, 2016 (edited) Ooo, gang wanted levels would be awesome. Maybe even something like Saints Row. Thanks. Yeah it's a great idea - and it will be done in a near future. Nice, however, it seems to conflict on my own script, I mean, I've created a script which is changes the police units, motorcycle units, SWAT units, FBI units, and the army units on it's respective zones, and when I use your mod, they're spawns randomly out of control, no matter what model which is spawned, as I ask here, could you make a compatible script for this? So, I can finally enjoys this script without any conflicts. I forgot to mention that this mod should NOT be used along with my Wanted Level mod (previosly called Special Forces) because both have similar objectives. The new code from here should be better because it's mostly using game stuff unlike synchronized code... With it you can do the same thing basicly - only with the diferent approach - try it: New stuff I learned about Wanted Level Air Assault: Besides using a SteerAIPlanes or helis which can do many stuff with multiple flying vehicles, I also discovered that the game checks several things - 2 cond. checks and 2 offsets I'm aware about: - CVehicle + 594h // mov ecx, [eax+594h]; values 3-heli and 4-plane (the rest is ignored, 5 is boat btw);- CVehicle + 22h // call _Z17FindPlayerVehicleib- WantedLevelStar // call CPlayerPed__GetWantedLevel- PlaneCreationTimer // _ZN6CTimer22m_snTimeInMillisecondsE When I disabled these lines I had much more influence over that memory region. For exmpl - 10 hydras with multiple modelIDs will appear every 5 seconds if a WL star is 0 = what I got was air traffic in all possible way. You should really see what this stuff does when you actually NOP those jumps (it's a jump to a single label actually which jumps over the Hydra stuff labels). Edited June 22, 2016 by Jack Ivan1997GTA and Jinx. 2 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
XMDS Posted March 27, 2016 Share Posted March 27, 2016 You can make an android version. I won't android memory address Link to comment Share on other sites More sharing options...
Jack Posted March 28, 2016 Author Share Posted March 28, 2016 (edited) I don't make android CLEO codes not just because I don't have the access to the GTA android idb but also I don't have a good tablet that supports GTA games so even if I somehow manage to built some csi code I won't be able to test it. And AFAIK, databases for PC and android have diferent memory positions. Maybe I could track down some of the mem add by comparing assambly codes or hex arrays from PC to android but as I said before I don't have the access to the GTA android database). STAR 7 [sA] version 1.8 UPDATE 28.03.16 Updated download link and source codes available at the first post. Edited March 28, 2016 by Jack Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
XMDS Posted June 19, 2016 Share Posted June 19, 2016 I don't make android CLEO codes not just because I don't have the access to the GTA android idb but also I don't have a good tablet that supports GTA games so even if I somehow manage to built some csi code I won't be able to test it. And AFAIK, databases for PC and android have diferent memory positions. Maybe I could track down some of the mem add by comparing assambly codes or hex arrays from PC to android but as I said before I don't have the access to the GTA android database). STAR 7 [sA] version 1.8 UPDATE 28.03.16 Updated download link and source codes available at the first post. http://m.weibo.cn/5963385654/3988322864758450?sourceType=sms&from=1066195010&wm=5091_0008 I'm making android version Can you give a PC version has analyzed gtavc. Idb, had better have imported function name Link to comment Share on other sites More sharing options...
Jack Posted June 21, 2016 Author Share Posted June 21, 2016 http://m.weibo.cn/5963385654/3988322864758450?sourceType=sms&from=1066195010&wm=5091_0008I'm making android version Can you give a PC version has analyzed gtavc. Idb, had better have imported function name gta-vc v1.03 - android - libGTA.idb taken from here: http://public.sannybuilder.com/gtasa_exe_idb/ CWanted=CPed+0x5F4 +0x00 [4 bytes] // wantedLevelChaosCounter +0x18 [byte] // currentNumberOfCops +0x19 [byte] // maxcops +0x1A [byte] // nhelis +0x1C [byte] // roadblockChance +0x20 [byte] // currentNumberOfStars +0x24 [byte] // minWantedLevel I don't know if I'm right about the next addresses but I'll take a guess (tell me if I'm wrong - I only use PC version): 0x1E1003 [byte] // DrawExtraStar(s)0x178362 [byte] // defineNumberOfActiveStars fnc// RGBA Values:// ActiveStars0x1E2F40 [byte] // r AR0x1E2F42 [byte] // g AG0x1E2F44 [byte] // b AB// InactiveStars0x1E3AFE [byte] // r IR0x1E3B00 [byte] // g IG0x1E3B02 [byte] // b IB// FlashingStars0x1E3C92 [byte] // r AIR0x1E3C94 [byte] // g AIG0x1E3C96 [byte] // b AIB Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
XMDS Posted July 1, 2016 Share Posted July 1, 2016 (edited) nto the game 6 stars on the crash flash back? Edited July 2, 2016 by China·XMDS Link to comment Share on other sites More sharing options...
XMDS Posted July 2, 2016 Share Posted July 2, 2016 (edited) {$CLEO .csa} thread 'STAR7' const _PLAYER_CHAR = $303 _PLAYER_ACTOR = $304 _ONMISSION = $606 end //GTAVC //1.03 = 0x0017835E---defineNumberOFActiveStars fnc //1.07 = 0x00175436---defineNumberOFActiveStars fnc //1.03 = 0x001E2BBA---extra //1.07 = 0x001D9E5E---extra //1.03 = 0x001E2F40---Active R //1.03 = 0x001E2F42---Active G //1.03 = 0x001E2F44---Active B //1.07 = 0x001DA492---Active R //1.07 = 0x001DA494---Active G //1.07 = 0x001DA496---Active B //1.03 = 0x001E20F0---Inside pay&spray garage //1.07 = 0x001D98DE---Inside pay&spray garage //1.03 = 0x001E3AFE---Inactive star R //1.03 = 0x001E3B00---Inactive star G //1.03 = 0x001E3B02---Inactive star B //1.07 = 0x001D9EDC---Inactive star R //1.07 = 0x001D9EDE---Inactive star G //1.07 = 0x001D9EE0---Inactive star B //1.03 = 0x001E3C92---Flashing stars R //1.03 = 0x001E3C94---Flashing stars G //1.03 = 0x001E3C96---Flashing stars B //1.07 = 0x001D9EA4---Flashing stars R //1.07 = 0x001D9EA6---Flashing stars G //1.07 = 0x001D9EA8---Flashing stars B //1.03 = 0x00576864---cheat×÷±×Âë = 0xA10942 //1.07 = 0x0058AB44---cheat×÷±×Âë = 0xA1094A //By: China.XMDS //Emil: [email protected] //2016.07.01 :0 wait 0 if 0256: player _PLAYER_CHAR defined jf @0 01F0: set_max_wanted_level_to 6 0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android 0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD6: [email protected] = get_game_version // android :1 0DD8: [email protected] = read_mem_addr 0x0017835E size 1 add_ib 1 // android if and [email protected] == 2 [email protected] == 6 jf @2 0DD9: write_mem_addr 0x001E2BBA value 7 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001E2F40 value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001E2F42 value 215 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001E2F44 value 0 size 1 add_ib 1 protect 1 // android [email protected] = 0x001E20F0 [email protected] = 0x0017835E [email protected] = 0x001E3AFE [email protected] = 0x001E3B00 [email protected] = 0x001E3B02 [email protected] = 0x001E3C92 [email protected] = 0x001E3C94 [email protected] = 0x001E3C96 [email protected] = 0x00576864 jump @3 :2 0DD8: [email protected] = read_mem_addr 0x00175436 size 1 add_ib 1 // android if and [email protected] == 12 [email protected] == 6 jf @end 0DD9: write_mem_addr 0x001D9E5E value 7 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001DA492 value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001DA494 value 215 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 0x001DA496 value 0 size 1 add_ib 1 protect 1 // android [email protected] = 0x001D98DE [email protected] = 0x00175436 [email protected] = 0x001D9EDC [email protected] = 0x001D9EDE [email protected] = 0x001D9EE0 [email protected] = 0x001D9EA4 [email protected] = 0x001D9EA6 [email protected] = 0x001D9EA8 [email protected] = 0x0058AB44 :3 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android [email protected] = 0 :4 wait 0 0DD8: [email protected] = read_mem_addr [email protected] size 1 add_ib 1 // android if [email protected] == 0 jf @4 :5 wait 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // android if [email protected] == 0x4F4E4D45//×÷±×Â룺on me jf @6 03E5: text_box 'CHEAT5' 010D: set_player _PLAYER_CHAR wanted_level_to 6 jump @7 :6 if 010F: player _PLAYER_CHAR wanted_level > 5 jf @5 :7 wait 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // android if [email protected] == 0x4F4E4D45//×÷±×Â룺on me jf @8 0DD9: write_mem_addr [email protected] value 0 size 4 add_ib 1 protect 0 // android 0110: clear_player _PLAYER_CHAR wanted_level 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x20 0DD9: write_mem_addr [email protected] value 7 size 1 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 7 size 4 add_ib 1 protect 1 // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD9: write_mem_addr [email protected] value 7101 size 4 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 215 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 0 size 1 add_ib 1 protect 1 // android jump @9 :8 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android if and [email protected] == 0 [email protected] >= 7090 jf @7 0110: clear_player _PLAYER_CHAR wanted_level 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x20 0DD9: write_mem_addr [email protected] value 7 size 1 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 7 size 4 add_ib 1 protect 1 // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD9: write_mem_addr [email protected] value 7101 size 4 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 215 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 0 size 1 add_ib 1 protect 1 // android :9 [email protected] = 0 :10 wait 0 if or 8256: not player _PLAYER_CHAR defined 810F: not player _PLAYER_CHAR wanted_level > 5 jf @11 jump @12 :11 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android if and [email protected] >= 7090 [email protected] >= 2000 jf @10 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x20 0DD9: write_mem_addr [email protected] value 6 size 1 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 6 size 4 add_ib 1 protect 1 // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD9: write_mem_addr [email protected] value 7101 size 4 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr 10@ value 215 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 0 size 1 add_ib 1 protect 1 // android :12 [email protected] = 1 :13 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android if [email protected] == 0 jf @14 010D: set_player _PLAYER_CHAR wanted_level_to 0 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 6 size 4 add_ib 1 protect 1 // android [email protected] = 0 jump @17 :14 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android if [email protected] == 2420 jf @16 0110: clear_player _PLAYER_CHAR wanted_level :15 wait 0 010D: set_player _PLAYER_CHAR wanted_level_to 6 if 010F: player _PLAYER_CHAR wanted_level > 5 jf @15 010D: set_player _PLAYER_CHAR wanted_level_to 6 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android [email protected] = 0 jump @17 :16 0DD8: [email protected] = read_mem_addr [email protected] size 1 add_ib 1 // android 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // android if and not [email protected] == 7 [email protected] == 1 jf @13 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 235 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 94 size 1 add_ib 1 protect 1 // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x20 0DD9: write_mem_addr [email protected] value 7 size 1 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 7 size 4 add_ib 1 protect 1 // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD9: write_mem_addr [email protected] value 7101 size 4 add_ib 0 protect 0 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android 0DD9: write_mem_addr [email protected] value 255 size 1 add_ib 1 protect 1 // android [email protected] = 0 :17 jump @4 :_ZN6CPools6GetPedEi hex "_ZN6CPools6GetPedEi" 00 end :end end_thread Edited July 2, 2016 by China·XMDS Link to comment Share on other sites More sharing options...
XMDS Posted July 4, 2016 Share Posted July 4, 2016 http://m.weibo.cn/5963385654/3988322864758450?sourceType=sms&from=1066195010&wm=5091_0008 I'm making android version Can you give a PC version has analyzed gtavc. Idb, had better have imported function name gta-vc v1.03 - android - libGTA.idb taken from here: http://public.sannybuilder.com/gtasa_exe_idb/ CWanted=CPed+0x5F4 +0x00 [4 bytes] // wantedLevelChaosCounter +0x18 [byte] // currentNumberOfCops +0x19 [byte] // maxcops +0x1A [byte] // nhelis +0x1C [byte] // roadblockChance +0x20 [byte] // currentNumberOfStars +0x24 [byte] // minWantedLevelI don't know if I'm right about the next addresses but I'll take a guess (tell me if I'm wrong - I only use PC version): 0x1E1003 [byte] // DrawExtraStar(s)0x178362 [byte] // defineNumberOfActiveStars fnc// RGBA Values:// ActiveStars0x1E2F40 [byte] // r AR0x1E2F42 [byte] // g AG0x1E2F44 [byte] // b AB// InactiveStars0x1E3AFE [byte] // r IR0x1E3B00 [byte] // g IG0x1E3B02 [byte] // b IB// FlashingStars0x1E3C92 [byte] // r AIR0x1E3C94 [byte] // g AIG0x1E3C96 [byte] // b AIB 0DD3: context_set_reg 0 value _PLAYER_ACTOR // android 0DD2: context_call_func [email protected] // android 0DD4: [email protected] = context_get_reg 0 // android [email protected] += 0x5F4 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android [email protected] += 0x0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 0 // android 0x5F4 ?? Game crash Link to comment Share on other sites More sharing options...
Jack Posted July 4, 2016 Author Share Posted July 4, 2016 (edited) CPed shoud be, uhm this: 0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // CPed Anyway it's easy to track down a CPed address in databases:_ZN6CWorld7PlayersE // CPed0x3758E4 // Android VC v1.06, v1.070x3617E8 // Android VC v1.03 Untested STAR7 code for CLEO android versions 1.03, 1.06, 1.07 [it's my first try with android so play nice]: {$CLEO .csa}thread 'STAR7'CONST _PLAYER_CHAR = $303 _PLAYER_ACTOR = $304 _ONMISSION = $606ENDREPEAT wait 250UNTIL 0256: player _PLAYER_CHAR defined0DD8: [email protected] = read_mem_addr 0x1E2BBA size 1 add_ib 1 // extraIF [email protected] == 0x07THEN // version 1.03 CONST fnc = 0x17835E // defineNumberOFActiveStars fnc ext = 0x1E2BBA // extra AR = 0x1E2F40 // Active R AG = 0x1E2F42 // Active G AB = 0x1E2F44 // Active B IR = 0x1E3AFE // Inactive star R IG = 0x1E3B00 // Inactive star G IB = 0x1E3B02 // Inactive star B PSG = 0x1E20F0 // Inside pay&spray garage cht = 0x576864 // cheat cht4 = 0x576868 // cheat4 ch5 = 0x178B24 // chaosAt5thStar ch6 = 0x178B00 // chaosAt6thStar ENDELSE IF [email protected] == 0x07 THEN // version 1.07 CONST fnc = 0x175436 // defineNumberOFActiveStars fnc ext = 0x1D9E5E // extra AR = 0x1DA492 // Active R AG = 0x1DA494 // Active G AB = 0x1DA496 // Active B IR = 0x1D9EDC // Inactive star R IG = 0x1D9EDE // Inactive star G IB = 0x1D9EE0 // Inactive star B PSG = 0x1D98DE // Inside pay&spray garage cht = 0x58AB44 // cheat cht4 = 0x58AB48 // cheat4 ch5 = 0x175916 // chaosAt5thStar ch6 = 0x1758CA // chaosAt6thStar END ENDEND0DD9: write_mem_addr ext value 0x07 size 1 add_ib 1 protect 1 // extra// defineActiveColor0DD9: write_mem_addr AR value 0xFF size 1 add_ib 1 protect 10DD9: write_mem_addr AG value 0xFF size 1 add_ib 1 protect 10DD9: write_mem_addr AB value 0xFF size 1 add_ib 1 protect 1// defineInactiveColor0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect [email protected] = 0WHILE TRUE wait 0 IF 010F: player $PLAYER_CHAR wanted_level > 5 THEN IF [email protected] == 0 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr IR size 1 add_ib 1 IF [email protected] <> 0x00 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 END gosub @CWanted gosub @checkWLChaos IF [email protected] >= 0x1BB2 THEN gosub @STAR7 END END IF [email protected] == 1 THEN IF [email protected] >= 0 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr fnc size 1 add_ib 1 IF [email protected] <> 0x06 THEN 0DD9: write_mem_addr fnc value 0x06 size 1 add_ib 1 protect 1 END END gosub @CWanted gosub @checkWLChaos IF [email protected] == 0x12D4 THEN gosub @STAR6 END END [email protected] = 0 0DD8: [email protected] = read_mem_addr psg size 1 add_ib 1 IF [email protected] == 1 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr fnc size 1 add_ib 1 gosub @checkActiveHud IF AND [email protected] == 7 [email protected] <> 7 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 gosub @CWanted [email protected] = 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 [email protected] += 0x20 // activeHud 0DD9: write_mem_addr [email protected] value 0x07 size 1 add_ib 1 protect 1 0DD9: write_mem_addr fnc value 0x07 size 1 add_ib 1 protect 1 gosub @CWanted [email protected] = 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 [email protected] += 0x00 // chaosCounter 0DD9: write_mem_addr [email protected] value 0x1BBD size 4 add_ib 1 protect 1 END END ELSE // WL chaos 5 to default 0DD9: write_mem_addr ch5 value 0x1374 size 2 add_ib 1 protect 1 [email protected] = 0 0DD8: [email protected] = read_mem_addr IR size 1 add_ib 1 IF [email protected] <> 0x00 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 END ENDEND:CWanted0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // CWantedreturn:[email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaosCounter0DD8: [email protected] = read_mem_addr [email protected] size 2 add_ib 1return:[email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD8: [email protected] = read_mem_addr [email protected] size 1 add_ib 1return:[email protected] = 10DD9: write_mem_addr cht value 0 size 4 add_ib 1 protect 10DD9: write_mem_addr cht4 value 0 size 4 add_ib 1 protect 1 0110: clear_player $PLAYER_CHAR wanted_level0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD9: write_mem_addr [email protected] value 0x07 size 1 add_ib 1 protect 10DD9: write_mem_addr fnc value 0x07 size 1 add_ib 1 protect 10DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaosCounter0DD9: write_mem_addr [email protected] value 0x1BBD size 4 add_ib 1 protect 1// getActiveColor0DD8: [email protected] = read_mem_addr AR size 1 add_ib 10DD8: [email protected] = read_mem_addr AG size 1 add_ib 10DD8: [email protected] = read_mem_addr AB size 1 add_ib 1 // InactiveToActive 0DD9: write_mem_addr IR value [email protected] size 1 add_ib 1 protect 10DD9: write_mem_addr IG value [email protected] size 1 add_ib 1 protect 10DD9: write_mem_addr IB value [email protected] size 1 add_ib 1 protect 1// WL chaos 6 to chaos [email protected] = 00DD8: [email protected] = read_mem_addr ch6 size 2 add_ib [email protected] += 0xC80DD9: write_mem_addr ch5 value [email protected] size 2 add_ib 1 protect [email protected] = 0 return:[email protected] = 00DD9: write_mem_addr cht value 0 size 4 add_ib 1 protect 10DD9: write_mem_addr cht4 value 0 size 4 add_ib 1 protect 1 0110: clear_player $PLAYER_CHAR wanted_level0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD9: write_mem_addr [email protected] value 0x06 size 1 add_ib 1 protect 10DD9: write_mem_addr fnc value 0x06 size 1 add_ib 1 protect 10DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaos0DD9: write_mem_addr [email protected] value 0x122A size 4 add_ib 1 protect 1 // InactiveRGB 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1// WL chaos 5 to default0DD9: write_mem_addr ch5 value 0x1374 size 2 add_ib 1 protect 1return:[email protected] = 00DD8: [email protected] = read_mem_addr cht size 4 add_ib 1 // [email protected] = 00DD8: [email protected] = read_mem_addr cht4 size 4 add_ib 1 // lastTypedStringsreturn :_ZN6CPools6GetPedEiHEX "_ZN6CPools6GetPedEi" 00END Edited July 4, 2016 by Jack Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
XMDS Posted July 5, 2016 Share Posted July 5, 2016 (edited) CPed shoud be, uhm this: 0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // CPedAnyway it's easy to track down a CPed address in databases: _ZN6CWorld7PlayersE // CPed0x3758E4 // Android VC v1.06, v1.070x3617E8 // Android VC v1.03Untested STAR7 code for CLEO android versions 1.03, 1.06, 1.07 [it's my first try with android so play nice]: {$CLEO .csa}thread 'STAR7'CONST _PLAYER_CHAR = $303 _PLAYER_ACTOR = $304 _ONMISSION = $606ENDREPEAT wait 250UNTIL 0256: player _PLAYER_CHAR defined0DD8: [email protected] = read_mem_addr 0x1E2BBA size 1 add_ib 1 // extraIF [email protected] == 0x07THEN // version 1.03 CONST fnc = 0x17835E // defineNumberOFActiveStars fnc ext = 0x1E2BBA // extra AR = 0x1E2F40 // Active R AG = 0x1E2F42 // Active G AB = 0x1E2F44 // Active B IR = 0x1E3AFE // Inactive star R IG = 0x1E3B00 // Inactive star G IB = 0x1E3B02 // Inactive star B PSG = 0x1E20F0 // Inside pay&spray garage cht = 0x576864 // cheat cht4 = 0x576868 // cheat4 ch5 = 0x178B24 // chaosAt5thStar ch6 = 0x178B00 // chaosAt6thStar ENDELSE IF [email protected] == 0x07 THEN // version 1.07 CONST fnc = 0x175436 // defineNumberOFActiveStars fnc ext = 0x1D9E5E // extra AR = 0x1DA492 // Active R AG = 0x1DA494 // Active G AB = 0x1DA496 // Active B IR = 0x1D9EDC // Inactive star R IG = 0x1D9EDE // Inactive star G IB = 0x1D9EE0 // Inactive star B PSG = 0x1D98DE // Inside pay&spray garage cht = 0x58AB44 // cheat cht4 = 0x58AB48 // cheat4 ch5 = 0x175916 // chaosAt5thStar ch6 = 0x1758CA // chaosAt6thStar END ENDEND0DD9: write_mem_addr ext value 0x07 size 1 add_ib 1 protect 1 // extra// defineActiveColor0DD9: write_mem_addr AR value 0xFF size 1 add_ib 1 protect 10DD9: write_mem_addr AG value 0xFF size 1 add_ib 1 protect 10DD9: write_mem_addr AB value 0xFF size 1 add_ib 1 protect 1// defineInactiveColor0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect [email protected] = 0WHILE TRUE wait 0 IF 010F: player $PLAYER_CHAR wanted_level > 5 THEN IF [email protected] == 0 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr IR size 1 add_ib 1 IF [email protected] <> 0x00 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 END gosub @CWanted gosub @checkWLChaos IF [email protected] >= 0x1BB2 THEN gosub @STAR7 END END IF [email protected] == 1 THEN IF [email protected] >= 0 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr fnc size 1 add_ib 1 IF [email protected] <> 0x06 THEN 0DD9: write_mem_addr fnc value 0x06 size 1 add_ib 1 protect 1 END END gosub @CWanted gosub @checkWLChaos IF [email protected] == 0x12D4 THEN gosub @STAR6 END END [email protected] = 0 0DD8: [email protected] = read_mem_addr psg size 1 add_ib 1 IF [email protected] == 1 THEN [email protected] = 0 0DD8: [email protected] = read_mem_addr fnc size 1 add_ib 1 gosub @checkActiveHud IF AND [email protected] == 7 [email protected] <> 7 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 gosub @CWanted [email protected] = 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 [email protected] += 0x20 // activeHud 0DD9: write_mem_addr [email protected] value 0x07 size 1 add_ib 1 protect 1 0DD9: write_mem_addr fnc value 0x07 size 1 add_ib 1 protect 1 gosub @CWanted [email protected] = 0 0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 [email protected] += 0x00 // chaosCounter 0DD9: write_mem_addr [email protected] value 0x1BBD size 4 add_ib 1 protect 1 END END ELSE // WL chaos 5 to default 0DD9: write_mem_addr ch5 value 0x1374 size 2 add_ib 1 protect 1 [email protected] = 0 0DD8: [email protected] = read_mem_addr IR size 1 add_ib 1 IF [email protected] <> 0x00 THEN 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1 END ENDEND:CWanted0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // CWantedreturn:[email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaosCounter0DD8: [email protected] = read_mem_addr [email protected] size 2 add_ib 1return:[email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD8: [email protected] = read_mem_addr [email protected] size 1 add_ib 1return:[email protected] = 10DD9: write_mem_addr cht value 0 size 4 add_ib 1 protect 10DD9: write_mem_addr cht4 value 0 size 4 add_ib 1 protect 1 0110: clear_player $PLAYER_CHAR wanted_level0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD9: write_mem_addr [email protected] value 0x07 size 1 add_ib 1 protect 10DD9: write_mem_addr fnc value 0x07 size 1 add_ib 1 protect 10DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaosCounter0DD9: write_mem_addr [email protected] value 0x1BBD size 4 add_ib 1 protect 1// getActiveColor0DD8: [email protected] = read_mem_addr AR size 1 add_ib 10DD8: [email protected] = read_mem_addr AG size 1 add_ib 10DD8: [email protected] = read_mem_addr AB size 1 add_ib 1 // InactiveToActive 0DD9: write_mem_addr IR value [email protected] size 1 add_ib 1 protect 10DD9: write_mem_addr IG value [email protected] size 1 add_ib 1 protect 10DD9: write_mem_addr IB value [email protected] size 1 add_ib 1 protect 1// WL chaos 6 to chaos [email protected] = 00DD8: [email protected] = read_mem_addr ch6 size 2 add_ib [email protected] += 0xC80DD9: write_mem_addr ch5 value [email protected] size 2 add_ib 1 protect [email protected] = 0 return:[email protected] = 00DD9: write_mem_addr cht value 0 size 4 add_ib 1 protect 10DD9: write_mem_addr cht4 value 0 size 4 add_ib 1 protect 1 0110: clear_player $PLAYER_CHAR wanted_level0DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android 0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x20 // activeHud0DD9: write_mem_addr [email protected] value 0x06 size 1 add_ib 1 protect 10DD9: write_mem_addr fnc value 0x06 size 1 add_ib 1 protect 10DD0: [email protected] = get_label_addr @_ZN6CPools6GetPedEi // android0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] // android0DD3: context_set_reg 0 value _PLAYER_ACTOR 0DD2: context_call_func [email protected] 0DD4: [email protected] = context_get_reg 0 // [email protected] += 0x5F4 // [email protected] = 00DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib [email protected] += 0x00 // chaos0DD9: write_mem_addr [email protected] value 0x122A size 4 add_ib 1 protect 1 // InactiveRGB 0DD9: write_mem_addr IR value 0x00 size 1 add_ib 1 protect 10DD9: write_mem_addr IG value 0x00 size 1 add_ib 1 protect 1 0DD9: write_mem_addr IB value 0x00 size 1 add_ib 1 protect 1// WL chaos 5 to default0DD9: write_mem_addr ch5 value 0x1374 size 2 add_ib 1 protect 1return:[email protected] = 00DD8: [email protected] = read_mem_addr cht size 4 add_ib 1 // [email protected] = 00DD8: [email protected] = read_mem_addr cht4 size 4 add_ib 1 // lastTypedStringsreturn :_ZN6CPools6GetPedEiHEX "_ZN6CPools6GetPedEi" 00END Use 0x5F4 games to crash0DD4: [email protected] = context_get_reg 0 // CPed [email protected] += 0x5F4 // CWanted Can use 0x5F8? Edited July 5, 2016 by China·XMDS Link to comment Share on other sites More sharing options...
Jack Posted July 6, 2016 Author Share Posted July 6, 2016 Use 0x5F4 games to crash0DD4: [email protected] = context_get_reg 0 // CPed[email protected] += 0x5F4 // CWanted Can use 0x5F8? use 0x5F4 games not to crash not can use 0x5F8 only use can 0x5F4 0DD8: [email protected] = read_mem_addr 0x3758E4 size 4 add_ib 1 // CPed for v1.07, v1.06 (0x3758E8 = Cped for v1.03)[email protected] += 0x5F4 // wanted level offset0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // [email protected] += 0x00 // chaos offset0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // chaos meter Me have 3 problem: - not understand english google translate - me not play gta on Android - rain fall down again Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
XMDS Posted July 7, 2016 Share Posted July 7, 2016 (edited) Use 0x5F4 games to crash0DD4: [email protected] = context_get_reg 0 // CPed [email protected] += 0x5F4 // CWanted Can use 0x5F8? use 0x5F4 games not to crash not can use 0x5F8 only use can 0x5F4 0DD8: [email protected] = read_mem_addr 0x3758E4 size 4 add_ib 1 // CPed for v1.07, v1.06 (0x3758E8 = Cped for v1.03)[email protected] += 0x5F4 // wanted level offset0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // [email protected] += 0x00 // chaos offset0DD8: [email protected] = read_mem_addr [email protected] size 4 add_ib 1 // chaos meterMe have 3 problem:- not understand english google translate - me not play gta on Android - rain fall down again I had entered the game to try many times , 0x5F4 Andrews is wrong , 0x5F8 into the game right , CWanted feature is not disabled. Andrews additional offset + 4,0x5F4 = 0x5F8. android: CWanted=Cped+0x5F8 You provide the memory address is wrong , I have found the right address. Edited July 7, 2016 by China·XMDS Link to comment Share on other sites More sharing options...
XMDS Posted July 7, 2016 Share Posted July 7, 2016 http://www.imagebam.com/image/96e430493733499 I have succeeded! Correct memory address: //GTAVC 1.O3 //0x00178360---Active Stars //0x001E2BBA---Extra 7 Stars Exist //0x001E2B6C---Active Stars R //0x001E2B6E---Active Stars G //0x001E2B70---Active Stars B //0x001E20F0---Inside pay&spray garage //0x005C168C---_ZN6CWorld7PlayersE-Cped //0x001E2C3E---In Active stars R //0x001E2C40---In Active stars G //0x001E2C42---In Active stars B //0x001E2C06---Flashing stars R //0x001E2C08---Flashing stars G //0x001E2C0A---Flashing stars B //0x00576864---_ZN4CPad19KeyBoardCheatStringE-(1.0 Gtavc.exe)-0xA10942 //GTAVC 1.06 1.O7 //0x00175438---Active Stars //0x001D9E5E---Extra 7 Stars Exist //0x001D9E08---Active Stars R //0x001D9E0A---Active Stars G //0x001D9E0C---Active Stars B //0x005D596C---_ZN6CWorld7PlayersE-Cped //0x001D9EDC---In Active stars R //0x001D9EDE---In Active stars G //0x001D9EE0---In Active stars B //0x001D9EA4---Flashing stars R //0x001D9EA6---Flashing stars G //0x001D9EA8---Flashing stars B //0x0058AB44---_ZN4CPad19KeyBoardCheatStringE-(1.1 Gtavc.exe)-0xA1094A Link to comment Share on other sites More sharing options...
Jack Posted July 7, 2016 Author Share Posted July 7, 2016 (edited) Well done.Anyway you have just become the most wanted man in Vice City - congrads.IMPORTANT - some rules about posting:You shoud not double, triple (or quadruple...) post in the future - use 'edit' button to edit an existing post. And you should put large codes in the pastebin.com then provide the link here.Smaller codes you can post like this (click on the code button): Your code here More usefull informations here:Official Modification Forum RulesGtaforums RulesBack to the topic:Did you have any problems in the gameplay? Does the code fully work? Have you tested the evants like the bribe pickup, pay&spray garage, cheats, stars blinking???I think I'll have to start playing on the android or find a few beta testers. Edited July 7, 2016 by Jack Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Kucing.bertelur- Posted July 9, 2016 Share Posted July 9, 2016 how to find memory addres? Link to comment Share on other sites More sharing options...
XMDS Posted July 9, 2016 Share Posted July 9, 2016 how to find memory addres? Idapro tools You want to find the Android version or PC version? Link to comment Share on other sites More sharing options...
XMDS Posted July 9, 2016 Share Posted July 9, 2016 Well done. Anyway you have just become the most wanted man in Vice City - congrads. IMPORTANT - some rules about posting: You shoud not double, triple (or quadruple...) post in the future - use 'edit' button to edit an existing post. And you should put large codes in the pastebin.com then provide the link here. Smaller codes you can post like this (click on the code button): Your code hereMore usefull informations here:Official Modification Forum Rules Gtaforums Rules Back to the topic: Did you have any problems in the gameplay? Does the code fully work? Have you tested the evants like the bribe pickup, pay&spray garage, cheats, stars blinking??? I think I'll have to start playing on the android or find a few beta testers. https://github.com/XMDS/CLEO-STAR7/blob/master/VC Stars twinkling there are problems , you can test it, I do not know how to fix this problem. Link to comment Share on other sites More sharing options...
Kucing.bertelur- Posted July 13, 2016 Share Posted July 13, 2016 how to find memory addres? Idapro tools You want to find the Android version or PC version? for android.... Link to comment Share on other sites More sharing options...
ElYisusKing Posted March 29, 2017 Share Posted March 29, 2017 how change the stars color for the original colors?? Link to comment Share on other sites More sharing options...
Jack Posted March 31, 2017 Author Share Posted March 31, 2017 how change the stars color for the original colors?? Use Wanted Level Editor to set the star colours. Default settings: ACTIVE_STAR_COLOUR_RED = 16 ; 1 byte ACTIVE_STAR_COLOUR_GREEN = 98 ; 1 byte ACTIVE_STAR_COLOUR_BLUE = 144 ; 1 byte Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
LazytownSpo666 Posted March 11, 2019 Share Posted March 11, 2019 We Wanted the Android Version of STAR7 AshGamer007 1 Link to comment Share on other sites More sharing options...
LazytownSpo666 Posted June 15, 2019 Share Posted June 15, 2019 Also We Wanted the V HUD Compatible Version of STAR7 (2.0) AshGamer007 and AustinJSSS 1 1 Link to comment Share on other sites More sharing options...
LazytownSpo666 Posted July 16, 2019 Share Posted July 16, 2019 On 7/5/2016 at 10:40 AM, China·XMDS said: Use 0x5F4 games to crash 0DD4: [email protected] = context_get_reg 0 // CPed [email protected] += 0x5F4 // CWanted Can use 0x5F8? STAR 7 Requires CLEO, Modloader or even TV Cultura Script Hook. this is Why The Machine Needs to F**k up The USA Governmestation, Chocola and Vanila, Especially Hatsune Miku and Megurine Luka for Donald Trump and Lester Holt or even Asuna and Kirito. Report Ends AustinJSSS and AshGamer007 1 1 Link to comment Share on other sites More sharing options...
LazytownSpo666 Posted April 19, 2020 Share Posted April 19, 2020 LAME Link to comment Share on other sites More sharing options...
SuperCHAOSXXX Posted September 4, 2021 Share Posted September 4, 2021 Hi in San Andreas the game crashes when i'm in the cities. I have the correct executable 1.0 Hoodlum(14,383,616 bytes), with 4GB Large Address too. I tried removing all other cleo mods to see if this mod will work alone, but no luck, when i removed 7 Stars, the game simply didn't crash, it was just normal. I'll appreciate the help :). Link to comment Share on other sites More sharing options...
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