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ToxicSoul

Max Payne 3 style Euphoria in GTA V?

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ToxicSoul

Hi guys, at the start I wanna say sorry for my english :p

Couple days ago I decided to play Max Payne 3 again, and there's nothing weird if i say euphoria code in MP3 is a lot better than GTA V, so there's a question: Is there any chance to import some Max Payne 3 Euphoria code into GTA V? Maybe is a good idea for a modder who know how to make it work? The most epic thing based on euphoria in Max Payne 3 is a bullet-hit simulation, like this one:

Any ideas? Maybe I'll try to make it by myself, when i figure out how these games engines works...

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cp1dell

What you're asking for is really down to the weapons.meta file, and maybe a little bit of the pedhealth.meta too.

 

In Max Payne 3, enemies are tougher than the ones in GTA V.

In Max Payne 3, bullets are actually projectiles instead of hitscan like they are in GTA V (by default, this can actually be changed).

In Max Payne 3, the bullet force is somewhat more realistic in the sense that a bullet doesn't push someone back like they got hit by a car like they do in GTA V.

 

The only actual Euphoria you may be talking about is when the peds and enemies grab their wounds when they have a free hand. This is in GTA V but rarely seen due to how weak enemies are, and how quickly they die. But I don't think that by default they'll grab their wounds when on the ground - but they do when standing up.

 

Zippo's Violence Overhaul adds the latter I think. I don't bother with the blood effects or anything, just the physics and euphoria changes he has - which I'm pretty sure reincorporates them grabbing their wounds when on the ground, and also things like grabbing onto cars when they're hit - like in GTA IV. I can't remember off the top of my head which specific files deal with this. I'd have to check. He also has a weapons.meta that significantly reduces the amount of force that bullets have.

 

Though, GTA Realism has an improved weapons.meta as well. Not only does it reduce bullet force (not enough though IMO, I'll have to ask mkeezay about that) but it disables the hitscan that weapons have. I don't remember how much he changed the damage though, and the mod also includes a modified pedhealth.meta but I don't know how much tougher it makes peds.

 

For the best of both worlds, you'd have to copy over Zippo's bullet force values to mkeezay's weapons.meta. Hell, maybe Zippo's does have the fixed projectile thing, it's been a while since I checked.

 

It's a good idea though OP. I wish someone would go ahead do their best to try and recreate MP3's gunplay in GTA V. Hell, maybe I'll take a look at MP3's files with OpenIV (though some files can't be properly read) or boot it up and do some tests and try making it myself. Better off having someone with more modding experience do it though.

 

There are other weapon overhaul mods on GTA5-Mods that are pretty popular, but my issue with them is that the weapon spread and reticle/camera recoil is too much. Weapon spread/spray is way more than what GTA IV had, and GTA IV's was fine. Then there's the reticle/camera recoil where if you spray longer than a few seconds before letting things "cool down" the camera will climb a lot higher than the default camera height. It's just a messy and odd way to do sway the player's accuracy. GTA Realism though seems to have a nice balance of the bullet spread and reticle/camera recoil though. Almost similar to Max Payne 3's.

 

What I've always wanted was someone to release a script that resets all the character's stats to their default values, and lock them there. It would certainly help in making each protagonist feel different, and shooting becomes ridiculously easy when you reach the max shooting stat. Sadly, as many times as I've requested this it goes unheard of beneath the piles of real-life vehicles people want in GTA V.

Edited by cp1dell

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ToxicSoul

@up I think it's not just a bullet power and ped health cause... Characters in MP3 acts a lot different than GTA V, when you shoot someone in GTA, he just lay on the ground, he's not even trying to balance like in GTA IV, MP 3, Red Dead Redemption...

Zippo's gore mod... yeah I was trying, and there's some diferences than original GTA euphoria code, but it's still not that what I expect, hell, maybe if I understood euphoria code I will really try to import some Max Payne 3 physics, why Rockstar f*cked up this thing so much? They have so powerful physics engine (The best physics engine in my opinion ;3) which works like a charm in previous Rockstar's games, and now what? Peds who dying after one fist hit, laying on the ground after one shoot in the hand, what the hell... GTA V really need improvements from modders, look at the GTA IV for example: People don't trying to kill you only because you're standing near them, they don't dying so easy, euphoria works well, more interiors, more interaction with city (buying hot dogs, etc.), oh c'mon R*!

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cp1dell

Like I said, the balance thing and getting up off the ground has to do with the bullet force and how tough they are. Too much bullet force throws them back too hard, and they can barely balance themselves. Too little health and if they fall over they won't get up because they're already close to 0HP, so they'll just bleed out and die.

 

See how the enemies in the video stand there while getting shot, and their chest sort of jiggles as the bullets rip through them? By default the guns don't work like that in V, one or two will usually knock someone on their ass. This is where reducing the bullet force on peds comes in, so they'll barely get knocked back when they get shot. The bullet will go right through them and only serve a small little shock, as it should.

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jedijosh920

Wrong. It's all controlled in the behaviours.xml file in common.rpf/data/naturalmotion.

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cp1dell

Yeah, that's one of the files that Zippo's Violence Overhaul uses. That's for the euphoria portion of things like grabbing their wounds when they're shot. Recorded animations seamlessly being blended into somewhat "ragdoll" reactions, but with AI so the NPC doesn't actually collapse like a lifeless ragdoll. That's euphoria.

 

Everything else is bullet force and peds being too weak. Like the threshold values in the pedhealth.meta. An NPC can have 200HP, but if the threshold is a certain value, they can go down to 150HP and just lie on the ground, writhing in pain. So you don't get to see things like them sitting back up and firing like in MP3. Stuff like that is still there, but with the way health works in V for NPCs, it's rare to see in the default game.

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GlutkoIndustries

What you're asking for is really down to the weapons.meta file, and maybe a little bit of the pedhealth.meta too.

 

In Max Payne 3, enemies are tougher than the ones in GTA V.

In Max Payne 3, bullets are actually projectiles instead of hitscan like they are in GTA V (by default, this can actually be changed).

In Max Payne 3, the bullet force is somewhat more realistic in the sense that a bullet doesn't push someone back like they got hit by a car like they do in GTA V.

 

The only actual Euphoria you may be talking about is when the peds and enemies grab their wounds when they have a free hand. This is in GTA V but rarely seen due to how weak enemies are, and how quickly they die. But I don't think that by default they'll grab their wounds when on the ground - but they do when standing up.

 

Zippo's Violence Overhaul adds the latter I think. I don't bother with the blood effects or anything, just the physics and euphoria changes he has - which I'm pretty sure reincorporates them grabbing their wounds when on the ground, and also things like grabbing onto cars when they're hit - like in GTA IV. I can't remember off the top of my head which specific files deal with this. I'd have to check. He also has a weapons.meta that significantly reduces the amount of force that bullets have.

 

Though, GTA Realism has an improved weapons.meta as well. Not only does it reduce bullet force (not enough though IMO, I'll have to ask mkeezay about that) but it disables the hitscan that weapons have. I don't remember how much he changed the damage though, and the mod also includes a modified pedhealth.meta but I don't know how much tougher it makes peds.

 

For the best of both worlds, you'd have to copy over Zippo's bullet force values to mkeezay's weapons.meta. Hell, maybe Zippo's does have the fixed projectile thing, it's been a while since I checked.

 

It's a good idea though OP. I wish someone would go ahead do their best to try and recreate MP3's gunplay in GTA V. Hell, maybe I'll take a look at MP3's files with OpenIV (though some files can't be properly read) or boot it up and do some tests and try making it myself. Better off having someone with more modding experience do it though.

 

There are other weapon overhaul mods on GTA5-Mods that are pretty popular, but my issue with them is that the weapon spread and reticle/camera recoil is too much. Weapon spread/spray is way more than what GTA IV had, and GTA IV's was fine. Then there's the reticle/camera recoil where if you spray longer than a few seconds before letting things "cool down" the camera will climb a lot higher than the default camera height. It's just a messy and odd way to do sway the player's accuracy. GTA Realism though seems to have a nice balance of the bullet spread and reticle/camera recoil though. Almost similar to Max Payne 3's.

 

What I've always wanted was someone to release a script that resets all the character's stats to their default values, and lock them there. It would certainly help in making each protagonist feel different, and shooting becomes ridiculously easy when you reach the max shooting stat. Sadly, as many times as I've requested this it goes unheard of beneath the piles of real-life vehicles people want in GTA V.

Ditto. I'm still holding out hope for MP3 combat in GTA V as well.

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ToxicSoul

I saw couple of mods for better ped reactions, Zippo's gore and ragdoll overhaul, Realism mod, and realistic penetration mod, but the last one is outdated, realism causes a crashes after 5 min of playing, and Zippo's one is not that good than others.

I still waiting for a mod which bring back the old, good, realistic and more fun ped reactions ;D If you guys find something, let me know, if I find something, I will post a link here :>

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cp1dell

Well yeah, GTA Realism's most recent update changed the combat a bit so peds will now try to break falls, grab their wounds, bullet force is reduced etc. There's still some tweaking to be done, so it will probably be a lot better with the next update.

 

GTA V is surely getting there, but slowly.

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ToxicSoul

I can't wait for next update of the realism mod, hope it will fix the random crashes in game ;_;

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cp1dell

I don't get any random crashes.

 

It's probably another mod, or the scripts that it uses. I love all the additions it adds, other than the dispatch tweaks. Basically just don't use the dispatch.meta, dispatchtuning.ymt, wantedtuning.ymt, the scripts included, and the RDE folder (not a fan of all the changes RDE makes either). I use my own custom dispatchtuning.ymt and wantedtuning.ymt to fix the issue where helicopters instantly respawn. That way you get all the police improvements, but the wanted system/dispatch still works the way it does in vanilla.

 

I appreciate what the RDE is doing, but I liked it back when the wanted system modifications were simple - like BobJaneTMart's Crime and Police Rebalance. Just slight improvements on the default system, instead of a complete overhaul.

Edited by cp1dell

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Dilapidated

I don't get any random crashes.

 

It's probably another mod, or the scripts that it uses. I love all the additions it adds, other than the dispatch tweaks. Basically just don't use the dispatch.meta, dispatchtuning.ymt, wantedtuning.ymt, the scripts included, and the RDE folder (not a fan of all the changes RDE makes either). I use my own custom dispatchtuning.ymt and wantedtuning.ymt to fix the issue where helicopters instantly respawn. That way you get all the police improvements, but the wanted system/dispatch still works the way it does in vanilla.

 

I appreciate what the RDE is doing, but I liked it back when the wanted system modifications were simple - like BobJaneTMart's Crime and Police Rebalance. Just slight improvements on the default system, instead of a complete overhaul.

 

Everyone is entitled to their opinion and is why we added the no added model version. Hopefully one of these days you'll fall in love with RDE.

 

 

I will never bash anyone for their opinion though.

If you want, check out a Better Chases mod: https://pl.gta5-mods.com/scripts/safer-chases-net-eddlm

In my opinion, the best improvement mod for police stuff :3

 

Just FYI a highly tweaked version of this will be added to RDE in the future. Eddlm is working on it right now. It will include a major major surprise that I think you will love as well. Something most people have wanted since GTA V came out.

 

As for your question about Max Payne style euphoria.... Mkeezay is looking into this. He also is checking to see what the update did to cause the random CTD issue. As of right now RDE is unaffected so you're welcome to use it until the next Realism release.

Edited by Dilapidated

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ToxicSoul

Oh, that's cool! I can't wait for news about Euphoria improvement! :D

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cp1dell

 

I don't get any random crashes.

 

It's probably another mod, or the scripts that it uses. I love all the additions it adds, other than the dispatch tweaks. Basically just don't use the dispatch.meta, dispatchtuning.ymt, wantedtuning.ymt, the scripts included, and the RDE folder (not a fan of all the changes RDE makes either). I use my own custom dispatchtuning.ymt and wantedtuning.ymt to fix the issue where helicopters instantly respawn. That way you get all the police improvements, but the wanted system/dispatch still works the way it does in vanilla.

 

I appreciate what the RDE is doing, but I liked it back when the wanted system modifications were simple - like BobJaneTMart's Crime and Police Rebalance. Just slight improvements on the default system, instead of a complete overhaul.

 

Everyone is entitled to their opinion and is why we added the no added model version. Hopefully one of these days you'll fall in love with RDE.

 

 

I will never bash anyone for their opinion though.

Don't get me wrong, RDE is great. The fact that it stays within the lines of the lore is perfect. I'm just more into simplicity/vanilla sort of stuff. Most of the mods I use are just to enhance the base game/bring back things missing from V that were in IV/RDR/MP3.

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jedijosh920

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Edited by jedijosh920

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cp1dell

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Awesome. Speaking of MP3/RDR - are you ever going to update your bullet wound mod?

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Dilapidated

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Good job! Can't wait to see how it turns out :)

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ToxicSoul

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

So I will be your first fan of this mod! :D

I'll be waiting man, good luck!

Edited by ToxicSoul

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SaucyPow3r

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Noice! Looking forward to the mod. :colgate:

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ToxicSoul

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Hey, how's the progress? ^^

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jedijosh920

 

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Hey, how's the progress? ^^

 

 

As I was afraid, the new patches and stuff f*cked up Euphoria and with my documentation I had the old values and memory addresses. So I guess we'll have to wait for Zorg to get that fixed in ScriptHookVDotNet. It worked in past patches but I forgot. I might release something such as the body walking around after getting headshot for like 2 or 3 seconds.

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ToxicSoul

 

 

I figured out how to control Euphoria and script it through memory to make it like MP3/RDR, will make a mod soon!

Hey, how's the progress? ^^

 

 

As I was afraid, the new patches and stuff f*cked up Euphoria and with my documentation I had the old values and memory addresses. So I guess we'll have to wait for Zorg to get that fixed in ScriptHookVDotNet. It worked in past patches but I forgot. I might release something such as the body walking around after getting headshot for like 2 or 3 seconds.

It is possible to import this concept to normal kill too? (Without a headshot) It will be cool :D

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ToxicSoul

 

Guys, finally something moved!

There's "Euphoria Ragdoll Overhaul" mod, check it out!

https://pl.gta5-mods.com/misc/euphoria-ragdoll-overhaul-ero

Just wondering, is this compatible with Zippo's overhaul mod?

 

Has anyone tested this?

It should work, first install Zippo's overhaul, then Euphoria Overhaul :D

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.Smaher.

I think this mod does the justice.

 

 

 

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