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How to increase max characters for UI::_DRAW_TEXT ?


sodanakin
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As title :)

Cant seem to find it :O

I mean I could draw a new one for each time it hits char limit but since theres ~n~ for new line I don't see why.

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Not sure but you could do UI::_DRAW_TEXT again when you have met the maximum amount of characters. Or do you mean overall?

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Not sure but you could do UI::_DRAW_TEXT again when you have met the maximum amount of characters. Or do you mean overall?

Yea thats what I already said code would just be a bit cleaner if I could do it all in one drawcall :p

But oh well already went for the multiple calls.

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Not sure but you could do UI::_DRAW_TEXT again when you have met the maximum amount of characters. Or do you mean overall?

Yea thats what I already said code would just be a bit cleaner if I could do it all in one drawcall :p

But oh well already went for the multiple calls.

 

I think if it says max, then there would be no way to increase it

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Check out the NativeUI sourcecode.

 

        /// <summary>        /// Push a long string into the stack.        /// </summary>        /// <param name="str"></param>        public static void AddLongString(string str)        {            const int strLen = 99;            for (int i = 0; i < str.Length; i += strLen)            {                string substr = str.Substring(i, Math.Min(strLen, str.Length - i));                Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, substr);            }        }
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