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Why can't we go into the Life Invader HQ?


Ausrichter
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I don't understand why they don't let us. They went through all that work to make the interior just for the mission? It seems like a waste.

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Because, unlike Fort Zancudo, the Lifeinvader Building has a "area 69-esque" security level.

Edited by AmigaMix
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theGTAking101

It's so stupid. If you look in the windows, I'm pretty sure they removed the interior and replaced it with a fake one. Console limitations is no longer an excuse, so I have no clue why they'd have so few interiors.

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Officer Ronson

Because people still work in there and you depend on the receptionist to open it for you.

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PeriodZeroHero

Because you touch yourself at night.

KTT regular?

 

Because people still work in there and you depend on the receptionist to open it for you.

when I shoot up the police station they respawn later why can't it be like that in the office? Edited by Invader_swift
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Because you touch yourself at night.

KTT regular?

 

Because people still work in there and you depend on the receptionist to open it for you.

when I shoot up the police station they respawn later why can't it be like that in the office?

 

No, Section80.

 

On topic: I think it's B.S too, I feel like someone could walk in like any public office...it would have been great to have a shootout there.

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Interiors has been debted since release in 2013. There is a ton of youtube videos and discusion on forums. Also there are tricks and glitches to enter locked interiors both in single player and online. Console gen and updates need considered as well as pc for how and if the tricks work or still work.

 

Ps3: The interiors of the Life Invader and Tequila la and some other interiors are only render while specific missions are active. While not active the player either falls through the floor or a bare interior is rendered and the player can walk around inside. In sp the meat plant is one of the solid but bare interiors.

 

Interiors like the Humane building is always rendered and on the ps3 can be glitched into online with a trick that will access the police station interior.

 

A lot of research is needed to find all of the current workable interior tricks. Also last gen offers sp play without any patches or just patched to a certain point if you want something like the stairway to heaven glitch that only works with 1.13 and 1.14 and was patched as the trick also worked in online plays.

 

Yes the current gen could handle more interiors. All we can hope for is that R* resolves their issue with interiors before the next gta game.

Edited by jazzbone
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Maybe because they thought that after the mission you don't really have any business there, so there's nothing there to do except to just walk around and in general be an empty interior, ergo we can't go in it

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It's f*cking weird, because if you're on the PC with the Open Interiors script that lets you go back in there - you'll see that they still have peds spawn there during the day. They went through the trouble of having some sort of schedule for spawning of peds in the interiors, yet you have no access to it in freeroam. The same goes for other interiors, like the Cluckin Bell Factory.

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Gnocchi Flip Flops

Hold on, let me put on my X impression:

 

Part of Rockstar's "No fun allowed" rule.

If you dont like teh game dont play it . problem sovled . :^:

 

Would it make any since if we we're allowed to enter the hq in freeroam? No so thats why its closed. Also limitations. Would you rather lag and more interiors or no lag and less interiors?? Yeah i thought so also rockstar nos what theyre doing do not question them. What were you gonna do if they allow you in anyway? Jump around screaming yay im in a building this rocks? LoL that would be sad.

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Hold on, let me put on my X impression:

 

Part of Rockstar's "No fun allowed" rule.

If you dont like teh game dont play it . problem sovled . :^:

 

Would it make any since if we we're allowed to enter the hq in freeroam? No so thats why its closed. Also limitations. Would you rather lag and more interiors or no lag and less interiors?? Yeah i thought so also rockstar nos what theyre doing do not question them. What were you gonna do if they allow you in anyway? Jump around screaming yay im in a building this rocks? LoL that would be sad.

"It not making sense" is the laziest argument I've ever seen before. Overall the fact that someone would actively argue that "interiors are bad" baffles me. Who gives a sh*t if it doesn't make sense? If you're not allowed in there, maybe have the receptionist "Call the police" and give the player a one-star wanted level for trespassing. Does it "make sense" that the player can access the control tower in Fort Zancudo? No, but it adds depth to the world and a small area for the player to explore, as well as a nice spot to hold out from the police/army.

 

F*ck off the the limitations bullsh*t, GTA IV had plenty of interiors and that didn't cause any issues. Besides, the interiors are already loaded with the rest of the map. The doors functions are just disabled so the player can't enter.

 

Having interiors to buildings is a logical step in the direction of building a living, breathing, detailed city like Rockstar aspire to do - instead of settling for an empty concrete jungle that you can drive around like in GTA III. Yet, there's people like you that would happily accept a map like GTA III's again because your mother consumed alcohol when you were still sitting in her womb.

 

Every time a legitimate complaint about GTA V's "two-steps forward, one step back" design comes up, there's people like you that blindly argue against everyone for whatever ungodly reason, and you sit there with your head on the ground and your ass up in the air saying: "I like it when they remove stuff from the game for no good reason, it just makes sense! Please do it again!" Well guess what you f*cking monkey, the reason we don't live in caves anymore is because people like you lost that argument every generation for the past thousands of years. You're nothing than just a human speedbump.

Edited by cp1dell
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Yes the current gen could handle more interiors. All we can hope for is that R* resolves their issue with interiors before the next gta game.

I just hope the GTA6 designers don't say, "Great,with these new consoles, we don't have all those limitations any more. Let's make a much longer subway system and a way bigger ocean. Score!!"

 

:p

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Gnocchi Flip Flops

"It not making sense" is the laziest argument I've ever seen before. Overall the fact that someone would actively argue that "interiors are bad" baffles me. Who gives a sh*t if it doesn't make sense? If you're not allowed in there, maybe have the receptionist "Call the police" and give the player a one-star wanted level for trespassing. Does it "make sense" that the player can access the control tower in Fort Zancudo? No, but it adds depth to the world and a small area for the player to explore, as well as a nice spot to hold out from the police/army.

 

F*ck off the the limitations bullsh*t, GTA IV had plenty of interiors and that didn't cause any issues. Besides, the interiors are already loaded with the rest of the map. The doors functions are just disabled so the player can't enter.

 

Having interiors to buildings is a logical step in the direction of building a living, breathing, detailed city like Rockstar aspire to do - instead of settling for an empty concrete jungle that you can drive around like in GTA III. Yet, there's people like you that would happily accept a map like GTA III's again because your mother consumed alcohol when you were still sitting in her womb.

 

Every time a legitimate complaint about GTA V's "two-steps forward, one step back" design comes up, there's people like you that blindly argue against everyone for whatever ungodly reason, and you sit there with your head on the ground and your ass up in the air saying: "I like it when they remove stuff from the game for no good reason, it just makes sense! Please do it again!" Well guess what you f*cking monkey, the reason we don't live in caves anymore is because people like you lost that argument every generation for the past thousands of years. You're nothing than just a human speedbump.

You're the perfect example of somebody who doesn't understand sarcasm or satire.

Edited by Scaglietti
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"It not making sense" is the laziest argument I've ever seen before. Overall the fact that someone would actively argue that "interiors are bad" baffles me. Who gives a sh*t if it doesn't make sense? If you're not allowed in there, maybe have the receptionist "Call the police" and give the player a one-star wanted level for trespassing. Does it "make sense" that the player can access the control tower in Fort Zancudo? No, but it adds depth to the world and a small area for the player to explore, as well as a nice spot to hold out from the police/army.

 

F*ck off the the limitations bullsh*t, GTA IV had plenty of interiors and that didn't cause any issues. Besides, the interiors are already loaded with the rest of the map. The doors functions are just disabled so the player can't enter.

 

Having interiors to buildings is a logical step in the direction of building a living, breathing, detailed city like Rockstar aspire to do - instead of settling for an empty concrete jungle that you can drive around like in GTA III. Yet, there's people like you that would happily accept a map like GTA III's again because your mother consumed alcohol when you were still sitting in her womb.

 

Every time a legitimate complaint about GTA V's "two-steps forward, one step back" design comes up, there's people like you that blindly argue against everyone for whatever ungodly reason, and you sit there with your head on the ground and your ass up in the air saying: "I like it when they remove stuff from the game for no good reason, it just makes sense! Please do it again!" Well guess what you f*cking monkey, the reason we don't live in caves anymore is because people like you lost that argument every generation for the past thousands of years. You're nothing than just a human speedbump.

You're the perfect example of somebody who doesn't understand sarcasm or satire.

 

First of all there was nothing satirical about your statement. And you can't expect someone to assume sarcasm when writing.

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Gnocchi Flip Flops

^ "Hold on, let me put on my X impression..." :bored: Also the intentional bad grammar and misspelled words.

 

The fact that I have to literally dumb things down for y'all to get my f*cking comment really makes me not want to post here anymore. I mean that's just really frikkin sad. Even the guy I responded to got my joke, that's why he liked the damn post...

Edited by Scaglietti
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No company allows random people inside their premises.

 

This is just a lazy reason to bash C*ckstar Games.

Edited by Leo2301
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Algonquin Assassin

It should be as enterable as any other interior IMO. The excuse that it's because people work inside is flimsy. It's just an office building. Not the Pentagon.

 

It's not even realistic when you really think about it because in real life even though you have to abide by security measures you can still enter a similar building technically.

 

By doing this all they're doing is setting a precedence. In GTA VI we probably won't be able to go inside of warehouses anymore if there are people working inside them because you can't randomly walk into warehouses in real life either.

 

I've always disliked interiors being used in one mission and then they're closed forever in any GTA game, but it seems to be getting worse as the series ages. It's losing that "go anywhere" feel.

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The same with Ballad of gay tony. They make the big epic interior in ''Bahama Mamas'' just for one mission.

Edited by alex3
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No company allows random people inside their premises.

 

This is just a lazy reason to bash C*ckstar Games.

This is a game where you can escape SWAT and police helicopters by hiding in a bush. Realism is never an excuse for an unnecessarily removed feature.
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No company allows random people inside their premises.

 

This is just a lazy reason to bash C*ckstar Games.

This is a game where you can escape SWAT and police helicopters by hiding in a bush. Realism is never an excuse for an unnecessarily removed feature.

 

Wait a minute. When did they remove the feature of going into interiors? There's loads I can enter still.

 

Or do you actually not know what a feature really is?

Signatures are dumb anyway.

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Member's Only

 

 

No company allows random people inside their premises.

 

This is just a lazy reason to bash C*ckstar Games.

 

This is a game where you can escape SWAT and police helicopters by hiding in a bush. Realism is never an excuse for an unnecessarily removed feature.

 

Wait a minute. When did they remove the feature of going into interiors? There's loads I can enter still.

 

Or do you actually not know what a feature really is?

What about sex shops? What about laundromats? What about Cluckin Bell? What about Burger Shot? What about the Superstar Cafe?

 

And finally, what the f*ck happened to the GTA IV vs GTA V video thread? Summed up everything nicely.

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What about sex shops? What about laundromats? What about Cluckin Bell? What about Burger Shot? What about the Superstar Cafe?

 

 

You can go into some interiors outside of missions. You can't go into others.

 

That does not mean that the feature of entering interiors has been removed, does it?

 

It just means the feature is still there but some interiors people would like to go in are not accessible. These are not the same thing. If there were literally no interiors you could go in when free roaming, then we could agree that they removed the feature of accessing interiors. But they didn't, because there are some you can go in.

Signatures are dumb anyway.

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It's just very odd that they continue to still spawn peds inside the buildings, yet you can't enter them.

 

Tequi La La has peds spawn inside of it sometimes if you go in there with the Open Interiors script, as well as the LifeInvader HQ and the Cluckin Bell Factory like I mentioned before. I can't remember them all off the top of my head, but the point is they are functional in freeroam yet still locked off. It's just a waste.

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CarlitoDorito

I understand life invader, Michael couldn't get in without rickie. I don't understand tequila la la though, at all. I saw a ped behind the door of Bahamas mamas west, trying to walk through, bouncing off then trying again.

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No company allows random people inside their premises.

 

This is just a lazy reason to bash C*ckstar Games.

 

This is a game where you can escape SWAT and police helicopters by hiding in a bush. Realism is never an excuse for an unnecessarily removed feature.

 

Wait a minute. When did they remove the feature of going into interiors? There's loads I can enter still.

 

Or do you actually not know what a feature really is?

Stop arguing semantics you silly goose. You know exactly what I'm talking about. Stop trying to obfuscate my point.

 

Fanboys can come up ZERO point ZERO good reasons for why that interior is locked off.

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For me glitching into interiors in gta 5 has been a minigame/ pass time. It has been a challenge researching youtube and getting tips from other players for what still works after patches in both off and online play.

 

I often think R* is in on it. Why else is there the completely detailed area behind the strip club counter and dj booth when only viewable by a glitch trick? Also glitch Trevor or Michael into Franklin's old house and his aunt is on the sofa. Go into sneak mode a Franklin texts about someone sneaking around his house.

 

I think the guy that put up the message on a wall in gta3 is still with R*. That message is in an area in an area that is hidden and not needed for game play. The message is "you werent supposed to be able to get here you know".

Edited by jazzbone
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