xiaogui319 Posted June 18, 2019 Share Posted June 18, 2019 win10 3dsMax2020 RWIO2020 bug,Can you repair it? https://postimg.cc/mcR51Xg9 https://i.postimg.cc/fb0nF148/DS.png Link to comment Share on other sites More sharing options...
The Hero Posted June 19, 2019 Author Share Posted June 19, 2019 That looks like a model that was exported from KAM's script. It has wrong material info and currently that isn't supported. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
xiaogui319 Posted June 19, 2019 Share Posted June 19, 2019 3 hours ago, The Hero said: That looks like a model that was exported from KAM's script. It has wrong material info and currently that isn't supported. ok,Can you update the plug-in? Link to comment Share on other sites More sharing options...
Gmer Posted June 19, 2019 Share Posted June 19, 2019 (edited) 7 hours ago, xiaogui319 said: ok,Can you update the plug-in? Not a single version (for 3DS editions) of the plugin can convert KAMS models without additional steps, and he said plenty of times that he's not planning to work on the plugin actively. Steps for kams models: 1) import the model with kams importer (https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/) 2) use GTA helper included with this plugin (The_GTA) by clicking on the right pane: Utilities > MAXScript > then select "GTA helper" from the fold-out MAX scripts on bottom menu it creates when you clicked GTA helper, it will show 2 options: RW to KAM material, and KAM to RW material Now after you imported KAMS DFF with KAMS importer (like you did in step 1), you need to click KAM to RW material After that, close KAMS importer/exporter and export the model with The_GTA plugin (3ds menu File > Export > DFF) So now the model is converted from KAMS to the modern The_GTA plugin. Without (material) bugs. If you dont understand my steps, see this visualisation: If you forget to convert kams model before exporting with this plugin, you will get bugs like in your image (inside 3DS already visible) and like THIS: Edited June 19, 2019 by Gmer Link to comment Share on other sites More sharing options...
The Hero Posted June 19, 2019 Author Share Posted June 19, 2019 Somebody should maybe fix KAM's script to generate proper material info. It's just the material indices in RpGeometry's triangle data that are missing. Parik 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
xiaogui319 Posted June 20, 2019 Share Posted June 20, 2019 13 hours ago, Gmer said: Not a single version (for 3DS editions) of the plugin can convert KAMS models without additional steps, and he said plenty of times that he's not planning to work on the plugin actively. Steps for kams models: 1) import the model with kams importer (https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/) 2) use GTA helper included with this plugin (The_GTA) by clicking on the right pane: Utilities > MAXScript > then select "GTA helper" from the fold-out MAX scripts on bottom menu it creates when you clicked GTA helper, it will show 2 options: RW to KAM material, and KAM to RW material Now after you imported KAMS DFF with KAMS importer (like you did in step 1), you need to click KAM to RW material After that, close KAMS importer/exporter and export the model with The_GTA plugin (3ds menu File > Export > DFF) So now the model is converted from KAMS to the modern The_GTA plugin. Without (material) bugs. If you dont understand my steps, see this visualisation: If you forget to convert kams model before exporting with this plugin, you will get bugs like in your image (inside 3DS already visible) and like THIS: ok Link to comment Share on other sites More sharing options...
Gmer Posted June 21, 2019 Share Posted June 21, 2019 (edited) I agree with @The Hero that opensource contributions would be a good idea for this plugin reminder; https://github.com/aap/rwio Edit; ahaha he quickly changed "fix RW" to "somebody should fix KAMS script" ; p no, i think they (like @gold_fish with his new version) dont want to break the compatibility with older kams exported models so i still think your plugin should just include autoconvert from GTA_helper (and also without the window/glass transparency set bug that i described earlier here) Edited July 6, 2019 by Gmer Link to comment Share on other sites More sharing options...
ABS-IZAYOI Posted July 15, 2019 Share Posted July 15, 2019 Excellent man! New 3dmax version almost cannot using old GTA script. Link to comment Share on other sites More sharing options...
cj2000 Posted July 15, 2019 Share Posted July 15, 2019 On 6/20/2019 at 1:22 AM, The Hero said: Somebody should maybe fix KAM's script to generate proper material info. It's just the material indices in RpGeometry's triangle data that are missing. I have already done it long ago and the improoved version is avaible for download. Link to comment Share on other sites More sharing options...
The Hero Posted July 29, 2019 Author Share Posted July 29, 2019 Updated to 3.2. Skinning works better now. miclin, Jinx., Hovac and 1 other 4 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 29, 2019 Share Posted July 29, 2019 still doesnt work with skinned gta3 ps2 heads absolutely unusable 0/10 Link to comment Share on other sites More sharing options...
Gmer Posted July 30, 2019 Share Posted July 30, 2019 (edited) 7 hours ago, The Hero said: Updated to 3.2. Skinning works better now. Nice, thanks! Can you also compile a 3DS 2020 version of the update, or is that same person @devmode.lua who did it for the previous version, willing to do that? 6 hours ago, George Costanza said: absolutely unusable 0/10 Get out of here with that attitude.. this plugin is great for many purposes, and he's doing it in his free time. I don't think you as a person should use it.. Edited July 30, 2019 by Gmer Link to comment Share on other sites More sharing options...
The Hero Posted July 30, 2019 Author Share Posted July 30, 2019 Hm, i don't have the 2019 or 2020 SDK on my machine yet...if you have a zip or so i can compile it. And never mind Tomasak, he's just joking. Jinx. and Igor Bogdanoff 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Jinx. Posted July 31, 2019 Share Posted July 31, 2019 Thank you aap, really cool! Link to comment Share on other sites More sharing options...
Gmer Posted August 2, 2019 Share Posted August 2, 2019 On 7/30/2019 at 8:03 AM, The Hero said: Hm, i don't have the 2019 or 2020 SDK on my machine yet...if you have a zip or so i can compile it.. I have 3DS 2020 installed on my PC, do you know how to get it / which folder the SDK is in? I will send it as soon you tell me.. Link to comment Share on other sites More sharing options...
The Hero Posted August 2, 2019 Author Share Posted August 2, 2019 I don't know where it is by default. The SDK also isn't installed unless you explicitly install it, in which case you should know where it is probably. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
deltaCJ Posted August 3, 2019 Share Posted August 3, 2019 Does this support 3ds Max 2020? Link to comment Share on other sites More sharing options...
Gmer Posted August 6, 2019 Share Posted August 6, 2019 On 8/3/2019 at 11:38 PM, deltaCJ said: Does this support 3ds Max 2020? This version of the plugin does: https://drive.google.com/drive/folders/1SVFN8ZdYy_yjAoodwwab1rEuw3Cluca- (it was posted in this topic earlier) deltaCJ 1 Link to comment Share on other sites More sharing options...
xiaogui319 Posted August 7, 2019 Share Posted August 7, 2019 On 8/2/2019 at 7:01 PM, The Hero said: I don't know where it is by default. The SDK also isn't installed unless you explicitly install it, in which case you should know where it is probably. The Hero ,This is the SDK of 3dsmax 2020. https://drive.google.com/open?id=1kEz9Qv3xIggY0zUF8DDwrJxfM-LMoUm4 Gmer 1 Link to comment Share on other sites More sharing options...
Gmer Posted August 14, 2019 Share Posted August 14, 2019 (edited) Here is also the 3DS Max 2020.1 (update 1) SDK: https://www.dropbox.com/s/wn1l848698akq11/maxsdk.zip?dl=1 @The Hero so now that we helped, you're able to release the updated plugin for 3DS Max 2020 as well? Edited August 14, 2019 by Gmer Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2019 Author Share Posted August 14, 2019 Alright, done. Link is the same. Gmer 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
firedihm Posted August 15, 2019 Share Posted August 15, 2019 Whenever I try to export, it gives me "Export module failure" error. Link to comment Share on other sites More sharing options...
Raulspeed Posted September 1, 2019 Share Posted September 1, 2019 The Hero excellent mod, how I could export this model of the skin that I extracted from the mod Skin and Bones for GTAIII, because when I introduce it to the game it gives me error Link to comment Share on other sites More sharing options...
The Hero Posted September 1, 2019 Author Share Posted September 1, 2019 Tick 'export skinning' (this should also imply 'create hanim hierarchy') and set the version to GTA III PC. firedihm and Raulspeed 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Raulspeed Posted September 3, 2019 Share Posted September 3, 2019 Ok very Thanks dude Link to comment Share on other sites More sharing options...
Gmer Posted September 4, 2019 Share Posted September 4, 2019 On 8/14/2019 at 10:38 AM, The Hero said: Alright, done. Link is the same. Add 3DS 2020 to the list of supported versions in main post Cap'n_Cook 1 Link to comment Share on other sites More sharing options...
firedihm Posted September 4, 2019 Share Posted September 4, 2019 On 9/1/2019 at 11:03 AM, The Hero said: Tick 'export skinning' (this should also imply 'create hanim hierarchy') and set the version to GTA III PC. Any idea why model size decreases after export? I imported 196KB ped, but it only weighs 140KB after export? Link to comment Share on other sites More sharing options...
Tut98 Posted September 4, 2019 Share Posted September 4, 2019 (edited) 6 hours ago, firedihm said: Any idea why model size decreases after export? I imported 196KB ped, but it only weighs 140KB after export? Some models contain unnecessary/unused data which is removed on some exporters. It's also worth noting that enabling/disabling 'Vertex normals' has a huge play in file sizes. Further to this, if you imported your model at 45 degree Autosmooth, your custom model's smoothing groups will be modified. And this does change the file size I think, e.g changing value from 30 to 45 does greatly reduce size. But it also makes the smoothing look uglier in a sense. Edited September 4, 2019 by Tut Greco firedihm 1 Link to comment Share on other sites More sharing options...
Zeneric Posted September 5, 2019 Share Posted September 5, 2019 (edited) What map channel "Extra Vertex Colours" uses? Can it be manipulated into using night vertex colors (plus normals and day vertex colors) for vehicles? Either thru RWanalyze or 3ds Max. I'm trying to use Night Vertex Colors for vehicles, not just normals + day vertex colors. Edited September 5, 2019 by Zeneric Link to comment Share on other sites More sharing options...
The Hero Posted September 5, 2019 Author Share Posted September 5, 2019 The vehicle pipeline doesn't support day and night vertex colours. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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