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The Hero

DFF importer and exporter for 3ds max

Recommended Posts

Tut Greco
Posted (edited)

any idea how to get ENV map to show? do you need a 2nd UV map? it works when exporting a model that already has it, but when i try to put it on a new model (which btw doesn't use vehiclegrunge, but remap instead), it doesn't show regardless of what i do. any other ENV map than the gradient won't show.

this is the ENV map that my post is concerning

 mta-screen_2019-04-21_23-25-28.png

ah, mb. it is indeed lacking a 2nd UV channel. sorted it myself

Edited by Tut Greco

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Zeneric
Posted (edited)

Wish this script/plugin is still being worked on. Would become the best script/plugin to use, beating Kam's script. 

This script is already excellent but it got problems with vehicles, player (the three clumps), etc.

 

The_Hero/Aap - you should keep developing this. Find a way to be motivated to finish this. Everyone in the modding GTA SA community is aware of Kam's script to go to for 3DS Max. Change that. Have your script be the go to script for 3DS Max. Especially that Kam's script is sh*t.

Edited by Zeneric

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guard3
On 5/16/2019 at 3:36 AM, Zeneric said:

it got problems with vehicles, player

Yeah, you'd better not use it with peds/player, but what about vehicles? I've never had any problems with them 470291040461389864.png?v=1

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Zeneric
On 5/17/2019 at 6:21 AM, guard3 said:

Yeah, you'd better not use it with peds/player, but what about vehicles? I've never had any problems with them 470291040461389864.png?v=1

You're right. I just discovered you could add col to vehicle thru rwanalyze. I'm using The_Hero's plugin for vehicles from now on :p.

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