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DFF importer and exporter for 3ds max


The Hero

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Well, last time I asked him he was pissed of by the max sdk and that he has to compile it for every max version independently

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  • 5 weeks later...
Colbertson

How do you export vehicles? i select the main thing and export and it seems to be fine.

UYcebtR.png

 

But then when i spawn it in SA-MP it gives me this error and doesnt appear.

cTajqzA.png

 

Im using 3ds max 2016 and version 2.1a of the DFF io.

Edited by Mubber
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  • 3 weeks later...
Sneed

Whenever i reexport Vice City vehicle it loses the color pallete aka it's always white instead of random color.

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The Hero

The exporter ignores this color. Only standard and (my) RW material diffuse colors are exported.

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Sneed

So how to fix this, when your importer imports it that way?
It looks like this
cGdNTu1.png

The green color should be primary(?) from carcols

Edited by Tomasak
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Primary color is 0x3c 0xff 0x00, secondary 0xff, 0x00 0xaf.

 

hey The Hero, I really have trouble using old stuff like aged exporters, can you PLEASE take out a few hours and compile this exporter for 3DS Max 2017?

I can't get an older 3DS for just this practically in my environment..

 

Ur reading that request right? I would really appreciate that!

 

I would love to use this exporter that's much better integrated and optimized/masterpiece in understanding RenderWare on 3DS Max 2017..

 

I will make a donation to you if you add support! (your description on profile paypal for appreciation).

Edited by Gmer
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  • 1 month later...
theundeadsoldier

I hope you can do Bully PS2 support soon :D

 

nice plugin keep up the good work

Edited by theundeadsoldier
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  • 3 weeks later...
The Hero

I switched my projects librw, librwgta and also this plugin rwio to use premake as a build system now. This makes compiling them a lot easier than it was with the previous mess. I will likely release new versions of all soon (I'll be gone over the weekend though) and hope that it will get people to contribute to the projects :)

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  • 4 weeks later...
The Hero

After a loooong time I now release version 3.0. I did not test it a lot. Please report bugs you find.

I don't remember all the things I changed or fixed. It should import KAM's dffs correctly now and not generate unused materials.

I also compiled it for x86 builds of 3ds max.

  • Like 6
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guard3

Is this part of "premake" (or something) you mentioned, or is that version still WIP?

Edited by guard3
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The Hero

I'm using premake as a build tool now for librw, librwgta and rwio. It makes compiling them much easier because it's more portable but is of no concern for the user.

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AdusPL

So there's this bug with materials on Shaded viewport with Enable Transparency option enabled. It was present in the earlier versions too.

 

 

 

dPczHLg.png

 

 

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AdusPL

It's fine when rendered.

 

Here's what I'm talking about.

 

 

OhwPr9A.jpg

 

 

Edited by AdusPL
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The Hero

Feel free to change the rw material. It was a bit hacky getting the texture modulation to work and it certainly isn't perfect.

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  • 3 weeks later...

friend.Can guide out for the Android VC DFF?

Because I found that Android GTAVC 1.07 version cannot use mod, so I hope you can use to develop a development or compression of DFF tools

Edited by xiaogui319
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i tried using this but it's not showing up in 3ds max at all :( im using 3ds max 2015 on windows 10

i followed all the instructions but i dont see the window to import GTA peds in :(

is there something i have to do to get it to work? please help

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i tried using this but it's not showing up in 3ds max at all :( im using 3ds max 2015 on windows 10

i followed all the instructions but i dont see the window to import GTA peds in :(

is there something i have to do to get it to work? please help

there's no window, you either drag and drop models in or go to max icon > import and import them that way

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i tried using this but it's not showing up in 3ds max at all :( im using 3ds max 2015 on windows 10

i followed all the instructions but i dont see the window to import GTA peds in :(

is there something i have to do to get it to work? please help

there's no window, you either drag and drop models in or go to max icon > import and import them that way

 

 

yeah but for rigging peds, what about the 'bone/skin export' step? :(

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this is more complicated than i thought. it was so much easier with 3ds 2009. i wish that still worked.

Can someone please do a ped rigging tutorial but with 3ds max 2015 instead? things are really different on the new program.

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ermaccer

 

 

i tried using this but it's not showing up in 3ds max at all :( im using 3ds max 2015 on windows 10

i followed all the instructions but i dont see the window to import GTA peds in :(

is there something i have to do to get it to work? please help

there's no window, you either drag and drop models in or go to max icon > import and import them that way

 

 

yeah but for rigging peds, what about the 'bone/skin export' step? :(

 

You just export them as normal models, that's it.

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im honestly a bit confused. I've been successful with rigging models in 3ds max 2009 but it dosent work anymore on new operating systems :( things in 3ds max 2015 seem so different :(

 

Does anyone still rig pedestrian models for grandtheft auto vice city? or san andreas? could someone please make a youtube video tutorial on how they do it in 3ds max 2015 and record it with obs or whatever they want to use?

 

It would be VERY helpful.

 

Please?

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