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DFF importer and exporter for 3ds max


The Hero
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On 7/21/2021 at 4:01 PM, Meng Fan said:

Please manually modify the extension yourself

I'm wondering is there any use case for it being uppercase?

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On 7/22/2021 at 6:24 PM, Tut98 said:

I'm wondering is there any use case for it being uppercase?

The difference between uppercase is the key to a mobile character model, lowercase is a building, you can export the building to the window and fill in your xxx.dff

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  • 3 weeks later...

Dude I dunno know about export vehicle model`s ‘col‘ option? or just ignore it?I use other script before🤔

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Man looks like I still need use other 3dmax scripts for vehicle model, or there have anyway to make it with RWIO? or it can edit everyDFF without vehicle dff?

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1 hour ago, The Hero said:

you can add the collision with rwanalyze. there's probably some tutorial for it, dunno

Okay I ll take a look about it,thanks man

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On 8/14/2021 at 5:54 PM, ABS-IZAYOI said:

Okay I ll take a look about it,thanks man

What I do is really simple:

  1. Export final DFF to testHero using The Hero's plugin
  2. Create a cube in the center of your scene and apply a GTA/Kam's material to the cube
  3. In Kam's DFF export rollout, click 'Select col' and select the .col file that is your vehicle collision, then export Kam's DFF to testKam
  4. Import testKam into RWAnalyze and go to the bottom where there should be a green section UNKNOWN, right click export section and save to file named col
  5. Import testHero into RWAnalyze and go to the bottom empty section, right click Import section data and select the file named col
  6. Click save and it's done
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  • 3 weeks later...
Patrik2000_CZ

Which plugin version should I use for 3DS Max 2019? I tried 2018 one but it didn't load it up...

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On 9/6/2021 at 8:29 PM, Patrik2000_CZ said:

Which plugin version should I use for 3DS Max 2019? I tried 2018 one but it didn't load it up...

If you're on 64bit, select the 64amd folder and extract .dli file into 3ds max dir\plugins. Extract startup folder contents into 3ds max dir\scripts\startup.

The importer works through File import/File export as with any other file format e.g .obj, .fbx etc. It has no rollouts or interface unlike other DFF plugins.

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On 9/13/2021 at 4:10 AM, RealGoodKid said:

whenever I try to the Link, it's always say: EOF, Other link? 

http://gta.rockstarvision.com/3dsmax/

You'd want to download that rwio 3.3 zip file.

Edited by Patrik2000_CZ
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