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DFF importer and exporter for 3ds max


The Hero

Recommended Posts

Materials are really a bit of a problem. not quite sure how to handle them properly. Problem is 3ds max doesn't modulate a texture with the material color so i have to create more complex materials under the hood and that's probably not ideal. Also the RW material has no alpha mask texture, which is a bit unfortunate, but i just copied the original RW material in this regard. maybe i'll have to find a better solution to all of this eventually.

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  • 2 weeks later...
devmode.lua
On 3/18/2021 at 5:27 PM, The Hero said:

Materials are really a bit of a problem. not quite sure how to handle them properly. Problem is 3ds max doesn't modulate a texture with the material color so i have to create more complex materials under the hood and that's probably not ideal. Also the RW material has no alpha mask texture, which is a bit unfortunate, but i just copied the original RW material in this regard. maybe i'll have to find a better solution to all of this eventually.

 

Maybe then would better change this scripted RW material to scripted attribute for standard material?  Clear advantage of this solution - the full compatible with everything.

 

___

 

And just like an addition, I found a strange behaviour of RW mat on old 3ds max versions. Looks like texture map is squeezed in size and invisible regions to appear on the borders. 

 

Spoiler

Snimok_ekrana_(31).png

 

 

And I comple the plugin for max 9-2008.

Unlike max 8, its compile without an adventures. 

Edited by devmode.lua
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MonteiroZ4
On 1/15/2021 at 1:06 AM, Zeneric said:

 

You need to do this in order:

select the root bone/dummy

hold ctrl and select the object (ped model)

then right click and select "select child nodes"

now you can export.

How to do this in 3ds max 2010? I want to export a hair model from CJ.

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@The Hero Hello, how do I convert the model to Android LCS, or I hope you can do that, I need to open the Android LCS DFFS model🙂

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Posted (edited)

try this http://gta.rockstarvision.com/utils/librw_bin/lcsconv.exe

converting TO LCS is not possible, but you can convert FROM.

Edited by The Hero
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Should be enough to drag'n'drop the android dff on it. that should give you out.dff, which is normal RW format.

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Android LCS has been converted to FROM, but the skin has a black mold, which can only be used on PC. I can handle the black mold, thank you for your help,I just found that the IMG file in Android LCS does not have the DIR file

Edited by Meng Fan
cypo
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@The Hero I hope you will be able to do Android GTA LCS DFFS version plug-in in the future, can be in 3dsMax various versions, import and export, you great come on😁

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  • 2 weeks later...
GamingWithJumbo

stupid question, but how do i get the gui to pop up? i tried running the scripts manually but nothing happens

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17 hours ago, GamingWithJumbo said:

stupid question, but how do i get the gui to pop up? i tried running the scripts manually but nothing happens

Head right under File -> Import / Export model.

The plugin works similarly to FBX and OBJ formats.

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GamingWithJumbo
8 hours ago, Tut98 said:

Head right under File -> Import / Export model.

The plugin works similarly to FBX and OBJ formats.

thanks but i don't think it works with ifp io

i tried and it doesn't work for me atleast

unknown.png

 

Edited by GamingWithJumbo
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On 4/25/2021 at 11:35 AM, GamingWithJumbo said:

thanks but i don't think it works with ifp io

i tried and it doesn't work for me atleast

unknown.png

 

This plugin can import rigged skins but to apply ifp animations you must use ifp io.

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