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The Hero

DFF importer and exporter for 3ds max

Recommended Posts

Tut98
4 hours ago, Meng Fan said:

Why not rwio2016.dli x64

Back when I was using Max 2016, rwio2015.dli worked just fine for me.

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Meng Fan
22 minutes ago, Tut Greco said:

Back when I was using Max 2016, rwio2015.dli worked just fine for me.

3dmx2016 can really use rwio2015.dli, then you can use rwio17 and 18!

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atay26

can some one give me a script to import gta: lcs ios dff modles into 3dsmax

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Mr. Jago
56 minutes ago, atay26 said:

can some one give me a script to import gta: lcs ios dff modles into 3dsmax

try using lcsconv before importing

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atay26
1 hour ago, Mr. Jago said:

try using lcsconv before importing

ok but what dff importer should i use, tried kams script dff/io but the bones f*ck up so any other dff importers?

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Tut98
On 8/4/2020 at 9:16 AM, atay26 said:

ok but what dff importer should i use, tried kams script dff/io but the bones f*ck up so any other dff importers?

I think this query deserves a new thread, can you please make one in https://gtaforums.com/forum/332-gta-iii-vc-sa/ 

Going off what you said it could be as minor as an import setting when using Kam's. Please ensure that you have pressed the A button to load skinned data when importing.

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Meng Fan

Why can't light and shadow control DFF

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Tut98
2 hours ago, Meng Fan said:

Why can't light and shadow control DFF

Please elaborate on your question :)

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Meng Fan
38 minutes ago, Tut Greco said:

请详细说明您的问题:)

 

It means that DFF lighting is fixed during the day and night. There is no timecyc to adjust the lighting:colgate:

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Tut98
4 minutes ago, Meng Fan said:

It means that DFF lighting is fixed during the day and night. There is no timecyc to adjust the lighting:colgate:

If you need help with vertex colors for object lighting, please create a new thread at https://gtaforums.com/forum/332-gta-iii-vc-sa/

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Meng Fan
11 minutes ago, Tut Greco said:

If you need help with vertex colors for object lighting, please create a new thread at https://gtaforums.com/forum/332-gta-iii-vc-sa/

No, no, I mean the Dff exported by rwio doesn't automatically adjust the lighting.

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Tut98
6 hours ago, Meng Fan said:

No, no, I mean the Dff exported by rwio doesn't automatically adjust the lighting.

Ok, make sure that you have the export settings "Vertex prelights" and "Extra vertex colors" else it won't have any lighting but white tint. 

Lighting from the scene lights can be applied using a VertexPaint modifier, or set to a static value using the Paint bucket tool in the GUI that comes with the modifier.

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Meng Fan
On 8/9/2020 at 4:28 AM, Tut Greco said:

Ok, make sure that you have the export settings "Vertex prelights" and "Extra vertex colors" else it won't have any lighting but white tint. 

Lighting from the scene lights can be applied using a VertexPaint modifier, or set to a static value using the Paint bucket tool in the GUI that comes with the modifier.

Grand Theft Auto Three the Ghost town mod Multiple Model attach ground how export UV No Wrong chaos,Sorry, my English is not good!

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Aries4
Posted (edited)
Quote

 

Hey all,

 

I've tried installing this plugin into 3dsmax 2020, and I'm having no luck using it.

I'm on 64bit, on an intel proceesor, I cannot see a .DLL file for this specific configuration?

Does this mean I have to revert to 3dsmax 2012 to be able to use the plugin?

 

 

For any future people, I popped the JUST amd64 2020 DLL file in the plugins/ folder (with no architecture folder) and it worked. Dont copy all the DLLs, that will break things.

Edited by Aries4

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Pootispowse

Is there any chance the tool will be updated to support import/export for iOS LCS dffs? There's currently no backwards conversion for these (pc, etc. dff -> iOS dff) so I lose the existing structure by using lcsconv before importing. Thanks. 

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The Hero

I don't think so. for importing you can just convert everything to RW dffs. and *creating* RSL3D dffs is nothing my code can do anyway.

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Pootispowse
On 9/20/2020 at 2:25 PM, The Hero said:

I don't think so. for importing you can just convert everything to RW dffs. and *creating* RSL3D dffs is nothing my code can do anyway.

I see - thanks.

 

I had read on the GTA wiki that iOS/android LCS includes code to read and write MDLs. Do you have any idea how to get the game to show and render these?

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