Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Summer Special
      2. The Diamond Casino Heist
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

The Hero

DFF importer and exporter for 3ds max

Recommended Posts

Jinx.

Awesome, thanks! :D

Share this post


Link to post
Share on other sites
Sam Lake

Sounds very cool

  • Like 1

Share this post


Link to post
Share on other sites
Blue

Lovely, will try it out :D

  • Like 1

Share this post


Link to post
Share on other sites
dkluin

Perfect job aap, really good.

  • Like 1

Share this post


Link to post
Share on other sites
The Hero

Added plugin for 2009 amd64.

  • Like 4

Share this post


Link to post
Share on other sites
ermaccer

Will it support multiclump export?

Edited by ermaccer

Share this post


Link to post
Share on other sites
The Hero

You mean for CJ player models? Not sure yet.

Share this post


Link to post
Share on other sites
ermaccer

GTA3/Manhunt, those kinds.

Share this post


Link to post
Share on other sites
The Hero

III and VC DFFs all have just one clump. In SA only CJ player models have multiple clumps (always 3, slim, fat, muscular). If you mean multiple atomics then yes, of course they're supported (or rather will be).

Edited by The Hero

Share this post


Link to post
Share on other sites
ermaccer

Peds in gta3 are multiclump, aren't they?

Share this post


Link to post
Share on other sites
The Hero

No. Just a bunch of atomics. EDIT: disregard that, see below.

Edited by The Hero

Share this post


Link to post
Share on other sites
Jinx.

Peds in gta3 are multiclump, aren't they?

The 2nd clump is just a LOD model. It's useless anyways since the game can load one from the generic folder even without that LOD clump.

 

EDIT: Kinda ninja'd by The Hero. Either way the LOD inside peds is pretty much useless.

Edited by Jinx.
  • Like 2

Share this post


Link to post
Share on other sites
The Hero

Oh wow, I was actually wrong about the peds, there *is* a second clump o_O Never seen that, I always do my tests with player.dff.

Edited by The Hero
  • Like 1

Share this post


Link to post
Share on other sites
lpgunit

You mentioned that the iOS version used .dff models of a different sort. Is it really Renderware or just the Leeds engine with meshes having different file extensions for no reason?

Edited by lpgunit

Share this post


Link to post
Share on other sites
The Hero

It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

Edited by The Hero
  • Like 6

Share this post


Link to post
Share on other sites
lpgunit

It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

So the Stories engine is more or less an RW fork then? And not to mention that they did a rather lame attempt with the fonts as well.

Share this post


Link to post
Share on other sites
The Hero

Update:

- fixed bug with PS2 geometry

- improved importing of skinned geometry (it was pretty f*cked up before)

  • Like 7

Share this post


Link to post
Share on other sites
The Hero

Now that it's been exactly 11 years since I registered on this forum I think it's a good opportunity to release the first version of the exporter I've been working on in the last week. It's still a bit rough but the most important stuff should be working.

EDIT: Note that i haven't tested everything in game (only VC player.dff really). Report any bugs you encounter.

Edited by The Hero
  • Like 8

Share this post


Link to post
Share on other sites
Jinx.

Yeah! Thanks :D

Share this post


Link to post
Share on other sites
lpgunit

Hmm, let's see if converting a vehicle using this tool would work just as fine as with Kam's. ;)

Share this post


Link to post
Share on other sites
miclin

Kams never worked fine...

  • Like 1

Share this post


Link to post
Share on other sites
lpgunit

Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

Share this post


Link to post
Share on other sites
ermaccer

Link, please?

Share this post


Link to post
Share on other sites
Jinx.

Link, please?

Check the OP, man.

Share this post


Link to post
Share on other sites
ermaccer

Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

Link for tool :p.

Share this post


Link to post
Share on other sites
AdusPL

No support for x32 3ds Max? :sui:

Share this post


Link to post
Share on other sites
The Hero

No, sorry. What version do you need...perhaps I can compile a 32 bit version.

  • Like 1

Share this post


Link to post
Share on other sites
AdusPL

I have 2011 version.

Share this post


Link to post
Share on other sites
Sam Lake

I have some problems with version selection BslUuAJ.png

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.