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DFF importer and exporter for 3ds max


The Hero
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Awesome, thanks! :D

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Igor Bogdanoff

Sounds very cool

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Lovely, will try it out :D

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Perfect job aap, really good.

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Will it support multiclump export?

Edited by ermaccer
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III and VC DFFs all have just one clump. In SA only CJ player models have multiple clumps (always 3, slim, fat, muscular). If you mean multiple atomics then yes, of course they're supported (or rather will be).

Edited by The Hero
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Peds in gta3 are multiclump, aren't they?

The 2nd clump is just a LOD model. It's useless anyways since the game can load one from the generic folder even without that LOD clump.

 

EDIT: Kinda ninja'd by The Hero. Either way the LOD inside peds is pretty much useless.

Edited by Jinx.
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Oh wow, I was actually wrong about the peds, there *is* a second clump o_O Never seen that, I always do my tests with player.dff.

Edited by The Hero
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You mentioned that the iOS version used .dff models of a different sort. Is it really Renderware or just the Leeds engine with meshes having different file extensions for no reason?

Edited by lpgunit
76561198000404928.png

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It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

Edited by The Hero
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It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

So the Stories engine is more or less an RW fork then? And not to mention that they did a rather lame attempt with the fonts as well.

76561198000404928.png

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Update:

- fixed bug with PS2 geometry

- improved importing of skinned geometry (it was pretty f*cked up before)

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Now that it's been exactly 11 years since I registered on this forum I think it's a good opportunity to release the first version of the exporter I've been working on in the last week. It's still a bit rough but the most important stuff should be working.

EDIT: Note that i haven't tested everything in game (only VC player.dff really). Report any bugs you encounter.

Edited by The Hero
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Yeah! Thanks :D

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Hmm, let's see if converting a vehicle using this tool would work just as fine as with Kam's. ;)

76561198000404928.png

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Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

76561198000404928.png

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Link, please?

Check the OP, man.
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Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

Link for tool :p.
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No support for x32 3ds Max? :sui:

YYIvrot.png

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I have 2011 version.

YYIvrot.png

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Igor Bogdanoff

I have some problems with version selection BslUuAJ.png

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