Jump to content

DFF importer and exporter for 3ds max


The Hero

Recommended Posts

Awesome, thanks! :D

Link to comment
Share on other sites

Igor Bogdanoff

Sounds very cool

Link to comment
Share on other sites

Lovely, will try it out :D

  • Like 1
Link to comment
Share on other sites

Perfect job aap, really good.

  • Like 1
Link to comment
Share on other sites

Will it support multiclump export?

Edited by ermaccer
Link to comment
Share on other sites

III and VC DFFs all have just one clump. In SA only CJ player models have multiple clumps (always 3, slim, fat, muscular). If you mean multiple atomics then yes, of course they're supported (or rather will be).

Edited by The Hero
Link to comment
Share on other sites

Link to comment
Share on other sites

Peds in gta3 are multiclump, aren't they?

The 2nd clump is just a LOD model. It's useless anyways since the game can load one from the generic folder even without that LOD clump.

 

EDIT: Kinda ninja'd by The Hero. Either way the LOD inside peds is pretty much useless.

Edited by Jinx.
  • Like 2
Link to comment
Share on other sites

Oh wow, I was actually wrong about the peds, there *is* a second clump o_O Never seen that, I always do my tests with player.dff.

Edited by The Hero
Link to comment
Share on other sites

You mentioned that the iOS version used .dff models of a different sort. Is it really Renderware or just the Leeds engine with meshes having different file extensions for no reason?

Edited by lpgunit
76561198000404928.png

Link to comment
Share on other sites

It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

Edited by The Hero
Link to comment
Share on other sites

It's the Leeds engine, which is heavily based on RenderWare. It looks like they didn't write it very carefully, they have a bug in their DFF reader which shows that somebody really had no idea what he was doing, I already sent a complaint mail telling them about this idiotic code (which only works coincidentally) but got no response.

So the Stories engine is more or less an RW fork then? And not to mention that they did a rather lame attempt with the fonts as well.

76561198000404928.png

Link to comment
Share on other sites

Update:

- fixed bug with PS2 geometry

- improved importing of skinned geometry (it was pretty f*cked up before)

Link to comment
Share on other sites

Now that it's been exactly 11 years since I registered on this forum I think it's a good opportunity to release the first version of the exporter I've been working on in the last week. It's still a bit rough but the most important stuff should be working.

EDIT: Note that i haven't tested everything in game (only VC player.dff really). Report any bugs you encounter.

Edited by The Hero
Link to comment
Share on other sites

Yeah! Thanks :D

Link to comment
Share on other sites

Hmm, let's see if converting a vehicle using this tool would work just as fine as with Kam's. ;)

76561198000404928.png

Link to comment
Share on other sites

Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

76561198000404928.png

Link to comment
Share on other sites

Link, please?

Check the OP, man.
Link to comment
Share on other sites

Not to mention that Zmodeler DFFs are somewhat different and thus required a small tool for them to be imported in Max.

Link for tool :p.
Link to comment
Share on other sites

No support for x32 3ds Max? :sui:

YYIvrot.png

Link to comment
Share on other sites

Link to comment
Share on other sites

I have 2011 version.

YYIvrot.png

Link to comment
Share on other sites

Igor Bogdanoff

I have some problems with version selection BslUuAJ.png

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.