Daniel_Absolu Posted January 16, 2016 Share Posted January 16, 2016 Samp is a cleo in it using cmd to find, but I want it to automatically draw all vehicles in the range , I do like? {$CLEO}0000: NOP0B34: samp register_client_command "cfind" to_label @cfind0B34: samp register_client_command "cfind2" to_label @cfind20B34: samp register_client_command "ctog" to_label @ctog0B34: samp register_client_command "creset" to_label @creset0B34: samp register_client_command "chelp" to_label @chelp[email protected] = 0[email protected] = 0:Firstwait 0if0118: actor $PLAYER_ACTOR deadthenjump @Firstendif056D: actor $PLAYER_ACTOR definedjf @First[email protected] = 0if[email protected] == 1thenjump @Firstendif [email protected] == 1then0AB1: @Find_car 4 Car_model [email protected] Display_offset [email protected] Color 0x00C8FF Search_number 1 [email protected] += 43endif [email protected] == 1then 0AB1: @Find_car 4 Car_model [email protected] Display_offset [email protected] Color 0xFF4800 Search_number 2 [email protected] += 43endjump @First:cfindwait 00B35: samp [email protected] = get_last_command_params //if 0AD4: [email protected] = scan_string [email protected] format "%d" [email protected]then [email protected] = 1 else 0164: disable_marker [email protected][email protected] = 0endsamp.CmdRet:cfind2wait 00B35: samp [email protected] = get_last_command_params //if 0AD4: [email protected] = scan_string [email protected] format "%d" [email protected]then [email protected] = 1 else [email protected] = 0endsamp.CmdRet:cresetwait 0[email protected] = 0[email protected] = 0samp.CmdRet:ctogwait 00B12: [email protected] = [email protected] XOR 1samp.CmdRet:chelpwait 00AF8: samp add_message_to_chat "{00C8FF}c{FF4800}a{00C8FF}r{F7F694}Finder commands:" color 0xFFFFFFFF0AF8: samp add_message_to_chat "{FFFFFF}/cfind <modelID> {00C8FF}(blue markers)" color 0xFFFFFFFF0AF8: samp add_message_to_chat "{FFFFFF}/cfind2 <modelID> {FF4800}(red markers)" color 0xFFFFFFFF0AF8: samp add_message_to_chat "{FFFFFF}/creset {F7F694}(reset current searches)" color 0xFFFFFFFF0AF8: samp add_message_to_chat "{FFFFFF}/ctog {F7F694}(tog current searches)" color 0xFFFFFFFFsamp.CmdRet//0AB1: @Find_car 4 Car_model [email protected] Display_offset [email protected] Color [email protected] Search_number [email protected]:Find_car [email protected] = 00B5A: get_screen_resolution [email protected] [email protected] //int[email protected] /= 10[email protected] *= 8//[email protected] /= 2[email protected] /= 10[email protected] *= 7005A: [email protected] += [email protected][email protected] = 0for [email protected] = 0 to 2000 if 0AFF: samp [email protected] = car_handle_by_samp_vehicle_id [email protected] then 0441: [email protected] = car [email protected] model if 003B: [email protected] == [email protected] // (int) then 03F0: enable_text_draw 1 [email protected] += 1 if 02CA: car [email protected] bounding_sphere_visible then 0B66: render argb [email protected] to_a [email protected] r [email protected] g [email protected] b [email protected] 0AB1: @Box_car 6 Car_handle [email protected] Red [email protected] Green [email protected] Blue [email protected] Alpha 255 Thickness 180.0 end end end if [email protected] > 14 then break end end0AD3: [email protected] = format "Model: %d" [email protected] 0AD3: [email protected] = format "Number: %d" [email protected] if [email protected] == 0 then 0D94: draw_text [email protected] pos_xy [email protected] [email protected] align_xy 0.0 0.0 color 0x575757 shadow 1 [email protected] += 19 0D94: draw_text [email protected] pos_xy [email protected] [email protected] align_xy 0.0 0.0 color 0x575757 shadow 1 else 0D94: draw_text [email protected] pos_xy [email protected] [email protected] align_xy 0.0 0.0 color [email protected] shadow 1 [email protected] += 19 0D94: draw_text [email protected] pos_xy [email protected] [email protected] align_xy 0.0 0.0 color [email protected] shadow 1 end0AB2: ret 0//0AB1: @Box_car 6 Car_handle [email protected] Red [email protected] Green [email protected] Blue [email protected] Alpha [email protected] Thickness [email protected]:Box_car00AA: store_car [email protected] position_to [email protected] [email protected] [email protected]068D: get_camera_position_to [email protected] [email protected] [email protected]050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected][email protected] = 1800.0[email protected] = 1000.00073: [email protected] /= [email protected] // (float)0073: [email protected] /= [email protected]0073: [email protected] /= [email protected]0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X [email protected] Y [email protected] Z [email protected] store_screen_X_to [email protected] Y_to [email protected]0AB1: @DRAW_OUTLINED_BOX 9 POS [email protected] [email protected] SIZE [email protected] [email protected] RGBA [email protected] [email protected] [email protected] [email protected] THICKNESS [email protected]0AB2: ret 0//0AB1: @DRAW_OUTLINED_BOX 9 POS 300.0 300.0 SIZE 50.0 50.0 RGBA 255 0 0 255 THICKNESS 0.5:DRAW_OUTLINED_BOX0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)[email protected] /= 2.0 // (float)[email protected] /= 2.0 // (float)0087: [email protected] = [email protected] // (float)005B: [email protected] += [email protected] // (float)0063: [email protected] -= [email protected] // (float) 0087: [email protected] = [email protected] // (float) 0063: [email protected] -= [email protected] // (float)005B: [email protected] += [email protected] // (float) 0087: [email protected] = [email protected] // (float)005B: [email protected] += [email protected] // (float) 0063: [email protected] -= [email protected] // (float) 0087: [email protected] = [email protected] // (float) by OpcodeXe0063: [email protected] -= [email protected] // (float)005B: [email protected] += [email protected] // (float) 03F0: enable_text_draw 1 038E: draw_box_position [email protected] [email protected] size [email protected] [email protected] RGBA [email protected] [email protected] [email protected] [email protected] // links038E: draw_box_position [email protected] [email protected] size [email protected] [email protected] RGBA [email protected] [email protected] [email protected] [email protected] // rechts038E: draw_box_position [email protected] [email protected] size [email protected] [email protected] RGBA [email protected] [email protected] [email protected] [email protected] // oben 038E: draw_box_position [email protected] [email protected] size [email protected] [email protected] RGBA [email protected] [email protected] [email protected] [email protected] // unten 0AB2: ret 0//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X [email protected] Y [email protected] Z [email protected] store_screen_X_to [email protected] Y_to [email protected]:getScreenXYFrom3DCoords0AA7: call_function 0x70CE30 num_params 6 pop 6 clipNear 1 clipFar 1 yMult 7[member=21661]S[/member] xMult 6[member=21661]S[/member] outVector 2[member=21661]S[/member] inVector 0[member=21661]S[/member] result [email protected]0073: [email protected] /= [email protected]0073: [email protected] /= [email protected]0073: [email protected] /= [email protected]0073: [email protected] /= [email protected][email protected] *= 640.0[email protected] *= 448.00AB2: ret 2 [email protected] [email protected] Link to comment Share on other sites More sharing options...
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