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Price of Victory [Mission Pack]


Gammoudicj
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asNeQqb.jpg



DESCRIPTION:


Hey guys. So after a long break, I'm finally back with a new mission pack and hopefully, I'd be able to finish it as quick as possible. Without losing time, let's get down to business ladies and gentlemen.



STORY:


"No matter what you do, your dirty past always catchs up"


Dean White was a hitman and contract murder in Liberty City, until the day he realised that his boss wants to take him out.


He had no choice but to escape, to his friend Drake Horton, who grew up and shared all the moments of poverty and sadness with him. His new life starts now, but will it be as he expected? It's up to you to answer...



MAIN THEME:



CHARACTERS:



Dean White:


Main protagonist of this Mission-pack. He was born in Liberty City, grew up with Drake Horton and shared all the childhood moments with him. Later on, everyone has chosen a different way. Drake left to San Andreas while Dean started working for the mob of LC, finding out years later that he wants to take him out. He had no choice but to escape to his old friend, to Los Santos, where his new life beggins...



Drake Horton:


Long time friend with Dean White, grew up together in pauvery and later splitted up when Drake has chosen to start a new life in San Andreas, Los Santos. Now Drake is the only person who can help Dean to hide from his enemies and start a new peaceful life...



Jason Steven:


A car dealer and an old friend of Drake. He's ready to help anybody in need, if he helps him out first...



Leo Pacey:


Well known in the Los Santos' underground arms dealing, a crazy and a lunatic maniac. He's also an old friend of Drake, who's ready to help anytime...



MISSIONS:


Chapter 1: A new beginning: Download


Intro


New in town


Getting it back!


Traped


No mercy


Snail Trail


Conflict


Unseen


Chapter 2: Turning the scales


Dominator


Winner takes all


Let the game start


Expect what you're not expecting



TRAILER:


Coming soon...



REVIEWS:


Coming soon...



CREDITS:


Gammoudicj for missions, logo, informations etc...


You for your feedback.


Edited by Gammoudicj
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Captain Sparrow

Well so far its good for looking another good mp or sl goodluck

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Finally! You returns... Good luck bro. :):^:

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Hdxt_Hardluck

You're back. finally i can taste your missions style again, i'll be waiting for the first chapter to be realeased :D

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Played the intro. It was amazing, especially the part with explosions! The atmosphere is amazing with a fantastic done object placing (and weather too), cutscene are also on the top! Can't wait to see what awaits us regarding action, the introduction explained pretty much everything, so let's get down to the business!

 

So it's pretty much it - presentation, language & Length: Excellent

 

P.S: Is this MP related to TToVR except from small references? Because if it is, it's another + from me since i love when each MPs are connected.

 

Seriously, start working on this faster (if possible) and please take your time also to finish TToVR, it's like 5-6 missions left to be completed.

 

Good Luck! :^:

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Played the intro. It was amazing, especially the part with explosions! The atmosphere is amazing with a fantastic done object placing (and weather too), cutscene are also on the top! Can't wait to see what awaits us regarding action, the introduction explained pretty much everything, so let's get down to the business!

 

So it's pretty much it - presentation, language & Length: Excellent

 

P.S: Is this MP related to TToVR except from small references? Because if it is, it's another + from me since i love when each MPs are connected.

 

Seriously, start working on this faster (if possible) and please take your time also to finish TToVR, it's like 5-6 missions left to be completed.

 

Good Luck! :^:

Thanks for your feedback AnDReJ98. I'm curently working on the next mission and it'll be relased by monday (if everything goes well).

 

 

And yeah, there's a small connection between this MP and TToVR. You'll find it out through the missions.

 

 

About TToVR, I'll be sure to finish it ASAP. I just need to complete at least two chapters of this MP first.

Edited by Gammoudicj
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Woo Good man i will try it Good Luck from me

Thank you, looking forward for your feedback :^:

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Played the new missions. Now it's deeper storytelling (the style Jimmy bases his MP on) + The high level of details (objects, actors, side activities/happenings, atmosphere are on the par with TToVR or even higher) + unique & varied action = masterpiece! This definitely deserves a lot more attention considering it's a lot more active around here comparing to the last year's January.

 

Can't wait to play the rest of the story, btw here are some suggestions: I think it would be a better fit if you actually put up a hand combat instead of shooting all over in the first mission, you know, we just arrived in the city. And i see you often use ''No car/peds'' feature. Yes, it's the best for some cases and you make a good use of it but you use it too much sometimes not even necessary. It makes the city & atmosphere look empty a bit, especially while driving, it shouldn't be enabled then, actor can handle the route points with traffic by himself, other cars will not stop him from reaching the checkpoint, don't worry about it.

 

The rest is awesome!

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Played the new missions. Now it's deeper storytelling (the style Jimmy bases his MP on) + The high level of details (objects, actors, side activities/happenings, atmosphere are on the par with TToVR or even higher) + unique & varied action = masterpiece! This definitely deserves a lot more attention considering it's a lot more active around here comparing to the last year's January.

 

Can't wait to play the rest of the story, btw here are some suggestions: I think it would be a better fit if you actually put up a hand combat instead of shooting all over in the first mission, you know, we just arrived in the city. And i see you often use ''No car/peds'' feature. Yes, it's the best for some cases and you make a good use of it but you use it too much sometimes not even necessary. It makes the city & atmosphere look empty a bit, especially while driving, it shouldn't be enabled then, actor can handle the route points with traffic by himself, other cars will not stop him from reaching the checkpoint, don't worry about it.

 

The rest is awesome!

Thank you for your support A98, I'll try to make the next missions better.

Just stay tuned, this MP just started.

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Hdxt_Hardluck

Just played the new tow missions and definetly great use of Jimmy style and ProDX as well, the major thing was the cutscenes you really use them alot which is make the mission have sense other than that everything almost perfect, logical things nothing ood, grammars are so far good, just awsome! my rate is 9/10.

Edited by HardluckStyle
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Just played the new tow missions and definetly great use of Jimmy style AndReJ98 and ProDX as well as said before, the major thing was the cutscenes you really use them alot which is make the mission have sense other than that everything almost perfect, logical things nothing ood, grammars are so far good, just awsome! my rate is 9/10.

Thank your for your feedback and high rating, mate. Stay tuned, next mission will be available soon :^: .

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Jimmy_Leppard

I wanted to play this last week. It's a damn shame I didn't find time to play until today. Let's get down to the review.

 

The missions were awesome. It's gold. That's the easiest way to describe them. I saw in quite a few occassions that you implemented my style of design and I respect that a lot. Thank you for appreciating my design that much.

 

I won't do a mission by mission review. I'm just gonna give my thoughts in general. So.. The intro was awesome, culminating with the

explosion.

Great element. I don't know if you wanted to do that or if it was not planned, but when

Drake drove up in his Infernus to pick up Dean from the Docks, honest to God man, he slid his car so close to Dean that I thought he was gonna hit him.

 

 

The shootouts were great. I actually had a bit hard time with

the Burger Shot one cause there were so many people standing all around me and I shot a lot of bullets in those innocent people cause I couldn't see who was shooting at me at first

:D Random events happening in the street were a great element aswell. I gotta say though, I know some people don't like traffic being off, I saw you turning it off quite a few times during missions.. I don't have problems with that. It's hard to implements a

chase

like you did with traffic on and I have no problem with it being turned off for the purpose of making a point to the story rather than boosting gameplay element. People tend to use ''style over substance'' and that's not what you wanna do to be honest. It's good to see you're the other way around, that's my opinion.

 

The humor was present too, that's a big plus from my side. I love that.

Woman doing shots in the club and Dean's follow-up was hilarious.

 

 

It's a good start. I love seeing soild story developing in other people's mission packs cause it gets me thinking about what will happen and where I would take the story if I was designing it. So far I think

Drake's flashy stuff all around his life are just an illusion and that he's actually in a lot more messed up surrounding than it seems to Dean

, at least that's one of the directions I'd take this story to. :) Looking forward to see which way it goes.

Edited by Jimmy_Leppard
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I wanted to play this last week. It's a damn shame I didn't find time to play until today. Let's get down to the review.

 

The missions were awesome. It's gold. That's the easiest way to describe them. I saw in quite a few occassions that you implemented my style of design and I respect that a lot. Thank you for appreciating my design that much.

 

I won't do a mission by mission review. I'm just gonna give my thoughts in general. So.. The intro was awesome, culminating with the

explosion.

Great element. I don't know if you wanted to do that or if it was not planned, but when

Drake drove up in his Infernus to pick up Dean from the Docks, honest to God man, he slid his car so close to Dean that I thought he was gonna hit him.

 

 

The shootouts were great. I actually had a bit hard time with

the Burger Shot one cause there were so many people standing all around me and I shot a lot of bullets in those innocent people cause I couldn't see who was shooting at me at first

:D Random events happening in the street were a great element aswell. I gotta say though, I know some people don't like traffic being off, I saw you turning it off quite a few times during missions.. I don't have problems with that. It's hard to implements a

chase

like you did with traffic on and I have no problem with it being turned off for the purpose of making a point to the story rather than boosting gameplay element. People tend to use ''style over substance'' and that's not what you wanna do to be honest. It's good to see you're the other way around, that's my opinion.

 

The humor was present too, that's a big plus from my side. I love that.

Woman doing shots in the club and Dean's follow-up was hilarious.

 

 

It's a good start. I love seeing soild story developing in other people's mission packs cause it gets me thinking about what will happen and where I would take the story if I was designing it. So far I think

Drake's flashy stuff all around his life are just an illusion and that he's actually in a lot more messed up surrounding than it seems to Dean

, at least that's one of the directions I'd take this story to. :) Looking forward to see which way it goes.

Wow, glad that I got you interested in this, Jimmy. Thanks for the detailed feedback and for your notes.

Stay tuned, next mission's on the way :^:

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  • 5 months later...
Gammoudicj

UPDATE:

New mission is released, I'm back to work on this, finally.

http://dyom.gtagames.nl/show/43118

Sorry for the multiple grammar mistakes, the mission was made in a rush.

Last but not least, play enjoy and don't forget to leave your feedbacks :D

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As I have read from the previous replies in this topic, I can see that you are an experienced DYOM designer. Also, the story looks interesting! I'll give the first five missions a shot. Expect my feedback!

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The first five missions were good! The thing that I like is that the first five missions were full of action. It never ceases to impress me! Also, I like the object placement in which, it fits the scene perfectly. All in all, my rating for the first five missions is four out of five stars. I'm expecting more missions from this mission pack. Good luck!

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The first five missions were good! The thing that I like is that the first five missions were full of action. It never ceases to impress me! Also, I like the object placement in which, it fits the scene perfectly. All in all, my rating for the first five missions is four out of five stars. I'm expecting more missions from this mission pack. Good luck!

Thank you for your feedback and your high rating, mate.

Stay tuned, next mission's on the way ;)

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No way! Finally, a new mission! I will play it right after I have played the other competitors' mission in the 43rd Mission Of The Week. As usual, expect for my feedback!

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No way! Finally, a new mission! I will play it right after I have played the other competitors' mission in the 43rd Mission Of The Week. As usual, expect for my feedback!

Sure, looking forward for your feedback :^:

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FRANKLINCLINTON2
Not so bad as my reply,Story is small,But the story looks interesting,i am waiting for characters
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Played the latest two missions. First i want to say it's a good thing that you didn't drop this MP since it has very high potential and it's awesome.

 

Regarding the last two missions, i can clearly see that their variety is excellent (objects & atmosphere are awesome!) and it's not generic. I though the latest mission will be about killing that big guy, but instead a nice plan to ''legally'' break him up was a nice involvement. It's not generic and adds to variety as well as keeps it more fun and not predictable (which is a good thing).

 

As i told you before, my statement still stands. You are one of the best (if not currently the best) designers out here with the best variety, length & action in your missions (your stories are ok too, just not the best part in your designing). And i really hope that you are going to finish TToVR one day since only few missions left.

 

Keep it up!

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Not so bad as my reply,Story is small,But the story looks interesting,i am waiting for characters

Characters will be added once the first chapter is done :^:

 

 

Played the latest two missions. First i want to say it's a good thing that you didn't drop this MP since it has very high potential and it's awesome.

 

Regarding the last two missions, i can clearly see that their variety is excellent (objects & atmosphere are awesome!) and it's not generic. I though the latest mission will be about killing that big guy, but instead a nice plan to ''legally'' break him up was a nice involvement. It's not generic and adds to variety as well as keeps it more fun and not predictable (which is a good thing).

 

As i told you before, my statement still stands. You are one of the best (if not currently the best) designers out here with the best variety, length & action in your missions (your stories are ok too, just not the best part in your designing). And i really hope that you are going to finish TToVR one day since only few missions left.

 

Keep it up!

Thank you for your feedback, your kind words and for your support AnDReJ98 :^:

UPDATE:

New mission is uploaded:

http://dyom.gtagames.nl/show/43328

As usual, play enjoy and give me your feedbacks :D

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I have recently finished playing both of the recent missions. As usual, I can say that it have a lot of actions which is really impressive. The idea of both missions was excellent! All in all, my rating for both missions is four out of five stars. I am expecting for more!

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