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Neproify

Crash on Native Invoke

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Neproify

Hello. I forked the code of iv:mp( https://github.com/Neproify/ivmultiplayer )

I have a problem with crashes. I'm not advanced with assembler. It looks like the NATIVE_DELETE_CAR crashes the game(access violation), but i have no idea why. You can reproduce this by:

1. get the rocket launcher(/weapon 18 8)

2. shoot to cars

3. Access violation

The CrashInfo looks like:

-- Unhandled Exception Report Start --Exception code: 0xC0000005 (Access Violation)Exception address: 0x0036DD45 (Game base: 0xFFD30000)Exception real-add: 0x0063DD45 / 0xFF9C22BBException registers: GS=0x0000002B FS=0x00000053 ES=0x0000002B DS=0x0000002BEDI=0x00000004 ESI=0x0593AB10 EBX=0x000005C0 EDX=0x00000000ECX=0x07016DF0 EAX=0x00000000EBP=0x01CFF3AC EIP=0x0036DD45 CS=0x00000023 EFLAGS=0x00210202ESP=0x01CFF338 SS=0x0000002B--Unhandled Exception Report End --

Anybody can help me or just give me any leads?

Edited by Neproify

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Neproify

Fixed(natives like NATIVE_GET_KEY_FOR_CAR_IN_ROOM crashes the game if the vehicle doesn't exists(for example just exploded), this same with NATIVE_GET_KEY_FOR_CHAR_IN_ROOM if char isn't alive).

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LSPDOfficerJohnson

Makes sense. You had an access violation.

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