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Paradox of Cash Card Justifiers


Eggobites90
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If people would stop playing one game mode over and over again just so they can maximize dollars earned per minute then maybe they'd actually enjoy themselves.

 

Maximize ur enjoyment and the money will come.

 

God this materialistic generation can't even have fun in a video game cause they're concerned with acquiring virtual materialistic pixels.

 

It's either Money or preserving a stupid K/D that nobody else even cares or looks at that causes people to stay away from various activities in this game.

SAAAAAD and pretty f*ckn lame if u ask me.

I play every game mode, it take too long to earn items.

Edited by Eggobites90
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Shark cards is what keeps the investors happy and may also help in funding the costs associated with running the servers and what not, and without breaking the community by making it exclusive to those who can pay real money for getting access to the said content.

Its like killing two birds ( issues ) with one stone in the form of shark cards.

Though the problem is, the increasing focus on Online to keep kids happy from crying out, "Waaaa! I'm bored! waa waa, gimme me moaaar" content affects the single player portion of the game making it terribly boring, left empty, lifeless and forced to quit in favor of Online.

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A Maned Wolf

I play every game mode, it take too long to earn items.

Sounds like a personal problem.

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They could have paid DLC and keep the community together.

 

In Call of Duty you can play with people using DLC weapons and pick it up and use it if they die...no need for everyone to have paid for it.

 

The only issue would be DLC maps.

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Okay so just admit that the game isn't inherently fun and that grinding is a pain.

 

I'll tell you how I feel about the game now. I've been playing since day one and have I think 200 days play time.. I wasn't well during the first year and was on lots of drugs to try and fix me so I was sitting home playing gta :p now.. Originally the game was fine, making the gta cash was fine and you could given enough grinding afford anything. It took me I guess 4 months to buy a buzzard and back then that was the ultimate thing to buy in the game.

 

That was a different age though, back then if you practiced the game a lot you became faster and more efficient at doing missions and the faster and more efficient you became at doing missions the richer you got. It was a proper society where the most skilled and most dedicated made the money, there was class separation. Everything changed when they made missions timed, it took to majority of the skill factor away, now all you needed to do was stay alive... For me this is when the game started to because grinding missions was no longer fun but extremely painful. I despise waiting in missions for the 4 minutes to clock up, it drives me insane. With heists it brought back the skill factor a little bit.. but because the heists are more scripted than the missions there's a limit as to how much time you can shave off still better to do them than missions currently if you are into fun.

 

I've also done a lot of racing, even after all that playing I don't feel I have enough money to buy a yacht, I'm currently still at 50 million but because I can't stand to play missions anymore and my heist crew is inactive I wont be making anymore money unless there;s a good deal on double rp and then I'll play a bit. Because I wont be making anymore money I can't justify spending much, I don't believe in shark cards because they are what have made this game sucky to play when it could have been great and I despise them for that. If missions were still a standard payout, I'd still be playing several hours a day.

 

I'd MUCH rather pay 50 dollars a year to play the game and have the payments non timed than have the cops getting more and more aim bot, the car impounds getting more intense, the cops starting to see you even when you aren't within their range. The gang attacks ripping you apart everytime you try and get in a pegasus vehicle, once upon a time you used to die and you could sprint back and pick up your dropped money dead tax before it despawns, they changed that so it's now impossible to get their infact if you are solo I don't even think your money stays spawn in at all.. It's all sucky, annoying sh*t that's only purpose is to drain your money so you are forced to buy shark cards. I hate the change to pegasus where it auto recalls your gear after 2 minutes. The game on release was quite a lot better than it is today even if they had added some things.. they have broken much more than they added. I hate a lot of things about this game and it's a shame because I really did love it. But I notice every change they make and every update makes me more and more upset with this bullsh*t.

 

I should say I play on 4 main characters of varying levels between 440 and 80.

Edited by elfoam
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Seriously dont know why this sh*t gets discussed time and time again, if you got the money then buy the shark card, who really fkn cares

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Do you understand the negative consequences of shark cards? Sure buy them if you want, but you can't call it harmless.

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You know what's weird?

 

People are anti straight-forward sales a.k.a paid DLC,

 

but they buy Cash Cards, which with simple calculation and comparison, you know the in-game items are actually pretty expensive when converted to real life $. Some are even more expensive than TBOGT and TLAD combined.

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Rockstar's advancement of the "rags to riches" theme is a frustratingly insufficient justification of the outlandish conversion rates of play time to GTA$ and shark cards to GTA$.

Edited by Eggobites90
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You know what's weird?

 

People are anti straight-forward sales a.k.a paid DLC,

 

but they buy Cash Cards, which with simple calculation and comparison, you know the in-game items are actually pretty expensive when converted to real life $. Some are even more expensive than TBOGT and TLAD combined.

I don't buy cash cards, but I like that all the content in the updates is free. I wouldn't like it if it had to be payed for separately.
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I would agree if it were truly free, but you have to buy it in game for hours worth of earnings.

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Rockstar's advancement of the "rags to riches" theme is a frustratingly insufficient justification of the outlandish conversion rates of play time to GTA$ and shark cards to GTA$.

Are you sure your problem is with people who defend cash cards? Because it seems to be that cash cards don't give enough cash.

I would agree if it were truly free, but you have to buy it in game for hours worth of earnings.

You call it work, I call it playing the game.

 

Grinding is subjective, but the way you talk I wonder why you're even playing this game. You seem to despise it's actual gameplay.

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I have an issue with how people defend shark cards and I have an issue with how few GTA$ real money buys.

 

I love free roam. This game is among the world's best sandbox games. After playing every job (yes every one) more than a handful of times, I have no natural inclination to play them other than to afford the items that are enjoyable to use in free roam.

Edited by Eggobites90
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Furry_Monkey

Your point sounds logical and sound, until you realise that it's quite blinkered and is assuming that it is based on fact. It also ignores the main reason for the sale of cash cards.

 

wwd0c.jpg

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Your point sounds logical and sound, until you realise that it's quite blinkered and is assuming that it is based on fact. It also ignores the main reason for the sale of cash cards.

 

wwd0c.jpg

How exactly is it blinkered and not based on observable facts?

 

Shark cards are a convenient way to circumvent a problem they create: inflated prices.

Edited by Eggobites90
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This thread is full of f*cking lazy ass people who blame shark cards for their laziness. If you think GTA Online is bad...Oh boy have you never played a F2P EA game... People need to stop being so entitled and maybe then they'd enjoy games.

 

So... you complain because it takes too long to get your desired item? Well, let me tell you. You know for how long I had to farm races and other vehicle-related activities in NFS World to be able to get a decent car without relying on microtransactions? A MONTH at the LEAST.

 

And here are these people in GTA Online who feel like they're 'slaves' for farming a few days for a nice car or house. Hell, you can EASILY get the yacht if you play heists for a few days. And it's not only heists you can play. I remember making 500k one evening only by doing races. I was having so much fun that I didn't even realise how much money I made.

 

If your fun relies on constantly looking at your bank account and going 'Hmm, something's wrong.' when you don't see what you want then you SHOULD NOT be playing this game. If you have to look at your cash balance after every single mission/race/deathmatch/whatever then you're just better off buying a shark card or just not playing this game anymore as it CLEARLY makes you unhappy because you can't afford that 'bling bling' camo on your assault rifle or that 2M supercar.

 

You people need to learn to have more fun. You're playing this game for the fun times, not to look at your cash balance and be sad.

Edited by KogerOnControls
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Furry_Monkey

 

Your point sounds logical and sound, until you realise that it's quite blinkered and is assuming that it is based on fact. It also ignores the main reason for the sale of cash cards.

 

wwd0c.jpg

How exactly is it blinkered and not based on observable facts?

 

Shark cards are a convenient way to circumvent a problem they create: inflated prices.

 

 

 

I'll explain...

 

 

Most people who defend shark cards as a way to fund GTAO believe these two statements:

 

The game is inherently fun to play, so "grinding" isn't something to complain about.

 

The game wouldn't be fun if everything were handed to you, so the high prices are justified.

 

You've stated that "most people" etc., but that's generalising, it's your assumption, and it's not backed up in the slightest. You then take it as fact from then on in order to support your hypothesis.

 

 

HERE IT COMES...

 

If the game is inherently fun to play, then R* doesn't have to lock items behind a playing time wall or a shark card wall.

 

If the game is inherently fun then that means only one thing - that the game is inherently fun. What you have done is leap from your assumed reasoning to a fallacy that you have not supported at all.

 

 

They would have nothing to worry about. The game is so fun, why would having all the fun items quickly ruin it?

 

Do you believe that having all the "fun items" quickly would ruin the game, because I don't. It's fine if you think that but you're using that statement as a basis for proving a point, when it does not.

I think that covers it. But, from your last response to me I'm 99.99% sure that you won't understand the unbiased reply I've posted and will read it as something completely different, making further assumptions and incorrectly thinking it means something else.

Edited by Furry_Monkey
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VanessaMagick

People say it's good that they give you shark cards, as they exist as the option to skip the tedious grind.

 

The tedious grind that was put into the game on purpose to get people to buy shark cards.

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People also don't realise that one of the reasons the prices are so high, is because the amount of glitched and cheated cash present in the game and the high prices are there to try and soak up some of that cash. As R* move forward and get the cheating under control we might seem some small reductions and one day we may see the casino come.

I personally don't see and issue with cash cards, I have purchased a few when I want something that is limited and I haven't been able to play for a while, if I had to pay for each DLCs I would be reluctant to pay for each item.

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SkynetOnlineID
A lot of users have already said why the original post has no leg to stand on. I'm not going to bother with that.

I think maybe the payouts should be more because more expensive items have been released. That's about it. Maybe if heists gave double then what we are getting right now. It's not even a requirement but would stop these users from complaining.

 

They could have paid DLC and keep the community together.

In Call of Duty you can play with people using DLC weapons and pick it up and use it if they die...no need for everyone to have paid for it.

The only issue would be DLC maps.

A lot of players complained about people being able to pay to play with better guns. It's one of the reasons why a lot of people hated Call of duty ghosts and Advance warfare.

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Everyone who enjoyed the billionaire days raise your hand.

 

Now imagine if there was 5x the vehicle storage, yachts, lowriders, and dozens more PV and Pegasus vehicles to blow your money on.

 

And tons of free roam activities.

Except it wasn't long term fun. My friends that had received modded money quickly lost interest in Online and moved on to other games. You know why? They already achieved what they wanted thanks to moders and moved onto the next big thing. Just like they did with GTA IV, RDR, Saints Row 2,3,4, etc. Out of those, RDR was the game they played the longest online out of those due to how long it to to reach Legendary 5. GTA IV multiplayer lost most of it's appeal, since you only had a few clothing items and it took forever to reach max rank. Otherwise it was fun in short bursts every now and then. Saints Row also loses it's appeal once everything's unlocked. Sure it's fun to screw around for short bursts at a time once you have everything, but eventually it gets old and you move on to the next thing.

 

But guess what? All of my friends that got bored of the billionaire days would come back for the new update. At which point they'd buy everything, play around with their new toys, get bored and go back to other games. As they started running low on money, they started playing the game more and more. The last few updates they've been playing almost regularly doing contact missions, heists, freeroam events and VIP work so they can afford the new things when the next update drops. Now if billionaire 2.0 were to occur they'd likely buy everything. Therefore contact missions, heists, freeroam events, VIP Work lose their appeal. So they'd stop playing and go back to other games. (It's also why they no longer care about any money glitches that pop up. They'd rather have fun playing the game instead of instantly have everything and getting bored.)

 

Now, if you say that's because the games not fun enough and has to have a "carrot on the stick" to keep people playing just look at other games:

 

CoD/Battlefield ~ If multiplayer had everything unlocked from the start would as many people play it for as long as they do? A lot of players are playing to unlock that next gun, attachment, skin, etc. If players lose interest faster because everything's unlocked from the start, does that mean the games flawed?

 

Destiny/Borderlands/Diablo ~ What if you could have the best gear off the bat? Is the game flawed because it should be fun to play and keep players interest long term even if they have the best gear at the start?

 

The Crew/Forza/Gran Turismo/Need for Speed - Would players play them as long if they had every vehicle, performance upgrades, and customization mods unlocked from the staet?

 

Also look at Minecraft. There's create mode that gives players everything to build with to their hearts content. Yet a lot if players prefer to create/build in survival. Are those players idiots because they could go to create and not spend all that time mining/exploring to build their castles/towns/or whatever it is they want to build? Or is the game flawed if it's more enjoyable to earn the materials yourself instead of being handed everything?

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I did buy a couple of cards. I don't have to justify. I just wanted to get some instant money in a legal way. That's all. Why the hell should we defend the liberty of doing what we want when we want? It's available and no one forces you.

Edited by jdwarfer
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Furry_Monkey

 

Everyone who enjoyed the billionaire days raise your hand.

 

Now imagine if there was 5x the vehicle storage, yachts, lowriders, and dozens more PV and Pegasus vehicles to blow your money on.

 

And tons of free roam activities.

Except it wasn't long term fun. My friends that had received modded money quickly lost interest in Online and moved on to other games. You know why? They already achieved what they wanted thanks to moders and moved onto the next big thing. Just like they did with GTA IV, RDR, Saints Row 2,3,4, etc. Out of those, RDR was the game they played the longest online out of those due to how long it to to reach Legendary 5. GTA IV multiplayer lost most of it's appeal, since you only had a few clothing items and it took forever to reach max rank. Otherwise it was fun in short bursts every now and then. Saints Row also loses it's appeal once everything's unlocked. Sure it's fun to screw around for short bursts at a time once you have everything, but eventually it gets old and you move on to the next thing.

 

But guess what? All of my friends that got bored of the billionaire days would come back for the new update. At which point they'd buy everything, play around with their new toys, get bored and go back to other games. As they started running low on money, they started playing the game more and more. The last few updates they've been playing almost regularly doing contact missions, heists, freeroam events and VIP work so they can afford the new things when the next update drops. Now if billionaire 2.0 were to occur they'd likely buy everything. Therefore contact missions, heists, freeroam events, VIP Work lose their appeal. So they'd stop playing and go back to other games. (It's also why they no longer care about any money glitches that pop up. They'd rather have fun playing the game instead of instantly have everything and getting bored.)

 

Now, if you say that's because the games not fun enough and has to have a "carrot on the stick" to keep people playing just look at other games:

 

CoD/Battlefield ~ If multiplayer had everything unlocked from the start would as many people play it for as long as they do? A lot of players are playing to unlock that next gun, attachment, skin, etc. If players lose interest faster because everything's unlocked from the start, does that mean the games flawed?

 

Destiny/Borderlands/Diablo ~ What if you could have the best gear off the bat? Is the game flawed because it should be fun to play and keep players interest long term even if they have the best gear at the start?

 

The Crew/Forza/Gran Turismo/Need for Speed - Would players play them as long if they had every vehicle, performance upgrades, and customization mods unlocked from the staet?

 

Also look at Minecraft. There's create mode that gives players everything to build with to their hearts content. Yet a lot if players prefer to create/build in survival. Are those players idiots because they could go to create and not spend all that time mining/exploring to build their castles/towns/or whatever it is they want to build? Or is the game flawed if it's more enjoyable to earn the materials yourself instead of being handed everything?

 

 

One slight problem with that is that most of the people on this forum are day 1 players and had billions handed to them. The majority of us did exactly that but still never stopped playing. Just because you had some mates who got bored and left it doesn't mean that that's what everyone did. Most people play this game regardless of what's available to buy, and would probably carry on playing it if there wasn't *anything* to buy at all. Just because someone buys something doesn't mean that's the reason they play the game, because for the vast majority of people on this forum it simply isn't.

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I did buy a couple of cards. I don't have to justify. I just wanted to get some instant money. That's all. why the hell should we defend the liberty of doing what we want when we want? It's available and no one forces you.

I agree. Not sure why players get upset supporting time saver packs, that support free content updates. It's not like Shark Cards are a seprate currency, Gold, Silver, Credits, Coins etc, that are mandatory to purchase in order to buy certain items. (And sticks you in a position were you're left with unspent currency, and can't ever reduce it to back to 0 or a few currencies short of them item you want forcing you to buy more currency)

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Most people who defend shark cards as a way to fund GTAO believe these two statements:

 

The game is inherently fun to play, so "grinding" isn't something to complain about.

 

The game wouldn't be fun if everything were handed to you, so the high prices are justified.

 

HERE IT COMES...

 

If the game is inherently fun to play, then R* doesn't have to lock items behind a playing time wall or a shark card wall.

 

They would have nothing to worry about. The game is so fun, why would having all the fun items quickly ruin it?

Did you not consider that R* is a business and not a charity?

 

Granted you may put an argument forward that Shark Cards are too expensive, or the price of in game purchases are too expensive but your OP is just makes you look naive IMO.

 

Businesses need to pay their employees, this would come from the revenue gained from sales profits. When a company takes a team and dedicates it to a project that is not funded by game sales (GTAO updates) they still need to generate income (we call it profit ;))

Have you left school? If so have you ever run your own business? If the answer to these is yes then surely you understand why R* push Shark Cards, if not then get out there and live in the real world.

 

 

Edit: Just to add, nobody should have to justify buying Shark Cards because if nobody ever bought a Shark Card GTAO may be a very different place to what it is today. Just because £10 puts a dent in your wallet it does not mean its the same for everyone else.

Edited by JuniorChubb
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Most people who defend shark cards as a way to fund GTAO believe these two statements:

 

The game is inherently fun to play, so "grinding" isn't something to complain about.

 

The game wouldn't be fun if everything were handed to you, so the high prices are justified.

 

HERE IT COMES...

 

If the game is inherently fun to play, then R* doesn't have to lock items behind a playing time wall or a shark card wall.

 

They would have nothing to worry about. The game is so fun, why would having all the fun items quickly ruin it?

1: Remove the disc from your console / PC

2: Uninstall game from your console / PC

3: Snap disc in half, or sell disc

4: Install / play something else

 

Follow these steps, then you won't have to whinge about anything and we wont have to listen to your drivel. The game is fine as it is. Your opinion is that of the 1-5% of the player base so you wont get anywhere by crying about it.

Your welcome.

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A Paradox from 94

I thought this thread was about me for a second.

 

Rockstar stated before in their Asked and Answered article that allowing an option for players to gain money through shark cards allows them to release updates without splitting up the player base each time one is released.

 

http://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online

Edited by A Paradox from 94
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That's another thing. It's not like you NEED massive amounts of money to be able to compete in this game. Is there a weapon out there that is soooooo expensive that u must buy a shark card or "grind" for to remain competitive?

 

A top 3 sports car and arguably still the king of sports cars the Elegy is Free!

 

Need a Super car? Here's a Zentorno for 700k that's pretty much bullet proof or an Entity for 800k. Are these top 5 super cars beyond the reach of most players?

 

Off road races? Steal a Sanchez or a Dunebuggy

 

Coupes? Steal a Zion or Felon

 

Sedan? Steal a Schafter although u now probably need a 300k v12 armoured schafter. Oh noooo that will take a day of playing to purchase....the BASTARDS!

 

Need a high end apt to host heists? You can get one for a little over 200k....that's about 2 hours of game time. TWO WHOLE HOURS FOR A HIGH END APT! We're getting RAPED by COCKSTAR!

 

Unable to afford the 3 million dollar Jet puts me at a disadvantage!!!! Oh I can steal a better Jet hassle free for 5k?

 

Buzzard helicopters spawn on the map for free!!!

 

Sooooo basically when u complain about Rockstars pricing ur basically bitching that u can't get 5 high end apts filled to the brim with high end million dollar cars with all Pegasus vehicles instantaneously because you know......I'm part of the instant gratification generation and am gonna complain about the prices of things you don't even need to enjoy or remain competetive in the game.

Edited by scaldy78
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Cash Cards are fine, they are simply just not fair/good value

 

In game digital pretend Luxury Yacht = More than £65 in real money to get it via Cash Cards!!!

 

Cash Cards are worse than micro-transcations, but more profitable for R* . If it was a proper micro-transaction store, how much do you think they could actually ask for an in-game yacht ? think about it?...£65?? nope! £50 ?? £40 ?? nope....see where this is going? Now how much do think is really reasonable if it was a micro transaction store for high class GTAO items??

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