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Paradox of Cash Card Justifiers


Eggobites90
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Most people who defend shark cards as a way to fund GTAO believe these two statements:

 

The game is inherently fun to play, so "grinding" isn't something to complain about.

 

The game wouldn't be fun if everything were handed to you, so the high prices are justified.

 

HERE IT COMES...

 

If the game is inherently fun to play, then R* doesn't have to lock items behind a playing time wall or a shark card wall.

 

They would have nothing to worry about. The game is so fun, why would having all the fun items quickly ruin it?

Edited by Eggobites90
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TeammateHelper

I feel like this could be a post for another thread rather than a thread itself.

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This is ... logic. It won't go down well.

 

Board up your windows and lock your doors.

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Quinn_flower

Oh boy op you couldn't keep shush couldn't you

Edited by Quinn_flower
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They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

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I would show a bit of sympathy if you said "I have no money to buy Cash Cards and I have no time to grind for GTA$. And getting owned by people who either have a lot of money or a lot of time all the time and seeing that they can own all the virtual bling makes me feel butt hurt and it is not fun."

 

If the game is not fun for you, no one forced you to play, don't play. Just like no one is forcing you to buy Cash Cards that you are not buying.

Edited by ConceptFury
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Rabid Vulpix

Most people who defend shark cards as a way to fund GTAO believe these two statements:

 

The game is inherently fun to play, so "grinding" isn't something to complain about.

 

The game wouldn't be fun if everything were handed to you, so the high prices are justified.

 

HERE IT COMES...

 

If the game is inherently fun to play, then R* doesn't have to lock items behind a playing time wall or a shark card wall.

 

They would have nothing to worry about. The game is so fun, why would having all the fun items quickly ruin it?

 

 

- Everyone still has to unlock said content before buying it. Thus Shark Cards provide individuals whom don't have the spare time in their lives to spend hours grinding a way to access said content after unlocking it. There are plenty of GTA players that work &/or have families, whom don't have the time to put in grinding for the necessary GTA $. If I want the Insurgent, regardless if I grind or simply buy a Shark Card, I still have to go through the Heist process to unlock it.

 

- "The game is inherently fun to play, so "grinding" isn't something to complain about."

That is an OPINION, not fact. If you like grinding, that's your preference, do not try to speak for everyone on that matter.

 

- If all items are easy to aquire, generally (as in the history of gaming) said game loses player fanbase quickly. For the majority of players, generally once you have everything in a game & to top it off everyone else gets it, it no longer feels special or really worth playing. The exception is when content is being added/mods are implemented such as the Fallout Series. So yes R* would have alot to worry about if everyone could get everything they wanted so quickly.

 

 

BTW, next time take this type of topic to the B*tch & Moan thread.

Or one of the previous threads already made about Shark Cards.

Edited by Foreverpast
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They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

Everyone who enjoyed the billionaire days raise your hand.

 

Now imagine if there was 5x the vehicle storage, yachts, lowriders, and dozens more PV and Pegasus vehicles to blow your money on.

 

And tons of free roam activities.

Edited by Eggobites90
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They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

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A Maned Wolf

 

They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

 

I just made 200k in a hour just from soloing VIP missions.

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They are arguing the game is fun, not the game was fun.

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

You could never know unless they actually did lower the prices for things.

Everyone who enjoyed the billionaire days raise your hand.

Now imagine were have 5x the vehicle storage, yachts, lowriders, and dozens more PV and Pegasus vehicles to blow your money on.

And tons of free roam activities.

I don't know what the mythical land of 2013 GTA online was like, but it's changed a lot since then. So I'm not sure if it would be the same.

 

People wouldn't care nearly as much about yachts or lowriders if they were dirt cheap. They'd realize how little they actually do and they wouldn't hold any value. Furthermore money is a motivator for free roam activities. Take that away and they'll probably end up almost as unplayed as captures or most of the adversary modes.

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They are arguing the game is fun, not the game was fun.

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

You could never know unless they actually did lower the prices for things.

 

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

When was GTA Online work? I made all my money through gameplay and I never considered it tedious.

 

I guess it's all opinion. I've never considered this game tedious, but I can't get into games like World of Warcraft or any similar MMOs because I think it's just boring. Yet there are people willing to dump hundreds of hours into it. I guess it just depends on what you consider a grind, because it's not objective.

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Icantthinkofonew, on 06 Jan 2016 -

06:24 AM, said:

 

 

 

data-author="Shneb">Shneb, on 06 Jan

2016 - 06:20 AM, said:

 

 

They are arguing the game is fun, not the game was fun.

 

Did you ever

think maybe part of the reason it's fun is because having to work for things

balances it? Maybe if everything was unlocked quickly it wouldn't be

fun?

 

You could never know unless they actually did lower the prices for

things.

 

"the reason it's fun is because having to work for things" ...

 

 

 

Meh, I don't think so. Since when were games supposed to be work? They should

be hard (at times anyway), but a grind fest?

 

 

 

I have no problem at all with people who buy the cards, but I'd much rather

we didn't have to work ourselves to death on this slave labour

simulation game.

 

 

I just made 200k in a hour just from soloing VIP missions.

 

That'll buy you a nice pair of wheels for a car, a haircut, and maybe one of the cheaper horns if you're lucky.

 

Even the Annihilator costs about 1.8M$ - so you'd have to spend, what, 10 hours grinding just to get a flying coffin?

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TeammateHelper

On your right, a tread where OP is not fine with shark cards.

 

That's the tour, folks.

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slimeball supreme

I'm sorry, OP. Your argument is valid... But prepare yourself for a sh*tstorm.

Sge6QaD.png yURtluV.png

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CrysisAverted

2016

Still thinking R* can into logic

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Okay so just admit that the game isn't inherently fun and that grinding is a pain.

 

The fun is based on how you play the game and who you play with.

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aaronBLUEeyes

 

They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

The entire premise of the game is to go from rags to riches, get the American dream, but not by the typical 9-5 work method most Americans do, but rather thru a criminal means.

 

And it's not "real work" most people don't have the opportunity to blow stuff up, drive fast cars, or use attack helicopters for missions.

 

You and the OP need to play something else cause you both don't get what the basic point of the game even is.

Edited by aaronBLUEeyes
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A Maned Wolf

 

 

Icantthinkofonew, on 06 Jan 2016 -

06:24 AM, said:

 

 

 

data-author="Shneb">Shneb, on 06 Jan

2016 - 06:20 AM, said:

 

 

They are arguing the game is fun, not the game was fun.

 

Did you ever

think maybe part of the reason it's fun is because having to work for things

balances it? Maybe if everything was unlocked quickly it wouldn't be

fun?

 

You could never know unless they actually did lower the prices for

things.

 

"the reason it's fun is because having to work for things" ...

 

 

 

Meh, I don't think so. Since when were games supposed to be work? They should

be hard (at times anyway), but a grind fest?

 

 

 

I have no problem at all with people who buy the cards, but I'd much rather

we didn't have to work ourselves to death on this slave labour

simulation game.

 

 

I just made 200k in a hour just from soloing VIP missions.

 

That'll buy you a nice pair of wheels for a car, a haircut, and maybe one of the cheaper horns if you're lucky.

 

Even the Annihilator costs about 1.8M$ - so you'd have to spend, what, 10 hours grinding just to get a flying coffin?

 

Well, do the math:

Money Earned vs Time Spent.

200k an hour vs X hours spent.

 

 

Icantthinkofonew, on 06 Jan 2016 -

06:24 AM, said:

 

 

 

data-author="Shneb">Shneb, on 06 Jan

2016 - 06:20 AM, said:

 

 

They are arguing the game is fun, not the game was fun.

 

Did you ever

think maybe part of the reason it's fun is because having to work for things

balances it? Maybe if everything was unlocked quickly it wouldn't be

fun?

 

You could never know unless they actually did lower the prices for

things.

 

"the reason it's fun is because having to work for things" ...

 

 

 

Meh, I don't think so. Since when were games supposed to be work? They should

be hard (at times anyway), but a grind fest?

 

 

 

I have no problem at all with people who buy the cards, but I'd much rather

we didn't have to work ourselves to death on this slave labour

simulation game.

 

 

I just made 200k in a hour just from soloing VIP missions.

 

That'll buy you a nice pair of wheels for a car, a haircut, and maybe one of the cheaper horns if you're lucky.

 

Even the Annihilator costs about 1.8M$ - so you'd have to spend, what, 10 hours grinding just to get a flying coffin?

 

Well, do the math:

Money Earned vs Time Spent.

200k an hour vs X hours spent.

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Icantthinkofonew, on 06 Jan 2016 -

06:24 AM, said:

 

data-author="Shneb">Shneb, on 06 Jan

2016 - 06:20 AM, said:They are arguing the game is fun, not the game was fun.

Did you ever

think maybe part of the reason it's fun is because having to work for things

balances it? Maybe if everything was unlocked quickly it wouldn't be

fun?

You could never know unless they actually did lower the prices for

things.

 

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should

be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather

we didn't have to work ourselves to death on this slave labour

simulation game.

 

 

 

 

I just made 200k in a hour just from soloing VIP missions.

 

That'll buy you a nice pair of wheels for a car, a haircut, and maybe one of the cheaper horns if you're lucky.

 

Even the Annihilator costs about 1.8M$ - so you'd have to spend, what, 10 hours grinding just to get a flying coffin?

Replace missions with heists and you can buy a yacht in like 2 weeks.
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On your right, a tread where OP is not fine with shark cards.

 

That's the tour, folks.

Well, difference i think is that he bought one.

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They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

The entire premise of the game is to go from rags to riches, get the American dream, but not by typical 9-5 work way but thru a criminal means.

 

And it's not "real work" most people don't have the opportunity to blow stuff up, drive fast cars, or use attack helicopters for missions.

 

You and the OP need to play something else cause you both don't get what the basic point of the game even is.

 

Playing the same limited set of missions over and over again, just to afford minor stuff, well it seems pretty uninspiring to me.

 

I've been playing since day one; there's no need for spiciness.

 

Some people just refuse to see the game criticized in any way. I don't understand that.

Edited by Icantthinkofonew
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Rabid Vulpix

47097667.jpg

 

Hey get me some, too.

I just ran out as well while viewing this topic again.

 

VqAxJsZ.jpg

Edited by Foreverpast
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They are arguing the game is fun, not the game was fun.

 

Did you ever think maybe part of the reason it's fun is because having to work for things balances it? Maybe if everything was unlocked quickly it wouldn't be fun?

 

You could never know unless they actually did lower the prices for things.

"the reason it's fun is because having to work for things" ...

 

Meh, I don't think so. Since when were games supposed to be work? They should be hard (at times anyway), but a grind fest?

 

I have no problem at all with people who buy the cards, but I'd much rather we didn't have to work ourselves to death on this slave labour simulation game.

The entire premise of the game is to go from rags to riches, get the American dream, but not by the typical 9-5 work method most Americans do, but rather thru a criminal means.

 

And it's not "real work" most people don't have the opportunity to blow stuff up, drive fast cars, or use attack helicopters for missions.

 

You and the OP need to play something else cause you both don't get what the basic point of the game even is.

They could cut the price of every item in half and the premise of the game would remain intact.

 

The difference would be more time actually playing with the expensive items we earn.

 

The game is fun, but think of it this way: There is a difference between NEEDING TO play various jobs hundreds of times if you want to afford everything you want (things = fun to use), and being able to afford a helicopter in fewer than 6 dedicated grinding hours.

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it is up to players whetever they want to buy cash cards or not

cash cards is a quick in-game funding , legitimately gains ranging 100k-8M in matter of minutes in exchange for real life currency

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47097667.jpg

 

Hey get me some, too.

I just ran out as well while viewing this topic again.

 

VqAxJsZ.jpg

 

BvLMuKRIQAAi6C8.jpg

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If people would stop playing one game mode over and over again just so they can maximize dollars earned per minute then maybe they'd actually enjoy themselves.

 

Maximize ur enjoyment and the money will come.

 

God this materialistic generation can't even have fun in a video game cause they're concerned with acquiring virtual materialistic pixels.

 

It's either Money or preserving a stupid K/D that nobody else even cares or looks at that causes people to stay away from various activities in this game.

SAAAAAD and pretty f*ckn lame if u ask me.

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