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Too much details, too few interiors


TimMiller
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GeorgeCostanzaTheMovie

They should have taken all of the money that they used on all of the details and made it fun.

 

 

 

(IMO, calm yourselves, breath into a paper bag it's just my opinion, everything's going to be ok).

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Y'know, I never understood the praise for this game.

Any one who has spent, at least, 100 hours and replayed 3-4 times the classic called GTA SA -- btw, V only tried to immitate the formula, but doesn't actully build upon it anything interesting in ways to take the game further -- should easily realise and genuinely feel that V is nowhere as good as people make it out.

Its a matter of common sense and experience, no need of any arguments for those who actually enjoyed the classic.

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VenomsnakeVII

Y'know, I never understood the praise for this game.

Any one who has spent, at least, 100 hours and replayed 3-4 times the classic called GTA SA -- btw, V only tried to immitate the formula, but doesn't actully build upon it anything interesting in ways to take the game further -- should easily realise and genuinely feel that V is nowhere as good as people make it out.

Its a matter of common sense and experience, no need of any arguments for those who actually enjoyed the classic.

Sadly some people will never learn that. While the game was good in the sense of looking pretty, it fell short in the re-playability department.

There really isn't any incentive to want to keep playing after the story was done. Everything felt half-assed in an attempt to migrate you to online. while i agree with you, prepare.. i repeat prepare your anus for the fanboys that will eat you alive for bashing online.

GODSPEED PILGRIM

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GeorgeCostanzaTheMovie

 

Y'know, I never understood the praise for this game.

Any one who has spent, at least, 100 hours and replayed 3-4 times the classic called GTA SA -- btw, V only tried to immitate the formula, but doesn't actully build upon it anything interesting in ways to take the game further -- should easily realise and genuinely feel that V is nowhere as good as people make it out.

Its a matter of common sense and experience, no need of any arguments for those who actually enjoyed the classic.

Sadly some people will never learn that. While the game was good in the sense of looking pretty, it fell short in the re-playability department.

There really isn't any incentive to want to keep playing after the story was done. Everything felt half-assed in an attempt to migrate you to online. while i agree with you, prepare.. i repeat prepare your anus for the fanboys that will eat you alive for bashing online.

GODSPEED PILGRIM

 

 

The whole game felt like filler to me. I spent hours waiting for something half exciting to happen but very rarely did something that required me to use my brain happen. And while I feel it's unfair to call anyone who likes V a fanboy, it's insane how defensive people are for this game. I mean, saying the slightest negative thing about this game just triggers people. So my anus is prepared, I have on one of those chasity belts like Leslie Nielsen wore in Naked Gun three in the prison shower ( Anyone know what I'm talking about? Never mind).

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VenomsnakeVII

 

 

Y'know, I never understood the praise for this game.

Any one who has spent, at least, 100 hours and replayed 3-4 times the classic called GTA SA -- btw, V only tried to immitate the formula, but doesn't actully build upon it anything interesting in ways to take the game further -- should easily realise and genuinely feel that V is nowhere as good as people make it out.

Its a matter of common sense and experience, no need of any arguments for those who actually enjoyed the classic.

Sadly some people will never learn that. While the game was good in the sense of looking pretty, it fell short in the re-playability department.

There really isn't any incentive to want to keep playing after the story was done. Everything felt half-assed in an attempt to migrate you to online. while i agree with you, prepare.. i repeat prepare your anus for the fanboys that will eat you alive for bashing online.

GODSPEED PILGRIM

 

 

The whole game felt like filler to me. I spent hours waiting for something half exciting to happen but very rarely did something that required me to use my brain happen. And while I feel it's unfair to call anyone who likes V a fanboy, it's insane how defensive people are for this game. I mean, saying the slightest negative thing about this game just triggers people. So my anus is prepared, I have on one of those chasity belts like Leslie Nielsen wore in Naked Gun three in the prison shower ( Anyone know what I'm talking about? Never mind).

 

At this rate. people will defend the defender against other defenders defending that the game is half assed.

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Y'know, I never understood the praise for this game.

Any one who has spent, at least, 100 hours and replayed 3-4 times the classic called GTA SA -- btw, V only tried to immitate the formula, but doesn't actully build upon it anything interesting in ways to take the game further -- should easily realise and genuinely feel that V is nowhere as good as people make it out.

Its a matter of common sense and experience, no need of any arguments for those who actually enjoyed the classic.

 

This is patently false. Plenty of new material is built on in this game. You just gloss over it whenever its brought up. Anything new and improved, you treat like it is irrelevant or doesn't exist. No wonder you hate the game (but keep playing it online anyway). Because you have blinded yourself to anything that it offers that really is new and unique, and you espouse an opinion of complete and utter disdain for all the improvements.

 

 

The whole game felt like filler to me. I spent hours waiting for something half exciting to happen but very rarely did something that required me to use my brain happen. And while I feel it's unfair to call anyone who likes V a fanboy, it's insane how defensive people are for this game. I mean, saying the slightest negative thing about this game just triggers people. So my anus is prepared, I have on one of those chasity belts like Leslie Nielsen wore in Naked Gun three in the prison shower ( Anyone know what I'm talking about? Never mind).

 

 

Its the other way around in this forum, at least since I got here and started posting in this forum. The people who hate the game seem to be the more voracious about attacking anyone who likes it. Obviously I disagree about the game feeling like filler, BUT I won't argue or defend that point, since you aren't saying the game "is filler" but that it feels that way to you. The reason you sense people "defending the game" is because so many of the detractors post things as if they are objectively true, not their individual opinion.

 

So, again, you say the game feels like filler to you, I can't argue that. lol What am I supposed to say, "No it doesn't feel that way to you?" But I can absolutely disagree with your premise, which I obviously do. That's what makes for lively discussion. You see, I am NOT "defending" the game, I am giving my opinion about it and about your opinion. You are not attacking the game, you are giving your opinions about it and debating your position.

 

By the way, this is the GTA V forum last time I checked. If any place is going to have debate about this game, from both sides, it will be this one.

 

People aren't "defending" the game, per se. But if I see someone post something I think is patently false, I give a counterargument.

Edited by ChiroVette
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I have never met any one so naive during all the time I have spent in various forums over the years that one would need a distinction between what "is filler" and what is "like filler" to him / her in order to understand whether its a personal opinion or a fact.

That's why we have this unfortunate trend of labelling IMO's for the audience who aren't bright enough to understand that its not a fact, but its his / her personal opinion.

Thankfully, many people around here do realise that unless and until specifically stated by the use of the term 'fact' everything is an opinion, and that their opinions could be countered and rebutted, instead of throwing insults.

Edited by Osho
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If there is a DLC for this game, and I doubt there will be one, I wouldn't mind seeing more interiors, like more safehouses similar to Franklin's Vinewood mansion and Michael's house. Those are awesome and incredibly well done.

 

Thankfully, many people around here do realise that unless and until specifically stated by the use of the term 'fact' everything is an opinion, and that their opinions could be countered and rebutted, instead of throwing insults.

 

Oh the irony! lol You are the guy that states EVERY OPINION as if it were absolute, unimpeachable, irrefutable fact. I acknowledge when someone posts an opinion, and I ALWAYS respect said opinions, whether they differ from mine or not. You try to hide behind the idea that "everything is an opinion" when the way you state things is often myopic and intolerant and with such bizarrely absolute terms that any relation to it your arguments "opinions" is purely coincidental.

 

By the way, I was DEFENDING his opinion that I would disagree with.

Edited by ChiroVette
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Or they could have made it like in Red Dead Redemption many details and many great interiors.

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

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Signatures are dumb anyway.

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I think the reason why they making the game way very detailed while making amount of the interiors very few than the last installment because those hardware limitations, although they released the game in Current Gen, there's not much change, only details and they were took work (which probably waste pretty much time) to add thousands of animations for First Person Shooter Camera, let's see what they could do with this Current Gen in the next installment.

Edited by Maryo_Nicle7
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Official General

 

Or they could have made it like in Red Dead Redemption many details and many great interiors.

 

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

 

In my honest opinion, there is not really a lot going on in the streets of LS in V. There are a few random cop v robber shootouts and street robberies every now and then only occasionally, all I see is people just doing usual mundane, everyday stuff seen in previous GTAs. With the current technology available at hand, there is no reason or excuse why the current-gen consoles couldn't have had more added interiors. SA had plenty of things on in the streets, gang wars, drug-dealing, ramen street crime, carjackings etc - yet it had a ton of interiors, in LS alone. Anyway, there is not much point being to being so worked up over it anymore, Rockstar decided to released V with relatively low number of interiors the first time around on last-gen, and they are certainly not gonna be adding more now. Edited by Official General
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Or they could have made it like in Red Dead Redemption many details and many great interiors.

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

In my honest opinion, there is not really a lot going on in the streets of LS in V. There are a few random cop v robber shootouts and street robberies every now and then only occasionally, all I see is people just doing usual mundane, everyday stuff seen in previous GTAs. With the current technology available at hand, there is no reason or excuse why the current-gen consoles couldn't have had more added interiors. SA had plenty of things on in the streets, gang wars, drug-dealing, ramen street crime, carjackings etc - yet it had a ton of interiors, in LS alone. Anyway, there is not much point being to being so worked up over it anymore, Rockstar decided to released V with relatively low number of interiors the first time around on last-gen, and they are certainly not gonna be adding more now.

 

From an activity point of view, you're right, there's not a lot of things going on. There are, however, on all platforms, high levels of vehicle traffic, lots of high poly-models and textures, lots of pedestrians walking around, blimps and choppers and planes flying overhead, etc...

 

These might be mundane, but the world would feel completely dead without these things going on. And these things, the things that make the world feel alive, are taking up a lot of power. On any platform. Sure, the newer machines could handle more, but that power is taken up by the even higher res models and textures.

 

Imagine a game world where all that was happening in the background was criminal activity, stuff that spills onto the streets, potentially endangering the player. I think this would be fun for a little while, but after that it'd be overwhelming and annoying. I'd get sick of constantly having to duck stray bullets while I'm walking to the store - that someone happens to be robbing and oh sh*t I've been run over by a car chase.

 

That's why I think a lot of these things are restricted to the random events and S&F missions. You can't have all that stuff going on constantly, on any platform.

Signatures are dumb anyway.

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Didn't IV manage to do?

Smaller map, less details, lower res models, lower res textures, lower levels of traffic, lower levels of peds.

 

Come on man, you know this stuff.

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Or they could have made it like in Red Dead Redemption many details and many great interiors.

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

 

 

There is much more happening in RDR then in GTAV. There are also a lot more NPCs then in V. And instead of cars there are horses.

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Or they could have made it like in Red Dead Redemption many details and many great interiors.

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

 

 

There is much more happening in RDR then in GTAV. There are also a lot more NPCs then in V. And instead of cars there are horses.

 

OK man, if you like. If you say it enough times you might actually start to believe it yourself.

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Signatures are dumb anyway.

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Or they could have made it like in Red Dead Redemption many details and many great interiors.

Much easier to do in a game that has so few buildings, so few pedestrians and so little going on in the world. It's undeniably a great game, but there's not an awful lot of stuff happening, so they could easily do both.

 

It's a lot harder to do both in game where you have everything that's happening in the world around you to contend with. You could fit all of the locations in RDR into the same area as, say, Strawberry. The game world itself is essentially empty in comparison.

 

 

There is much more happening in RDR then in GTAV. There are also a lot more NPCs then in V. And instead of cars there are horses.

 

OK man, if you like. If you say it enough times you might actually start to believe it yourself.

 

 

Dude there are like 4 NPCs on a big street in GTAV and the only thing they are doing is talking and being on their phone. While in RDR they are doing many things, all the interiors are already loaded so there are people in bars playing poker drinking, people preaching, smoking, working and also random events actually happen. GTAV feels empty.

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I don't know. I have done my share of people-watching in V and the peds are varied, funny, sometimes flirtatious, and amusing as hell. There seems to be plenty of activity in my game. And obviously, as in San Andreas, different areas have different classes and types of peds.

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IV for its time, was revolutionary. There wasnt a game with such amount of details, inmersion and depth at the time like it. I was really astonished when I first played it. Couldnt believe a game could look and feel so realistic. I never really felt this way with a game before; even with GTASA, which is probably my favorite GTA.

 

However, with GTA V, this isnt the case for me. I dont feel its revolutionary. I feel its just a bigger GTA with a bigger map, and prettier graphics and pretty much thats it. I mean, I love the game but its nowhere as revolutionary and amazing and unique as R* meant back then.

 

to the OP: I think opening the locked interiors with some updates would be excelent, even if they recycle content from old GTAs.

 

For example:

 

- LifeInvader: open during office hours, BUT:

+ if playing as Michael or Franklin:

You have to be dressed acordingly (pretty much like in that one mission where you plant the explosive device)

If not, then you get a 1 star wanted level if you go past the reception area.

+ If playing as Trevor:

You automatically get a 1 star wanted level.

 

- FIB reception area:

Constantly guarded by FIB agents. So everytime you go in, you get a 3 star wanted level. With any character. Lock the offices floor interior as it wouldnt really make sense to have access there, besides they would be destroyed after the heist.

 

- Clucking bell factory:

Just open it with no restrictions, but make it so you can see workers around the place doing various kind of activities, the NPC models are already modelled, just give them proper use.

 

- Open the Police Station at Sandy shores with no restrictions too.

 

- Tequila la:

Now this could use some work, for example:

+ Make Pool available to play and unlock the Dart board so we can play on it, which would be cool as we only have one location to play it and its in the desert.

+ Unlock the bar, so we can drink shots like in the Stripclub

+ The stage should interactive, with NPC playing music for example, so the character can lean on the sides or even sit to watch the show, similar to watching the strippers in the Vanilla Unicorn.

+ Only available during nights.

+ Make it as hang out location

 

- Bahama Mamas:

+ Unlock it and make it pretty much like in TBOGT, so we could either dance or drink shots.

+ Make it as hang out location

 

- Hospital:

Unlock it and keep it pretty much like GTAIV's

 

Thats all I can think of ATM.

Edited by gunziness
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Raj The Rager

IV for its time, was revolutionary. There wasnt a game with such amount of details, inmersion and depth at the time like it. I was really astonished when I first played it. Couldnt believe a game could look and feel so realistic. I never really felt this way with a game before; even with GTASA, which is probably my favorite GTA.

 

However, with GTA V, this isnt the case for me. I dont feel its revolutionary. I feel its just a bigger GTA with a bigger map, and prettier graphics and pretty much thats it. I mean, I love the game but its nowhere as revolutionary and amazing and unique as R* meant back then.

 

to the OP: I think opening the locked interiors with some updates would be excelent, even if they recycle content from old GTAs.

 

For example:

 

- LifeInvader: open during office hours, BUT:

+ if playing as Michael or Franklin:

You have to be dressed acordingly (pretty much like in that one mission where you plant the explosive device)

If not, then you get a 1 star wanted level if you go past the reception area.

+ If playing as Trevor:

You automatically get a 1 star wanted level.

 

- FIB reception area:

Constantly guarded by FIB agents. So everytime you go in, you get a 3 star wanted level. With any character. Lock the offices floor interior as it wouldnt really make sense to have access there, besides they would be destroyed after the heist.

 

- Clucking bell factory:

Just open it with no restrictions, but make it so you can see workers around the place doing various kind of activities, the NPC models are already modelled, just give them proper use.

 

- Open the Police Station at Sandy shores with no restrictions too.

 

- Tequila la:

Now this could use some work, for example:

+ Make Pool available to play and unlock the Dart board so we can play on it, which would be cool as we only have one location to play it and its in the desert.

+ Unlock the bar, so we can drink shots like in the Stripclub

+ The stage should interactive, with NPC playing music for example, so the character can lean on the sides or even sit to watch the show, similar to watching the strippers in the Vanilla Unicorn.

+ Only available during nights.

+ Make it as hang out location

 

- Bahama Mamas:

+ Unlock it and make it pretty much like in TBOGT, so we could either dance or drink shots.

+ Make it as hang out location

 

- Hospital:

Unlock it and keep it pretty much like GTAIV's

 

Thats all I can think of ATM.

GTA 4 was nowhere revolutionary as GTA 5 is. Especially spinning off from San Andreas, it was in a way a massive let down. They took all the great stuff from San Andreas out. GTA 5 did more than add a big map and detailed graphics. It brought back the old GTA feel with an detailed alive feeling.

Edited by Chamberman20
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Official General

@ Fuzz

 

You made a couple of good points, but you've misread or misunderstood what I was getting at.

 

* Firstly, when I say mundane everyday stuff by peds in GTA, I'm not dismissing it as insignificant. I was just saying that's all streets in V seem be about, which gets boring. I was talking about a change if atmosphere in dangerous areas, it was non-existent. This was one of the things I didn't like about IV, and I thought V would improve on it, but it barely scratched the surface. LS being based on LA should show a lot more going on in my view, AND still have many interiors, that's all I meant.

 

* I understand what your saying about it getting annoying when you're ducking stray or targeted shots at you in the streets all the time, but to me that was the great fun and interesting part of SA's LS map - there were safe zones and danger zones, zones in the middle, I love having the variety of this. It made you think more carefully and stategically about where you should go or wander to, and how long you should spend there. Also, the gang violence just added to general element of danger in specific areas. Besides, LS in SA had plenty of safe, non-gang zones where you didn't have to worry about ducking gunshots.

 

* I'm not saying everywhere in the streets of LS in V should have been brimming with shootings, gang wars, violence and crime. No, why on earth would I want that ? It's not very realistic either. What I would have liked is the dangerous areas of LS in V clearly showing an element of danger and vibrant criminal activity like I saw in SA, but in a much more refined, realistic and improved manner.

 

* What you said about street crime in V being restricted to Strangers and Freaks missions is a real weak excuse. It was more than possible to have a lot more sh*t happening in the streets along with what else goes on in the game AND much more interiors. It was only one city for crying out loud, it's not like SA's colossal map with 3 different major cities.

Edited by Official General
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Official General, I get where you are coming from, and I see what Fuzz is saying as well. You are both bringing up good points from different perspectives. San Andreas had a clear demarcation between different gangs. You had a pretty nice variation, and well delineated lines between Grove Street Families, Ballas, Vagos, and several others. In East Los Santos in this game, the gangs all do seem like a hodgepodge meshed together. I am not entirely convinced this is a bad thing or a good thing, by the way. The reason being that in San Andreas, so much of the story centered around gang life, whereas in GTA V, gangs are underplayed.

 

The point is that its not better or worse, just different. I guess if you walked into a "Los Santos game" with the expectation of having gangs play a profound role in the story, it could be very disappointing. Otherwise, it could just be how it is.

 

I personally get a little annoyed in San Andreas that you cannot "turn the gangs off" in East LS, at least in terms of taking a break from getting shot at all the time, and truth be told, given how much more of an advantage the AI has over the player in V, I think its great that you aren't a constant target of rival gangs, probably because none of the protagonists, even Franklin, have any stated gang affiliation.

 

Also, it isn't correct to say that there isn't a lot of stuff happening with regard to random crimes and cops against other people (besides the player) in this game. If you roam the streets, you will see crimes happening around you not initiated by you. So I am not sure what you mean about it being a weak excuse, because people-watching in this game yields a lot of cool stuff if you're patient and stay in the background.

Edited by ChiroVette
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American Viking

 

Dude there are like 4 NPCs on a big street in GTAV and the only thing they are doing is talking and being on their phone. While in RDR they are doing many things, all the interiors are already loaded so there are people in bars playing poker drinking, people preaching, smoking, working and also random events actually happen. GTAV feels empty.

 

Okay, I've been reading along and I completely disagree with this and must attempt to refute it. Firstly, you aren't giving GTA V a fair shake. There are usually far more than just FOUR people on the street...especially during the day. I've seen pedestrians doing things like standing in groups of four having a conversation, chatting on cell phones with conversations that actually make sense instead of spouting off one liners, eating while walking, biking, jogging, working out on the beach, tanning, standing outside non enterable clubs waiting to get in presumably, parking their cars and going on foot, parking their cars to get out and make a phone call, smoking, waiting at bus stops, construction guys going over plans, walking dogs, window shopping, taking pictures of nice cars or scenery, and the list goes on and on and on. You can travel to different parts of the map to see people doing different things and it really is amazing. Head to the ghetto and you'll see gang members sitting on porches or standing on corners with forty ounces, go to the countryside and you'll find rednecks driving around in roofless golf carts, head uptown to find businessmen with suitcases in a hurry to get somewhere...the point is the game is very much "alive".

 

Now people who've seen my posts here will undoubtedly tell you that I often attack GTA V, but I'm fair. There is no denying that pedestrians and the world have come very far since RDR and GTA IV. I agree with you that GTA V feels empty but that has more to do with lack of interactivity than the actual game world...because Rockstar really did bring it to life. There's high textures and a lot going on everywhere you look but not much we the player can interact with, and not many buildings we can enter. And yes, GTA V definitely lacks random events so you'll find no argument here on that one.

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Official General

@ ChiroVette

 

* Come on man, I know V's story is not centered around gang activity, I was fully aware of this before V was released with the small exception of Franklin's story. Anyway my point had nothing to do with the story. The story don't have to be gang-centered for gang activity to be vibrant and alive in the streets of LS in V. LS is based on LA, and LA in real life still has a lot of gang violence and shootings in its bad districts - I wanted to see this reflected in the game in the bad areas of LS in V, but I didn't, and I found that very disappointing, as I really hoped V would fix this area that IV got wrong. It's as simple as that.

 

* I get what you mean about East LS in SA, and it can get annoying, but guess where the fun and interesting part lies in this issue ? You don't wanna get shot at in this gang's turf ? Tired of getting hassled with gunfire ? Then take over that gang's turf for your own gang in a gang war - that way the turf becomes safe and you don't get no hassle. You earn your freedom and peace of mind through violence, you're a gangster, the gun is the only thing that keeps you safe. That's what I liked about that feature, you could dictate how safe your life in the city is through your actions.

 

* I will admit that the random street mugging and cop v criminal shootouts in V were a nice improvement to the street activity in the HD GTA era - this was badly missing in IV and V did get a lot if it right. However V failed badly on the gang activity in the streets, it was basically non-existent if provoked, just like IV, AGAIN. Really disappointed by that, as a lot of gang violence still takes place in LA.

Edited by Official General
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Official General, I am not suggesting you shouldn't miss the more clearly developed gangs of San Andreas, only that V is a different game. If Rockstar didn't feel the need to flesh gangs out in this title like they did in SA, then they just didn't feel that need and it is what it is. I get that people want to see improvements from one game to the next, but why does that have to mean that EVERY SINGLE LITTLE THING gets improved or at least stays the same? Can't a developer prioritize and decide that some feature is no longer important in a coming game and gloss over it?

 

You miss the gangs? Okay, cool. No problem. I respect that.

 

But I don't think the game is less because of their absence is my point.

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Official General

Official General, I am not suggesting you shouldn't miss the more clearly developed gangs of San Andreas, only that V is a different game. If Rockstar didn't feel the need to flesh gangs out in this title like they did in SA, then they just didn't feel that need and it is what it is. I get that people want to see improvements from one game to the next, but why does that have to mean that EVERY SINGLE LITTLE THING gets improved or at least stays the same? Can't a developer prioritize and decide that some feature is no longer important in a coming game and gloss over it?

 

You miss the gangs? Okay, cool. No problem. I respect that.

 

But I don't think the game is less because of their absence is my point.

Can't a developer simply retain all the best and most popular features/content from previous titles in a series and add them to newer ones in future instalments ? There I can just as easily state that.

 

Referring to your last part, I disagree to some extent.

 

It does make the game a bit less, because for Los Santos-based GTA compared to the previous one (SA), many people were expecting it to at least be return to the major improvements that SA had made on previous GTA titles. On this site at least, many people wanted to see a return of dangerous, gang infested ghetto streets with a lit of random shootouts, robberies, carjackings etc. Believe me, so many people on here were hoping for this before V was released, I was in the thick of all the pre-release hype talk. For me, I just didn't feel the ghetto environment was fully realised or effectively recreated in V, it just felt dull, and for me meant the game was less in that area of interaction with environment.

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Official General, I get where you're coming from, I really do. But I think what a lot of people forget is the huge, ever-burgeoning complexity that goes into these modern games, particularly ones as incredibly complex and jam-packed as GTA games. I mean, these aren't Pac Man or Space Invaders from the Seventies, where the mechanics were so simple that you could improve on the entirety of game by making a sequel. With all the massive amount of information and development that goes into a GTA game, can't we at least agree that sometimes developers have to make a choice to go in a thousand directions and one or two of the older features get either cut or aren't going to be as well fleshed out?

 

Look, if GTA wasn't so damned intricate and complex with so many little details, and things were left out from previous games, you would be right. But with all the massive amount of content being developed simultaneously for this game, do you want to be the guy that tells Rockstar that they screwed up for not including 6 different gangs instead of 2 or 3? At some point these guys simply have to STOP adding content in and that means that sometimes, I am sure, things that made the cut in a previous game either get glossed over or semi-ignored. It seems to me that this is the price we pay for living in an age where our 60 bucks buys games with HUGE worlds, a plethora of mission types, vehicles all over the place, and about a million other features. That's why, in a sense, its like the guy who is the office manager in the biggest financial company in the World Trade Center who has a stack of papers on his desk almost as high as the Freedom Towers themselves. He never really "finishes" work. At some point, he just has to decide to STOP and go home to the wife and kids lest he go nuts.

 

Games like GTA must be similar. With a million things that worked in San Andreas and a million more the devs want to add for the new and more modern GTA, they can never really "finish" the huge stack. At some point they just have to stop...stop adding more, stop making this feature bigger, stop bringing in these features from the last games, stop fattening up the world, stop adding more content, or the game will never be released.

Edited by ChiroVette
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@chamberman at least in the aspects I mentioned it definitely was. There werent many games like IV at the time.

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Official General

Official General, I get where you're coming from, I really do. But I think what a lot of people forget is the huge, ever-burgeoning complexity that goes into these modern games, particularly ones as incredibly complex and jam-packed as GTA games. I mean, these aren't Pac Man or Space Invaders from the Seventies, where the mechanics were so simple that you could improve on the entirety of game by making a sequel. With all the massive amount of information and development that goes into a GTA game, can't we at least agree that sometimes developers have to make a choice to go in a thousand directions and one or two of the older features get either cut or aren't going to be as well fleshed out?

 

Look, if GTA wasn't so damned intricate and complex with so many little details, and things were left out from previous games, you would be right. But with all the massive amount of content being developed simultaneously for this game, do you want to be the guy that tells Rockstar that they screwed up for not including 6 different gangs instead of 2 or 3? At some point these guys simply have to STOP adding content in and that means that sometimes, I am sure, things that made the cut in a previous game either get glossed over or semi-ignored. It seems to me that this is the price we pay for living in an age where our 60 bucks buys games with HUGE worlds, a plethora of mission types, vehicles all over the place, and about a million other features. That's why, in a sense, its like the guy who is the office manager in the biggest financial company in the World Trade Center who has a stack of papers on his desk almost as high as the Freedom Towers themselves. He never really "finishes" work. At some point, he just has to decide to STOP and go home to the wife and kids lest he go nuts.

 

Games like GTA must be similar. With a million things that worked in San Andreas and a million more the devs want to add for the new and more modern GTA, they can never really "finish" the huge stack. At some point they just have to stop...stop adding more, stop making this feature bigger, stop bringing in these features from the last games, stop fattening up the world, stop adding more content, or the game will never be released.

Bro, nobody was asking for the whole world to created in a GTA game, V in this case. All people wanted was the same stuff that made the previous GTAs like SA and VC so great, but in an updated, more refined way, in addition to the new stuff. That was all, it's not much to ask for.

 

I hear you, but it don't wash with me. I personally just think they were more interested in focusing on the online MP and they got real slack with the finer details of the features and content in SP.

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