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Too much details, too few interiors


TimMiller
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So after playing GTA V for almost 3 years now i still discover new details every time i start playing. The last time i realised that the wheels from bysicles still keeps spinning if it falls to the ground after you jumped off. Do you think Rockstar overdone it a little bit? They should have focused more on interiors if you ask me.

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Should of just done both to please all aspects. More interiors, imo, would of made the world feel that much bigger.

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I somewhat agree. The amount of detail they put into the game world to me is unreal. But yes I would gladly sacrifice some of that detail for more interiors. Thereis actually so much detail that they could remove a ton of it and we probably wouldnt even notice. Then again when you think about it, although interiors are cool to explore, how much time are we really going to spend inside.

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slimeball supreme

Detail is brilliant! Why would you not want detail?

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Sge6QaD.png yURtluV.png

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With bigger maps this is one of the problems, the developers stretch their ambitions soo much that they start lowering their own standards which fails to up to the expectations to move forward from their previous games towards something better.

V suffers the same.

They shouldn't have gone for the biggest map and instead focused upon the issues still surrounding in every release which is what I expected to reach certain level of quality standards, including the interiors, better vehicle storage, and plenty of other things.

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slimeball supreme

1446722726316681284.jpg

 

Seriously! Why should one be compromised over the other?

It wasn't in IV.

Sge6QaD.png yURtluV.png

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I think its realy surprising to see that Grand Theft Auto V has not so many accessable interiors, I expected a little more especially after L.A. Noire, that game was packed full of interiors, even in side missions.

 

I definately think, it has something to do with internal problems at the end of developement, I mean we are not just talking about not accesable interiors, there are interiors in the game which are used a maximum of 1 minute in a strangers and freaks mission, like for example the Te qui lala bar, I assume something went wrong or they ran out of time too quickly and satisfied themselfs with the excuse that they would add more interiors in GTA Online later on through updates.

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I think IV had more unique interiors than say, SA, unless you mod the game. Though even IV suffers from quite a lot of "interesting" interiors tied to missions, not available later.

Nothing beats Vice city's unique, open ended interiors.

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I think IV had more unique interiors than say, SA, unless you mod the game. Though even IV suffers from quite a lot of "interesting" interiors tied to missions, not available later.

Nothing beats Vice city's unique, open ended interiors.

Well the lack of interiors compared to the 3D era, comes down to how detailed they have to be nowadays and how long the production takes, I think IV had some very good interiors which accompanied the atmosphere in Liberty City, like for example the Cafe at Star junction or the apartment houses you could enter in broker.

 

Looking at the 3D era alone I would say that San Andreas had the most interiors and also the best designed ones in the entire 3D era.

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Fuzzknuckles

I'll take the details over the interiors. I love interiors and wish we could have more, but I don't find my gaming suffers due to there being only a few of them.

 

There's more detail in Lester's garment factory that there is in all of Vice City. Having a few really interesting interiors with a lot of detailing is fine for me. While interiors can aid immersion and are great for RP fans, really, there's not much you can do in them other than... just be in them. I'm not a big RP player myself, I play RPGs for that sort of thing, so maybe I'm missing the intrinsic benefits of being able to enter a building and stand around in it for a while. Surely the world outside, where all the cars and vehicles and people are... that's where the games actually happening, right? Not in some dingy little Burger Shot.

 

Though I will admit, I so miss the guy from LC's Burger Shot. Welcome to Burger Shot muh-f*ckarrrr!

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- Interiors aid immersion for Roleplaying fans?

- They should play RPG if they want more interiors.

That's news to me.

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Why detail VS interiors when you can have both?

 

There are already a lot of interiors in GTA V. Including comedy club, Bahamas Mamas and Tequi-la-la.

I never realized this when I was playing on the PS3 but once I got the PC version I realized that there is more unique interiors in GTA V than it was in GTA IV.

 

Cabins and summerhouses could easily have been added in the countryside as well. If there is memory issues one can use loading times like in San Andreas.

Edited by Cyper
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GTA 3 practically had no interiors aside from like Leone Manor. Then VC came and introduced interiors as a more commonly accessible hub, Malibu Club. You went in there for the music and lights, it wasn't useless. Interiors aren't useless. North Point Mall. You went in there to do shopping and to rampage, to jack the sports car in there and drive around. (Who remembers that huge mall in SR2 and that you could drive all throughout it? SR was king of interiors) There was what the police station too? Although the only accessible one was on the first island, the northmost one. The airport terminal. That was a pretty high number of interiors for what 2002? San Andreas' interiors were mostly clothing stores similar to VI, but there were bars and nightclubs so I mean yeah. but there was what Cluckin Bell, Well Stacked Pizza, Burger Shot.

 

If they open up a club I'd be delighted to just AFK my character on a bar stool in there, LET ME LIVE MY LIFE.

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Gnocchi Flip Flops

I dunno... I prefer details

I dunno... I prefer interiors

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FriendlyFireOFF

So after playing GTA V for almost 3 years now i still discover new details every time i start playing. The last time i realised that the wheels from bysicles still keeps spinning if it falls to the ground after you jumped off. Do you think Rockstar overdone it a little bit? They should have focused more on interiors if you ask me.

728478791_Velorution20_20Toilet20Tricycl

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Fuzzknuckles

- Interiors aid immersion for Roleplaying fans?

- They should play RPG if they want more interiors.

That's news to me.

You have misunderstood what I have said and have misinterpreted it in your response. I'm unsure if this is deliberate or not.

 

Try again:

 

"While interiors can aid immersion and are great for RP fans" - Interiors aid immersion for everyone. Any player can feel more immersed if they can access more of the world. If you're an RP player, you may find even more worth in them than players that don't RP, because you have "sets" to RP in.

 

CLEAR?

 

" I'm not a big RP player myself, I play RPGs for that sort of thing, so maybe I'm missing the intrinsic benefits of being able to enter a building and stand around in it for a while." - I don't use GTA for RP, I play RPGs when I want a role playing experience, not an action-adventure game. I think perhaps because I get that experience from another genre of game and find it more beneficial in a game of that kind, I overlook the benefit of these locations' RP potential, because that's not how I play GTA.

 

CLEAR?

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Try again:

 

"While interiors can aid immersion and are great for RP fans" - Interiors aid immersion for everyone. Any player can feel more immersed if they can access more of the world. If you're an RP player, you may find even more worth in them than players that don't RP, because you have "sets" to RP in.

 

" I'm not a big RP player myself, I play RPGs for that sort of thing, so maybe I'm missing the intrinsic benefits of being able to enter a building and stand around in it for a while." - I don't use GTA for RP, I play RPGs when I want a role playing experience, not an action-adventure game. I think perhaps because I get that experience from another genre of game and find it more beneficial in a game of that kind, I overlook the benefit of these locations' RP potential, because that's not how I play GTA.

As an RP'er, I would have enjoyed a few Extra Police/Sheriff Station Interiors (and Hospital/Medical Clinics). One in Paleto Bay, another in Sandy Shores, at least another couple of LSPD Stations, and additionally a fully Modeled Mission Row Police Station to Explore. :)

 

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Algonquin Assassin

I'll take the details over the interiors. I love interiors and wish we could have more, but I don't find my gaming suffers due to there being only a few of them.

 

There's more detail in Lester's garment factory that there is in all of Vice City. Having a few really interesting interiors with a lot of detailing is fine for me. While interiors can aid immersion and are great for RP fans, really, there's not much you can do in them other than... just be in them. I'm not a big RP player myself, I play RPGs for that sort of thing, so maybe I'm missing the intrinsic benefits of being able to enter a building and stand around in it for a while. Surely the world outside, where all the cars and vehicles and people are... that's where the games actually happening, right? Not in some dingy little Burger Shot.

 

Though I will admit, I so miss the guy from LC's Burger Shot. Welcome to Burger Shot muh-f*ckarrrr!

Sorry Fuzz, but I'm getting very mixed signals from this post. I mean you say there's not a lot to do inside of interiors, but what do details do beside something to look at?

 

Atleast interiors can have more than one function. Using Burger Shot for example it's not only somewhere to get health, but I've spent countless hours in GTA IV holding up inside dropping cops as they come through the front door. That's more fun IMO than say admiring the fact water drips off the protagonists' clothes in GTA V.

 

Details are nice, but to me interiors do more for gameplay. I would love to see R* do an aquarium, church interior etc. Even the return of a fully functioning shopping mall that's been absent since VC would be grand.

 

Truthfully I think both should complement each other rather than oppose, but for the sake of the thread I choose interiors any day.

Edited by SonOfLiberty
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We can have both, because one compliments the another.

 

Now, what we can't have is those interiors being fully modeled and detailed, yet being LOCKED away from us! So they just sit there, wasting disk space for nothing!

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Fuzzknuckles

 

I'll take the details over the interiors. I love interiors and wish we could have more, but I don't find my gaming suffers due to there being only a few of them.

 

There's more detail in Lester's garment factory that there is in all of Vice City. Having a few really interesting interiors with a lot of detailing is fine for me. While interiors can aid immersion and are great for RP fans, really, there's not much you can do in them other than... just be in them. I'm not a big RP player myself, I play RPGs for that sort of thing, so maybe I'm missing the intrinsic benefits of being able to enter a building and stand around in it for a while. Surely the world outside, where all the cars and vehicles and people are... that's where the games actually happening, right? Not in some dingy little Burger Shot.

 

Though I will admit, I so miss the guy from LC's Burger Shot. Welcome to Burger Shot muh-f*ckarrrr!

Sorry Fuzz, but I'm getting very mixed signals from this post. I mean you say there's not a lot to do inside of interiors, but what do details do beside something to look at?

 

Atleast interiors can have more than one function. Using Burger Shot for example it's not only somewhere to get health, but I've spent countless hours in GTA IV holding up inside dropping cops as they come through the front door. That's more fun IMO than say admiring the fact water drips off the protagonists' clothes in GTA V.

 

Details are nice, but to me interiors do more for gameplay. I would love to see R* do an aquarium, church interior etc. Even the return of a fully functioning shopping mall that's been absent since VC would be grand.

 

Truthfully I think both should complement each other rather than oppose, but for the sake of the thread I choose interiors any day.

 

Fair enough, though really the details I'm referring to that I really love are the ones in the outside world, not the detailing in the interiors. The wildlife, the flowers and grass blowing in the breeze, the bugs buzzing around, the flies that bite the big one on the bug zappers, the weather effects and rain reflections - all the things going on outside that add to the overall ambience of the world. The interiors we have are enough for me, and I'm glad they're also very detailed.

 

But let me be clear once again - I'm not against the inclusion of more interiors. I have said this many, many times. I just think that this GTA is all about being out in the world, not about being inside, unless it's in a mission. Rockstar has created a world with lots of freedom that doesn't require the player to be locked into a side activity or mission to be enjoyed.

 

I made a point right back at the release of V on last gen that I think still stands true today - this is a contentious point and by its very nature, it's self contradictory, but I think it bears repeating.

 

I think that Rockstar shied away from providing a wider range of interiors due to the perception in the media of the game being responsible for causing violence - in particular mass shootings in public places.

 

I know, it's a game where you can drive a tank down the street blowing up cars, or run around with a mini-gun destroying ped after ped... but I think the removal of some interiors may be related to them not wanting to cop as much flak as they have in the past for such things. Sure, you can still murder a bunch of cops, but you can't walk into every police station and do it. Or every hospital. Or burger joint.

 

I'm not saying this is entirely the reason for the lack of interiors (though that itself is contentious - there's PLENTY of accessible interiors, really) but I think this might be a contributing factor.

Edited by Fuzzknuckles
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Algonquin Assassin

I agree things like flies flying into bug zappers and the grass blowing in the breeze add a lot of ambience, but when I think of gameplay alone I do think interiors are generally more beneficial as they can host minigames or other features.

 

Whereas those things mentioned above are purely observational. However in saying that despite my gripes with GTA V I do enjoy the details it does have, but I do wish it was given some more love regarding its interior usage.

 

I would even take a scaled back ocean (which lets be honest is quite a waste for how detailed it is) for more focus on interiors.

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The wildlife, flowers, trees blowing, bugs buzzing around, the flies flying around, or the rain reflections, don't make the game... lmao!

These are just purely aesthetic and amusing details that bring more immersion to what?

The single most important contrivution to a video game - the gameplay!!!;

If the gameplay itself is disappointing and found lacking then how are these bugs, flies, and trees blowing going to help the game???

Lol..

It shows the priorities are all wrong among certain section of the gamers who always push for more details, the gameplay be damned!

No matter how much I appreciate and love all the details but I will be pushing for more content and gameplay out of my single player experience as the most important expectation from the developers instead of watching them strip away all the things in order to smoothly run all the details and graphical fidelity.

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The wildlife, flowers, trees blowing, bugs buzzing around, the flies flying around, or the rain reflections, don't make the game... lmao!

These are just purely aesthetic and amusing details that bring more immersion to what?

The single most important contrivution to a video game - the gameplay!!!;

If the gameplay itself is disappointing and found lacking then how are these bugs, flies, and trees blowing going to help the game???

Lol..

It shows the priorities are all wrong among certain section of the gamers who always push for more details, the gameplay be damned!

No matter how much I appreciate and love all the details but I will be pushing for more content and gameplay out of my single player experience as the most important expectation from the developers instead of watching them strip away all the things in order to smoothly run all the details and graphical fidelity.

Noone said they didn't like gameplay,

I think the gameplay in V is a great deal of fun, responsive and customizeable.

Interiors do not necessarily equal gameplay.

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Misunderstood

I miss interiors for the airports. Both SA and VC/VCS had them and I always enjoyed exploring them. Shame it wasn't in IV and V.

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