Mugetsuga 725 Posted August 4, 2017 Author Share Posted August 4, 2017 IDK it might be you actually. I just tested PS2 Feels without the update in Mod Loader and got the same bug as before, also it says in its log that all LD_ textures and pcbtns.txd are installed. Try to look at yours log and see what it says. Don't trust the log. I didn't go into details last time, but for me too the log says the TXDs are installed but they are not. Let's take LD_ROUL.txd as example. In Mod Loader: Replaced in txd folder: With Mod Loader, the TXD is not used, you can see the horrible compression from PC. If you're lucky and Mod Loader uses the TXDs, it's still better to use the update, but instead of replacing the files, place them too in Mod Loader. Link to post Share on other sites
Tomas. 227 Posted August 4, 2017 Share Posted August 4, 2017 (edited) Pretty sure you're using "MODELS" as the mod's name, use it as a subfolder instead and "PS2 Feels" mod name for example, so Mod Loader could take it as a proper virtual path (like modloader\PS2 Feels\MODELS\TXD) and apply those TXDs with proper "gta3.std.sprites" handler instead of "gta3.std.stream". EDIT: Actually only virtual path depends for proper Mod Loader work (modloader\PS2 Feels\MODELS\TXD), it does say "gta3.std.sprites" even in your current case (modloader\MODELS\TXD) but still vanilla textures are used... Edited August 5, 2017 by Tomas. 2 Link to post Share on other sites
dg223 1 Posted August 6, 2017 Share Posted August 6, 2017 What does the "PS2 screens" mod? Link to post Share on other sites
Mugetsuga 725 Posted August 6, 2017 Author Share Posted August 6, 2017 As you can see with the screenshots, this brings back screens of schools, airports and mini-games as they were on PS2. And at the same time, all the things mentioned in PS2 Features To PC Index. Link to post Share on other sites
dg223 1 Posted August 8, 2017 Share Posted August 8, 2017 (edited) I found a bad positioned texture in the Venturas, and some floating textures too Edited August 8, 2017 by dg223 1 Link to post Share on other sites
LaDiDa 831 Posted August 9, 2017 Share Posted August 9, 2017 (edited) Got a pretty annoying issue here with clean install with and without whatever mapfix available, don't open the spoiler unless you want to end up like me not being able to unsee it: Near the spawn point when starting a new game there is a billboard on top of a building (the one with the vc hidden package statue) that will just disappear right in your face when you're behind it and tilt the camera up, no other billboard seems to do that (in the whole game) as far as I tested and I wonder if it could be fixed. I'll add some screenshots when I can if needed. Edited August 9, 2017 by LaDiDa 1 Link to post Share on other sites
Mugetsuga 725 Posted August 10, 2017 Author Share Posted August 10, 2017 This reminds me of something that has been reported and fixed some time ago. If we're talking about disappearing objects around LV, I have found another one. Go to the LV TransFender and stop right before the garage door. Then move your camera up and down and you'll see the building behind the TransFender disappear. EDIT: I'll have to search which line in occluLA.ipl causes this. By the way, it's not the only problem of this billboard. If you take a closer look, you'll see that the LOD is there even if you're near it. 1 Link to post Share on other sites
LaDiDa 831 Posted August 10, 2017 Share Posted August 10, 2017 Yes, that's exactly what happens. Great to know it's actually something that can be fixed. Link to post Share on other sites
Alex_00700 8 Posted August 14, 2017 Share Posted August 14, 2017 you can fix the 2 bug? 2 Link to post Share on other sites
gts. 2,325 Posted August 18, 2017 Share Posted August 18, 2017 Hey, can you convert VC Hunter to SA? With all SA features as reflections, etc. Link to post Share on other sites
Mugetsuga 725 Posted August 19, 2017 Author Share Posted August 19, 2017 Better ask to someone that know how to do this, I can't. Link to post Share on other sites
gts. 2,325 Posted August 21, 2017 Share Posted August 21, 2017 (edited) Thanks! Another thing, is there a way to restore the Colonel's Yacht after the 100% completion in Vice City? I mean, with map editing or making it to spawn again. Edited August 21, 2017 by gts. Link to post Share on other sites
MatthewFarrell 26 Posted September 5, 2017 Share Posted September 5, 2017 Can u fix this roof? Link to post Share on other sites
ernestin1 156 Posted September 11, 2017 Share Posted September 11, 2017 This reminds me of something that has been reported and fixed some time ago. If we're talking about disappearing objects around LV, I have found another one. Go to the LV TransFender and stop right before the garage door. Then move your camera up and down and you'll see the building behind the TransFender disappear. EDIT: I'll have to search which line in occluLA.ipl causes this. By the way, it's not the only problem of this billboard. If you take a closer look, you'll see that the LOD is there even if you're near it. i though that was fixed, you sent me a modified OccluVG.ipl file and now i dont have that problem Link to post Share on other sites
LaDiDa 831 Posted September 11, 2017 Share Posted September 11, 2017 Well some unified fixes for the whole map should help a lot of people so that the map is actually fixed. I can't believe what a mess San Andreas truly is (PC version at least, PS2 version had some small issues as well but this is nuts). Link to post Share on other sites
Inadequate 3,728 Posted September 11, 2017 Share Posted September 11, 2017 Yeah, some fixed IDEs and IPLs for the PC map would be nice. instead of using the whole PS2 map. Link to post Share on other sites
Mugetsuga 725 Posted September 11, 2017 Author Share Posted September 11, 2017 Another thing, is there a way to restore the Colonel's Yacht after the 100% completion in Vice City? I mean, with map editing or making it to spawn again. It should be possible by editing the main.scm but maybe this would result by starting a new game. Sadly, what I can do is really limited so it won't be me. A cleo should work as well, you wouldn't need to start a new game. As above, I can't do it. Editing the map? No. In a new game, two yacht would be superposed. Can u fix this roof? What's the problem? The model and collision are fine. i though that was fixed, you sent me a modified OccluVG.ipl file and now i dont have that problem I don't think you understood the post. I took occluveg.ipl as example, to explain that the problem with occluLA.ipl is similar. occluveg.ipl is for Las Venturas. occluLA.ipl is for Los Santos. The problem reported by LaDiDa need occluLA.ipl to be edited. Yeah, some fixed IDEs and IPLs for the PC map would be nice. instead of using the whole PS2 map. In the future there's gonna be IDEs and IPLs fixes. Link to post Share on other sites
LaDiDa 831 Posted September 11, 2017 Share Posted September 11, 2017 Think the (kind of) problem with that rooftop is that it suposedly doesn't cover the whole roof, but judging by the textures matching up this is intended the way it is now. Link to post Share on other sites
gts. 2,325 Posted October 1, 2017 Share Posted October 1, 2017 Hi. Do you have the PS2 IPL for fix this thing? Also, the IDE value for fix the missing alpha on the Pleasure Domes logos? Link to post Share on other sites
Mugetsuga 725 Posted October 1, 2017 Author Share Posted October 1, 2017 Hi. To fix lightbeams, you need pdomecones.dff from PS2 Features To PC Index. *PS2 converted/fixed DFFs (broken on PC) - DONE. (Topic | Author: @Inadequate / @Mugetsuga / / @TJGM | Download Link) There's no IDE value. To fix the logos with black background, you need the improved pdomes_logo.txd from PS2 Feels. Link to post Share on other sites
Alex_00700 8 Posted October 1, 2017 Share Posted October 1, 2017 CE_safegroun: dff model does not match the collision. airprtgnd_04_SFSe: texture upside down hollyhil04a: uses an inappropriate texture 1 Link to post Share on other sites
Rachel Amber 669 Posted October 2, 2017 Share Posted October 2, 2017 (edited) Could you give the link to beta III Police Car? i remember you done it. Edited October 2, 2017 by Rachel Amber Link to post Share on other sites
gts. 2,325 Posted October 2, 2017 Share Posted October 2, 2017 Missing textures using your PS2 textures: Around all this area specifically: 2 Link to post Share on other sites
Mugetsuga 725 Posted October 2, 2017 Author Share Posted October 2, 2017 Could you give the link to beta III Police Car? i remember you done it. They are exclusive to PS2 Feels that is not done. Link to post Share on other sites
Sneed 12,854 Posted October 2, 2017 Share Posted October 2, 2017 How about essential fixes, not improvements nor ports from LCS. Will you release them separately for LCLF? Link to post Share on other sites
Mugetsuga 725 Posted October 2, 2017 Author Share Posted October 2, 2017 I don't think so, sorry. I edited things here and there without keeping a list of the changes I've done. But after releasing it, if there are things you found interesting for LCLF, you can add them. 1 Link to post Share on other sites
gts. 2,325 Posted November 9, 2017 Share Posted November 9, 2017 (edited) What happen if I enable the "GXTFixes" in GInput while using your PS2 "american.gxt" in VC/SA? Will some text strings replaced with button textures or something else? EDIT: Oops, the instruction is only for SA, as "README.txt" states. Edited November 9, 2017 by gts. Link to post Share on other sites
Mugetsuga 725 Posted November 9, 2017 Author Share Posted November 9, 2017 Like this is written in GInput.ini, ApplyGXTFixes alters GXT entries. Meaning that the entries I have edited will be replaced by the ones from GInput. While "Home Invasion" looks like that on PS2: With ApplyGXTFixes, it looks like this: 1 Link to post Share on other sites
gts. 2,325 Posted December 29, 2017 Share Posted December 29, 2017 Any chance of convert the MafiaBlood from LCS to GTA3? Adding it instead of replace using some free ID of course. Would be cool see it along with PS2 feel. Link to post Share on other sites
Mugetsuga 725 Posted January 2, 2018 Author Share Posted January 2, 2018 I could convert it in the future but that's all I'll do I think. I have no idea how to add vehicles in GTA III. Link to post Share on other sites