Mugetsuga 725 Posted August 17, 2016 Author Share Posted August 17, 2016 Yes, they are mipmapped. Pauloso 1 Link to post Share on other sites
Pauloso 275 Posted August 17, 2016 Share Posted August 17, 2016 Cool, Thank You Link to post Share on other sites
CRRPGMykael 62 Posted August 30, 2016 Share Posted August 30, 2016 (edited) I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load. EDIT:Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this. Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky , great work! Edited August 30, 2016 by CRRPGMykael Link to post Share on other sites
Inadequate 3,746 Posted August 31, 2016 Share Posted August 31, 2016 I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load. EDIT: Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this. Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky , great work! You never played SA on console or at least VC? *I can't remember if this behaviour happens on SA PC*. Anyway, they are like that on PS2/Xbox, remarks the control button in a different color. Link to post Share on other sites
Mugetsuga 725 Posted August 31, 2016 Author Share Posted August 31, 2016 Exactly. Since GTA III, control buttons have always been brighter. Link to post Share on other sites
kumaraguru 30 Posted August 31, 2016 Share Posted August 31, 2016 Hi Mugetsuga.. "the Ammu-Nation like they were on PS2" means the right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here... Link to post Share on other sites
gts. 2,330 Posted September 1, 2016 Share Posted September 1, 2016 (edited) Hi Mugetsuga.. "the Ammu-Nation like they were on PS2" means the right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here... lol, no. The difference are some props which aren't present on PS2 while PC have them. The two-floor Ammu-Nation is in someway a beta thing, excluding that is fully modeled and finished. I think was supposed to be present on Downtown, LS. EDIT: Mugetsuga, are you working on a PS2 Feel pack for GTA3? Edited September 1, 2016 by gts. Link to post Share on other sites
Mugetsuga 725 Posted September 1, 2016 Author Share Posted September 1, 2016 Hi Mugetsuga.. "the Ammu-Nation like they were on PS2" means the right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here... Hi kumaraguru, like gts. said, the two-floor Ammu-Nation is a beta thing. If you want to use it, you'll have to install a beta mod like San Andreas: BETA Edition or a mod to unlock interiors not used like Enterable Hidden Interiors for example. Mugetsuga, are you working on a PS2 Feel pack for GTA3? For now I'm taking a break but like I said in LCLF topic, there will be a pack at one point. kumaraguru 1 Link to post Share on other sites
kumaraguru 30 Posted September 1, 2016 Share Posted September 1, 2016 (edited) Hi Mugetsuga.. i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this.. before after does the pack missed any txd's..? Edited September 5, 2016 by kumaraguru Link to post Share on other sites
kumaraguru 30 Posted September 4, 2016 Share Posted September 4, 2016 (edited) sorry for the double post.. Hi Mugetsuga.. i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this.. before after does the pack missed any txd's..? it seems this fixes this issue... but i think it still needs some touching up... it's on dff side why that it looks like, right...? Edited September 4, 2016 by kumaraguru Link to post Share on other sites
Mugetsuga 725 Posted September 5, 2016 Author Share Posted September 5, 2016 it seems this fixes this issue... That's the mod to use. I don't edit PC textures, that's why I don't provide a TXD with that change. it's on dff side why that it looks like, right...? I think. Maybe I'll take a look again but it won't be soon. kumaraguru 1 Link to post Share on other sites
kumaraguru 30 Posted September 5, 2016 Share Posted September 5, 2016 (edited) also from the ps2 feels pack, this may can be included in ur map fixes or PS2 converted/fixed DFFs right..? PC PS2 i guess this is broken in pc... Edited September 7, 2016 by kumaraguru Link to post Share on other sites
Minhkute360 96 Posted September 7, 2016 Share Posted September 7, 2016 (edited) But I guess it's broken on pc, 'cause I think this is fence, not wall. *EDIT: may need to edit its dff to be a 3D model to compatible (or get good look) with ps2 texture. Edited September 7, 2016 by Minhkute360 kumaraguru 1 Link to post Share on other sites
TWIST_OF_HATE 371 Posted September 25, 2016 Share Posted September 25, 2016 So ... Mugetsuga, some time ago I found few issues in SA, may be you can handle them )) 1. Lod: 2. Flying vegetation: 3. Ghost mountain: 4. Annoying thing: 5. And you already saw this, IINM. 6. Just found: Link to post Share on other sites
Mugetsuga 725 Posted September 26, 2016 Author Share Posted September 26, 2016 My answer remains the same as last time. Also: For now I'm taking a break No need to ask how much time, I'm taking one, that's all. And no need to bump by quoting a previous post, I still remember them. If I don't post about something, that means this is not done. TWIST_OF_HATE and Inadequate 2 Link to post Share on other sites
Inadequate 3,746 Posted October 3, 2016 Share Posted October 3, 2016 Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct. Link to post Share on other sites
Mugetsuga 725 Posted October 4, 2016 Author Share Posted October 4, 2016 Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map. Here's some pics took at the limit before the LOD starts appearing: PS2 map: PC map before: PC map after: Like you can see, it's pretty similar now. I'll upload this alongside with all the others things that have been reported since the last update of VC Fixes when I come back. Link to post Share on other sites
Inadequate 3,746 Posted October 4, 2016 Share Posted October 4, 2016 That's nice. The fix was an IDE draw distance value? Or you edited the model or something? Link to post Share on other sites
Mugetsuga 725 Posted October 4, 2016 Author Share Posted October 4, 2016 Everything was wrong. DFF, COL, IPL and IDE. Link to post Share on other sites
Inadequate 3,746 Posted October 4, 2016 Share Posted October 4, 2016 (edited) Lmao. Can you send it to me please via pm? This "bug" is just ridiculous and annoying. Wonderful R*. Edited October 4, 2016 by Inadequate Link to post Share on other sites
Mugetsuga 725 Posted October 4, 2016 Author Share Posted October 4, 2016 Not like I'll be back soon, okay, I'll update VC Fixes tomorrow. Link to post Share on other sites
gts. 2,330 Posted October 4, 2016 Share Posted October 4, 2016 (edited) That's great Mugetsuga, can't wait for the upcoming fixes tomorrow. I love your work alwaaaays. Edited October 4, 2016 by gts. Mugetsuga 1 Link to post Share on other sites
gts. 2,330 Posted October 5, 2016 Share Posted October 5, 2016 Quick little update for VC Fixes: Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct. Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map. Here's some pics took at the limit before the LOD starts appearing: PS2 map: PC map before: PC map after: Like you can see, it's pretty similar now. For the other things that have been reported since the last update, I'll do them when I really come back. What's new in the pack? doontoon_top02.dff, downtows.col, LODntoon_top02.dff, downtows.IPL and vclf.ide. Download: http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip Can I ask... Which IDE lines are exclusively for the Moist Palms Hotel PS2 draw distance? Link to post Share on other sites
Mugetsuga 725 Posted October 5, 2016 Author Share Posted October 5, 2016 IPL: 1748, LODntoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1 1853, doontoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1 IDE: 1748, LODntoon_top02, dts_LODbig, 1, 2000, 0 1853, doontoon_top02, shipthisgamenow, 1, 250, 0 gts. 1 Link to post Share on other sites
gts. 2,330 Posted October 5, 2016 Share Posted October 5, 2016 Thanks, now I'll wait your return into the forums for the PS2 Feel pack for GTA III. Link to post Share on other sites
Inadequate 3,746 Posted November 1, 2016 Share Posted November 1, 2016 I didn't want still bumping the LCLF thread with useless post like this one, so I am going to post it here. Congratulations with the GTA III PS2 feel pack. I hope you going to add the beta blue police car and enforcer with final rims as @gts. suggested. Link to post Share on other sites
Mugetsuga 725 Posted November 2, 2016 Author Share Posted November 2, 2016 Thanks. Like I said in LCLF: It's planned. Link to post Share on other sites
Firerisor 0 Posted November 26, 2016 Share Posted November 26, 2016 i having a problem here,when i launch the game it dosent open. Link to post Share on other sites
Mugetsuga 725 Posted November 26, 2016 Author Share Posted November 26, 2016 More explanations would be appreciated, this is hard to understand with just that. Link to post Share on other sites
gts. 2,330 Posted November 27, 2016 Share Posted November 27, 2016 Any progress about GTA III? Link to post Share on other sites