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Mugetsuga

Mugetsuga's Workshop

Recommended Posts

Mugetsuga

Yes, they are mipmapped.

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Pauloso

Cool, Thank You

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CRRPGMykael

I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load.

 

EDIT:
Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this.

5WlUPb.png

 

Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky :p , great work!

Edited by CRRPGMykael

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Inadequate

I tried the improved text for controllers but no luck. Put american.gxt in modloader, ps3btns.txd replaced, ini changed, crash upon trying to load.

 

EDIT:

Nevermind, apparently the crash was because I changed the "Platform" settings for some textures in magic TXD. Anyway, got the game working, and I noticed this.

5WlUPb.png

 

Ignoring precise values that discount for transparency etc etc, you can still clearly tell with the naked eye that the colors of the "left analog stick" part are different to the rest of the text. Anyway, maybe I am just being too picky :p , great work!

You never played SA on console or at least VC? *I can't remember if this behaviour happens on SA PC*. Anyway, they are like that on PS2/Xbox, remarks the control button in a different color.

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Mugetsuga

Exactly. Since GTA III, control buttons have always been brighter.

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kumaraguru

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the

right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...

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gts.

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the

right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...

lol, no. The difference are some props which aren't present on PS2 while PC have them. The two-floor Ammu-Nation is in someway a beta thing, excluding that is fully modeled and finished. I think was supposed to be present on Downtown, LS.

 

EDIT:

Mugetsuga, are you working on a PS2 Feel pack for GTA3?

Edited by gts.

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Mugetsuga

Hi Mugetsuga..

 

"the Ammu-Nation like they were on PS2" means the

right..? if yes, which ammunation interior will get replaced..? there are actually 4 mentioned here...

Hi kumaraguru, like gts. said, the two-floor Ammu-Nation is a beta thing. If you want to use it, you'll have to install a beta mod like San Andreas: BETA Edition or a mod to unlock interiors not used like Enterable Hidden Interiors for example.

 

Mugetsuga, are you working on a PS2 Feel pack for GTA3?

For now I'm taking a break but like I said in LCLF topic, there will be a pack at one point.

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kumaraguru

Hi Mugetsuga..

 

i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this..

 

 

before

SBKgy9y.png

after

Su2zi0S.png

 

 

 

does the pack missed any txd's..?

Edited by kumaraguru

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kumaraguru

sorry for the double post..

 

Hi Mugetsuga..

 

i installed the Los Santos and San Fierro fixes. but the chinatown arch is still like this..

 

 

before

SBKgy9y.png

after

Su2zi0S.png

 

 

 

does the pack missed any txd's..?

 

it seems this fixes this issue...

 

 

xuxuZgs.png

 

 

but i think it still needs some touching up...

y6WHgHP.png

 

it's on dff side why that it looks like, right...?

Edited by kumaraguru

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Mugetsuga

it seems this fixes this issue...

That's the mod to use. I don't edit PC textures, that's why I don't provide a TXD with that change.

 

it's on dff side why that it looks like, right...?

I think. Maybe I'll take a look again but it won't be soon.

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kumaraguru

also from the ps2 feels pack, this may can be included in ur map fixes or PS2 converted/fixed DFFs right..?

 

 

PC

3U40wn8.png

PS2

PKhyV0g.png

 

 

 

i guess this is broken in pc...

Edited by kumaraguru

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Minhkute360

But I guess it's broken on pc, 'cause I think this is fence, not wall.

*EDIT: may need to edit its dff to be a 3D model to compatible (or get good look) with ps2 texture.

Edited by Minhkute360

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TWIST_OF_HATE

So ...

Mugetsuga, some time ago I found few issues in SA, may be you can handle them ))

 

1. Lod:

 

 

ohk4ltpkpusk7h890dmfh4g01.jpg

 

 

2. Flying vegetation:

 

 

b4s3cygj0avsp790oi6vg5ujg.jpg

 

 

3. Ghost mountain:

 

 

1ra7q29kj1n98x98jrnfqnuzj.jpg

 

 

4. Annoying thing:

 

 

g6d2fjrwjodamnkd2jaoh9yzm.jpg

 

 

5. And you already saw this, IINM.

 

 

4fzo59uzbm6l4rviuvu97y1gz.jpg

 

 

6. Just found:

 

 

vo3c95109ysq3ayv20revor03.jpg

 

 

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Mugetsuga

My answer remains the same as last time.

 

Also:

For now I'm taking a break

No need to ask how much time, I'm taking one, that's all.

 

And no need to bump by quoting a previous post, I still remember them. If I don't post about something, that means this is not done.

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Inadequate

Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct.

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Mugetsuga

Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map.

Here's some pics took at the limit before the LOD starts appearing:

PS2 map:

 

T2nKw6H.png

 

PC map before:

 

Ub1YX51.png

 

PC map after:

 

4wtpaEX.png

 

Like you can see, it's pretty similar now.

I'll upload this alongside with all the others things that have been reported since the last update of VC Fixes when I come back.

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Inadequate

That's nice. The fix was an IDE draw distance value? Or you edited the model or something?

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Mugetsuga

Everything was wrong. DFF, COL, IPL and IDE.

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Inadequate

Lmao. Can you send it to me please via pm? This "bug" is just ridiculous and annoying. Wonderful R*.

Edited by Inadequate

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Mugetsuga

Not like I'll be back soon, okay, I'll update VC Fixes tomorrow.

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gts.

That's great Mugetsuga, can't wait for the upcoming fixes tomorrow. I love your work alwaaaays. :D

Edited by gts.

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gts.

Quick little update for VC Fixes:

Hey, what's going bud. I know you're in a break but can you look into this? I tried to fix it myself even Tomasak tried into VCLF thread but seems to be unfixable lol, while on PS2 this is correct.

 

Hi Inadequate, actually, since your first report in VCLF topic, I already took a look and I think now it's the same as on the PS2 map.

Here's some pics took at the limit before the LOD starts appearing:

PS2 map:

 

T2nKw6H.png

 

PC map before:

 

Ub1YX51.png

 

PC map after:

 

4wtpaEX.png

 

Like you can see, it's pretty similar now.

For the other things that have been reported since the last update, I'll do them when I really come back.

 

What's new in the pack?

doontoon_top02.dff, downtows.col, LODntoon_top02.dff, downtows.IPL and vclf.ide.

 

Download:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip

Can I ask... Which IDE lines are exclusively for the Moist Palms Hotel PS2 draw distance?

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Mugetsuga

IPL:

1748, LODntoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1

1853, doontoon_top02, 0, -808.7645264, 507.7258301, 59.38245392, 1, 1, 1, 0, 0, 0, 1

 

IDE:

1748, LODntoon_top02, dts_LODbig, 1, 2000, 0

1853, doontoon_top02, shipthisgamenow, 1, 250, 0

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gts.

Thanks, now I'll wait your return into the forums for the PS2 Feel pack for GTA III. :^:

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Inadequate

I didn't want still bumping the LCLF thread with useless post like this one, so I am going to post it here.

 

Congratulations with the GTA III PS2 feel pack. I hope you going to add the beta blue police car and enforcer with final rims as @gts. suggested. :^:

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Mugetsuga

Thanks.

Like I said in LCLF:

It's planned.

 

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Firerisor

i having a problem here,when i launch the game it dosent open.

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Mugetsuga

More explanations would be appreciated, this is hard to understand with just that.

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gts.

Any progress about GTA III?

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