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Heists should be locked until the player reaches level 50?


Niko the awesome
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I wouldn't call the contact missions "level locked" more so "suggested level". You can always bring low level friends along into the higher level contact missions with ease, so they're hardly locked. Maybe do something more along those lines, where it's not hard locked and you can invite friends, but you won't get spammed with all of the setup invites for heists above your level.

 

Would help clear the invite list on your phone when job grinding with friends.

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I have done heists with <rank-50 players that did very well.

I have done heists with >rank-200 players that were truly incompetent (not trolling) "rambos" that didn't understand concepts like "taking cover" "snacks" or "read the directions" so the answer to OP's question is:

NO

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Niko the awesome

OFF TOPIC: Is gta online down on the ps4?

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I've always agreed with this. It's so obvious and I quite frankly don't give a sh*t about people's f*cking anecdotes about a rank 10 completing PS.

 

The rank requirement system is a joke in general though.

 

edit: To back up the point about minimum rank 50 for heists: The very fact you would even dare to enter a session with such a low health bar and put everyone at risk is simply arrogant. It wouldn't be such a big deal if it didn't take up half of my night to get through one heist mission.

Edited by Robaldinio
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The player can't join or host a heist until he reaches level 50. What do you guys think?

i've done better heists with players under level 10 than with higher leveels so no

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fear_the_nut70

 

The player can't join or host a heist until he reaches level 50. What do you guys think?

i've done better heists with players under level 10 than with higher leveels so no

 

 

Problem with this thinking is that you can't always tell skill level from rank as others have said. Many of my friends, for example, have started over with a second character having already leveled up on the primary several hundred levels. You can also level up a lot by doing things that won't help you one lick in the set ups like races or parachuting. So, no, this isn't a good idea.

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action_pumper

Look, pac Stan finale goes way better with players that have unlocked rocket launchers and heavy vests. That's the simple facts.

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fear_the_nut70

Look, pac Stan finale goes way better with players that have unlocked rocket launchers and heavy vests. That's the simple facts.

 

Depends how you do it. Most of the time, I have one guy run while 3 stay behind. Less chance of someone getting killed.

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Yes. Sick of dealing with incompetence and rage quitting. "Skill matched players" option is an absolute joke. Seriously, I'M level 240's and i get players as low as level 14...

 

Ive started requiring a mic and party on ps4 so i can at least semi vet a players age and maturity a bit. Find the best heisters doing contact missions and DMs..

 

So yes, level locking heists would make it much more enjoyable for the players who are looking to SERIOUSLY heist.

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Arrows to Athens

 

The player can't join or host a heist until he reaches level 50. What do you guys think?

Yes, I'm all for it. Do the same for Survival and some contact missions. Don't know why a level 7 would want to do a Survival with such limited health, weapons and ammo. Most don't seem to even have played singleplayer.

 

R* should use level unlock for much more stuff.

 

Exactly. It gives players a better reason to actually play missions, races and deathmatches to level up. Missions are level locked, so why aren't heists? Maybe each heist should have its own level requirement, with the last one being locked until level 75. Fleeca should be like 25.

Edited by Fearx--
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I was playing Pac Standard the other day and let a level 3 with no mic join. He helped me and my friends complete the last three setups and the heist finale. He followed instructions perfectly and did very well, in fact now I will probably be able to use him on more heists in the future. I would rather play with him than take my chances on a random 50-ish player.

 

I've played with MANY level 50+ players who did have mics, yet refused to follow simple instructions and continually f*cked up the setups and heist, to the point where I found it impossible to work with them. Effectiveness in heists has nothing to do with rank; the most important thing is teamwork. If everyone works together properly, heists become very easy.

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nWo_Y2J_2015

The player can't join or host a heist until he reaches level 50. What do you guys think?

 

Yes, there should be Rank locks for the heists. IMO, here's what the rank locks should be...

 

The Fleeca Job - Rank 20

The Prison Break - Rank 60

Humane Labs Raid - Rank 80

Series A Funding - Rank 90

Pacific Standard - Rank 100

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Arrows to Athens

I was playing Pac Standard the other day and let a level 3 with no mic join. He helped me and my friends complete the last three setups and the heist finale. He followed instructions perfectly and did very well, in fact now I will probably be able to use him on more heists in the future. I would rather play with him than take my chances on a random 50-ish player.

 

I've played with MANY level 50+ players who did have mics, yet refused to follow simple instructions and continually f*cked up the setups and heist, to the point where I found it impossible to work with them. Effectiveness in heists has nothing to do with rank; the most important thing is teamwork. If everyone works together properly, heists become very easy.

It still gives players an incentive to actually play the game by doing missions, races and deathmatches to rank up. For those who create new characters, they should expect to level up again to unlock those level locked things again. Isn't that the whole reason to why they created a new character from scratch in the first place?

 

When speaking generally, low levels aren't usually as good, and you also have to take into account the fact that they don't have as much health and armour. Heists isn't just a walk in the park. You have to be equipped with a vast collection of weaponary, armour and have some experience. Not all low levels are alternative characters.

Edited by Fearx--
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The biggest difference for levels is in terms of armor...since both the level of the armor and number of extras you can carry is level locked. It doesn't matter for some roles on some heists but, on others, it can be a huge handicap.

 

Had to do the PSJ bank to bike run solo last night for the first time and was slightly disappointed in how easy it was. The 28 and 32 in the group couldn't make out of the alley without dying. Hell, a couple times they didn't even make it to the alley...

 

The flip side of that is that even high levels can have their noob moments. Got brave and was trying the Prison Break finale with a group of lower levels. I was 180 at the time and the others were all 20-30. I ended up pilot, and was a little scared at first not being on the ground team. I then managed to twice cause a failure by flying the plane into things while the lowbies on the prison team were just fine.

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I think heists without rank requirements definitely had second characters in mind and the Kuruma glitch is no accident either. R* set heists to be rather easy with lots of shortcuts whereby entry level players can succeed.

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How about every 10 levels you unlock the next heist, so 10 gets Fleeca, 20 gets Prison Break, 30 gets Humane Labs Raid, 40 gets Series A, 50 gets Pacific Standard Job

Edited by Jahgee
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Though there are some good low rank players Id like to see this happen although it will not. In my experience low levels are too much of a risk to take on versus time and profit.

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Arrows to Athens

I've played with rank 20 who were awesome and rank 300 who were uttter sh*t.

It's already been established why this still doesn't matter.

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Arrows to Athens

No way, partner. People will go crazy if Rockstar did that.

People would go crazy because they then would have to actually play the game to level up?

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Blasterman4EVER

Yes. Absolutely.

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I was playing Pac Standard the other day and let a level 3 with no mic join. He helped me and my friends complete the last three setups and the heist finale. He followed instructions perfectly and did very well, in fact now I will probably be able to use him on more heists in the future. I would rather play with him than take my chances on a random 50-ish player.

 

I've played with MANY level 50+ players who did have mics, yet refused to follow simple instructions and continually f*cked up the setups and heist, to the point where I found it impossible to work with them. Effectiveness in heists has nothing to do with rank; the most important thing is teamwork. If everyone works together properly, heists become very easy.

It still gives players an incentive to actually play the game by doing missions, races and deathmatches to rank up. For those who create new characters, they should expect to level up again to unlock those level locked things again. Isn't that the whole reason to why they created a new character from scratch in the first place?

 

When speaking generally, low levels aren't usually as good, and you also have to take into account the fact that they don't have as much health and armour. Heists isn't just a walk in the park. You have to be equipped with a vast collection of weaponary, armour and have some experience. Not all low levels are alternative characters.

 

Heists are a walk in the park, when I do them. I always instruct everyone to get a Heavy Utility Vest and save it to their outfits if they haven't already, and also teach them how to use snacks, so the low health for low rank players is never a problem. Plus I can always loan out my Insurgent or Armored Kuruma, if they need extra protection.

 

You don't need a vast collection of weaponry either. The most important thing to have is a decent assault rifle; the Special Carbine is a perfect choice and is available to all ranks. A decent drive-by weapon helps too. The Micro-SMG does just fine for me, and it unlocks at rank 6. A lot of times if players don't have the weapons needed (ie silenced weapons for stealth missions) they will be provided during the mission anyway. I've never had a problem due to a lack of weaponry in any of the setups or heists I've played.

 

Personally I don't care what motivates players who join my heists, I only care if they can follow my instructions. As long as they do that, my setups and heists are always successful. I also teach them things that make them better players. If they happen to join one of my heists in the future, which they often do, I KNOW they will perform better than a random 50-ish player, because I've worked with them before.

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Arrows to Athens

 

 

I was playing Pac Standard the other day and let a level 3 with no mic join. He helped me and my friends complete the last three setups and the heist finale. He followed instructions perfectly and did very well, in fact now I will probably be able to use him on more heists in the future. I would rather play with him than take my chances on a random 50-ish player.

 

I've played with MANY level 50+ players who did have mics, yet refused to follow simple instructions and continually f*cked up the setups and heist, to the point where I found it impossible to work with them. Effectiveness in heists has nothing to do with rank; the most important thing is teamwork. If everyone works together properly, heists become very easy.

It still gives players an incentive to actually play the game by doing missions, races and deathmatches to rank up. For those who create new characters, they should expect to level up again to unlock those level locked things again. Isn't that the whole reason to why they created a new character from scratch in the first place?

 

When speaking generally, low levels aren't usually as good, and you also have to take into account the fact that they don't have as much health and armour. Heists isn't just a walk in the park. You have to be equipped with a vast collection of weaponary, armour and have some experience. Not all low levels are alternative characters.

 

Heists are a walk in the park, when I do them. I always instruct everyone to get a Heavy Utility Vest and save it to their outfits if they haven't already, and also teach them how to use snacks, so the low health for low rank players is never a problem. Plus I can always loan out my Insurgent or Armored Kuruma, if they need extra protection.

 

You don't need a vast collection of weaponry either. The most important thing to have is a decent assault rifle; the Special Carbine is a perfect choice and is available to all ranks. A decent drive-by weapon helps too. The Micro-SMG does just fine for me, and it unlocks at rank 6. A lot of times if players don't have the weapons needed (ie silenced weapons for stealth missions) they will be provided during the mission anyway. I've never had a problem due to a lack of weaponry in any of the setups or heists I've played.

 

Personally I don't care what motivates players who join my heists, I only care if they can follow my instructions. As long as they do that, my setups and heists are always successful. I also teach them things that make them better players. If they happen to join one of my heists in the future, which they often do, I KNOW they will perform better than a random 50-ish player, because I've worked with them before.

 

But, it still gives players an incentive to actually play the game to level up. Not all low levels are going to be good, especially if they're new comers. They will be advised to play missions, races, deathmatches and survivals in order to level up and unlock each heist. They will also gain experience along the way, and heists get more difficult and complicated as they go on. Low levels also have less health than higher level players.

Edited by Fearx--
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Raj The Rager

 

No way, partner. People will go crazy if Rockstar did that.

People would go crazy because they then would have to actually play the game to level up?

 

No people would be complaining because there are more restrictions on the game.

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Considering if just one person dies it can f*ck it all up then they leave so yes it's a good idea. Haven't even been able to complete the last two heists, bad experience with noob new players. They should stick to normal mission first because if they die it doesn't matter.

 

At least just a few levels even to get used to the game before playing them.

Edited by ?!=+_-
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Arrows to Athens

 

 

No way, partner. People will go crazy if Rockstar did that.

People would go crazy because they then would have to actually play the game to level up?

 

No people would be complaining because there are more restrictions on the game.

 

Its a logical restriction that requires people to gain more experience and actually play the game to level up. Heists shouldn't be something that any player can just jump right into. There has to be requirements.

Considering if just one person dies it can f*ck it all up then they leave so yes it's a good idea. Haven't even been able to complete the last two heists, bad experience with noob new players. They should stick to normal mission first because if they die it doesn't matter.

 

At least just a few levels even to get used to the game before playing them.

Yeah, and playing normal missions first will be more likely, since heists will be level locked and low level players would be required to play misisons to gain RP.

Edited by Fearx--
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Semaj 2JZ♢

how about no?

How about yes? Yes.

 

Little young thundercats, think they know it all...Heists ain't no place for jokers and newbies. Would be less abject failure when playing with randoms over rank 50.

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