Curtis Posted February 13, 2016 Author Share Posted February 13, 2016 Bada bing bada boom. Link to comment Share on other sites More sharing options...
AnDReJ98 Posted February 13, 2016 Share Posted February 13, 2016 Will give the feedback after i finish the whole mission-pack. Hdxt_Hardluck and Curtis 2 Link to comment Share on other sites More sharing options...
Curtis Posted February 20, 2016 Author Share Posted February 20, 2016 so, do other people wanna give feedback or is that it? Hdxt_Hardluck 1 Link to comment Share on other sites More sharing options...
Curtis Posted February 21, 2016 Author Share Posted February 21, 2016 Added Heisenberg's videos of my missions. check his videos out. Hdxt_Hardluck 1 Link to comment Share on other sites More sharing options...
Hdxt_Hardluck Posted February 21, 2016 Share Posted February 21, 2016 i'd love to play this now, but unfortunately can't due exames. i'll reply once i'll finish it. be patient. Curtis 1 Link to comment Share on other sites More sharing options...
Curtis Posted February 22, 2016 Author Share Posted February 22, 2016 (edited) Alright, Listen up! i found a bug in the download so i put up a fix to download. download this fix or the storyline won't read all missions! all you have to do is replace the old story.dat with the new one. Edited February 22, 2016 by Bender Hdxt_Hardluck 1 Link to comment Share on other sites More sharing options...
AnDReJ98 Posted May 15, 2016 Share Posted May 15, 2016 (edited) Finally finished this. As i already wrote the feedback for the first few missions, i though SL will go that way but no. Instead it went other way around. I expected missions like the stealth one (doesn't always have to be stealth) with great object placement and such. Well, what we got wasn't actually bad, it was just different. Missions mostly consists of often ''random'' assigned jobs to Suzie. When i say random, i mean this: The missions are pretty much varied and difficulty was ok but after like first 7-8 missions i think you started to lose ideas generally. It was just ''Suzie go there, Suzie go here!'' without story progression. Everything felt random. I know the story is about gangs and such but you could add at least something memorable instead of all random missions? And that's why the end was bad IMO, as well as the story. I knew once you kill like 10000 members of the enemy gangs like you used to do through the whole SL, it would be like ''ok now we are OP & none can touch us''. So predictable. No characters development at all. I played this SL for months, and i always had to replay a certain number of missions to remember what happened. And no, it was because SL wasn't memorable. No events. Only random jobs. On the other hand these random jobs that i ''complain'' about are not bad itself. As i said, missions are pretty much varied and most of them in SF part were interesting. Â The whole SL lacks of uniques ( in terms of story) but generally the missions were well done. We had so pretty decent number of the missions types with balanced difficulty. However, i didn't like the ones where you had to search and shoot 100 enemies all over the city. The problem was, these mission started appearing much more through the storyline. Especially the longer ones with only shooting 1000 enemies. I was always like ''when will this mission end?''. And until some kind of ''change'' was to happen in the storyline, i would get bored of the missions. I was like ''oh come on, when will something new happen'' and that was moving to LV. As for missions, i think some of them could be improved by adding objects (not all but some of them) to give player at least some fresh air. After moving to LV it was more like starting all over again. Simple stuff such as beating up some thugs in the casino to destroying/stealing enemy vans and (again) killing 1000 enemies in one mission for no actual reason besides weaken them. Ambient music was a huge influence in this SL (for me at least). I don't know why so many people don't even use sound feature in DYOM. Ambient music gave this SL atmosphere where if there wasn't for AM, i couldn't find it's atmosphere since missions felt random and cutscene were ''meh''. No animations or effect whatsoever. Cutscene were simple and appeared only at the beginning of the each mission. Â I think this is all regarding the cons. Some more hardwork and it could turn out to be greater. I know the story isn't the strongest point in this SL and the missions did the justice along with atmosphere (feeling) of the MP. Like i said, in the middle of MP, it was like you ran out of ideas? Not for missions generally, it's just the SF part was much better than LV imo. Ending wasn't ending basically.. I mean there will always be enemies, new or old. It was like ''ok, let's give our enemies a break, we won't be killing them for some time now''. And the ending missions were boring. You know, having to kill 1000 enemies for 100th time in one missions was annoying at the end. But despite the cons, this is still better than average SLs. And it really has feeling of Triads world along with storyline feature that did it even better. It was a good idea to put this as storyline. I hope you make something better nect time and focus not only on missions, but on plot and it's development too. Keep it up! Â 8.5 Edited May 15, 2016 by AnDReJ98 Link to comment Share on other sites More sharing options...
Curtis Posted May 15, 2016 Author Share Posted May 15, 2016 (edited) Thank you for your review. I know i'm not really strong with stories or whatever and i kind of felt too that the missions were getting repetitive. But oh well what can you do now Edited May 15, 2016 by Bender Link to comment Share on other sites More sharing options...
AnDReJ98 Posted May 15, 2016 Share Posted May 15, 2016 I see. Well, in my eyes it's of course above average MPs and the atmosphere was probably the best thing in SL. Too bad sound feature is not so often used by designers. I highly commend you for that one. Link to comment Share on other sites More sharing options...
FRANKLINCLINTON2 Posted June 10, 2016 Share Posted June 10, 2016 (edited) Amazing story,I have played this MP not very much,I liked the story Edited June 10, 2016 by FRANKLINCLINTON2 Link to comment Share on other sites More sharing options...
Curtis Posted June 11, 2016 Author Share Posted June 11, 2016 http://dyom.gtagames.nl/show/42643 Thanks to andrej, a download link on the DYOM website is up. FRANKLINCLINTON2 and Huzaifa khan 2 Link to comment Share on other sites More sharing options...
Martinovich Posted August 28, 2017 Share Posted August 28, 2017 Awesome,this deserve a best storyline. Â 10/10 Link to comment Share on other sites More sharing options...
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