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How can I use HEX codes to keep my CLEO mods away from accessing the c


maoffense01
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I already asked this kind of question, but someone still don't solve this problem. May someone please answer this?

 

I saw some CLEO mods, like Flipped Cars Don't Burn by LINK2012, that is locked and can't access its codes even opening it with Sanny Builder; worse than Notepad. Except if you tick IGNORE_UNKNOWN in Debug Option. And now I found that it can be done by using HEX codes, but I don't know how to use it.

 

I hope so, this problem will be solve and someone would answer. I really need someone's help.

 

Thanks,

maoffense01

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First, open Sanny Builder > tap F10 > uncheck Add extra info to SCM.

 

then

 // your CLEO script code here hex02 00 01end

you can add more random Hex codes somewhere as long as it doesn't executed by game

 

Example, which only shows "Cheat Activated" message, but if you try to compile this and decompile it, you'll get error

{$CLEO .cs}{$VERSION 3.1.0027} thread 'SCRLOCK' wait 1000jump @MainBlock hex00 11 22 33 44 55 66 77 88 99 AA BB CC DD EE FFend :MainBlockwait 100003E5: show_text_box 'CHEAT1'0a93: end_custom_threadhex02 00 01end

That's the basics of locking your CLEO script. Of course it's not 100% fully protect your CLEO script.

Edited by AuahDark
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  • 6 years later...
Hello_world123

but it is fixed in the latest versions...

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