ClaudeSpeed1911 Posted January 4, 2016 Share Posted January 4, 2016 (edited) On God it's been two years that question had to have been asked a million times already. Just stop it enough. Every day is the same thing it feels like that movie ground hogs day. Mods lock this thread and redirect our friend here to the whine and complain thread. Got anything better to discuss? Edited January 4, 2016 by ClaudeSpeed1911 Link to comment Share on other sites More sharing options...
salvadorc17 Posted January 4, 2016 Share Posted January 4, 2016 There are capture the fugitives missions and also hunting missions, those cannot be considerer as special?? Link to comment Share on other sites More sharing options...
B Dawg Posted January 4, 2016 Share Posted January 4, 2016 (edited) There are capture the fugitives missions and also hunting missions, those cannot be considerer as special?? They're not infinite, they're limited, and the two side missions Trevor has that are repeatable, are not Dynamic or Progressive to remain interesting/have a good replayability factor, which is why V falls short compared to every previous GTA. Edited January 4, 2016 by B Dawg Link to comment Share on other sites More sharing options...
ChiroVette Posted January 4, 2016 Share Posted January 4, 2016 On God it's been two years that question had to have been asked a million times already. Just stop it enough. Every day is the same thing it feels like that movie ground hogs day. Mods lock this thread and redirect our friend here to the whine and complain thread. you don't get to make that call. You don't get to decide when critics of V should stop complaining and stop making threads about their displeasure with a game they paid good money for. For the record I am a huge fan of V, and I am the kind of person that when I don't like a game, you won't find me complaining about it YEARS later. But neither do I have the right to tell people to shut up who still want to vent about this game for whatever reason. I do find some of the more nasty and voracious critics who won't accept ANY reason or challenge to their positions against GTA V to be particularly obnoxious, but again, not my call. If someone wants to rag on the game, regardless of yours or my disagreement with them, they have that right. Let it be like Saints Row. Either way they shouldn't restrict side missions just because they don't fit. Did anyone realy care that Pizza boys didn't fit Tommy in VC? I am with you 100% on this! I have never been a fan of the whole "would this be believable for the character?" reason to disregard an element of gameplay. I just want to have FUN when I play. If the ONLY REASON Rockstar can come up with for wild and zany San-Andreas of Vice City type missions and quests is "its fun!" then that's fine by me. To hell with realism. to hell with "what's believable for the protagonist." Just bring the fun and let me worry about why it is or is not consistent with the story. Rockstar wants to keep the series fresh and new. So while fans like me really want to see a truly high def, next gen version of San Andreas, I think Rockstar may be done with that "style" of game, save to say that they did create V with a nice compromise to it between old school GTA and new school GTA. I'd rather consider Episodes From Liberty City the nice compromise between 3D era and HD era GTAs. GTA V isn't a compromise between old and new GTAs at all imo. Back on topic: The problem isn't really that Vigilante/Turf Wars/Gang Wars/Drug Wars are missing, it's that there's literally no good substitute for them available in the game, no replacement. Bail Bonds are limited and Arms Trafficking isn't dynamic or progressive. I get where you are coming from, but I don't see TLaD or BoGT to be anything close to a compromise. Sure, car handling was made "a smidge" better and they gave us parachutes in Gay Tony. But I still think those episodes are WAY, WAY, WAY too realistic, at least for my tastes. At least V, while unfortunately still being steeped in far too much "realism" for my tastes (probably because Rockstar wanted to make sure Online was so balanced) has a whole bunch of wild, wacky, over the top motifs in it that are, in some ways at least, reminiscent of San Andreas. Some things are even more over the top than SA, actually. I honestly feel that V is an incredible balance between the people who LOVE the realism in IV and the people like me who love the insanity and over-the-topness of San Andreas. Again, this is all my opinion, not me telling you what's what. B Dawg, Grumpy Cat and ClaudeSpeed1911 3 Link to comment Share on other sites More sharing options...
BobFromReboot Posted January 4, 2016 Share Posted January 4, 2016 I've already posted this a couple times elsewhere but I feel it is relevant to this thread: Side Activities: Things to do in freemode, even in a single session. Some activities would be more solo oriented, some can be played with allies, or enemies. Was going through the list of vehicle missions on GTA wiki and I got inspired. Activities would earn you different pieces of clothing for each job along with cash and rp, leading up to having a full outfits for each profession, maybe with several variations. To prevent griefing, all side mission vehicles will be "insured" for the duration of the side mission, except police vehicles. that way random players will think twice before blowing up your firetruck, etc. Emergency activities: Air Rescue: Appeared in vice city stories, I've never played either LC or VC stories, but it seems fun. Beach Patrol: Same thing, from LC and VC stories. Save drowning people on the beach. Fire Copter: Go put out fires. Could also make a floatplane/crop duster for these missions. Paramedic: As in the 3D generation games, NPC's injured by players would take priority over random AI characters. Could use a bit of improvement over how it worked in the previous GTA games I've played, for example characters shouldn't get up and run into the back of the ambulance, but worst case that could work. Firefighter: Put out fires with firetuck. Self explanatory. Fires started by players in the streets would take priority over random fires. Vigilante: Make it like GTA IV with the computer, but can see the other players in the sessions criminal records. Can look up the bounties in there too. Players with wanted level take priority over random NPC criminals. Tweak wanted level and cops so you can actually see cops driving around sometimes. Make one star wanted level cops use tazers and batons. The "give up" action should allow cops to bust you up to a two star level. Your character would then go AI and police would walk you to a cop car like when NPCs were arrested in GTA IV. Delivery: Freight Missions:Train deliveries, probably wouldn't work online. Noodle Punk/Pizza Boy: Ride a faggio to deliver pizza/noodles. Ice cream truck/hot dog truck: With single player, activate it in a populated area to be a stationary money making booth. Other players can buy from the truck to refill health, as with random NPCs walking up. With two players, one player drives, second player is in the back tending to customers, that way you can make money faster by moving to "hot spots" Municipal activities: Towing: Tow random cars, car be like single player where there are different types of scenarios. Bus Driver: Pick up NPCs, and players for cash over time. Damage to the bus and wreckless driving would scare the NPCs off, potentially giving one police star and ending the side mission. Could have multiple (8-12)routes that can be selected each with dozens of bus stops each. Taxi Driver: Pick up NPCs and players who call the service. Also make it so the camera select button can pick cinematic camera while a passenger in taxis. Maybe add back in the cabbie.Trash Dash: Collect dumpsters, return the trash to dump. Could have a couple different "dump areas." Also include the ability to rummage through trash bins and dumpsters. Criminal activities. Pimping: could work like SA, gangs could attack you if you pimp in their territory. Burglar: Same thing as mentionned before in this thread, would be able to make use of the interiors of the houses and apartments. Can also have breaking into garages to steal cars. Drug Dealing: Go around selling to NPCs, could integrate with the gangs, with different drugs going for different prices in areas. Sacrifice a garage to make drug production labs. More drug effects, be able to buy joints from NPCs in alleys, etc. Pick Pocketing: Using sneak skill, walk behind NPCs to steal amounts of cash, and sometimes other small items. Blackmail: Take pictures of random NPCs comiting crimes, or even players. For players, after taking the picture you would send it to them with the phone. They would have to pay a certain amount of money or get a wanted level depending on the crime photographed. ChiroVette and ClaudeSpeed1911 2 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 5, 2016 Share Posted January 5, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? B Dawg, gunziness, Tycek and 1 other 4 Link to comment Share on other sites More sharing options...
PhillBellic Posted January 5, 2016 Share Posted January 5, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? Monkey Mosaics, my friend, Monkey Mosaics. Algonquin Assassin, ClaudeSpeed1911, B Dawg and 1 other 4 Link to comment Share on other sites More sharing options...
ULPaperContact Posted January 5, 2016 Share Posted January 5, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? GTA V has Yoga. ClaudeSpeed1911, The Green Sabre, ChiroVette and 2 others 5 Link to comment Share on other sites More sharing options...
The Green Sabre Posted January 5, 2016 Share Posted January 5, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? GTA V has Yoga. That just blows my mind on so many levels. R* deemed Yoga important enough to be given development time, but Vigilante, one of the most beloved GTA side activities, was left out completely. Yoga was given precedence over a beloved side activity that's been in every title since III. Did anyone at R* stop to consider how that might be seen as... curious? B Dawg and ClaudeSpeed1911 2 Link to comment Share on other sites More sharing options...
PhillBellic Posted January 5, 2016 Share Posted January 5, 2016 That just blows my mind on so many levels. R* deemed Yoga important enough to be given development time, but Vigilante, one of the most beloved GTA side activities, was left out completely. Yoga was given precedence over a beloved side activity that's been in every title since III. Did anyone at R* stop to consider how that might be seen as... curious? If I was working at Rockstar, I would have raised that Question. Link to comment Share on other sites More sharing options...
ClaudeSpeed1911 Posted January 5, 2016 Share Posted January 5, 2016 You know, Yoga is fine if that's what they want but what reason does the player have to do again after the first time? At the very least add more moves. The bail bonds mission should have been like RDR which was repeatable and fun, that way the could bring back vigilante without it being "odd" as if people really cared if if it doesn't fit. This post has great ideas: I've already posted this a couple times elsewhere but I feel it is relevant to this thread: Side Activities: Things to do in freemode, even in a single session. Some activities would be more solo oriented, some can be played with allies, or enemies. Was going through the list of vehicle missions on GTA wiki and I got inspired. Activities would earn you different pieces of clothing for each job along with cash and rp, leading up to having a full outfits for each profession, maybe with several variations. To prevent griefing, all side mission vehicles will be "insured" for the duration of the side mission, except police vehicles. that way random players will think twice before blowing up your firetruck, etc. Emergency activities: Air Rescue: Appeared in vice city stories, I've never played either LC or VC stories, but it seems fun. Beach Patrol: Same thing, from LC and VC stories. Save drowning people on the beach. Fire Copter: Go put out fires. Could also make a floatplane/crop duster for these missions. Paramedic: As in the 3D generation games, NPC's injured by players would take priority over random AI characters. Could use a bit of improvement over how it worked in the previous GTA games I've played, for example characters shouldn't get up and run into the back of the ambulance, but worst case that could work. Firefighter: Put out fires with firetuck. Self explanatory. Fires started by players in the streets would take priority over random fires. Vigilante: Make it like GTA IV with the computer, but can see the other players in the sessions criminal records. Can look up the bounties in there too. Players with wanted level take priority over random NPC criminals. Tweak wanted level and cops so you can actually see cops driving around sometimes. Make one star wanted level cops use tazers and batons. The "give up" action should allow cops to bust you up to a two star level. Your character would then go AI and police would walk you to a cop car like when NPCs were arrested in GTA IV. Delivery: Freight Missions:Train deliveries, probably wouldn't work online. Noodle Punk/Pizza Boy: Ride a faggio to deliver pizza/noodles. Ice cream truck/hot dog truck: With single player, activate it in a populated area to be a stationary money making booth. Other players can buy from the truck to refill health, as with random NPCs walking up. With two players, one player drives, second player is in the back tending to customers, that way you can make money faster by moving to "hot spots" Municipal activities: Towing: Tow random cars, car be like single player where there are different types of scenarios. Bus Driver: Pick up NPCs, and players for cash over time. Damage to the bus and wreckless driving would scare the NPCs off, potentially giving one police star and ending the side mission. Could have multiple (8-12)routes that can be selected each with dozens of bus stops each. Taxi Driver: Pick up NPCs and players who call the service. Also make it so the camera select button can pick cinematic camera while a passenger in taxis. Maybe add back in the cabbie.Trash Dash: Collect dumpsters, return the trash to dump. Could have a couple different "dump areas." Also include the ability to rummage through trash bins and dumpsters. Criminal activities. Pimping: could work like SA, gangs could attack you if you pimp in their territory. Burglar: Same thing as mentionned before in this thread, would be able to make use of the interiors of the houses and apartments. Can also have breaking into garages to steal cars. Drug Dealing: Go around selling to NPCs, could integrate with the gangs, with different drugs going for different prices in areas. Sacrifice a garage to make drug production labs. More drug effects, be able to buy joints from NPCs in alleys, etc. Pick Pocketing: Using sneak skill, walk behind NPCs to steal amounts of cash, and sometimes other small items. Blackmail: Take pictures of random NPCs comiting crimes, or even players. For players, after taking the picture you would send it to them with the phone. They would have to pay a certain amount of money or get a wanted level depending on the crime photographed. If most of these side missions were easy to code in III era then why not add them to the game? Would provide more replayabilty and doesn't need allot of dialogue. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 5, 2016 Share Posted January 5, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? GTA V has Yoga. That just blows my mind on so many levels. R* deemed Yoga important enough to be given development time, but Vigilante, one of the most beloved GTA side activities, was left out completely. Yoga was given precedence over a beloved side activity that's been in every title since III. Did anyone at R* stop to consider how that might be seen as... curious? I actually don't have a problem with Yoga being in the game or the other minigames for that matter. The problem is to me anyway is there isn't enough along side them. If it had drug wars, gang wars or some other kind of alternative I don't think Yoga would get ridiculed like it does. I understand R*'s reasoning to add it to fit in with Michael's mid life crisis and it fits in with modern LA's culture however we still are playing a crime game after all. I don't care much for the glorified scavenger hunts, hunting, towing etc, but the game simply doesn't satisfy my other urges. Arms trafficking is alright, but unfortunately it's one of a few fun things to do instead of the many IMO. B Dawg, ClaudeSpeed1911 and The Green Sabre 3 Link to comment Share on other sites More sharing options...
ChiroVette Posted January 5, 2016 Share Posted January 5, 2016 I've already posted this a couple times elsewhere but I feel it is relevant to this thread: I didn't want to quote your whole post for a one or two line response, but these are all GREAT ideas. To be frank, while I overall love a great deal about GTA V and want to see more of what they can come up with for future games or content, I think that Rockstar devs have lost sight of one facet of sandbox gaming, which is just seemingly mundane things to do that take hours of your time. What do I mean? Well, when you enjoy the world created, doing things that may otherwise seem boring (like paramedic missions, taxi missions, and the myriad of municipal missions you listed) if the world is really nice and you enjoy the scenery, then those activities become fun because they are a really relaxing way to enjoy the world without having the high pressure of a challenging mission to pass. For this reason I actually enjoy the collection aspects of a good sandbox game, so long as the world created is one I really enjoy the scenery in. It becomes a pleasurably mindless way of passing the time, almost hedonistic. I think that Sam Houser may be trying a little too hard to make everything in the game action-packed and interesting to today's ADHD Online Ritalin-junky teens and forgetting that not all tasks have to be filled with explosions and gunfire and snappy dialog. Again, this only works if the world itself you created is beautiful enough to induce people to want to explore it and just sort of "hang around." As much as I love Saints Row 3 and IV, and they are incredibly fun games with insanity for gameplay, Steelport (both regular and virtual) is just not a very large, expansive or particularly interesting place to just kick back in. GTA, on the other hand, has always been a beautifully designed world. ClaudeSpeed1911 1 Link to comment Share on other sites More sharing options...
Grumpy Cat Posted January 5, 2016 Author Share Posted January 5, 2016 i rather do pizza delivery than towing mission with the woman in green shirt, i forgot what her name is. seriously i cant stand her, her voice is annoying. poor frankiln ClaudeSpeed1911 and Osho 2 Link to comment Share on other sites More sharing options...
poland stronk Posted January 5, 2016 Share Posted January 5, 2016 You would expect burglary side-missions with Lamar in Mirror Park or Vespucci Beach in same style like one of Ryder's missions in GTA:SA stealing weapons of some old psycho-patriot from his house. Shame Rockstar didn't push with Trevor's missions for Oscar, that would be interesting. B Dawg, Grumpy Cat and The Green Sabre 3 Link to comment Share on other sites More sharing options...
Lester-The-Molester Posted January 5, 2016 Share Posted January 5, 2016 Its really a shame that R* didn't expand TPI, allowing you to sell Meth Breaking Bad style. The Green Sabre, ClaudeSpeed1911 and B Dawg 3 Link to comment Share on other sites More sharing options...
ClaudeSpeed1911 Posted January 5, 2016 Share Posted January 5, 2016 (edited) Its really a shame that R* didn't expand TPI, allowing you to sell Meth Breaking Bad style. This along with the drug selling system would give the game a huge boost in replayabilty. Its one of the reasons I still play GTA CTW. Edited January 5, 2016 by ClaudeSpeed1911 PhillBellic and B Dawg 2 Link to comment Share on other sites More sharing options...
Grumpy Cat Posted January 5, 2016 Author Share Posted January 5, 2016 well what i like to do in gta 5 is: calling two other main characters and playing golf with them. play darts. smashing the car with the baseball bat to see how ugly the car can be. play with sticky bombs. shooting michael,s house with the rocket launcher until he calls me. shooting everybody in the strip club. thats all i guess Link to comment Share on other sites More sharing options...
Sonnу Posted January 5, 2016 Share Posted January 5, 2016 calling two other main characters and playing golf with them. play darts. IV's pool and bowling were much more interesting and better generally, than V's golf and tennis. When I want to play tennis, i play Virtua Tennis. I could spend hours playing pool in GTA IV, it was damn good.. Darts is still easy as sh*t, so it is not interesting just like in IV, but wikia says playing it with Michael is hard, I don't know, didn't try. So the only new activities are taxi and thriathlon, I can't say anything about thriathlon I didn't try it too, but taxi missions... Why the hell the dispatch response key is the same as horn and CAN'T be rebind?? Are you fcking idiots? I really don't understand this one Link to comment Share on other sites More sharing options...
B Dawg Posted January 5, 2016 Share Posted January 5, 2016 (edited) calling two other main characters and playing golf with them. play darts. IV's pool and bowling were much more interesting and better generally, than V's golf and tennis. When I want to play tennis, i play Virtua Tennis. I could spend hours playing pool in GTA IV, it was damn good.. Darts is still easy as sh*t, so it is not interesting just like in IV, but wikia says playing it with Michael is hard, I don't know, didn't try. So the only new activities are taxi and thriathlon, I can't say anything about thriathlon I didn't try it too, but taxi missions... Why the hell the dispatch response key is the same as horn and CAN'T be rebind?? Are you fcking idiots? I really don't understand this one Triathlons, another fail. In TBOGT, they consisted of a sky diving, powerboating and street racing mix. In V? It's a button mashing fest with running, cycling and swimming. It doesn't help the fact that in HD era GTAs you have to constantly tap sprint instead of just holding the sprint button like in 3D era GTAs (unless in First Person limited to PS4/XBONE/PC RIP last gen). Edited January 5, 2016 by B Dawg Algonquin Assassin, Tycek and ClaudeSpeed1911 3 Link to comment Share on other sites More sharing options...
Grumpy Cat Posted January 6, 2016 Author Share Posted January 6, 2016 (edited) calling two other main characters and playing golf with them. play darts. IV's pool and bowling were much more interesting and better generally, than V's golf and tennis. When I want to play tennis, i play Virtua Tennis. I could spend hours playing pool in GTA IV, it was damn good.. Darts is still easy as sh*t, so it is not interesting just like in IV, but wikia says playing it with Michael is hard, I don't know, didn't try. So the only new activities are taxi and thriathlon, I can't say anything about thriathlon I didn't try it too, but taxi missions... Why the hell the dispatch response key is the same as horn and CAN'T be rebind?? Are you fcking idiots? I really don't understand this one Triathlons, another fail. In TBOGT, they consisted of a sky diving, powerboating and street racing mix. In V? It's a button mashing fest with running, cycling and swimming. It doesn't help the fact that in HD era GTAs you have to constantly tap sprint instead of just holding the sprint button like in 3D era GTAs (unless in First Person limited to PS4/XBONE/PC RIP last gen). even in gta sa you have tapping sprint button to run faster calling two other main characters and playing golf with them. play darts. IV's pool and bowling were much more interesting and better generally, than V's golf and tennis. When I want to play tennis, i play Virtua Tennis. I could spend hours playing pool in GTA IV, it was damn good.. Darts is still easy as sh*t, so it is not interesting just like in IV, but wikia says playing it with Michael is hard, I don't know, didn't try. So the only new activities are taxi and thriathlon, I can't say anything about thriathlon I didn't try it too, but taxi missions... Why the hell the dispatch response key is the same as horn and CAN'T be rebind?? Are you fcking idiots? I really don't understand this one pool was cut in final version Edited January 6, 2016 by catfromnesbox Link to comment Share on other sites More sharing options...
XenoxX Posted January 6, 2016 Share Posted January 6, 2016 I'd rather do Fire Fighter Missions, than collect Letter Scraps. I'd rather collect 50 letter scraps, than kill 200 flying rats. Honestly, I disliked those side missions, they were extremely boring and there was pretty much no diversity in the jobs, at least towing missions in V offer four different kind of jobs and there's even a bit of dialogue sometimes making it feel more immersive, while firefighter, paramedic, taxi mission jobs are always the same, just increasing in numbers. I've never done the taxi missions in V but from what I've heard they are much more interesting and diverse than the taxi missions in previous GTA's. The taxi missions in GTA V really aren't that much different than other GTAs. The ones Franklin does for his taxi depot are more unique, but the run of the mill ones that you can do by driving any taxi aren't anything special. At least no more than previous equivalents. And whilst I agree details like dialogue are nice who plays side missions just to listen to dialogue? I mean honestly? Like I said before even if GTA V didn't feature Vigilante missions it should've provided an alternative, but it doesn't. One of my biggest gripes with this game is it has no form of repeatable combat style side mission that all three protagonists can engage in. GTA IV/EFLC had Vigilante, Drug and Gang Wars. What has GTA V got? GTA V has Yoga. That just blows my mind on so many levels. R* deemed Yoga important enough to be given development time, but Vigilante, one of the most beloved GTA side activities, was left out completely. Yoga was given precedence over a beloved side activity that's been in every title since III. Did anyone at R* stop to consider how that might be seen as... curious? You act as if Yoga and Vigilante require the same people to be developed, but that is not how it works tbh... Link to comment Share on other sites More sharing options...
fraggz99 Posted January 6, 2016 Share Posted January 6, 2016 Because Rockstar lost their touch after the release of Grand Theft Auto 4. Seriously, f*ck 'em. I don't think that's true at all, and I happen to think that GTA V is ten times the game that GTA IV was, but that's obviously only my opinion not something I am stating as fact. I fully agree, I can play gta 5 campaign over and over even after completing it countless times, Ive only ever been able to drag myself through 5 missions tops in gta 4, I found it extremely boring, like a 3 hour film that's only interesting in the last 10 minutes. Link to comment Share on other sites More sharing options...
B Dawg Posted January 6, 2016 Share Posted January 6, 2016 calling two other main characters and playing golf with them. play darts. IV's pool and bowling were much more interesting and better generally, than V's golf and tennis. When I want to play tennis, i play Virtua Tennis. I could spend hours playing pool in GTA IV, it was damn good.. Darts is still easy as sh*t, so it is not interesting just like in IV, but wikia says playing it with Michael is hard, I don't know, didn't try. So the only new activities are taxi and thriathlon, I can't say anything about thriathlon I didn't try it too, but taxi missions... Why the hell the dispatch response key is the same as horn and CAN'T be rebind?? Are you fcking idiots? I really don't understand this one Triathlons, another fail. In TBOGT, they consisted of a sky diving, powerboating and street racing mix. In V? It's a button mashing fest with running, cycling and swimming. It doesn't help the fact that in HD era GTAs you have to constantly tap sprint instead of just holding the sprint button like in 3D era GTAs (unless in First Person limited to PS4/XBONE/PC RIP last gen). even in gta sa you have tapping sprint button to run faster Yeah but you didn't need to tap to sprint, tapping was just for a little extra boost. Link to comment Share on other sites More sharing options...
Osho Posted January 6, 2016 Share Posted January 6, 2016 Its a million dollar question for me too, as to why R* start removing vehicle based missions in HD era, starting from IV and with absolutely zero in V, despite the fact that the game is called "Grand Theft Auto"? And what are we left with? All kinds of minigames, collectibles bullsh*t and boring leisure stuff. Its even more ridiculous when such games get a perfect score, as if the reviewers are totally clueless about what GTA stands for. I don't know what's going on in R* minds with regards to their approach towards the GTA in HD era. I just couldn't figure out in what direction is the single player heading in the HD era. Its so different and less fun than the outstanding 3D era and even GTA 2. Its becoming more about details and gimmicks than fun ( meaningful ) content with strong replay value. B Dawg and Grumpy Cat 2 Link to comment Share on other sites More sharing options...
Osho Posted January 6, 2016 Share Posted January 6, 2016 But the removal of these types of missions more to do with Sam Houser wanting to make everything more organically part of the story narrative.I don't think narrative has much to do with the removal of special vehicle based missions. Minigames and other leisure stuff were present in SA too, so why did they chose to remove only vehicle based missions from HD era and not those other light entertaining activities, dating, friendship stuff and minigames??? How come these activities become more easily acceptable as organically part of the story based on just a few introductory missions to bowling, yoga, tennis, etc and not possible for them to introduce in the same manner for vehicle based missions? Basically, it has less to do with the narrative and more to do with their attempt to keep HD Era as different as possible from 3D era. Its quote clear with the absence of so many things from the previous classics. Not everything in HD era feels organically part of the story as these are just a bunch of interiors and areas part of the sandbox world. In that sense, these activities bring more living, breathing feel to it. This is what Rockstar is trying to turn GTA into more living, breathing sandboxes with more real life activities and details than unrealistic activities irrespective of the narrative, since Rockstar designs their sandbox world first and use the open world, the setting accordingly for their story and missions. So yeah, the emphasis on leaving the past behind ( 3D universe ) as much as possible is what seems to be the real cause with the drastic changes introduced in their modern titles. I even feel that many missing activities of the past might return in some form or the other exclusively for Online, not in single player ever. B Dawg 1 Link to comment Share on other sites More sharing options...
Cheatz/Trickz Posted January 6, 2016 Share Posted January 6, 2016 I prefer realistic side missions that the character would actually do, so in the 3D era I never did the vehicle side missions, never found them fun, too arcadey and make no sense in the story. But IV's Vigilante missions were implemented perfectly, the car thefts, Jacob's drug drops, Roman Taxi missions, Brucie's races, all fit perfectly. And then the episodes added their own which again fit the story. In V, I really wished there were more Assassination missions, that's another thing IV did better with the Fixer. And property missions are pathetic. R* must have given up after finishing Franklin's taxi jobs, it doesn't explain why he would even buy the place. Algonquin Assassin, gunziness and PhillBellic 3 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 6, 2016 Share Posted January 6, 2016 I prefer realistic side missions that the character would actually do, so in the 3D era I never did the vehicle side missions, never found them fun, too arcadey and make no sense in the story. But IV's Vigilante missions were implemented perfectly, the car thefts, Jacob's drug drops, Roman Taxi missions, Brucie's races, all fit perfectly. And then the episodes added their own which again fit the story. In V, I really wished there were more Assassination missions, that's another thing IV did better with the Fixer. And property missions are pathetic. R* must have given up after finishing Franklin's taxi jobs, it doesn't explain why he would even buy the place. That's one of the things I enjoyed with the shift to the HD era. Niko had a reason to be driving taxis to help out Roman, he had a reason to deliver drugs/engage in drug deals for LJ etc. I personally found this way more immersive than CJ randomly working as a valet or in a quarry for example. Hell even the tow truck missions in GTA V (though boring IMO) have some substance behind them. Speaking of assassinations I would've loved to have seen more and I think Michael should've been able to do them too. Link to comment Share on other sites More sharing options...
Cheatz/Trickz Posted January 6, 2016 Share Posted January 6, 2016 That's one of the things I enjoyed with the shift to the HD era. Niko had a reason to be driving taxis to help out Roman, he had a reason to deliver drugs/engage in drug deals for LJ etc. I personally found this way more immersive than CJ randomly working as a valet or in a quarry for example. Hell even the tow truck missions in GTA V (though boring IMO) have some substance behind them. Speaking of assassinations I would've loved to have seen more and I think Michael should've been able to do them too. I meant to mention that myself, V may be sorely lacking in actual entertaining side jobs, but some of them do, like you say, have some substance, which is still more than can be said the 3D era side missions. Trevor's drug trafficking had potential, it would have been amazing to build an empire with him (similar to Vic Vance) providing the perfect grounds for drug based side missions and gun running. PhillBellic 1 Link to comment Share on other sites More sharing options...
Osho Posted January 6, 2016 Share Posted January 6, 2016 The point is then why don't they replace with vehicle based missions that suits the HD era. Its not about 3D era 2.0 in HD, but more about stop removing them if you can't come up with something better to replace them. Simple as that. Link to comment Share on other sites More sharing options...
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