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Fun Factor


American Viking
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American Viking

Honestly, I don't know what it is but I just don't have fun playing GTA V. It has all the guns, cars, glitz and glamour that any diehard GTAer could ask for but it just aggravates me. I can't figure it out. I keep playing it hoping to find something, anything that will rope me in and make me enjoy the game but those moments are few and far between. I never had this problem with the 3D era GTA's. They were limited in scope and limited by technology, but they were fun...and at the end of the day, that's what games should be about.

GTA IV was a fun game as well but it's been downhill since then. All of GTA V's restrictions, mediocre story and characters, focus on Online, focus on quantity over quality, these are the things I feel bring it down. I'm not gonna pretend this isn't another bash GTA V thread because it is, but for good reason. GTA V was probably my most anticipated game ever. I watched all the previews, read all the articles, and scoured the internet for any little piece of info I could find on the game, thinking, it would blow me away when I finally got my hands on it. It didn't. Now everytime I play the darn thing I'm just reminded of all that time I wasted, I'm reminded of all the fun I had playing as CJ, Tommy, Claude, and Niko, and how much I really don't like the game. What do you guys feel is the reason for the lack of fun in GTA V?

Edited by American Viking
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josephene123

Lack of interactivity in the world. Always seemed to me as if the world itself and the interactions you can have in it and the things that will naturally play out - were very limited compared to previous games.

 

This makes the world a boring place to be in. The same predictable things will happen every time you step out into Los Santos.

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Guys, whether we like it or not, the game industry has stopped making fun games in order to make games that keep you playing by fulfilling your needs, by making you feel good about yourself, they (virtually) satisfy your consumer needs, they try to make you feel succesful, that way you'll keep playing and in some cases actually wasting real life money into improving your character or buying him things.

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I disagree with the thread entirely.

 

 

I think that GTA V is incredibly fun and entertaining, way more so particularly than GTA IV. Has an awesome story, fantastic writing, characters, and dialog, excellent graphics, and amazingly well designed world to explore and spend hours "getting lost in," and more importantly than any of that, the gameplay is advanced and a lot of fun.

 

I think that this is a huge improvement over GTA IV, and a great compromise between realism and over-the-top fun.

 

Sorry you guys don't enjoy it, but I really hope Rockstar continues along this path.

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Don Z McHenry

"I'm not having fun! This game sucks! I have this huge map that is a sandbox built specifically for my amusement, but it's boring!"

 

QQ more

 

I have plenty of fun playing GTA V, it's called

 

5FdI7bU.jpg

 

You have to take some responsibility for your fun, too, there's only so much R* can do. They gave you all of the tools you need for hours and hours of content, and if you choose not to use them, it's all on you.

 

SP is pretty limited, yeah, so hop on GTAO and make some friends to keep the game interesting if you literally do everything in the game.

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VenomsnakeVII

Guys, whether we like it or not, the game industry has stopped making fun games in order to make games that keep you playing by fulfilling your needs, by making you feel good about yourself, they (virtually) satisfy your consumer needs, they try to make you feel succesful, that way you'll keep playing and in some cases actually wasting real life money into improving your character or buying him things.

 

Or make the game graphically appealing. But i have to disagree to some extent, there are games like the witcher, fallout, and even tlou which make pretty good examples not to give up completely

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Cheatz/Trickz

V just lacks depth, in every aspect. I can see how R* thought it would all work, but ultimately every feature in the game, combat, driving, the map itself, is just missing something.

 

Certain gameplay choices they made also just didn't work, and there are things that have no reason to exist, like stats. The whole game is like a patchwork job of features from past R* games scaled back to fit into one game.

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V was treated as a tutorial for Online thus time. Even Dan Houser quite clearly indicates on one of his interview, "I think we were concerned that some of our previous games, while they still had a very fun multiplayer component to them, it was almost like it was being cannibalized by the enormity of the single player game," Houser said.

 

Basically, You can play single player in V and have fun with whatever limited tools available for spending a few weeks before you jump into garbage Online which is what the idea of "Fun" this time.

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Algonquin Assassin

At the end of the day it's still highly subjective. I'm sure there are many people who still find it fun, but I can't say it is anymore from my own experience.

 

The most "fun" I get out of it now are taking photos and whatnot. Yet I can still engage myself in GTA IV's Vigilante missions, drug runs, most wanted etc even though I've done them countless times before.

 

GTA V is in dire need of story DLC, but to me it's a case of too little too late. Honestly I'd be more excited if R* announced the next Red Dead over any sort of DLC for GTA V now.:/

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I think the major problem is not that game is not fun per se, since accordinv to many people it is, I think the problem is that some people STILL try to have fun in an open world sandbox they are playing since two years.

As many stated, you know everything, ever NPC, every reaction, every random event, even how most cop chases will end.

This is IMO, not necesarilly a bad thing, since R* waanted to have a great and enjoyable Singleplayer experience and after that the player is supposed to play GTA Online...

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I think the major problem is not that game is not fun per se, since accordinv to many people it is, I think the problem is that some people STILL try to have fun in an open world sandbox they are playing since two years.

So according to you it's not possible to have fun in a GTA game after two years. Lol....people have been playing the 3D titles for years and still having fun. Your statement is ridiculous.

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Lack of interactivity in the world. Always seemed to me as if the world itself and the interactions you can have in it and the things that will naturally play out - were very limited compared to previous games.

 

This makes the world a boring place to be in. The same predictable things will happen every time you step out into Los Santos.

 

GTAV is far more interactive than any previous GTA game. It has an insane amount of coop missions to play with friends (GTAIV had maybe like.. 5 or 6 total). A full deathmatch/race editor so an infinite assortment of competitive opportunities, a far more interactive freemode for online allowing players to do things together like buy from stores, see movies, and even listen to the same radio station at the same time.

 

The vehicles are far more customizable than ever before, and there's an insane amount to choose from. Not only that, but there's now tons of clothing customizations and weapon customizations. Events pop up constantly and now there's VIP missions allowing you to interact with the world of Los Santos in more ways than ever. Not to mention all the activities like hunting, golf, arm wrestling, peyote, tennis, yoga, triathlons, parachuting, boating, diving, photography, bounty hunting, assassination missions, hang hideouts, store robberies, random events..

 

the list goes on and on and on and on and on.

 

I mean seriously.. who are these pessimistic kids who keep bitching about how GTAV has nothing to do and what parent gave them the password to the family computer?

 

 

You want to know what's not fun and entirely predictable.. these threads... one of these stupid "This game is boring now" threads pops up every other day and it's always the same reaction from the community and myself... ugh... whyd I even bother. f*ck this thread.. I'm gonna go play some more of this awesome game

Edited by Nick930930
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I think the major problem is not that game is not fun per se, since accordinv to many people it is, I think the problem is that some people STILL try to have fun in an open world sandbox they are playing since two years.

So according to you it's not possible to have fun in a GTA game after two years. Lol....people have been playing the 3D titles for years and still having fun. Your statement is ridiculous.

That is not my statement, you missinterpreted it,

what I am saying that it is not possible in GTA V and that it is not necessary either at least in my opinion.

And that GTA Vs longetivity lies in its Online component, not its singleplayer, I would go as far as saying that this is intentional design.

Edited by XenoxX
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GTAV is far more interactive than any previous GTA game.02

02

Actually all other games have had decent amount of interactivity. But never in any prev. GTA that I played where the distinction between feeling bored sooner and really fun creating an everlasting fun with the sandbox being interesting all the time, no matter how many times I return for more, be III, VC, SA, and even IV ( though strictly, EFLC not vanilla ) was never as imminent than this time.

Its more of the former with hardly anything interesting to give me the sense of the latter, and that too, without ever switching to Online and strictly from Single player.

I know you will still disagree, but that's how it is. V isn't special as many people seem to make it look like a godsend that we never experienced nor even find anywhere else.

Its great visually, only.

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josephene123

Nick930930, You literally just centred your points around things you can only do with the online portion of the game. Single player versus single player - no, GTA V is not the most interactive or in depth GTA game to date.

 

Car customisation, number of cars and clothes - I'll give you that. I'm pretty sure the only thing that makes any difference with weapons is extended magazines so I'm not really counting that as a big win for GTA.

 

And of course you can say hi to an NPC and start a fight or something.

 

But what happens once you start that fight? V's bland and limited melee system kicks in, which - while animated better than IV, still manages to regress in just about every way. So you predictably dodge and counter your way into swiftly killing the NPC with like 6 punches max...

 

And they are always dead. This doesn't vary. Its a ridiculously cut back system. It's so predictable, what's the point in getting into a fight in the first place? You know how itll pan out. Don't even get me started on when you're using a melee weapon.

 

And obviously now an ambulance is called, as it always is, and they can never, ever revive the NPC. Whose idea was this? I can't remember if in IV it could vary between being revived or not, but choosing to never revive the NPC is just the most limiting design route they could have gone. What's the point in toying with it? You know exactly how it'll pan out.

 

Get in your car and try and cause a cool crash. It'll be alright, but the vehicular damage is cut back, so chances are you'll only have a couple of scratches, and you can bet your life that the NPC you crashed into will be dead if you were over, say, 30mph. You already know how it'll all pan out.

 

Shooting mechanics. Did you know enemy NPCs in GTA V will always die from one shot? It doesn't matter which weapon or where you shoot them. You wait about a minute and theyll collapse and die without fail. There is a total lack of recoil, of a differing feeling between most guns, no real advantages or disadvantages ...

But I'm more annoyed about how NPCs react to shooting, how the NPC health system works. Its just always the same. Oh, and try aiming a gun at someone in a car and seeing if they get out, or try to run you over. You already know how it'll pan out.

 

Sorry - this is a long rant. It only describes my feelings and frustrations, if you're happy with the game then that's great

Edited by josephene123
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Totallycasual

I never used any guides on where to find things so i enjoy being able to log on and stumble onto new things, the other day i was playing Michael and saved the daughter of that mob guy and another random event, also found 1-2 letters and 1 UFO item. I don't see the point in smashing them all out quickly and being done with the game. Having said that i really am craving for some new stuff in the single player game :(

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I never used any guides on where to find things so i enjoy being able to log on and stumble onto new things, the other day i was playing Michael and saved the daughter of that mob guy and another random event, also found 1-2 letters and 1 UFO item. I don't see the point in smashing them all out quickly and being done with the game. Having said that i really am craving for some new stuff in the single player game :(

To be honest collectibles are a concept I will never understand, in GTA V they are at least something interesting like a murder mystery or UFO parts, but there is one major problem.... they are boring...as f*ck.

Not only in GTA V but in every game, in my opinion at least, even the 3d GTAs had stupid and unnecessary collectibles.... I hope R* gets rid of them and replaces them with some more random events in their next game, or maybe a mix... but the entire principle of collectibles seems so strange to me, I just cannot understand why anyone collects them(with or without guide) or how this collecting is fun...

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Totallycasual

I would love a system that can randomly generate events, like the ones where people are being robbed or the cops are having a foot chase and its up to the player if they intervene or not. It kinda sucks that the more you play the game the less and less chance you have of running into anything.

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Cheatz/Trickz

Take the shooting, clearly R* tried to replicate the fluid movement of Red Dead with the shooting of Max Payne 3 here. The shooting is a very sub-par version of MP3. When Max is in cover you can see him duck and flinch as bullets whiz past him and chip away at his cover. The shootouts are intense because the guns are loud and powerful and Max moves with weight, same with IV. In V the guns sound weak and lack recoil, and the characters sit there in cover pretty static-like.

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American Viking

I would love a system that can randomly generate events, like the ones where people are being robbed or the cops are having a foot chase and its up to the player if they intervene or not. It kinda sucks that the more you play the game the less and less chance you have of running into anything.

Well that's because they aren't actually "random events". They are preset events waiting to be discovered which completely takes the fun out of it when we know exactly what'll happen, where, and when. RDR did random events and it did them right. I could be fleeing from a cougar on that game and run right into a gang of outlaws ready to make John a holy man. Amazing. It was an adventure never knowing what would happen around any corner. So randomly generated events, yeah, Red Dead had em.

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Totallycasual

 

I would love a system that can randomly generate events, like the ones where people are being robbed or the cops are having a foot chase and its up to the player if they intervene or not. It kinda sucks that the more you play the game the less and less chance you have of running into anything.

Well that's because they aren't actually "random events". They are preset events waiting to be discovered which completely takes the fun out of it when we know exactly what'll happen, where, and when. RDR did random events and it did them right. I could be fleeing from a cougar on that game and run right into a gang of outlaws ready to make John a holy man. Amazing. It was an adventure never knowing what would happen around any corner. So randomly generated events, yeah, Red Dead had em.

 

 

Yeah i kinda referred to them as random events because that's what they're called in the games statistics, i know they aren't random >.<

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Algonquin Assassin

 

I would love a system that can randomly generate events, like the ones where people are being robbed or the cops are having a foot chase and its up to the player if they intervene or not. It kinda sucks that the more you play the game the less and less chance you have of running into anything.

 

Well that's because they aren't actually "random events". They are preset events waiting to be discovered which completely takes the fun out of it when we know exactly what'll happen, where, and when. RDR did random events and it did them right. I could be fleeing from a cougar on that game and run right into a gang of outlaws ready to make John a holy man. Amazing. It was an adventure never knowing what would happen around any corner. So randomly generated events, yeah, Red Dead had em.

 

Assassin's Creed: Syndicate has random events similar to that of RDR where you can be waking around the city and choose to scare off the Blighters harassing people, tackle thieves etc. Of course the scenarios repeat themselves, but they're always in different parts of the city.

 

Watch Dogs had something similar too. There's a reason why most people feel GTA V is linear and scripted because it lacks the spontaneous and anything could happen nature most other open world games have.

 

The so called "random events" make everything feel dictated and controlled instead of something that can happen at anytime in the open world.

Edited by SonOfLiberty
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One could argue that V plays like a Hollywood action blockbuster. Big, shiny, and not overly deep. Looking at at, it reflects the superficial nature of the setting.

 

What am I on about? Who knows - but the point remains that at the end of the day you can watch a film until you know it off by heart but it never differs. You see the same things every time, opinions of the features may change but it's still the same events repeated each time. I can stand in S. SA and feel the vibe and realism as if I was in SoCal but I'm not really part of the world. The player kinda just.....exists. Exists in the detailed, pretty world without really making an impact apart from what is scripted to happen. Which isn't necessarily a bad thing, just not ideal for an open world.

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