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GTAV:MP - New Multiplayer mod for GTA V [Safe from Take2 this time]


WertyRO
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What is GTAV:MP? A mod that connects you to a network and works as an in game 3rd party client. You can have custom server with MORE than 32 slots, have Roleplay/Stunt/Gang War/Survive.. any other gamemode you can imagine. This is worked by scripters.

WATCH THE VIDEO FOR GAMEPLAY

 

 

 

 

FEBRUARY 2016 CHANGELOG:

 

+ Callbacks now work outside the main class
+ You can now return false to OnChatMessage to not show a message.
+ Changed OnPlayerDeath to WhilePlayerDead
+ Added working OnPlayerDeath
+ Added OnPlayerConnected, which is called after the loadingscreen/player fully loaded
+ You have OnPlayerConnecting (Used to do checks regarding details etc), OnPlayerConnect (Called when the player is connected but on the loading screen) and OnPlayerConnected (Called when the player is in game and no longer on the loading screen)
+ Added ShowConnectionMessage & ShowDisconnectionMessages, just return false to not show it.
+ Added property Heading to User
+ Removed downloading the welcome text from the v-mp master server
+ Changed interpolator values
+ Changed animation blending
+ Removed weapon holding animations for now, which fixes player weapon accuracy (You can shoot people, aiming and shooting doesn't work though, yet. only directly shooting with no aiming)
+ New menu
+ Better menu exception handling
+ Server list no longer shows duplicates
+ Pressing backspace no longer closes the serverlist gui
+ Fixed controlling other vehicles of the same type?* (Need feedback)
+ Changed rcon.announce text
+ Added ShowAnnounceTextForPlayer & ShowAnnounceTextForAll, with 1 overload
+ Added ShowUserInputForPlayer & OnUserInputReply (returns "null" if reply is empty, no unique id yet)
+ Blips now get removed on disconnect
+ API menus are now unable to be closed with the backspace or escape key, this will be optional in the near future.
+ Added OnPlayerSpawn, called when the player spawns after being dead/or connects
+ Fixed "WASTED" scaleform being stuck on screen
+ Added unfiltered list to the menu, this is a temporary fix for servers that can't be seen on the master sevrer due to discover errors/no server replies
+ Added basic versioning
+ Added ReturnPlayerNative
Example:
ReturnPlayerNative(sender, 23232, Hash.IS_PLAYER_WANTED_LEVEL_GREATER, new int(),
delegate (object o)
{
int test = (int)o;
Console.WriteLine(test.ToString());

 

''Raknet implementation
Anti-Cheat (On/Off via CFG) - Deletes any vehicles that are not server vehicles, teleports player back to a position if they move a big distance in such a small time period, i.e teleporting from the beach to sandy shores
Automatic Updater (Updates V-MP on every launch if a update is avaliable)
Client Version Checker (You must have one of the newest versions of GTA 5 to be able to play, honestly old version/pirated versions cause so much problems for me and servers due to lack of content).
Synchronized positions for both on foot and vehicle
API (C# & LUA API) - all your current scripts will be compatible with the new version (C#)).
Clientside Scripts (LUA)
Multi-Language support (file in directory which can be edited/translated)
Distance based voice (voip using RakVoice with Opus)
A actual custom GTA launcher
CEF
NativeUI for C++/VGUI
Stableness


Raknet will allow up to 1000 connections (I doubt you'll be able to handle 10000 people, you might get low fps if you had that many, due to having to render them...)

Basically, that's the reason we've been inactive for the last week/2. Please don't ask when it'll be ready, it's ready when it's ready clear.png. But we will keep you updated, and post occasional videos + public testing (later on).''

Yes, GTA:MP and FiveM were taken down by Take2 Games. But it seems like those guys are safe in Australia (or is supposed to be like that). Watch the info in the video.
Info about the site, forum and available material to work with are in the YT description.

Why they are SAFE in Australia: QUOTING:

''They'd be protected in Australia. An Australian court wouldn't terminate a mod like that. We don't really have IP laws.

http://www.smh.com.au/digital-life/digital-life-news/dallas-buyers-club-dealt-major-blow-in-federal-court-iinet-piracy-case-20150813-giyyd7.html''

Edited by WertyRO
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poland stronk

I still hope that guys from both FiveM and GTA5:MP will provide help for this one as well as whatever code they secured. For the sake of giving Take2 middle finger.

 

V:MP doesn't look all that good IMO, just look at the UI or method described in video how this thing works. I hope those guys will make seperate executable and edit menus in singleplayer to integrate it better as well as like in case of FiveM use Social Club for stats or checking legal version.

 

And I hope Take2 will f*cking calm down with this sh*t and let those guys do their work.

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buuuuuuuuuuuuuuuuuuuuuuuut it's .net

 

There's the issue.

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@gajrajgchouhan

There was one guy on a community which I was a member of, and he was working in the Law domain. He said that in Australia, they don't open court cases for such reasons, and even if Take2 would do that in the end, they won't do anything with the australian judges. That's how the things work there, he said. I hope it is that way.

 

@poland stronk - I hope so bro.

 

@PhillBelic - This is up already. They have download pages available and servers can be hosted. The API Update will get released on Friday, and then scripts will be able to be created. This means you can make Roleplay/Stunt/DM/Gang war/any custom server.

 

Sync is a thing that they must work on.

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@PhillBelic - This is up already. They have download pages available and servers can be hosted. The API Update will get released on Friday, and then scripts will be able to be created. This means you can make Roleplay/Stunt/DM/Gang war/any custom server.

 

 

Thanks for the reply.

 

I'm actually referring to how many more days, until Rockstar send out their Lawyers?

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Uncle Sikee Atric

It all working on loopholes....

 

Promise, good. Lifespan, harder to predict!

 

When overseas players start using it, then T2 can enforce it the same way, overseas....

Edited by Sikee Atric

MOaRJRr.jpg

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I wished R* would have chosen this method of servers rather than the poor console port system.

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Uncle Sikee Atric

We all do, dedicated servers would solve most of the Online issues. Including modders, since it could be managed on a server level by the admins and owners of servers.

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MOaRJRr.jpg

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Member's Only

Am I the only one having problems with joining servers?

 

I press enter and nothing happens, also that f*cking Chop sprite covers any error message that could have popped up.

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LSPDOfficerJohnson

@gajrajgchouhan

There was one guy on a community which I was a member of, and he was working in the Law domain. He said that in Australia, they don't open court cases for such reasons, and even if Take2 would do that in the end, they won't do anything with the australian judges. That's how the things work there, he said. I hope it is that way.

 

@poland stronk - I hope so bro.

 

@PhillBelic - This is up already. They have download pages available and servers can be hosted. The API Update will get released on Friday, and then scripts will be able to be created. This means you can make Roleplay/Stunt/DM/Gang war/any custom server.

 

Sync is a thing that they must work on.

Not only that...it's a f*ckING VIDEO GAME!!! Really; I'm pretty sure that judges and lawayers want to put time into a case that is more worth it. Take 2 would be fighting a case over a video game, which just sounds pathetic. I understand it is to "protect the integrity of their program" or whatever PR BS they are spouting but, if the team behind V: MP are not making a profit, just suck it up and admit that other people are capable of making a similar if not equal gaming experience as GTA: O. It's not that hard but then again, hurt pride, jealousy, and power make people in high positions do stupid sh*t.

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Am I the only one having problems with joining servers?

 

I press enter and nothing happens, also that f*cking Chop sprite covers any error message that could have popped up.

Ask on the forums. There are times when there can be problems.

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V:MP is a single player modification, not a multiplayer modification believe it or not. It is not created to 'rival' GTA:O so to speak. Also, everything is being made from scratch, previous modifications have taken content from GTA:O including network code and other stuff. We have not and will not reverse engineer anything. We do not endorse piracy and should anyone be able to access V:MP without purchasing GTA:V then that is out of our hands and becomes an issue to do with Rockstar and that user. We are not 'untouchable' as some people think we are but we do have a defense and we also have rights. Also - we are not doing this for any commercial gain whatsoever. We do not put a single cent of donations towards the development of V:MP, but the forum. So technically speaking, we are gaining commercially off of any game based content. Where we live, we have legal rights to make the jobs of Private Investigators as hard as we have to and seeing as this is the best friend for Take2, they only have access to public information and any information gathered otherwise would be inadmissible in a court.

 

- Administrator Turtle, gtavmp.org

 

 

Edited by LSPDChu
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this isnt the real gta v mp that was shut down by T2, this is only a eddited co-op mod from GuadMaz & contributors https://www.gta5-mods.com/scripts/multiplayer-co-op

also this mod isnt working fine its still better the original co-op mod.

The GTA MP team is trying to create the Just Cause 3 MP

Edited by rakion99
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FiveM was allegedly shut down because of aspects of the code could have been abused to bypass piracy checks.

 

GTA:MP packed up because they have a long term interest in making a netcode and selling that netcode to game publishers (or gaining employment with them), so did not want to do anything that would make them appear on the wrong side of a developer. Now they have moved on to modding Just Cause 3 instead.

 

There isn't really the legal ground to take a fan-made single-player based multiplayer mod in Europe anyway since EULAs have never held up in a court of law, and there is an abundance of R* condoning and even promoting mods throughout GTA's history (they call it 'unsupported' and 'unauthorised' but still happily promote certain content on their Newswire for example).

 

Sending private investigators to your house is a pretty intimidating tactic and would work on most people even if T2 didn't have a case, so inevitably most people cave in making it appear that T2 has dirt on them.

 

As a huge fan of SA:MP and MTA, I wish all the best to 3rd party multiplayers and look forward to scripting gamemodes and playing GTAV:MP (and competing multiplayer projects too).

Edited by epoxi

9H7Sj34.jpg


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poland stronk

Wait, so you are able to use singleplayer code and it is fine but when you use Online elements it is wrong? What sort of retarded logic is that?

Edited by poland stronk
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Wait, so you are able to use singleplayer code and it is fine but when you use Online elements it is wrong? What sort of retarded logic is that?

money and money

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gajrajgchouhan

Wait, so you are able to use singleplayer code and it is fine but when you use Online elements it is wrong? What sort of retarded logic is that?

It's money, baby !!! :)

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Serbian_Wolf194

Square Enix and Avalanche Studios are far more relaxed about people modding their game (Just Cause). If only R* and T2 were as half as relaxed about it, the community could do wonders to the game (GTA V).

Edited by Serbian_Wolf194
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Square Enix and Avalanche Studios are far more relaxed about people modding their game (Just Cause). If only R* and T2 were as half as relaxed about it, the community could do wonders to the game (GTA V).

Trust me if SE and Avalanche made a pay to win multiplayer component they wouldn't be so relaxed about people modding their game either. The publisher and studio are reaping all the reward of the fans hard work. Of course they're happy and relaxed about it. Rockstar used to be that way to, they never hassled us with multiplayer mods. They loved the free publicity and extra game sells MTA and SA:MP brought them. Even with IV multiplayer mods they never hassled us. The problem with V is those f*cking shark cards.

Edited by K0ol-G-R4P
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Uncle Sikee Atric

 

Square Enix and Avalanche Studios are far more relaxed about people modding their game (Just Cause). If only R* and T2 were as half as relaxed about it, the community could do wonders to the game (GTA V).

 

Trust me if SE and Avalanche made a pay to win multiplayer component they wouldn't be so relaxed about people modding their game either. The publisher and studio are reaping all the reward of the fans hard work. Of course they're happy and relaxed about it. Rockstar used to be that way to, they never hassled us with multiplayer mods. They loved the free publicity and extra game sells MTA and SA:MP brought them. Even with IV multiplayer mods they never hassled us. The problem with V is those f*cking shark cards.

T2 run the Shark Cards and they are the ones pulling the strings, not R*. If it was just R*, they'd stop us from SP modding as well, but their relaxed state over that and previous incarnations of GTA points clearly elsewhere.

MOaRJRr.jpg

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Square Enix and Avalanche Studios are far more relaxed about people modding their game (Just Cause). If only R* and T2 were as half as relaxed about it, the community could do wonders to the game (GTA V).

Yeah they're relaxed because they're so f*cking lazy that they get modders to make their multiplayer so they don't have to. Just Cause 2 only sold so well because it had a multiplayer mod, myself and many other people only bought it once it came out.

 

That's why SA-MP/MTA is allowed. Because Rockstar didn't make a multiplayer for it.

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